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Thème Classic
Thème Thottbot
Patch 7.1 PTR: Build 22685 Spell Updates and Trial of Valor Transmog Sets
Publié
28/09/2016 à 18:39
par
perculia
It's a Wednesday, so time for the weekly 7.1 PTR build! Last week had a
small build with AH sorting changes
and the week before was
pretty massive
, introducing Karazhan, hundreds of new items, and the Diablo Anniversary. Spell changes are up as well as items!
Click here for the latest database updates!
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Items
New Items Include:
New Druid Glyph:
Technique : Glyphe de floraison crépusculaire
Murloc Toy:
Mrgrgl de brume
Aviana Disguise/PvP item:
Plume ivoire
New PvP Talents:
Arme runique surpuissante
,
Délire
,
Frappe nécrotique
,
Sang pour sang
,
Dernière danse
The 7.1 Trial of Valor Transmog Sets are now up in the Dressing Room! The new 7.1 raid Trial of Valor features the quest
Jugement des Valeureux : l’armée perdue
which rewards players a cosmetic transmog set, "Chosen Dead," in return for collecting 1000 Valarjar Soul Fragments.
With this build, you can now preview them on your character in the Dressing Room:
Cloth
,
Leather
,
Mail
,
Plate
.
We also have high-definition previews of all of the styles now.
Note that Cloth and Leather may be incomplete since they are not using additional extra 3D models.
Les pieds dans le bourbier
Complete the Murky storylinesquests listed below.
Class Tools
Havoc
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Vengeance
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Talents (3)
Suppuration
Throw Glaive causes targets to bleed for 200%150% of the damage inflicted over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Bloodlet.
Barrage gangrené
At your command, unleash Fel, inflicting Chaos damage to your target and nearby enemies for each charge. Max 5 charges.
Your damaging attacksabilities have a chance to generate a charge.
Maîtrise de la corruption
Increases Fel Rush damage by 50%30%, and grants 25 Fury when Fel Rush damages at least one target.
Artifact Traits (2)
Lames équilibrées
Increases damage dealt by Blade Dance by 10%3% for each target within 8 yards.
Fureur des Illidari
Throws the Twinblades of the Deceiver in a whirlwind of energy, causing 140% + 140%112% + 112%)] Chaos damage over 3 sec to all nearby enemies.
Specialization (2)
Pointes démoniaques
Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by 10%20% for 6 sec.
Maîtrise : Gangresang
Demon Spikes reduces Physical damage taken by an additional 12.00%.6.00%.
Also increases your attack power by 8%.
Talents (3)
Flammes déchirantes
Immolation Aura increases your movement speed by 30%, and deals 50%30% increased damage.
Shield yourself for 812 sec, absorbing (1500 / 100 * Attack power * Percent health) damage. Consuming a Soul Fragment adds (250 / 100 * Attack power * Percent health) to the shield.
Soul Barrier's absorption cannot be reduced below (200 / 100 * Attack power * Percent health).
Consumes all Soul Fragments within 25 yds.
Launch a nearby Soul Fragment at your target, dealing (252% of Attack power) Shadow damage to all nearby enemies and afflicting them with Frailty for 15 sec.
You heal for 10%15% of all damage you deal to enemies with Frailty.
Spells (2)
Fureur des Illidari
Throws the Twinblades of the Deceiver in a whirlwind of energy, causing 140% + 140%112% + 112%)] Chaos damage over 3 sec to all nearby enemies.
Fureur des Illidari
Throws the Twinblades of the Deceiver in a whirlwind of energy, causing 140% + 140%112% + 112%)] Chaos damage over 3 sec to all nearby enemies.
Class Tools
Blood
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Frost
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Unholy
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Specialization (4)
Frappe de givre
Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of (250% + 250%) Frost damage.280% + 280%) Frost damage.
Rafale hurlante
Blast the target with a frigid wind, dealing (50%55% of Attack power)
Northrend Winds
Frost damage and applying Frost Fever to the target
Frost damage to that foe, and 50%55% of Attack power)] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever.
Frost Fever
A disease that deals Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
Anéantissement
A brutal attack with both weapons that deals a total of (320% + 320%) Physical damage.380% + 380%) Physical damage.
Hiver impitoyable
Drain the warmth of life from all nearby enemies, dealing 24%36% of Attack power)] Frost damage over 8 sec and reducing their movement speed by 50%.
Talents (3)
Souffle de Sindragosa
Continuously deal (150%175% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect.
Faux de givre
A sweeping attack that strikes all enemies in front of you for 120%135% Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage.
Onde gelée
While you have fewer than 2 full Rune, your auto attacks radiate intense cold, inflicting (60%66% of Attack power) Frost damage on all nearby enemies.
Class Tools
Balance
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Feral
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Guardian
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Restoration
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Specialization (4)
Feu stellaire
Call down a strike of lunar energy, causing (270%284% of Spell power) Arcane damage to the target, and 270%284% of Spell power) * 35 / 100] Arcane damage to all other enemies within 5 yards.
Generates 12 Astral Power.
Colère
Hurl a ball of solar energy at the target, dealing (190%200% of Spell power) Nature damage.
Balance (Level 10)
Generates 0 Astral Power.
Météores
Calls down waves of falling stars at the targeted area, dealing 40%44% of Spell power)] Astral damage over 8 sec.
Balance (Level 65)
Also applies Stellar Empowerment to each target, which increases damage taken from your Moonfire and Sunfire by 20%
Éclat solaire
Restoration:
A quick beam of solar light burns the enemy for (100%110% of Spell power) Nature damage and then an additional (300%330% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards
Balance:
A quick beam of solar light burns the enemy for (100%110% of Spell power) Nature damage and then an additional (300%330% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards
Generates 0 Astral Power.
Specialization (1)
Rugissement incapacitant
Invokes the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 sec. Damage will cancel the effect. Usable in all shapeshift forms.
Now requires Level 28, down from 56
Specialization (3)
Rétablissement
Feral, Guardian:
Balance:
Heals a friendly target for (350% of Spell power) and another over 12 sec.
Balance:
Heals a friendly target for (350% of Spell power) and another over 12 sec. Usable while in Moonkin Form.
Now available to all specs
Colère
Causes (220%231% of Spell power) Nature damage to the target.
Éclat solaire
Restoration:
A quick beam of solar light burns the enemy for (100%110% of Spell power) Nature damage and then an additional (300%330% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards
Balance:
A quick beam of solar light burns the enemy for (100%110% of Spell power) Nature damage and then an additional (300%330% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards
Generates 0 Astral Power.
Spells (3)
Éclat lunaire
Feral, Guardian, Restoration:
A quick beam of lunar light burns the enemy for (100%110% of Spell power) Arcane damage and then an additional (400%440% of Spell power) Arcane damage over 16 sec.
Balance:
A quick beam of lunar light burns the enemy for (100%110% of Spell power) Arcane damage and then an additional (400%440% of Spell power) Arcane damage over 16 sec.
Generates 0 Astral Power.
Éclat lunaire
Feral, Guardian, Restoration:
A quick beam of lunar light burns the enemy for (100%110% of Spell power) Arcane damage and then an additional (400%440% of Spell power) Arcane damage over 16 sec.
Balance:
A quick beam of lunar light burns the enemy for (100%110% of Spell power) Arcane damage and then an additional (400%440% of Spell power) Arcane damage over 16 sec.
Generates 0 Astral Power.
Éclat solaire
Restoration:
A quick beam of solar light burns the enemy for (100%110% of Spell power) Nature damage and then an additional (300%330% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards
Balance:
A quick beam of solar light burns the enemy for (100%110% of Spell power) Nature damage and then an additional (300%330% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards
Generates 0 Astral Power.
Feral, Guardian:
A quick beam of solar light burns the enemy for (100%110% of Spell power) Nature damage and then an additional (300%330% of Spell power) Nature damage over 12 sec
Glyphs (2)
NEW
Modifies your Lifebloomm to appear as a large blooming twilight flower.
Glyphe de floraison automnale
Modifies your Lifebloomm to appear as a large blooming autumn flower.
Name changed from Glyph of the Colossal Bloom to Glyph of Autumnal Bloom
Class Tools
Beast Mastery
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Marksmanship
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Survival
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Specialization (1)
Courroux bestial
Sends you and your pet into a rage, increasing all damage you both deal by 20%25% for 10 sec.
Beast Mastery (Level 54)
Bestial Wrath's remaining cooldown is reduced by 15 sec each time you use $?s217200
Talents (1)
Piétinement
When your Dire Beasts charge in, they will stomp the ground, dealing 1.151.35] Physical damage to all nearby enemies.
Specialization (1)
A coordinated attack on the target, where you deal * ((max(0, min(Level - 10, 10)) * 7 + 130) / 200)] Physical damage and your pet deals Physical damage.
If the target is attacking you, your pet's attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage.
Survival (Level 78)
Flanking strike has double the normal chance to trigger Hunting Companion
Class Tools
Arcane
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Fire
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Frost
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Specialization (3)
Déflagration des Arcanes
Blasts the target with energy, dealing (150%165% of Spell power) Arcane damage.
Damage increased by 60% per Arcane Charge.
Mana cost increased by 100% per Arcane Charge.
Generates 1 Arcane Charge
Projectiles des Arcanes
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of 35%38% of Spell power)] Arcane damage.
Damage increased by 60% per Arcane Charge.
Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges.
Generates 1 Arcane Charge.
Maîtrise : Erudit
Increases your Mana regeneration rate and maximum Mana by 8.0%.10.0%.
Arcane Charges increase the damage of affected spells by an additional 4.00%.5.00%.
Talents (1)
Vivacité
Arcane Blast, Arcane Missiles, and Arcane Explosion also grant 2% Haste for 6 sec, stacking up to 100 times.50 times.
This effect is cleared when you cast Arcane Barrage.
Specialization (8)
Combustion
Engulfs you in flames for 10 sec, increasing your critical strike chance by 100%
Fire (Level 65)
and100% and granting you Mastery equal to your Critical Strike stat stat. Castable while casting other spells.
Masse critique
Combustion grants you Mastery equal to your Critical Strike stat.Molten Armor grants an additional 10% critical strike chance.
Name changed from Combustion to Molten Armor
Souffle du dragon
Enemies in a cone in front of you take (250% of Spell power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect.
Now requires Level 32, up from 24
Trait de feu
Fire Blast always deals a critical strike.
Now requires Level 14, down from 16
Trait de feu
Blasts the enemy for (140% of Spell power) Fire damage. Castable while casting other spells.
Fire (Level 16)14)
Always deals a critical strike
Fire (Level 48)
Maximum 2 charges
Choc de flammes
Calls down a pillar of fire, burning all enemies within the area for (180% of Spell power) Fire damage and reducing their movement speed by 50% for 8 sec.
Now requires Level 20, down from 24
Bonne série
Getting two direct-damage critical strikes in a row will make your next Pyroblast or Flamestrike spell instant cast, and cause double the normal Ignite damage.
Now requires Level 14, down from 20
Increases your spell critical strike chance by 15%10% and reduces all Physical damage you take by 6%.
Specialization (8)
Blizzard
Ice shards pelt the target area, dealing 33.03%45% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 30%50% for 15 sec.
Cost changed from 5.0% of base mana to 2.5% of base mana
Trait de feu
Blasts the enemy for (140% of Spell power) Fire damage. Castable while casting other spells.
Fire (Level 16)14)
Always deals a critical strike
Fire (Level 48)
Maximum 2 charges
Rafale
Unleash a flurry of ice shards, striking the target 3 times for a total of 105%145% of Spell power) * 3] Frost damage.
