Ce site requiert JavaScript pour fonctionner.
Veuillez activer JavaScript dans votre navigateur.
Thème Classic
Thème Thottbot
Heroic Uldir Testing - MOTHER and Vectis
BFA
Publié
02/05/2018 à 15:12
par
perculia
Heroic Uldir raid testing continues with MOTHER and Vectis on Wednesday May 2nd.
Learn more about Uldir on our
Uldir Encounter Abilities Page
and
Armor and Weapon Models
.
On Wednesday, Thursday and Friday, May 2nd-4th we will be conducting raid tests of Uldir.
Wednesday, May 2nd
MOTHER - Heroic Uldir
13:00 PDT (16:00 EDT, 22:00 CEST)
Vectis - Heroic Uldir
14:00 PDT (17:00 EDT, 23:00 CEST)
MOTHER
MOTHER will not allow adventurers into Uldir until they have been cleansed of corruption. First, they must pass through her decontamination chamber.
Normal
Regard maternel jumelé
Glaive des gardiens
Manifeste de sujet d’Uldir
Grande ceinture de décontaminateur
Jambards pathogènes
Jambières d’infestation rémanente
Gants d’amputation involontaire
Galea de course-grille
Spallières stérilisées à la flamme
Scalpel réticulaire
Anneau érodé par la pourriture
Heroic
Regard maternel jumelé
Glaive des gardiens
Manifeste de sujet d’Uldir
Grande ceinture de décontaminateur
Jambards pathogènes
Jambières d’infestation rémanente
Gants d’amputation involontaire
Galea de course-grille
Spallières stérilisées à la flamme
Scalpel réticulaire
Anneau érodé par la pourriture
Mythic
Regard maternel jumelé
Glaive des gardiens
Manifeste de sujet d’Uldir
Grande ceinture de décontaminateur
Jambards pathogènes
Jambières d’infestation rémanente
Gants d’amputation involontaire
Galea de course-grille
Spallières stérilisées à la flamme
Scalpel réticulaire
Anneau érodé par la pourriture
Raid Finder
Regard maternel jumelé
Glaive des gardiens
Manifeste de sujet d’Uldir
Grande ceinture de décontaminateur
Jambards pathogènes
Jambières d’infestation rémanente
Gants d’amputation involontaire
Galea de course-grille
Spallières stérilisées à la flamme
Scalpel réticulaire
Anneau érodé par la pourriture
Overview
:
Pass through
[Defense Grids]
to reach the final room of the decontamination chamber.
Reaching the third and final chamber cleanses the raid of all corruption, granting
[Strength of Purity]
to the raid.
When MOTHER is first active in any chamber she will begin a countdown to activate
[Cleansing Purge]
within that chamber.
Tanks
:
Coordinate with your allies to pass through the
[Defense Grids]
at a pace that isn't lethal.
Coordinate with the other tank to maintain as few stacks of
[Sundering Scalpel]
as possible.
Round up Remnants of Corruption to keep them from attacking your allies.
Healers
:
Coordinate with your allies to pass through the
[Defense Grids]
at a pace that isn't lethal.
Allies will take significant damage when passing through the
[Defense Grids]
.
Damage Dealers
:
Coordinate with your allies to pass through the
[Defense Grids]
at a pace that isn't lethal.
Avoid standing in front of MOTHER so as not to take damage from
[Sundering Scalpel]
.
Interrupt
[Clinging Corruption]
cast by Remnants of Corruption.
Defense Grid
:
Passing through a Defense Grid inflicts 29 Arcane damage to all players and increases damage taken from Defense Grid by 0% for 6 sec. This effect stacks.
Additionally, a Remnant of Corruption is summoned after 3 sec.
Remnant of Corruption
Clinging Corruption
:
Spreads a vile, clinging corruption to players within 300 yds, inflicting 15 Nature damage and an additional 12 Nature damage every 1 sec for 5 sec.
Depleted Energy
:
Having expended immense energy cleansing the chambers of corruption, MOTHER takes 100% more damage while within the final room.
Cleansing Purge
:
Upon entering a room, MOTHER begins a countdown to performing a full cleansing purge of all living matter within the space.
Once the room has been purged it inflicts 74 Fire damage every 1 sec to players within.
Sundering Scalpel
:
The caster slices with a focused laser scalpel, inflicting 74 Fire damage in a cone in front of them, and increasing damage taken by 50%. This effect stacks.
Purifying Flame
:
Vents within the chamber unleash jets of purifying flame, each inflicting 49 Fire damage to all enemies within 3 yards.
Wind Tunnel
:
Massive air vents throughout the chamber open, moving players towards jets of Purifying Flame.
Surgical Beam
:
Focused beams of energy project from the arena, inflicting 49 Arcane damage every 0.2 sec to players within.
Vectis
A sample of G'huun's blood, animated and run amok. Considered by the Titans to be an infection capable of killing every living thing on Azeroth, its primary disease strain was dubbed the Omega Vector.
