February 8, 2021 ClassesCovenants- Fixed an issue where the first chapter of the covenant campaign could display as incomplete for characters who returned to the Kyrian and Necrosignori covenants after joining a different covenant.
Dungeons and Raids Sun King's Salvation - Soul Infusers, Vile Occultists, Bleakwing Assassins, Pestering Fiends, and Rockbound Vanquishers' health reduced by 10% on Raid Finder, Normal, and Heroic difficulties.
Lady Inerva Darkvein - Lady Inerva Darkvein now throws fewer bottles for smaller raid sizes, scaling from 1 to 3 (was 2 to 3) on Normal difficulty, and scaling from 2 to 4 (was 3 to 4) on Heroic difficulty.
- Rete dell'Animum now does up to 20% less damage for raids with fewer than 30 players on Normal and Heroic difficulties.
- Sofferenza Condivisa now does up to 20% less damage for raids with 10 players on Normal and Heroic difficulties.
- Base health for Conjured Manifestations and Harnessed Specters is now lower for raids with fewer than 30 players on Normal and Heroic Raid difficulties.
Council of Blood - Nadjia's Familiar Predicaments (Venthyr Soulbind) will no longer unintentionally reduce the duration of Febbre Danzante.
Sludgefist - Fixed an issue that caused Contusione con Catena damage to not scale correctly with group size on Heroic difficulty.
- Contusione con Catena damage reduced by up to 35%, depending on group size, on Heroic difficulty.
- Ruggito Colossale damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
Stone Legion Generals - Overall damage scaling updated, with damage having been decreased by 25% for 10-player raids and increased by 10% for 30-player raids on Raid Finder and Normal difficulties.
- Overall damage scaling updated, with damage having been decreased by 33% for 10-player raids and increased by 17% for 30-player raids on Heroic difficulties.
- Stone Legion Goliath health decreased 11.1% on Mythic difficulty.
- Stone Legion Skirmisher health decreased 10% on Mythic difficulty.
- Squartacuore now targets 1 to 3 players, scaling from 10 to 30-player raid sizes, on Heroic difficulty.
- Sconvolgimento Sismico now targets 4 to 10 players, scaling from 10 to 30-player raid sizes, on Normal and Heroic difficulties.
- Sconvolgimento Sismico now targets 3 to 5 players, scaling from 10 to 30-player raid sizes, on Raid Finder difficulty.
- Lacerazione Malvagia damage now scales with the number of players on Normal and Heroic difficulties.
Sire Denathrius - Crimson Cabalist health reduced by up to 10%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
- Improved the visibility of Crescendo.
Mythic Keystone Dungeons Aldilà Dealer Xy'exa Guglie dell'Ascensione - Ventunax
Passo Oscuro duration decreased to 15 seconds (was 20 seconds).
Scia Necrotica - Nalthor the Rimebinder
Dono del Campione duration increased to 30 seconds (was 15 seconds).
Teatro del Dolore - Xav the Unfallen
Health reduced by 10%.
Palazzo Eterno - Blackwater Behemoth
Fixed an issue where the encounter doors would not open if Blackwater Behemoth was defeated quickly. - Fixed an issue where the Darkwater Jellyfish would sometimes not despawn after the encounter ends.
Items and Ricompensas- Increased the amount of Animum dropped by Mythic Keystone Dungeons and Raid bosses:
Completing a Chiave del Potere at +7 to 9 will now award 2 Rare Anima items. - Completing a Chiave del Potere at +10 and higher will now awards 3 Rare Anima items.
- The first 8 bosses in Castello di Nathria will now drop 3 Animum items.
- Stone Generals and Sire Denathrius will now drop 5 Animum items.
Love is in the
Aria items are now more appropriately item leveled.
Fixed an issue that would cause the
Ordigno Empireo buff missiles to fail to return if the player moved outside the initial 40 yard range. The missile buff should now return to the player up to 100 yards away.
Player versus Player Cacciatore - Marksmanship
Mira Precisa now deals 35% bonus damage when engaged in combat with enemy players (was 20%).
Beast Mastery - Ira Bestiale's effectiveness is no longer reduced by 20% when engaged in combat with enemy players.
Mago - (PvP Talent) reduces magical damage over time effects by 10% (was 20%).
- Frost
Spina Glaciale (Talent) is no longer reduced by 20% when engaged in combat with enemy players. - Raggio di Gelo (Talent) is no longer reduced by 15% when engaged in combat with enemy players.
Fire Monk - Mistweaver
Crisalide (PvP Talent) reduces Bozzolo di Vita's cooldown by 40 seconds (was 25 seconds). - Mana regeneration increased by 20% when engaged in combat with enemy players.
Paladino - Holy
Damage transferred through Sacrificio Finale (PvP Talent) is no longer affected by Blessing of Sacrifice's Rank 2 upgrade. - Mana regeneration is decreased by 30% when engaged in combat with enemy players.
WoW Classic