Each shard reduces the target's movement speed by 70% for 1 sec.
Increases Haste by 8% and causes enemies who strike you to have movement speed slowed by 30%50% for 15 sec.
Éclair de givre
Launches a bolt of frost at the enemy, causing (185%200% of Spell power) Frost damage and slowing movement speed by 30%50% for 15 sec.
Orbe gelé
Launches an orb of swirling ice up to 40 yards forward which deals up to Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy.
Enemies damaged by the Frost Orb are slowed by 30%50% for 15 sec.
Javelot de glace
Quickly fling a shard of ice at the target, dealing (76%85% of Spell power) Frost damage
Splitting Ice
and 76%85% of Spell power) * 5080 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Fracasser
Multiplies the critical strike chance of your spells against frozen targets by 1.5, and adds an additional
Frost (Level 36)
(25 + 25$)%
25% critical strike chance.
Now requires Level 14, down from 16
Talents (3)
Pointe glaciaire
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (650%750% of Spell power) damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Nova de glace
Causes a whirl of icy wind around the target enemy or ally, dealing (400%450% of Spell power) Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage.
Rayon de givre
For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing (145%185% of Spell power) Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%.
Glyphs (1)
Bris de glace
Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 50%80% of their damage.
Spells (3)
Projectiles des Arcanes
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of 35%38% of Spell power)] Arcane damage.
Damage increased by 60% per Arcane Charge.
Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges.
Generates 1 Arcane Charge.
Transfert
Teleports you forward 20 yds or until reaching an obstacle, and frees you from all stuns and bonds.
Now requires Level 16, up from 14
Orbe gelé
Launches an orb of swirling ice up to 40 yards forward which deals up to Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy.
Enemies damaged by the Frost Orb are slowed by 30%50% for 15 sec.
Class Tools
Brewmaster
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Mistweaver
Talents
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Windwalker
Talents
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Spells (1)
Brume apaisante
Heals the target for (1100%1200% of Spell power) over 10 sec.
While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel.
Cost changed from 0.0% of base mana, plus 0.7% per second to 0.0% of base mana, plus 0.3% per second
Class Tools
Holy
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Artifact Calc
Protection
Talents
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Retribution
Talents
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Specialization (1)
Marteau béni
Throws a Blessed Hammer that spirals outward, dealing (57.4% of Attack power) Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack.
Now a Protection spell
Specialization (3)
Lame de justice
Strikes an enemy with the Blade of Justice, dealing * ((max(0, min(Level - 16, 4)) * 12 + 352) / 400)] Physical damage.
Generates 2 Holy Power.
Tempête divine
Unleashes a whirl of divine energy, dealing 180%216% Holy damage to all nearby enemies.
Verdict du templier
A powerful weapon strike that deals * ((max(0, min(Level - 10, 10)) * 11 + 290) / 400)] Holy damage.
Talents (2)
Consécration
Consecrates the land beneath you, causing 912] Holy damage over 12 sec to enemies who enter the area.
Zèle
Strike the target for 285%320% Physical damage. Maximum 2 charges.
Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
Generates 1 Holy Power.
Class Tools
Discipline
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Holy
Talents
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Shadow
Talents
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Artifact Calc
Specialization (2)
Lévitation
Levitates a party or raid member for 10 min, floating a few feet above the ground, granting slow fall, and allowing travel over water.
Now requires Level 32, up from 28
Wraps an ally in shadows which heal for (750% of Spell power), but at a price.
The ally will take damage every 1 sec, until they have taken total damage from all sources, or leave combat.
Now requires Level 28, down from 32
Talents (1)
Etoile divine
FiresThrow a Divine Star forward 24 yds, healing allies in its path for (90% of Spell power) and dealing (145% of Spell power) Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.
Specialization (2)
Nova sacrée
Causes an explosion of holy light around you, dealing (180%150% of Spell power) Holy damage to all enemies within 12 yds.
Holy (Level 36)
Has a 20% chance to reset the cooldown of Holy Fire if any targets are hit
Lévitation
Levitates a party or raid member for 10 min, floating a few feet above the ground, granting slow fall, and allowing travel over water.
Now requires Level 32, up from 28
Talents (1)
Etoile divine
FiresThrow a Divine Star forward 24 yds, healing allies in its path for (90% of Spell power) and dealing (145% of Spell power) Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.
Specialization (6)
Lévitation
Levitates a party or raid member for 10 min, floating a few feet above the ground, granting slow fall, and allowing travel over water.
Now requires Level 32, up from 28
Fouet mental
Assaults the target's mind with Shadow energy, causing (200%240% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.
Shadow (Level 20)
Generates 8 Insanity over the duration.
Corrosive shadow energy radiates from the target, dealing 30%54% of Spell power) * 6] Shadow damage over 5 sec to all enemies within 10 yards of the target.
Generates 69 Insanity over the duration per target hit.
Wraps an ally in shadows which heal for (750% of Spell power), but at a price.
The ally will take damage every 1 sec, until they have taken total damage from all sources, or leave combat.
Now requires Level 28, down from 32
Forme d'Ombre
Assume a Shadowform, increasing your Shadow damage dealt by 10%, and reducing your Physical damage taken by 10%.However, you may not cast any Holy spells while in this form.
Cooldown changed from 1.5 sec cooldown to None
Forme du Vide
Activated by casting Void Eruption. Intensifies your ShadowformTwists your Shadowform with the powers of the Void, increasing all damage you deal by 20%30%
Shadow
reducing the cooldown on Mind Blast by 3 sec
and granting an additional 1% Haste every 1 sec.
Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends.
When Voidform ends, you return to normal Shadowform, and you gain Lingering Insanity, allowing the Haste bonus to persist for 1 min or until you next enter Voidform.
Talents (2)
Pointe mentale
Assail the target with shadowy spikes, dealing (35%45% of Spell power) Shadowfrost damage and leaving a spike embedded in their mind.
Mind Blast will detonate these spikes, each dealing 200% of their original damage to the main target, and 100% to all nearby targets.
Generates 4 Insanity.
Each time your
Mind Spike
Mind Spike
Mind Flay or Mind Sear deals damage, you gain 10% increased
Mind Spike
Mind Spike
Mind Flay and Mind Sear damage for 6 sec, stacking up to 5 times.4 times.
Spells (2)
Etoile divine
FiresThrow a Divine Star forward 24 yds, healing allies in its path for (90% of Spell power) and dealing (145% of Spell power) Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.
Etoile divine
FiresThrow a Divine Star forward 24 yds, healing allies in its path for (90% of Spell power) and dealing (145% of Spell power) Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.
Class Tools
Assassination
Talents
PvP Talents
Artifact Calc
Outlaw
Talents
PvP Talents
Artifact Calc
Subtlety
Talents
PvP Talents
Artifact Calc
Specialization (3)
Poison mortel
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 27.5%35.75% of Attack power) * 4] Nature damage over 12 sec. Subsequent poison applications will instantly deal (17%22.1% of Attack power) Nature damage.
Eviscération
Finishing move that disembowels the target, causing damage per combo point.
1 point : 85.333%98.13% of Attack power) * 1] damage
2 points: 85.333%98.13% of Attack power) * 2] damage
3 points: 85.333%98.13% of Attack power) * 3] damage
4 points: 85.333%98.13% of Attack power) * 4] damage
5 points: 85.333%98.13% of Attack power) * 5] damage
Deeper Stratagem
6 points: 85.333%98.13% of Attack power) * 6] damage
Éventail de couteaux
Sprays knives at all targets within 10 yards, dealing (83.16%107.9% of Attack power) Physical damage and applying your active poisons at their normal rate.
Awards 1 combo points.
Artifact Traits (2)
Sac à malice
Envenom has a chance to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over 63 sec to all enemies within it.
Couteaux empoisonnés
When Fan of Knives strikes targets poisoned with your Deadly Poison, Deadly Poison instantly deals 2%4% of its remaining damage.
Agonizing Poison
Increases the effect of Agonizing Poison's damage bonus by (2 /)%
4 /)%
Rank 2: When Fan of Knives strikes targets poisoned with your Deadly Poison, Deadly Poison instantly deals 4%8% of its remaining damage.
Agonizing Poison
Increases the effect of Agonizing Poison's damage bonus by (2 /)%
4 /)%
Rank 3: When Fan of Knives strikes targets poisoned with your Deadly Poison, Deadly Poison instantly deals 6%12% of its remaining damage.
Agonizing Poison
Increases the effect of Agonizing Poison's damage bonus by (2 /)%
4 /)%
Rank 4: When Fan of Knives strikes targets poisoned with your Deadly Poison, Deadly Poison instantly deals 8%16% of its remaining damage.
Agonizing Poison
Increases the effect of Agonizing Poison's damage bonus by (2 /)%
4 /)%
Rank 5: When Fan of Knives strikes targets poisoned with your Deadly Poison, Deadly Poison instantly deals 10%20% of its remaining damage.
Agonizing Poison
Increases the effect of Agonizing Poison's damage bonus by (2 /)%
4 /)%
Rank 6: When Fan of Knives strikes targets poisoned with your Deadly Poison, Deadly Poison instantly deals 12%24% of its remaining damage.
Agonizing Poison
Increases the effect of Agonizing Poison's damage bonus by (2 /)%
4 /)%
Artifact Traits (4)
Poudre noire
Increases damage dealt by Between the Eyes by 8%6%.
Rank 2: Increases damage dealt by Between the Eyes by 16%12%.
Rank 3: Increases damage dealt by Between the Eyes by 24%18%.
Rank 4: Increases damage dealt by Between the Eyes by 32%24%.
Rank 5: Increases damage dealt by Between the Eyes by 40%30%.
Rank 6: Increases damage dealt by Between the Eyes by 48%36%.
Tromperie
Activating Sprint causecauses Feint to activate for no Energy cost.
Soif du destin
Increases damage dealt by Run Through by 8%6%.
Rank 2: Increases damage dealt by Run Through by 16%12%.
Rank 3: Increases damage dealt by Run Through by 24%18%.
Rank 4: Increases damage dealt by Run Through by 32%24%.
Rank 5: Increases damage dealt by Run Through by 40%30%.
Rank 6: Increases damage dealt by Run Through by 48%36%.
Porte-destin
Reduces the Energy cost of finishing moves by 43.
Rank 2: Reduces the Energy cost of finishing moves by 86.
Rank 3: Reduces the Energy cost of finishing moves by 129.
Rank 4: Reduces the Energy cost of finishing moves by 1612.
Rank 5: Reduces the Energy cost of finishing moves by 2015.
Rank 6: Reduces the Energy cost of finishing moves by 2418.
Specialization (3)
Eviscération
Finishing move that disembowels the target, causing damage per combo point.
1 point : 85.333%98.13% of Attack power) * 1] damage
2 points: 85.333%98.13% of Attack power) * 2] damage
3 points: 85.333%98.13% of Attack power) * 3] damage
4 points: 85.333%98.13% of Attack power) * 4] damage
5 points: 85.333%98.13% of Attack power) * 5] damage
Deeper Stratagem
6 points: 85.333%98.13% of Attack power) * 6] damage
Lamenuit
Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50% for 8 sec. Lasts longer per combo point.
1 point : 120%138% of Attack power) * 8 / 2] over 8 sec
2 points: 120%138% of Attack power) * 10 / 2] over 10 sec
3 points: 120%138% of Attack power) * 12 / 2] over 12 sec
4 points: 120%138% of Attack power) * 14 / 2] over 14 sec
5 points: 120%138% of Attack power) * 16 / 2] over 16 sec
Deeper Stratagem
6 points: 120%138% of Attack power) * 18 / 2] over 18 sec
Tempête de shurikens
Sprays shurikens at all targets within 10 yards, dealing (55.44%72.15% of Attack power) Physical damage.