Normal
Chaperon d’ichor pestilentiel
Corselet des mutagènes virulents
Arc d’infection virulente
Extrait d’inoculation
Bandelettes des miasmes ruisselants
Grande cape dégoulinante de plasma
Grèves d’anima chancreuse
Seringue d’infirmité consanguine
Protège-mains protofluide mutagène
Corde de contagion animée
Déflecteur de vecteur
Heroic
Chaperon d’ichor pestilentiel
Corselet des mutagènes virulents
Arc d’infection virulente
Extrait d’inoculation
Bandelettes des miasmes ruisselants
Grande cape dégoulinante de plasma
Grèves d’anima chancreuse
Seringue d’infirmité consanguine
Protège-mains protofluide mutagène
Corde de contagion animée
Déflecteur de vecteur
Mythic
Chaperon d’ichor pestilentiel
Corselet des mutagènes virulents
Arc d’infection virulente
Extrait d’inoculation
Bandelettes des miasmes ruisselants
Grande cape dégoulinante de plasma
Grèves d’anima chancreuse
Seringue d’infirmité consanguine
Protège-mains protofluide mutagène
Corde de contagion animée
Déflecteur de vecteur
Raid Finder
Chaperon d’ichor pestilentiel
Corselet des mutagènes virulents
Arc d’infection virulente
Extrait d’inoculation
Bandelettes des miasmes ruisselants
Grande cape dégoulinante de plasma
Grèves d’anima chancreuse
Seringue d’infirmité consanguine
Protège-mains protofluide mutagène
Corde de contagion animée
Déflecteur de vecteur
Overview
:
Vectis creates instances of
[Omega Vector]
which bounce endlessly between players during the encounter. When
[Omega Vector]
jumps between players it leaves behind a stack of
[Lingering Infection]
, which has no duration and cannot be removed.
[Mutagenic Pathogen]
is the source of new copies of
[Omega Vector]
, with one
[Omega Vector]
being created whenever
[Mutagenic Pathogen]
expires from a player.
Tanks
:
Make sure you are close to desirable hosts for
[Omega Vector]
targets when
[Mutagenic Pathogen]
fades.
Hold the Vectis' threat for as long as you can to prevent generating too many copies of
[Omega Vector]
.
Healers
:
Targets afflicted by
[Omega Vector]
and
[Gestate]
will require heavy healing to survive.
Help tanks survive several stacks of
[Mutagenic Pathogen]
as they try to minimize the number of
[Omega Vector]
jumping through the raid.
[Lingering Infection]
cannot be removed and does not have a duration, making it more virulent as the encounter goes on.
Communicate with your allies to control each jump of
[Omega Vector]
.
Damage Dealers
:
Kill Plague Amalgams quickly to prevent excessive heal absorbs from
[Immunosuppression]
.
Avoid the area damage from targets affected by
[Gestate]
.
Communicate with your allies to control each jump of
[Omega Vector]
.
Mutagenic Pathogen
:
Inflictins 13 Shadow damage every 2 sec for 12 sec. Each subsequent application of Mutagenic Pathogen doubles the damage per tick of the previous application.
On expiration, the Mutagenic Pathogen evolves into Omega Vector and jumps to the closest nearby player.
Omega Vector
:
Omega Vector takes root in a player, inflicting 21 Shadow damage every 2 sec for 10 sec.
On expiration, Omega Vector jumps to the closest ally and applies a stack of Lingering Infection to its former host.
Lingering Infection
:
Weakens the player's resistance to future infections, increasing damage taken from Contagion by 5%. (Mythic)
Bursting Lesions
:
Players with 10 stacks of Lingering Infection will gain Bursting Lesions whenever they are struck by Contagion.
Bursting Lesions inflicts 15 Nature damage and applies a stack of Lingering Infection to nearby players within 5 yards every 1 sec for 3 sec. (Mythic)
Spawn Parasite
:
Players with 20 stacks of Lingering Infection will spawn an Engorged Parasite whenever they are struck by Contagion.
Engorged Parasites will cast Parasitic Discharge when they reach full energy. (Mythic)
Engorged Parasite
(Mythic)
Caustic Bile
:
Inflicts 20 Nature damage to a random enemy. (Mythic)
Parasitic Discharge
:
Inflicts 40 Shadow damage and applies a stack of Lingering Infection to all players. (Mythic)
Terminal Eruption
:
Players with 30 stacks of Lingering Infection will suffer a Terminal Eruption whenever they are struck by Contagion.
Terminal Eruption inflicts 40 Nature damage to all players and 6000 Nature damage to the initially affected player. (Mythic)
Lingering Infection
:
Weakens the player's resistance to future infections, increasing damage taken from Contagion by 5%. (Normal, Heroic, Raid Finder)
Contagion
:
Inflicts 29 Nature damage to all players.
Gestate
:
Inflicts 9 damage every 1 sec to a random player and all players within 8 yards for 5 sec. Stuns the initial target while a Plague Amalgam gestates within the player.
On expiration, the Plague Amalgam will spawn 5 yards from that player.
Plague Amalgam
Immunosuppression
:
Spreads a toxin that absorbs 25 healing done to all players within 500 yards.
Liquefy
:
Transforms into a pool of toxic blood, triggering Lingering Infection on players who come into contact with the pool.
Blood Geyser
:
A geyser of corrupted blood inflicts 22 Shadow damage to all players within 1 yards. Affected players gain a stack of Lingering Infection.
Hypergenesis
:
A pool of blood forms, erupting for 54 Shadow damage to players within 6 yards after 8 sec.
If no players are hit by the eruption, it instead inflicts 44 Shadow damage to all players.
S'abonner à Wowhead
Premium
2 $US
Un mois
[Enjoy an ad-free experience, unlock premium features, & support the site!]
Afficher les 0 commentaires
Masquer les 0 commentaires
Connectez-vous pour laisser un commentaire
Commentaire Anglais (16)
Poster un commentaire
Vous n'êtes pas connecté(e). Veuillez vous
connecter
ou vous
inscrire
pour ajouter votre commentaire.
Message précédent
Message suivant