Damage increased by 200% while Stealth or Shadow Dance is active.
Awards 1 combo points per target hit.
Artifact Traits (2)
Étreinte des ténèbres
When you enter Stealth you gain a shield which absorbs damage equal to your Attack Power.or Shadow Dance, you gain an absorb shield for Attack power damage.
Second shuriken
Shuriken Storm has a chance per target hit to deal (26.4%33.8% of Attack power) additional Physical damage to that target.target.
Damage increased by 200% while Stealth or Shadow Dance is active.
Spells (2)
Poison mortel
Poisoned weapons have a chance to deal (17%22.1% of Attack power) Nature damage to a target already affected by Deadly Poison.
Poison mortel
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 27.5%35.75% of Attack power) * 4] Nature damage over 12 sec. Subsequent poison applications will instantly deal (17%22.1% of Attack power) Nature damage.
Talents (1)
La mort venue d’en haut
Assassination:
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (183.3%366% of Attack power) damage to all enemies within 8 yds, then leap into the air and Envenom your target on the way back down, with such force that it has a 50% stronger effect.
Subtlety:
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (183.3%366% of Attack power) damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.
Outlaw:
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (183.3%366% of Attack power) damage to all enemies within 8 yds, then leap into the air and Run Through your target on the way back down, with such force that it has a 50% stronger effect.
Class Tools
Elemental
Talents
PvP Talents
Artifact Calc
Enhancement
Talents
PvP Talents
Artifact Calc
Restoration
Talents
PvP Talents
Artifact Calc
Specialization (4)
Chaîne d’éclairs
Hurls a lightning bolt at the enemy, dealing (130%160% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Generates 46 Maelstrom per target hit.
Explosion de lave
Restoration:
Hurls molten lava at the target, dealing (210%220% of Spell power) Fire damage.
Elemental:
Hurls molten lava at the target, dealing (210%220% of Spell power) Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.
Éclair
Hurls a bolt of lightning at the target, dealing (130%160% of Spell power) Nature damage.
Elemental (Level 10)
Generates 8 Maelstrom.
Maîtrise : Surcharge élémentaire
Your Lightning Bolt,
Elemental Blast
Elemental Blast
Icefury
Icefury
Chain Lightning, and Lava Burst casts have a 16%18% chance to trigger a second cast on the same target for 75% of normal damage and Maelstrom generation.
Specialization (1)
Arme Furie-des-vents
Each of your main hand attacks has a 10%20% chance to trigger two extra attacks, dealing 80% Physical damage each.
Specialization (2)
Hurls a lightning bolt at the enemy, dealing (180%220% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Explosion de lave
Restoration:
Hurls molten lava at the target, dealing (210%220% of Spell power) Fire damage.
Elemental:
Hurls molten lava at the target, dealing (210%220% of Spell power) Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.
Spells (1)
Attaque Furie-des-vents
Each of your main hand attacks has a 10%20% chance to trigger two extra attacks, dealing 80% Physical damage each.
Class Tools
Affliction
Talents
PvP Talents
Artifact Calc
Demonology
Talents
PvP Talents
Artifact Calc
Destruction
Talents
PvP Talents
Artifact Calc
Specialization (4)
Agonie
Inflicts increasing agony on the target, causing up to 32.4%34.02% of Spell power) * 6] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Corruption
Corrupts the target, causing (210%231% of Spell power) Shadow damage over 14 sec.
Graine de Corruption
Embeds a demon seed in the enemy target that will explode after 18 sec, dealing (120%138% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.
The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 3.000) damage from your spells.
Affliction instable
Afflicts the target with (320%368% of Spell power) Shadow damage over 8 sec. Multiple casts may overlap. If dispelled, deals 80%92% of Spell power) * 200 / 100] damage per stack to the dispeller and silences them for 4 sec.
Affliction (Level 26)
Refunds 1 Soul Shard if the target dies before 8 sec have elapsed.
Talents (2)
Hanter
A ghostly soul haunts the target, dealing (700%805% of Spell power) Shadow damage. If the target dies within 15 sec, Haunt's cooldown is reset.
Singularité fantomatique
Places a phantom singularity above the target, which consumes the life of all enemies within 25 yards, dealing 144%165.6% of Spell power)] damage over 16 sec, healing you for 30% of the damage done.
Specialization (4)
Courroux démoniaque
Causes your demons to crackle with demonic energy, dealing 30%34.5% of Spell power)] Shadow damage to all enemies within 10 yds of any of your demons over 3 sec. Castable while moving.
Demonwrath damage has a 15% chance to generate 1 Soul Shard.
Destin funeste
Inflicts impending doom upon the target, causing (500%550% of Spell power) Shadow damage after 20 sec.
Doom damage generates 1 Soul Shard.
Main de Gul’dan
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec.
Deals up to 36%43.2% of Spell power)] Shadowflame damage on impact to all enemies within 8 yds of the target
Hand of Doom
applies Doom to each target
and summons up to 4 Wild Imps, based on Soul Shards consumed.
Trait de l'ombre
Destruction:
Sends a shadowy bolt at the enemy, causing (80%88% of Spell power) Shadow damage.
Demonology:
Sends a shadowy bolt at the enemy, causing (80%88% of Spell power) Shadow damage.
Generates 1 Soul Shard.
Talents (4)
Draws energy from your demons and launches a ball of demonic energy at the target, dealing (80%88% of Spell power) Chaos damage. Damage increased 20% for each demon you have active.
Generates 1 Soul Shard.
Implosion
Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing (200%230% of Spell power) Shadowflame damage to all enemies within 8 yards.
Ombreflamme
Lobs a ball of Shadowflame at the target, dealing (100%110% of Spell power) Shadowflame damage immediately, and another (140%154% of Spell power) Shadowflame damage over 8 sec, stacking up to 3 times.
Generates 1 Soul Shard.
Invocation de Regard-noir
Summons a Darkglare for 12 sec that launches Eye Lasers at all targets afflicted by your Doom, dealing (100%110% of Spell power) Shadow damage.
Specialization (7)
Trait du chaos
Unleashes a devastating blast of chaos, causing (330%366.3% of Spell power) Chaos damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage.
Conflagration
Triggers an explosion on the target, dealing (204.1%226.551% of Spell power) Fire damage.
Backdraft
Reduces the cast time of Incinerate and Chaos Bolt by 30% for 5 sec
Generates 1 Soul Shard.
Immolation
Burns the enemy, causing (120%133.2% of Spell power) Fire damage immediately and an additional (390%432.9% of Spell power) Fire damage over 18 sec.
Periodic damage has a 15% chance to generate 1 Soul Shard. Chance doubled on critical strikes.
Immolation
Burns the enemy, causing (120%133.2% of Spell power) Fire damage immediately and an additional (390%432.9% of Spell power) Fire damage over 18 sec.
Periodic damage has a 15% chance to generate 1 Soul Shard. Chance doubled on critical strikes.
Incinérer
Draws fire toward the enemy, dealing (210%233.1% of Spell power) Fire damage.
Replaces Shadow Bolt.
Pluie de feu
Calls down a rain of hellfire, dealing 50%55.5% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.
Cast Time changed from 2 sec cast to Instant
Trait de l'ombre
Destruction:
Sends a shadowy bolt at the enemy, causing (80%88% of Spell power) Shadow damage.
Demonology:
Sends a shadowy bolt at the enemy, causing (80%88% of Spell power) Shadow damage.
Generates 1 Soul Shard.
Talents (2)
Cataclysme
Conjures a cataclysm at the target location, dealing (700%777% of Spell power) Shadowflame damage to all enemies within 8 yards and afflicting them with
Destruction
Immolate
Canalisation de feu démoniaque
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (42%46.62% of Spell power) Fire damage.
Spells (3)
Corruption
Corrupts the target, causing (210%231% of Spell power) Shadow damage over 14 sec.
Pluie de feu
Calls down a rain of hellfire, dealing 50%55.5% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.
Graine de Corruption
Embeds a demon seed in the enemy target that will explode after 18 sec, dealing (120%138% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.
The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 3.000) damage from your spells.
Class Tools
Arms
Talents
PvP Talents
Artifact Calc
Fury
Talents
PvP Talents
Artifact Calc
Protection
Talents
PvP Talents
Artifact Calc
Specialization (2)
Brise-genou
Maims the enemy for 5% Physical damage, reducing movement speed by 50% for 15 sec.
Cooldown changed from 1 sec cooldown to None
Tacticien
You have a 0.65%0.75% chance per Rage spent to reset the remaining cooldown on Colossus Smash and Mortal Strike.
Talents (2)
Rage concentrée
Focus your rage on your next Mortal Strike, increasing its damage by 40%30%, stacking up to 3 times. Unaffected by the global cooldown
Mortal Strike generatesrefunds 20 Rage when used against targets that are below 20% health.
Artifact Traits (1)
Abus de faiblesse
Tactitian's chance to trigger is increased as if you spent 10%4% more Rage.
Rank 2: Tactitian's chance to trigger is increased as if you spent 20%8% more Rage.
Rank 3: Tactitian's chance to trigger is increased as if you spent 30%12% more Rage.
Rank 4: Tactitian's chance to trigger is increased as if you spent 40%16% more Rage.
Rank 5: Tactitian's chance to trigger is increased as if you spent 50%20% more Rage.
Rank 6: Tactitian's chance to trigger is increased as if you spent 60%24% more Rage.
Specialization (5)
Sanguinaire
Assault the target in a bloodthirsty craze, dealing * ((max(0, min(Level - 10, 10)) * 8 + 137) / 217)] Physical damage and restoring 4% of your health.
Generates 10 Rage.
Exécution
Attempt to finish off a wounded foe, causing (294% + 294%308% + 308%) Physical damage. Only usable on enemies that have less than 20% health.
Entaille furieuse
Aggressively strike with your off-hand weapon for * ((max(0, min(Level - 10, 10)) * 10 + 171) / 271)] Physical damage.
Fury (Level 22)
Increases your Bloodthirst critical strike chance by 15% until it next deals a critical strike, stacking up to 6 times
Coup déchaîné
A mighty blow with both weapons that deals a total of 146% + 146%153% + 153%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage. Only usable while Enraged.
Generates 5 Rage.
Saccager
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (47% + 142% + 95% + 285% + 166%) Physical damage.53% + 159% + 106% + 319% + 186%) Physical damage.
Specialization (2)
Interception
Run at high speed toward an ally or enemy.
When targeting an enemy, Intercept will root for 1.50 sec, but has a minimum range of 8 yds.
When targeting an ally, Intercept will intercept the next melee or ranged attack against the ally within 10 sec while the target remains within 10 yards.
Generates 20 Rage.10 Rage.
Heurt de bouclier
Slams the target with your shield, causing (492.8% of Attack power) Physical damage.
Generates 15 Rage.10 Rage.
Talents (1)
Vengeance
Ignore Pain reduces the Rage cost of your next Focused Rage by 50%35%, and Focused Rage reduces the Rage cost of your next Ignore Pain by 50%35%.
Spells (3)
Exécution (main gauche)
Attempt to finish off a wounded foe, causing (294% + 294%308% + 308%) Physical damage. Only usable on enemies that have less than 20% health.
Coup déchaîné
A mighty blow with both weapons that deals a total of 146% + 146%153% + 153%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage. Only usable while Enraged.
Generates 5 Rage.
Coup déchaîné
A mighty blow with both weapons that deals a total of 146% + 146%153% + 153%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage. Only usable while Enraged.
Generates 5 Rage.
Item - Demon Hunter T19 Havoc 2P Bonus
Your Fury generation from all abilities is increased by 20%10%.
Item - Demon Hunter T19 Vengeance 4P Bonus
Soul Cleave reduces the remaining cooldown on Demon Spikes by 32 sec.
Item - Druid T18 Restoration 2P Bonus
Your Lifebloom has a 30%5% chance to bloom when it periodically heals.
Item - Paladin T18 Retribution 2P Bonus
Avenging Wrath now has 32 charges.
Item - Shaman T19 Elemental 4P Bonus
Elemental Focus increases damage and healing by an additional 15%.
Item - Warrior T19 Arms 4P Bonus
Slam, Whirlwind, and Execute critical strike have a 10% additional chance per target hit to reset the cooldown on Colossus Smash.
Éclosion
Consumes half of your HP to hatch an identical clone of yourself to help you for 53 rounds.
A team may only have one clone.
Scission
Consumes half of your HP to create an identical clone of yourself to help you for 53 rounds.
A team may only have one clone.
Courroux de Tarecgosa
Consumes half of your HP to create an identical clone of yourself for 53 rounds.
A team may only have one clone.
Glyphe de floraison automnale
Craft a Glyph of the ColossalAutumnal Bloom.
Name changed from Glyph of the Colossal Bloom to Glyph of the Autmnal Bloom
NEW
Craft a Glyph of Autumnal Bloom.
Pierre-à-parole
Craft a SongcrystalChatterstone.
Festin copieux
You don't waste a single ingredient, preparing much more Hearty Feasts in each batch.Prepare Hearty Feasts even more efficiently, using significantly less materials.
Festin copieux
Prepare more Hearty Feasts in each batch. Hearty Feasts more efficiently, using less materials.
Somptueux festin de Suramar
Prepare more Lavish Suramar Feasts in each batch.more efficiently, using less materials.
Somptueux festin de Suramar
You don't waste a single ingredient, preparing much morePrepare Lavish Suramar Feasts in each batch.even more efficiently, using significantly less materials.
Guide des îles Brisées
Increases mounted movement speed in the Broken Isles by 0%20%.
Appel d’éclair
Call down a lightning strike on an enemy, dealing (70%84% of Spell power) Nature damage, and leaving the Storm Elemental charged with energy for 15 sec.
While charged, the Storm Elemental's damage is increased by 300%.
Rafale de vent
Conjures a gust of wind that deals (35%42% of Spell power) Nature damage to an enemy and generates 10 Maelstrom for the Shaman.
Pics vertigineux
The tauren of Highmountain have learned to live with the perilous landscape, but more than just cliffs and peaks endanger the tribes.
Now requires Item level 760, down from 850
Enquête à l’Arcavia
Suramar City is an architectural marvel, but its reach goes far beyond the glittering spires and avenues above. We should investigate below.
Now requires Item level 810, down from 820
Déflagration des Arcanes
Blasts the target with energy, dealing (150%165% of Spell power) Arcane damage. Generates an Arcane Charge.
Arcane Blast's damage is increased by 60% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge.
Déflagration des Arcanes
Blasts the target with energy, dealing (150%165% of Spell power) Arcane damage. Generates an Arcane Charge.
Arcane Blast's damage is increased by 60% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge.
Poison mortel
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 27.5%35.75% of Attack power) * 4] Nature damage over 12 sec. Subsequent poison applications will instantly deal (17%22.1% of Attack power) Nature damage.
Éclair de feu gangrené
Deals (14%15.4% of Spell power) Fire damage to a target.
Immolation
Burns the enemy, causing (120%133.2% of Spell power) Fire damage immediately and an additional (390%432.9% of Spell power) Fire damage over 18 sec.
Periodic damage has a 15% chance to generate 1 Soul Shard. Chance doubled on critical strikes.
7.0 Artifacts - All Weapons - General Weapon Equipped Passive (CSA)
NEW
Flammes déchirantes
Immolation Aura increases your movement speed by 30%, and deals 50%30% increased damage.
Agonie
Inflicts increasing agony on the target, causing up to 32.4%34.02% of Spell power) * 6] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Agonie
Inflicts increasing agony on the target, causing up to 32.4%34.02% of Spell power) * 6] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Frappe de l'ancre
Slams the ground with his anchor, inflicting 2850000 to 3150000 Physical damage, and knocks them up, and increases all damage taken by targets struckknocking targets struck into the air, and increasing their damage taken by 400% for 6 seconds.
Arc éclair
Volatile Energy shoots lightning at a random enemy, inflicting 52500 Arcane damage. This damage is increased forincreases every time the Volatile Energy has castcasts Arc Lightning.
Arc éclair
Volatile Energy shoots lightning at a random enemy, inflicting 52500 Arcane damage. This damage is increased forincreases every time the Volatile Energy has castcasts Arc Lightning.
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of 35%38% of Spell power)] Arcane damage.
Damage increased by 60% per Arcane Charge.
Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges.
Generates 1 Arcane Charge.
Projectiles des Arcanes
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of 35%38% of Spell power)] Arcane damage.
Damage increased by 60% per Arcane Charge.
Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges.
Generates 1 Arcane Charge.
Projectiles des Arcanes
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of 35%38% of Spell power)] Arcane damage.
Damage increased by 60% per Arcane Charge.
Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges.
Generates 1 Arcane Charge.
Projectiles des Arcanes
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (35%38% of Spell power) Arcane damage per wave. Generates an Arcane Charge.
Arcane Missiles' damage is increased by 60% per Arcane Charge.
Projectiles des Arcanes
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (35%38% of Spell power) Arcane damage per wave. Generates an Arcane Charge.
Arcane Missiles' damage is increased by 60% per Arcane Charge.
Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
Vase abominable
Sludge drips off of the creature, creating pools at random destinations that inflicts 332500 to 367500 ArcaneNature damage every 1 sec to enemies within them.
Vase abominable
Sludge drips off of the creature, creating pools at random destinations that inflicts 332500 to 367500 ArcaneNature damage every 1 sec to enemies within them.
Vase abominable
Vase abominable
Vase abominable
NEW
NEW
Place a crate of arms on the ground, enabling all Rebellious Citizens within 3.
NEW
Aura de chaleur chatoyante
Inflicts Fire damage to enemies within 0 to 10 yds.
Sac à malice
Envenom has a chance to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over 63 sec to all enemies within it.
Bêtes du Cauchemar
Cenarius calls in a wave of Beasts of Nightmare. These Beasts cause Gripping Fog, inflicting 731250 to 768750975000 to 1025000 Shadow damage every 0.5 sec to enemies that are near them.
Courroux bestial
Beast Mastery:
Sends you and your pet into a rage, increasing all damage you both deal by 20%25% for 10 sec.
Bestial Wrath's remaining cooldown is reduced by 15 sec each time you use $?s21720020%25% for 10 sec.Dire Beast]
Courroux bestial
Sends you and your pet into a rage for 10 sec. Your pet deals 20%25% additional damage and breaks all loss of control effects. You deal 0% more damage and your shots cost 0% less Focus.
Souffle fielleux
Breathes out foul corruption, inflicting 285000 to 315000 Frost damage to enemies in a frontal cone and applying Bilewater Redox.
Creates several Bilewater Slimes which each impacts the ground, inflicting 731250 to 768750 Frost damage to enemies within 5 yards.
Souffle fielleux
Breathes out foul corruption, inflicting 285000 to 315000 Frost damage to enemies in a frontal cone and applying Bilewater Redox.
Creates several Bilewater Slimes which each impacts the ground, inflicting 731250 to 768750 Frost damage to enemies within 5 yards.
Souffle fielleux
Breathes out foul corruption, inflicting 285000 to 315000 Frost damage to enemies in a frontal cone and applying Bilewater Redox.
Creates several Bilewater Slimes which each impacts the ground, inflicting 731250 to 768750 Frost damage to enemies within 5 yards.
Corrosion fielleuse
The slime's skin bursts, inflicting 2890000 to 3040000 Frost damage to all enemies, reducing in damage by up to 80% based on the slime's remaining health. This explosion creates a pool of Bilewater Corrosion on the ground, inflicting 315000 Frost damage every second for 45 sec. The size of the corrosive pool is also based on the slime's remaining health.
Liquéfaction fielleuse
The slime's skin bursts, inflicting 2890000 to 3040000 Frost damage to all enemies, reducing in damage by up to 80% based on the slime's remaining health. This explosion creates a pool of Bilewater Corrosion on the ground, inflicting 315000 Frost damage every second for 45 sec. The size of the corrosive pool is also based on the slime's remaining health.
Liquéfaction fielleuse
The slime's skin bursts, inflicting 2890000 to 3040000 Frost damage to all enemies, reducing in damage by up to 80% based on the slime's remaining health. This explosion creates a pool of Bilewater Corrosion on the ground, inflicting 315000 Frost damage every second for 45 sec. The size of the corrosive pool is also based on the slime's remaining health.
Liquéfaction fielleuse
The slime's skin bursts, inflicting 2890000 to 3040000 Frost damage to all enemies, reducing in damage by up to 80% based on the slime's remaining health. This explosion creates a pool of Bilewater Corrosion on the ground, inflicting 315000 Frost damage every second for 45 sec. The size of the corrosive pool is also based on the slime's remaining health.
Vase fielleuse
Breathes out foul corruption, inflicting 285000 to 315000 Frost damage to enemies in a frontal cone and applying Bilewater Redox.
Creates several Bilewater Slimes which each impacts the ground, inflicting 731250 to 768750 Frost damage to enemies within 5 yards.
Vase fielleuse
Breathes out foul corruption, inflicting 285000 to 315000 Frost damage to enemies in a frontal cone and applying Bilewater Redox.
Creates several Bilewater Slimes which each impacts the ground, inflicting 731250 to 768750 Frost damage to enemies within 5 yards.
Blizzard
Ice shards pelt the target area, dealing 33.03%45% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 30%50% for 15 sec.
Blizzard
Ice shards pelt the target area, dealing 33.03%45% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 30%50% for 15 sec.
Suppuration
Throw Glaive causes targets to bleed for 200%150% of the damage inflicted over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Bloodlet.
Liens de terreur
Nightmare bonds tether a target to an ally, inflicting 111000 Shadow damage every 1 sec. to both. This damage increases by 111000% every 1 sec. Standing within 3 yards of the ally dispels the Bonds of Terror.
Liens de terreur
Nightmare bonds tether a target to an ally, inflicting 111000 Shadow damage every 1 sec. to both. This damage increases by 111000% every 1 sec. Standing within 3 yards of the ally dispels the Bonds of Terror.
Boost 2.0 - Pause Regen & Burn Mana
Inflicts increasing agony on the target, causing up to 32.4%34.02% of Spell power) * 6] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Lié par les flammes
Damage dealt is increased by 100% and casting speed is increased by 100% for every ally within 78 yards.
Lié par les flammes
Damage dealt is increased by 100% and casting speed is increased by 100% for every ally within 74.5 yards.
Souffle de Sindragosa
Continuously deal (150%175% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect.
Souffle de Sindragosa
Continuously deal (150%175% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect.
Coffrebrouf
Increases all damage caused by 300%150% and all damage taken by 100%.
Gelée détonante
Bile bursts from the slime as it is struck, inflicting 332500 to 367500 ArcaneNature damage every 1 sec to random enemies.
Gelée détonante
Bile bursts from the slime as it is struck, inflicting 332500 to 367500 ArcaneNature damage every 1 sec to random enemies.
Appel des traqueffrois
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec.
Deals up to 36%43.2% of Spell power)] Shadowflame damage on impact to all enemies within 8 yds of the target
Hand of Doom
applies Doom to each target
and summons up to 4 Wild Imps, based on Soul Shards consumed.
Appel des traqueffrois
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec.
Deals up to 36%43.2% of Spell power)] Shadowflame damage on impact to all enemies within 8 yds of the target
Hand of Doom
applies Doom to each target
and summons up to 4 Wild Imps, based on Soul Shards consumed.
Chaîne d’éclairs
Hurls a lightning bolt at the enemy, dealing (60.7%200% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Canalisation de feu démoniaque
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (42%46.62% of Spell power) Fire damage.
Canalisation de feu démoniaque
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (42%46.62% of Spell power) Fire damage.
Canalisation de feu démoniaque
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (42%46.62% of Spell power) Fire damage.
Séquence glaçante
Deals 7%8% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec.
Chill Streak bounces up to 5 times between closest targets.
Transi
Deals 7%8% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec.
Chill Streak bounces up to 5 times between closest targets.
Transi
Chilled, reducing movement speed by 30%50% for 15 sec.
Transi jusqu’aux os
The cold of the chamber has thrown you back onto the platform; but your movements and actions are all slowed by 30%.
Amalgame de pouvoir
The Mana Devourer shields itself from damage, decreasing all damage taken by 75% anderupts with energy, expelling all of its mana as Loose Mana.
Ame amalgamée
A vortex of dark energy appears, inflicting 250000 Shadow damage every 1 sec to anyone within the area.
Axion corrompu
Fires a gout of shadowy magic at a targeted location, inflicting 712500 to 787500 Shadow damage and absorbing 712500 to 787500 healing for 30 sec to targets within 5 yards of the impact location. InIf the axion strikes no targets, it explodes, applying Corrupted Axion to all players. This effect stacks.
Éclatement corrompu
Upon death a Corrupted Wisp causes Detonating Nightmares, inflicting 487500 to 512500390000 to 410000 Shadow damage to all enemies.
Cosmetic - Magic Channel Omni
NEW
Summons a Air Totem with 10 health at the feet of the caster for 15 sec.
Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to the lowest health enemy within range of the totem.
Poison mortel
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy for 27.5%35.75% of Attack power) * 4] Nature damage over 12 sec. Subsequent poison applications will instantly deal (17%22.1% of Attack power) Nature damage.
Poison mortel
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 27.5%35.75% of Attack power) * 4] Nature damage over 12 sec. Subsequent poison applications will instantly deal (17%22.1% of Attack power) Nature damage.
Chaîne mortelle
Chains 3 enemies together, dealing 0 Shadow damage and causing 25% of all damage taken to also be received by the others in the chain. Lasts for 15 sec.
La mort venue d’en haut
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (183.3%366% of Attack power) damage to all enemies within 8 yds, then leap into the air and
Assassination
Envenom
Outlaw
Run Through
Subtlety
Eviscerate
your target on the way back down, with such force that it has a 50% stronger effect.
La mort venue d’en haut
Assassination:
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (183.3%366% of Attack power) damage to all enemies within 8 yds, then leap into the air and Envenom your target on the way back down, with such force that it has a 50% stronger effect.
Subtlety:
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (183.3%366% of Attack power) damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.
Outlaw:
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (183.3%366% of Attack power) damage to all enemies within 8 yds, then leap into the air and Run Through your target on the way back down, with such force that it has a 50% stronger effect.
La mort venue d’en haut
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (183.3%366% of Attack power) damage to all enemies within 8 yds, then leap into the air and
Assassination
Envenom
Outlaw
Run Through
Subtlety
Eviscerate
your target on the way back down, with such force that it has a 50% stronger effect.
NEW
NEW
A disease that debilitates the targets movement, reducing the cooldown recovery rate of movement enhancing abilities by 50%. Stacks up to 2 times. Lasts for 8 sec.
Pointes démoniaques
Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by 10%20% for 6 sec.
Trait démoniaque
Draws energy from your demons and launches a ball of demonic energy at the target, dealing (80%88% of Spell power) Chaos damage. Damage increased 20% for each demon you have active.
Generates 1 Soul Shard.
Courroux démoniaque
Causes your demons to crackle with demonic energy, dealing 30%34.5% of Spell power)] Shadow damage to all enemies within 10 yds of any of your demons over 3 sec. Castable while moving.
Demonwrath damage has a 15% chance to generate 1 Soul Shard.
FiresThrow a Divine Star forward 24 yds, healing allies in its path for (90% of Spell power) and dealing (145% of Spell power) Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.
Tempête divine
Unleashes a whirl of divine energy, dealing 180%216% Holy damage to all nearby enemies.
Dôme de brume
Enveloping Mist transforms 100% of its remaining periodic healing into a Dome of Mist when dispelled.
Dome of Mist
Absorbs damage. All healing received by the Monk increased by 30%. Lasts 6 sec.8 sec.
Destin funeste
Inflicts impending doom upon the target, causing (500%550% of Spell power) Shadow damage after 20 sec.
Doom damage generates 1 Soul Shard.
Destin funeste
Causes your demons to crackle with demonic energy, dealing 30%34.5% of Spell power)] Shadow damage to all enemies within 10 yds of any of your demons over 3 sec. Castable while moving.
Demonwrath damage has a 15% chance to generate 1 Soul Shard.
Lâche le poisson
Drop fish.
Bouclier de terre
Protects the target with an earthen shield, reducing all damage the target recieves by 20% and causes the target to be healed for 0 when they take an attack equal to 10%6% of their total health. 3 Charges.
Earth Shield can only be placed on one target at a time.
Heurt de l’écho
Colossus Smash deals an additional 10%5% of the target's total health in damage 2.50 sec later. Damage done ignores all armor.
Balayage glorieux
Release a furious fel swipe at your foes, inflicting Fire damage to enemies in a cone in front of the caster and additional fire damage over 6 sec.
Étreinte des ténèbres
Protects the target with a magical shield that absorbs 0Attack power damage. Lasts 10 sec.
Grants 300400 Artifact Power to your currently equipped Artifact.
Grants 500250 Artifact Power to your currently equipped Artifact.
Grants 2025 Artifact Power to your currently equipped Artifact.
Grants 4075 Artifact Power to your currently equipped Artifact.
Grants 1530 Artifact Power to your currently equipped Artifact.
Grants 500250 Artifact Power to your currently equipped Artifact.
Grants 1000500 Artifact Power to your currently equipped Artifact.
Grants 100200 Artifact Power to your currently equipped Artifact.
Grants 1000800 Artifact Power to your currently equipped Artifact.
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Grants 500 Artifact Power to your currently equipped Artifact.
Grants 1000500 Artifact Power to your currently equipped Artifact.
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Grants 250 Artifact Power to your currently equipped Artifact.
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Grants 800 Artifact Power to your currently equipped Artifact.
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Grants 3000 Artifact Power to your currently equipped Artifact.
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Grants 300 Artifact Power to your currently equipped Artifact.
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Grants 1000 Artifact Power to your currently equipped Artifact.
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Grants 250 Artifact Power to your currently equipped Artifact.
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Grants 500 Artifact Power to your currently equipped Artifact.
Armes améliorées
You imbue your weapons with the power of wind and fire.
Each of your main-hand weapon attacks has a 10%20% chance of triggering three extra attacks dealing 80% Physical damage.
Each of your off-hand weapon attacks causes up to (0.149 * Attack power) additional Fire damage, based on weapon speed.
Attempt to finish off a wounded foe, causing (441% + 294%463% + 308%) Physical damage. Only usable on enemies that have less than 25% health.
Attempt to finish off a wounded foe, causing a total of (441% + 294%463% + 308%) Physical damage. Only usable on enemies that have less than 35% health.
Attempt to finish off a wounded foe, causing (294% + 294%308% + 308%) Physical damage. Only usable on enemies that have less than 20% health.
Devoirs supplémentaires
Gives an enemy target extra homework to do, stunning them for 5 sec.
Rayon accablant
Fires an Eye Laser that hits all Doomed targets for (100%110% of Spell power) Shadow damage.
Mode Détection des échecs
Place an electrical pylon on the ground that will resurrect all party or raid members within 5 yards after combat has ended.
Does not work on players whose spirits have been released.
Barrage gangrené
At your command, unleash Fel, inflicting Chaos damage to your target and nearby enemies for each charge. Max 5 charges.
Your damaging attacksabilities have a chance to generate a charge.
Résidu gangrené
A pool of fel flame which inflicts Fire damage to any players who enter it.
Accès de flatterie
Flowery, flattering language and entrancing movements charm the target. This effect breaks if their health goes below 30%.
Froid de l'hiver
Unleash a flurry of ice shards, striking the target 3 times for a total of 105%145% of Spell power) * 3] Frost damage.
Each shard reduces the target's movement speed by 70% for 1 sec.
Rafale
Unleash a flurry of ice shards, striking the target 3 times for a total of 105%145% of Spell power) * 3] Frost damage.
Each shard reduces the target's movement speed by 70% for 1 sec.
Rafale
Unleash a flurry of ice shards, striking the target 3 times for a total of 105%145% of Spell power) * 3] Frost damage.
Each shard reduces the target's movement speed by 70% for 1 sec.
Rafale
Unleash a flurry of ice shards, striking the target 3 times for a total of 105%145% of Spell power) * 3] Frost damage.
Each shard reduces the target's movement speed by 70% for 1 sec.
Rafale
Unleash a flurry of ice shards, striking the target 3 times for a total of 105%145% of Spell power) * 3] Frost damage.
Each shard reduces the target's movement speed by 70% for 1 sec.
Rafale
Unleash a flurry of ice shards, striking the target 3 times for a total of 105%145% of Spell power) * 3] Frost damage.
Each shard reduces the target's movement speed by 70% for 1 sec.
Diversion virevoltante
Reduces damage dealt by %s1%5%.
Bonne fortune
Your Effuse applies Fortune Turned to the target, increasing the healing received by your next Effuse by 15%50% for 6 sec. Stacks up to 32 times.
Fragilité
Launch a nearby Soul Fragment at your target, dealing (252% of Attack power) Shadow damage to all nearby enemies and afflicting them with Frailty for 15 sec.
You heal for 10%15% of all damage you deal to enemies with Frailty.
Frappe de givre
Instantly strike the enemy with your off-hand weapon, causing 250%280% Frost damage.
Frappe de givre
Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of (230% + 250%280%) Frost damage.
Frappe de givre (main gauche)
Instantly strike the enemy with your off-hand weapon, causing 250%280% Frost damage.
Éclair de givre
Launches a bolt of frost at the enemy, causing (185%200% of Spell power) Frost damage and slowing movement speed by 30%50% for 15 sec.
NEW
Your Remorseless Winter also freezes all targets within 10 yards, rooting them in place for 4 sec when cast.
Orbe gelé
Launches a Frozen Orb at the target location, releasing swirling ice which deals (25% of Spell power) Frost damage over 10 sec to all nearby enemies. Grants 1 charge of Fingers of Frost when it first damages an enemy.
Enemies damaged by the Frost Orb are slowed by 30%50% for 15 sec.
Onde gelée
While you have fewer than 2 full Rune, your auto attacks radiate intense cold, inflicting (60%66% of Attack power) Frost damage on all nearby enemies.
Fureur des Illidari
Throws the Twinblades of the Deceiver in a whirlwind of energy, causing 140% + 140%112% + 112%)] Chaos damage over 3 sec to all nearby enemies.
Fureur de Helya
Calls upon the fury of the maw, invoking a wave to push away players, inflicting 140000 Frost damage every half-second.
Fury of the Maw washes away Bilewater Liquefaction Decay, and Desiccated Decaying Minions.and Decay.
Fureur de Helya
Calls upon the fury of the maw, invoking a wave to push away players, inflicting 140000 Frost damage every half-second.
Fury of the Maw washes away Bilewater Liquefaction Decay, and Desiccated Decaying Minions.and Decay.
Fureur de Helya
Calls upon the fury of the maw, invoking a wave to push away players, inflicting 140000 Frost damage every half-second.
Fury of the Maw washes away Bilewater Liquefaction Decay, and Desiccated Decaying Minions.and Decay.
Fureur de Helya
Calls upon the fury of the maw, invoking a wave to push away players, inflicting 140000 Frost damage every half-second.
Fury of the Maw washes away Bilewater Liquefaction Decay, and Desiccated Decaying Minions.and Decay.
Fureur de Helya
Calls upon the fury of the maw, invoking a wave to push away players, inflicting 140000 Frost damage every half-second.
Fury of the Maw washes away Bilewater Liquefaction Decay, and Desiccated Decaying Minions.and Decay.
Fureur de Helya
Calls upon the fury of the maw, invoking a wave to push away players, inflicting 140000 Frost damage every half-second.
Fury of the Maw washes away Bilewater Liquefaction Decay, and Desiccated Decaying Minions.and Decay.
NEW
NEW
Uniting the Pillars of Creation attracts the Gaze of Aman'thul which grants you the opportunity to revive outdoors in the Broken Isles once every 30 minutes.
NEW
NEW
Watched over and protected by the Pillars of Creation.
Pointe glaciaire
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (650%750% of Spell power) damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Pointe glaciaire
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (650%750% of Spell power) damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Pointe glaciaire !
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (650%750% of Spell power) damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Puits de gravité
The caster pulls nearby enemies to itself, and then stuns them.dealing 370000 to 430000 Arcane damage and stunning them.
Puits de gravité
The caster pulls nearby enemies to itself, and then stuns them.dealing 370000 to 430000 Arcane damage and stunning them.
Puits de gravité
The caster pulls nearby enemies to itself, and then stuns them.dealing 370000 to 430000 Arcane damage and stunning them.
Brouillard prenant
Inflicts 731250 to 768750975000 to 1025000 Shadow damage every 0.5 sec.
Souffle du gardien
Guarm's three heads each breath outexhale a blast of Fire, Shadow or Frost. If too few players are affected Guarm gains a stack of Frothing Rage.
Souffle du gardien
Guarm's three heads each breath outexhale a blast of Fire, Shadow or Frost. If too few players are affected Guarm gains a stack of Frothing Rage.
Gurglrgmrgl !
The Mysterious Pearl transforms its victim into a Murloc. Health reduced by 70%80%.
Diablotin sauvage
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec.
Deals up to 36%43.2% of Spell power)] Shadowflame damage on impact to all enemies within 8 yds of the target
Hand of Doom
applies Doom to each target
and summons up to 4 Wild Imps, based on Soul Shards consumed.
Main de Gul’dan
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec.
Deals up to 36%43.2% of Spell power)] Shadowflame damage on impact to all enemies within 8 yds of the target
Hand of Doom
applies Doom to each target
and summons up to 4 Wild Imps, based on Soul Shards consumed.
Main de Gul’dan
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec.
Deals up to 36%43.2% of Spell power)] Shadowflame damage on impact to all enemies within 8 yds of the target
Hand of Doom
applies Doom to each target
and summons up to 4 Wild Imps, based on Soul Shards consumed.
Summons a falling meteor to strike the target and all enemies within 8 yards for (36%43.2% of Spell power) Shadowflame damage and inflicting them with Shadowflame.
$icon47960 $name47960
$desc47960
Haine
Tête baissée
Guarm's thunderous footfalls dealing 146250 to 153750 Physical damage to all enemies every 1 sec for 7 sec.
Éclaboussure curative
Restorative waters wash over a friendly target, healing them for 30%16% of their total health over 6 sec.
Javelot de glace
Quickly fling a shard of ice at the target, dealing (76%85% of Spell power) Frost damage
Splitting Ice
and 76%85% of Spell power) * 5080 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Immolation
Burns the enemy, causing (120%133.2% of Spell power) Fire damage immediately and an additional (390%432.9% of Spell power) Fire damage over 18 sec.
Periodic damage has a 15% chance to generate 1 Soul Shard. Chance doubled on critical strikes.
Immolation
Burns the enemy, causing (120%133.2% of Spell power) Fire damage immediately and an additional (390%432.9% of Spell power) Fire damage over 18 sec.
Periodic damage has a 15% chance to generate 1 Soul Shard. Chance doubled on critical strikes.
Implosion
Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing (200%230% of Spell power) Shadowflame damage to all enemies within 8 yards.
Implosion
Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing (200%230% of Spell power) Shadowflame damage to all enemies within 8 yards.
Mortal Strike generatesrefunds 20 Rage when used against targets that are below 20% health.
Éclair flamboyant
@spelldesc227615The Shade of Medivh ignites a player and all players within 8 yards of them. This effect inflicts 500000 Fire damage and an additional 150000 Fire damage every second for 5 sec.
Inferno Bolt cancels the effect of Frostbite on any player that it hits.
Infesté
Players hit with any source of Plague damage gain a stack of Infested that inflicts 100007000 Plague damage every 2 sec. This effect stacks.
Infesté
Players hit with any source of Plague damage gain a stack of Infested that inflicts 100007000 Plague damage every 2 sec. This effect stacks.
Esprit contaminé
Nythendra's corruption takes control of all players with 10 or more stacks of Infested, causing them to periodically cast Spread Infestation.
Dealing sufficient damage to the mind-controlled player will break the effect.
Regard inquisiteur
The caster scans the thoughts of all nearby enemies, disorienting them after 3 sec. Facing the caster will negate the disorientation.
Regard inquisiteur
The caster scans the thoughts of all nearby enemies, disorienting them after 3 sec. Facing the caster will negate the disorientation.
Regard inquisiteur
The caster scans the thoughts of all nearby enemies, disorienting them after 3 sec. Facing the caster will negate the disorientation.
Item - Demon Hunter T19 Havoc 2P Bonus
Your Fury generation from all abilities is increased by 20%10%.
Item - Demon Hunter T19 Vengeance 4P Bonus
Soul Cleave reduces the remaining cooldown on Demon Spikes by 32 sec.
Item - Druid T18 Restoration 2P Bonus
Your Lifebloom has a 30%5% chance to bloom when it periodically heals.
Item - Paladin T18 Retribution 2P Bonus
Avenging Wrath now has 32 charges.
Item - Shaman T19 Elemental 4P Bonus
Elemental Focus increases damage and healing by an additional 15%.
Item - Warrior T19 Arms 4P Bonus
Slam, Whirlwind, and Execute critical strike have a 10% additional chance per target hit to reset the cooldown on Colossus Smash.
NEW
Gain 25 Ancient Mana.
Éclair
Enhancement, Restoration:
Hurls a bolt of lightning at the target, dealing (130%160% of Spell power) Nature damage.
Elemental:
Hurls a bolt of lightning at the target, dealing (130%160% of Spell power) Nature damage.
Generates 8 Maelstrom.
Discipline, Holy:
Activated by casting Void Eruption. Intensifies your ShadowformTwists your Shadowform with the powers of the Void, increasing all damage you deal by 20%30% and granting an additional 1% Haste every 1 sec.
Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends.
When Voidform ends, you return to normal Shadowform, and you gain Lingering Insanity, allowing the Haste bonus to persist for 1 min or until you next enter Voidform.
Shadow:
Activated by casting Void Eruption. Intensifies your ShadowformTwists your Shadowform with the powers of the Void, increasing all damage you deal by 20%30%, reducing the cooldown on Mind Blast by 3 sec, and granting an additional 1% Haste every 1 sec.
Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends.
When Voidform ends, you return to normal Shadowform, and you gain Lingering Insanity, allowing the Haste bonus to persist for 1 min or until you next enter Voidform.
Connexion amoureuse
Inflicts 243 to 257% weapon damage.
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Sonner la mrgrgl de brume
Command a legion of murlocs to march in a target direction.Sound the Mrglgrlhjorn, causing a stampede of murloc tadpoles.
NEW
Corrosive shadow energy radiates from the target, dealing 30%54% of Spell power) * 6] Shadow damage over 5 sec to all enemies within 10 yards of the target.
Generates 69 Insanity over the duration per target hit.
Corrosive shadow energy radiates from the target, dealing 30%54% of Spell power) * 6] Shadow damage over 5 sec to all enemies within 10 yards of the target.
Generates 69 Insanity over the duration per target hit.
Assail the target with shadowy spikes, dealing (35%45% of Spell power) Shadowfrost damage and leaving a spike embedded in their mind.
Mind Blast will detonate these spikes, each dealing 200% of their original damage to the main target, and 100% to all nearby targets.
Generates 4 Insanity.
Assail the target with shadowy spikes, dealing (35%45% of Spell power) Shadowfrost damage and leaving a spike embedded in their mind.
Mind Blast will detonate these spikes, each dealing 200% of their original damage to the main target, and 100% to all nearby targets.
Generates 4 Insanity.
Rencontre des éléments
The deadly mixture of Guarm's breath attacks deals 9750000 to 10250000 damage.
Rencontre des éléments
The deadly mixture of Guarm's breath attacks deals 9750000 to 10250000 damage.
Rencontre des éléments
The deadly mixture of Guarm's breath attacks deals 9750000 to 10250000 damage.
NEW
Hurls necrotic poison at random enemies that inflicts 185250 to 204750 Nature damage every 1 sec and places a debuff on the target that inflicts 66500 to 73500 Nature damage to nearby allies each tick.
Also, each pulse leaves behind a venomous pool.
Venin nécrotique
Hurls necrotic poison at random enemies that inflicts 185250 to 204750 Nature damage every 1 sec and places a debuff on the target that inflicts 66500 to 73500 Nature damage to nearby allies each tick.
Also, each pulse leaves behind a venomous pool.Trilliax causes random enemies to erupt with violent energy that inflicts 76950 to 85050 Arcane damage every 0.5 sec to allies within 7 yards for 40 sec.
This effect will also disrupt nearby scrubbers, draining their energy by 4% every 0.5 sec and increasing their movement speed by 70%. Each scrubber being drained inflicts 95000 to 105000 Arcane damage every 0.5 sec.
NEW
A vicious strike that deals 100% Plague damage, and converts 1 Festering Wound into a Necrotic Wound, absorbing the next (600 / 100 * Attack power) healing received by the target.
Emprise de l’ombre
Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50% for 8 sec. Lasts longer per combo point.
1 point : 120%138% of Attack power) * 8 / 2] over 8 sec
2 points: 120%138% of Attack power) * 10 / 2] over 10 sec
3 points: 120%138% of Attack power) * 12 / 2] over 12 sec
4 points: 120%138% of Attack power) * 14 / 2] over 14 sec
5 points: 120%138% of Attack power) * 16 / 2] over 16 sec
Deeper Stratagem
6 points: 120%138% of Attack power) * 18 / 2] over 18 sec
Ronces du Cauchemar
The Nightmare Brambles root the target and inflict 380250 to 399750570375 to 599625 Shadow damage and an additional 195000 to 205000 Shadow damage every 2 seconds.
Ronces du Cauchemar
The Nightmare Brambles root the target and inflict 380250 to 399750570375 to 599625 Shadow damage and an additional 195000 to 205000 Shadow damage every 2 seconds.
Rafale cauchemardesque
Inflicts 58500 to 61500117000 to 123000 Shadow damage to enemies within 50 yards and increases Shadow damage dealt by 20%.
Rafale cauchemardesque
At low health the Rotten Drake begins to cast Nightmare Buffet inflicting 58500 to 61500117000 to 123000 Shadow damage every 2 sec and increasing Shadow damage dealt by 20%.
Fureur cauchemardesque
A relentless flurry of attacks on the tentacle's primary target every 0.8 sec. for 6 sec, each inflicting 1202500 to 1397500 Physical damage.
Fureur cauchemardesque
A relentless flurry of attacks on the tentacle's primary target every 0.8 sec. for 6 sec, each inflicting 1202500 to 1397500 Physical damage.
Éruption du Puits de la nuit
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Éruption du Puits de la nuit
Channels arcane forces, creating balls of energy that emanate from the caster. The balls inflict $220922975000 to 1025000 Arcane damage to nearby players when touched.
Éruption du Puits de la nuit
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Anéantissement
A brutal attack with both weapons that deals a total of (320% + 320%) Physical damage.380% + 380%) Physical damage.
Anéantissement (main gauche)
A brutal attack with both weapons that deals a total of (320% + 320%) Physical damage.380% + 380%) Physical damage.
Ruée suintante
The slime absorbs enemies into its body, inflicting 95000 to 105000 ArcaneNature damage every 1 sec for 4 sec.
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Orbe de corrosion
ConjureConjures an Orb of Corrosion which passes over the encounter area, pulsing 350000 Frost damage every second at several locations, tracking nearby players and creating patches of Decay.
Taking damage from an Orb of Corrosion increases damage taken by Orb of Corrosion by 100%. This effect stacks.
Orb of Corrosion triggers Tainted Reanimation every pulse.
Orbe de corrosion
ConjureConjures an Orb of Corrosion which passes over the encounter area, pulsing 350000 Frost damage every second at several locations, tracking nearby players and creating patches of Decay.
Taking damage from an Orb of Corrosion increases damage taken by Orb of Corrosion by 100%. This effect stacks.
Orb of Corrosion triggers Tainted Reanimation every pulse.
Orbe de corrosion
ConjureConjures an Orb of Corrosion which passes over the encounter area, pulsing 350000 Frost damage every second at several locations, tracking nearby players and creating patches of Decay.
Taking damage from an Orb of Corrosion increases damage taken by Orb of Corrosion by 100%. This effect stacks.
Orb of Corrosion triggers Tainted Reanimation every pulse.
Orbe de corrosion
ConjureConjures an Orb of Corrosion which passes over the encounter area, pulsing 350000 Frost damage every second at several locations, tracking nearby players and creating patches of Decay.
Taking damage from an Orb of Corrosion increases damage taken by Orb of Corrosion by 100%. This effect stacks.
Orb of Corrosion triggers Tainted Reanimation every pulse.
Orbe de corruption
ConjureConjures an Orb of Corruption which passes over the encounter area, pulsing 285000 to 315000 Shadow damage every second at several locations, tracking nearby players.
Taking damage from an Orb of Corruption increases damage taken by Orb of Corruption by 100%. This effect stacks.
Orbe de corruption
ConjureConjures an Orb of Corruption which passes over the encounter area, pulsing 285000 to 315000 Shadow damage every second at several locations, tracking nearby players.
Taking damage from an Orb of Corruption increases damage taken by Orb of Corruption by 100%. This effect stacks.
Orbe de corruption
ConjureConjures an Orb of Corruption which passes over the encounter area, pulsing 285000 to 315000 Shadow damage every second at several locations, tracking nearby players.
Taking damage from an Orb of Corruption increases damage taken by Orb of Corruption by 100%. This effect stacks.
Orbe de corruption
ConjureConjures an Orb of Corruption which passes over the encounter area, pulsing 285000 to 315000 Shadow damage every second at several locations, tracking nearby players.
Taking damage from an Orb of Corruption increases damage taken by Orb of Corruption by 100%. This effect stacks.
Orbe de destruction
Send an Orb of Destruction to your target's location, dealing up to 0 Shadow damage to all enemies within 3020 yards after 4 sec. Targets closer to the impact take more damage.
Orbe de destruction
Send an Orb of Destruction to your target's location, dealing up to 0 Shadow damage to all enemies within 3020 yards after 4 sec. Targets closer to the impact take more damage.
Panique
Moving causes you to panic and run for 5 sec.
Singularité fantomatique
Places a phantom singularity above the target, which consumes the life of all enemies within 25 yards, dealing 144%165.6% of Spell power)] damage over 16 sec, healing you for 30% of the damage done.
Singularité fantomatique
Places a phantom singularity above the target, which consumes the life of all enemies within 25 yards, dealing 144%165.6% of Spell power)] damage over 16 sec, healing you for 30% of the damage done.
Armer les citoyens rebelles
Place a crate of arms on the ground, enabling all Rebellious Citizens within 3.
Bombe de poison
Envenom has a chance to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over 63 sec to all enemies within it.
Couteaux empoisonnés
When Fan of Knives strikes targets poisoned with your Deadly Poison, Deadly Poison instantly deals 2%4% of its remaining damage.
Agonizing Poison
Increases the effect of Agonizing Poison's damage bonus by (2 /)%
4 /)%
NEW
Summons a pair of ghostly fallen warriors that will echo your melee attacks and abilities.
Fouet psychique
Deals 2% of the target's total health in Shadow damage every 1 sec. Also slows their movement speed by 50% and reduces their healing received by 50%.
Purification
Removing harmful effects with Purify will apply Purified Resolve to the target, granting an absorption shield equal to 8% of their maximum health. Lasts 8 sec.
Vivacité
Arcane Blast, Arcane Missiles, and Arcane Explosion also grant 2% Haste for 6 sec, stacking up to 100 times.50 times.
This effect is cleared when you cast Arcane Barrage.
A mighty blow with both weapons that deals a total of 146% + 146%153% + 153%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage. Only usable while Enraged.
Generates 5 Rage.
Saccager
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (47% + 142% + 95% + 285% + 166%) Physical damage.53% + 159% + 106% + 319% + 186%) Physical damage.
Saccager
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (47% + 142% + 95% + 285% + 166%) Physical damage.53% + 159% + 106% + 319% + 186%) Physical damage.
Saccager
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (47% + 142% + 95% + 285% + 166%) Physical damage.53% + 159% + 106% + 319% + 186%) Physical damage.
Saccager
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (47% + 142% + 95% + 285% + 166%) Physical damage.53% + 159% + 106% + 319% + 186%) Physical damage.
Saccager
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (47% + 142% + 95% + 285% + 166%) Physical damage.53% + 159% + 106% + 319% + 186%) Physical damage.
Croissance rampante
The Verdant Ancient uses powerful Nature magic to affect the Dream around it.
Croissance rampante
The Verdant Ancient uses powerful Nature magic to affect the Dream around it.
For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing (145%185% of Spell power) Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%.
Rayon de givre
For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing (145%185% of Spell power) Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%.
Hiver impitoyable
Drain the warmth of life from all nearby enemies, dealing 24%36% of Attack power)] Frost damage over 8 sec and reducing their movement speed by 50%.
Hiver impitoyable
Drain the warmth of life from all nearby enemies, dealing 24%36% of Attack power)] Frost damage over 8 sec and reducing their movement speed by 50%.
NEW
Resurrected by the power of the Titans.
Rugissement bondissant
Knocks back all players within 25 yards of Guarm, then leaps toward the largest clump of players, and dealsdealing 975000 to 1025000 Physical damage and stunsknocking all players within 12 yards into the air.
Rugissement bondissant
Knocks back all players within 25 yards of Guarm, then leaps toward the largest clump of players, and dealsdealing 975000 to 1025000 Physical damage and stunsknocking all players within 12 yards into the air.
Rugissement bondissant
Deals 975000 to 1025000 Physical damage and stunsknocks all enemies within 12 yards into the air.
Cocon hydroglycériné
Become Invulnerable for 42.50 sec and heals you for 50% health. While active, you cannot attack or use abilities.
Second shuriken
Deals (26.4%33.8% of Attack power) Physical damage.
Graine de Corruption
Embeds a demon seed in the enemy target that will explode after 18 sec, dealing (120%138% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.
The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 3.000) damage from your spells.
Ame disjointe
If Aluriel's Fel Soul is greater than 50 yards away from her, they will both gain increased damage dealt and haste.
Trait de l’ombre
Inflicts impending doom upon the target, causing (500%550% of Spell power) Shadow damage after 20 sec.
Doom damage generates 1 Soul Shard.
Fracasser
The Spear of Light shatters, inflicting 564000 to 594000219000 to 231000 Holy damage to all players and emitting 5 Glowing Fragments.
Bénédiction de Terradiance
Puissance absorbée
Reduces magical damage taken by 30% for 6 sec.Empower Wards increases your Agility by up to 15% for 10 sec, based on magic damage you take while it is active.
Puissance absorbée
Reduces magical damage taken by 30% for 6 sec.Empower Wards increases your Agility by up to 15% for 10 sec, based on magic damage you take while it is active.
Puissance absorbée
Reduces magical damage taken by 30% for 6 sec.Empower Wards increases your Agility by up to 15% for 10 sec, based on magic damage you take while it is active.
Puissance absorbée
Reduces magical damage taken by 30% for 6 sec.Empower Wards increases your Agility by up to 15% for 10 sec, based on magic damage you take while it is active.
Flaque de bave
The remnants of the slime retreat to the center of the room, leaving behind pools that inflict 332500 to 367500 ArcaneNature damage every 1 sec.
Flaque de bave
A pool of slime forms, inflicting 175061 to 193489 ArcaneNasture damage every 1 sec.
Projections bourbeuses
The slime continually bursts, inflicting 166250 to 183750 ArcaneNature damage every 4 sec to all enemies.
Projections bourbeuses
The slime continually bursts, inflicting 166250 to 183750 ArcaneNature damage every 4 sec to all enemies.
Feral, Guardian, Restoration:
Hurl a ball of solar energy at the target, dealing (190%200% of Spell power) Nature damage.
Balance:
Hurl a ball of solar energy at the target, dealing (190%200% of Spell power) Nature damage.
Generates 0 Astral Power.
NEW
Bombe spirituelle
Launch a nearby Soul Fragment at your target, dealing (252% of Attack power) Shadow damage to all nearby enemies and afflicting them with Frailty for 15 sec.
You heal for 10%15% of all damage you deal to enemies with Frailty.
Bombe spirituelle
Launch a nearby Soul Fragment at your target, dealing (252% of Attack power) Shadow damage to all nearby enemies and afflicting them with Frailty for 15 sec.
You heal for 10%15% of all damage you deal to enemies with Frailty.
Bombe spirituelle
Launch a nearby Soul Fragment at your target, dealing (252% of Attack power) Shadow damage to all nearby enemies and afflicting them with Frailty for 15 sec.
You heal for 10%15% of all damage you deal to enemies with Frailty.
Bombe spirituelle
Launch a nearby Soul Fragment at your target, dealing (252% of Attack power) Shadow damage to all nearby enemies and afflicting them with Frailty for 15 sec.
You heal for 10%15% of all damage you deal to enemies with Frailty.
Bombe spirituelle
Launch a nearby Soul Fragment at your target, dealing (252% of Attack power) Shadow damage to all nearby enemies and afflicting them with Frailty for 15 sec.
You heal for 10%15% of all damage you deal to enemies with Frailty.
Bombe spirituelle
Launch a nearby Soul Fragment at your target, dealing (252% of Attack power) Shadow damage to all nearby enemies and afflicting them with Frailty for 15 sec.
You heal for 10%15% of all damage you deal to enemies with Frailty.
Bombe spirituelle
Launch a nearby Soul Fragment at your target, dealing (252% of Attack power) Shadow damage to all nearby enemies and afflicting them with Frailty for 15 sec.
You heal for 10%15% of all damage you deal to enemies with Frailty.
Bombe spirituelle
Launch a nearby Soul Fragment at your target, dealing (252% of Attack power) Shadow damage to all nearby enemies and afflicting them with Frailty for 15 sec.
You heal for 10%15% of all damage you deal to enemies with Frailty.
Propagation de la contamination
Inflicts 316875 to 333125 Plague damage to all players.
Météores
Feral, Guardian, Restoration:
Calls down waves of falling stars at the targeted area, dealing 40%44% of Spell power)] Astral damage over 8 sec.
Balance:
Calls down waves of falling stars at the targeted area, dealing 40%44% of Spell power)] Astral damage over 8 sec.
Also applies Stellar Empowerment to each target, which increases damage taken from your Moonfire and Sunfire by 20%.
Etoile de mer au bout d’un fil
Tie the starfish onto your fishing pole. The starfish aymay help you fish certain coins out of the Dalaran fountain by picking them up with its little suckers.
Lumière volée
The caster steals Elune's Light from the target. Defeating this creature will cause the light to drop nearby.
Piétinement
When your Dire Beasts charge in, they will stomp the ground, dealing 1.151.35] Physical damage to all nearby enemies.
Strangulation
Shadowy tendrils constrict an enemy's throat, silencing them for 5 sec.
Now a spell
Discipline stricte
Discipline an enemy, instantly inflicting Arcane damage with additional Arcane damage every 2 sec for 6 sec.
Invocation de flétri affamé
Sauvetage de réfugiée
Sauvetage de réfugiée
Sauvetage de réfugié
Sauvetage de réfugié
Invocation d’un orbe tourmenteur
Invocation d’un orbe tourmenteur
Invocation d’un orbe tourmenteur
Summons a Tormernting Orb that will periodically disorient players unless they are facing the Tormenting Orb.
Pollen de fleur du soleil
The Sunblossom Pollen increases Travel Form speed by 20%50% for 1 hour.
Éclat solaire
Burns the enemy for (100%110% of Spell power) Nature damage and then an additional (300%330% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards.
Bénédiction de Terradiance
Silverscale potion.Become a fish.
Tacticien
You have a 0.65%0.75% chance per Rage spent to reset the remaining cooldown on Colossus Smash and Mortal Strike.
NEW
Téléportation
The caster teleports to the target location in order to free some of the Vault's inmates. Stepping through the void in this manner leaves the caster immune to damage temporarily.
Téléportation vers la cible
Verdict du templier
A powerful weapon strike that deals 400%440% Holy damage.
Floraison automnale
Modifies your Lifebloomm to appear as a large blooming autumn flower.
Ronce
Instantly grow deadly thorned vines around the target, rooting themat the target area, rooting all enemies within 8 yards and dealing 1 Nature damage to them every 1 sec for 20 sec.
Lancer de rocher
Throw a rock, dealing 46 to 54% weapon damage.
Lancer d'orbe de télémancie
Hurl a Telemancy Orb at target location, spawning AngryHungering Withered. Only works in the Noble District of Suramar City.
Maîtrise des totems
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec.
Deals up to 36%43.2% of Spell power)] Shadowflame damage on impact to all enemies within 8 yds of the target
Hand of Doom
applies Doom to each target
and summons up to 4 Wild Imps, based on Soul Shards consumed.
NEW
Modifies your Lifebloomm to appear as a large blooming twilight flower.
Toucher délié
The Unbound Touch grants immunity to Shadow damage and movement impairing effects for 48 sec and increases movement speed by 75%. Causes Unbound Essence to allies within 6 yards after 48 sec.
Courant sous-marin
Teleport to the nearest fishing node.
Courant sous-marin
Teleport to the nearest fishing node.
Terradiance
Grants the Undercurrent ability, allowing you to instantly teleport to the nearest fishing node within 300100 yards.
Affliction instable
Demonology, Destruction:
Afflicts the target with (320%368% of Spell power) Shadow damage over 8 sec. Multiple casts may overlap. If dispelled, deals 80%92% of Spell power) * 200 / 100] damage per stack to the dispeller and silences them for 4 sec.
Affliction:
Afflicts the target with (320%368% of Spell power) Shadow damage over 8 sec. Multiple casts may overlap. If dispelled, deals 80%92% of Spell power) * 200 / 100] damage per stack to the dispeller and silences them for 4 sec.
Refunds 1 Soul Shard if the target dies before 8 sec have elapsed.
Affliction instable
Demonology, Destruction:
Afflicts the target with (320%368% of Spell power) Shadow damage over 8 sec. Multiple casts may overlap. If dispelled, deals 80%92% of Spell power) * 200 / 100] damage per stack to the dispeller and silences them for 4 sec.
Affliction:
Afflicts the target with (320%368% of Spell power) Shadow damage over 8 sec. Multiple casts may overlap. If dispelled, deals 80%92% of Spell power) * 200 / 100] damage per stack to the dispeller and silences them for 4 sec.
Refunds 1 Soul Shard if the target dies before 8 sec have elapsed.
Mana instable
Power surges through the targets body, inflicting 100000 Arcane damage every 53 sec and increasing all damage done by 10%
Aura de vengeance
Whenever nearby allies within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 4% for 10 sec. Stacks up to 4 times.
Vengeance : Revanche
Ignore Pain reduces the Rage cost of your next Focused Rage by 50%35%, and Focused Rage reduces the Rage cost of your next Ignore Pain by 50%35%.
Vengeance : Dur au mal
Ignore Pain reduces the Rage cost of your next Focused Rage by 50%35%, and Focused Rage reduces the Rage cost of your next Ignore Pain by 50%35%.
Fouet de la vigne
Inflicts 200%400% of normal melee damage to an enemy and its nearest ally.
Each time your
Mind Spike
Mind Spike
Mind Flay or Mind Sear deals damage, you gain 10% increased
Mind Spike
Mind Spike
Mind Flay and Mind Sear damage for 6 sec, stacking up to 5 times.4 times.
Forme du Vide
Discipline, Holy:
Activated by casting Void Eruption. Intensifies your ShadowformTwists your Shadowform with the powers of the Void, increasing all damage you deal by 20%30% and granting an additional 1% Haste every 1 sec.
Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends.
When Voidform ends, you return to normal Shadowform, and you gain Lingering Insanity, allowing the Haste bonus to persist for 1 min or until you next enter Voidform.
Shadow:
Activated by casting Void Eruption. Intensifies your ShadowformTwists your Shadowform with the powers of the Void, increasing all damage you deal by 20%30%, reducing the cooldown on Mind Blast by 3 sec, and granting an additional 1% Haste every 1 sec.
Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends.
When Voidform ends, you return to normal Shadowform, and you gain Lingering Insanity, allowing the Haste bonus to persist for 1 min or until you next enter Voidform.
Enter Voidform, reducing the cooldown on Mind Blast by 0 sec, and increasing your Shadow damage by 20%.30%.
While in Voidform, you gain 1% Haste, every 1 sec. This Haste will also persist for 1 min after Voidform ends.
Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends.
Forme du Vide
Discipline, Holy:
Activated by casting Void Eruption. Intensifies your ShadowformTwists your Shadowform with the powers of the Void, increasing all damage you deal by 20%30% and granting an additional 1% Haste every 1 sec.
Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends.
When Voidform ends, you return to normal Shadowform, and you gain Lingering Insanity, allowing the Haste bonus to persist for 1 min or until you next enter Voidform.
Shadow:
Activated by casting Void Eruption. Intensifies your ShadowformTwists your Shadowform with the powers of the Void, increasing all damage you deal by 20%30%, reducing the cooldown on Mind Blast by 3 sec, and granting an additional 1% Haste every 1 sec.
Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends.
When Voidform ends, you return to normal Shadowform, and you gain Lingering Insanity, allowing the Haste bonus to persist for 1 min or until you next enter Voidform.
NEW
Increases an ally's attack speed by 60% for 30 sec.
Every 20 sec, you gain Demonic Calling, causing your Shadow Bolt, Soul Fire, and Touch of Chaos hits to summon a Wild Imp from the Twisting Nether.
Each Wild Imp will cast 10 Firebolts before departing. Each Firebolt generates (14%15.4% of Spell power) Demonic Fury.
Rafale de vent
Conjures a gust of wind that deals (35%42% of Spell power) Nature damage to an enemy and generates 10 Maelstrom for the Shaman.
Furie des vents
Each of your main-hand attacks has a 10%20% chance of triggering three extra attacks, dealing 80% Physical damage.
Attaque Furie-des-vents
Each of your main-hand weapon attacks has a 10%20% chance of triggering three extra attacks dealing 80% Physical damage.
_JKL - live update crash test 2
Inflicts increasing agony on the target, causing up to 32.4%34.02% of Spell power) * 6] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
NEW
Karazhan
Uncover the mysteries hidden deep within Karazhan!
NEW
Trial of Valor
Prove your worth to Odyn and defeat Helya, ruler of the underworld! (Raid Finder)
NEW
Trial of Valor
Prove your worth to Odyn and defeat Helya, ruler of the underworld! (Normal Difficulty)
NEW
Trial of Valor
Prove your worth to Odyn and defeat Helya, ruler of the underworld! (Heroic Difficulty)
NEW
Emerald Nightmare
Xavius spreads an insidious corruption inside the Emerald Dream. Join other players and take on his forces! (Normal Difficulty)
NEW
Emerald Nightmare
Xavius spreads an insidious corruption inside the Emerald Dream. Join other players and take on his forces! (Heroic Difficulty)
NEW
Emerald Nightmare
Xavius spreads an insidious corruption inside the Emerald Dream. Join other players and take on his forces! (Mythic Difficulty)
NEW
Trial of Valor
Prove your worth to Odyn and defeat Helya, ruler of the underworld! (Mythic Difficulty)
NEW
The Nighthold
Attack the very seat of power of the Nightborne to defeat them and their demonic allies! (Raid Finder)
NEW
The Nighthold
Attack the very seat of power of the Nightborne to defeat them and their demonic allies! (Normal Difficulty)
NEW
The Nighthold
Attack the very seat of power of the Nightborne to defeat them and their demonic allies! (Heroic Difficulty)
NEW
The Nighthold
Attack the very seat of power of the Nightborne to defeat them and their demonic allies! (Mythic Difficulty)
NEW
Trial of Valor
NEW
Trial of Valor
NEW
Trial of Valor
ARTIFACT_TUTORIAL_SLOT_RELIC:
Shift Right Click this relic to open your equipped artifact. Place it in the matching socket.
NEW
GARRISON_FOLLOWER_COMBAT_ALLY_ADD_ERR:
This follower is assigned as a Combat Ally.
NEW
GARRISON_FOLLOWER_IN_PARTY_ADD_ERR:
This follower is already in this mission.
NEW
GARRISON_FOLLOWER_UPGRADE_ERROR_CANNOT_APPLY_TEMPORARY_ABILITY:
Cannot apply ability to follower
NEW
GARRISON_FOLLOWER_FULL_MISSION_ADD_ERR:
All mission slots are filled.
NEW
GARRISON_FOLLOWER_UPGRADE_ERROR_WORKING:
Follower is working
NEW
ERR_NOT_WHILE_MOVING:
Can't do that while moving.
DUNGEON_FLOOR_DEADWINDPASS24:
Fargodeep MineLower Cellar
NEW
GARRISON_FOLLOWER_INACTIVE_ADD_ERR:
This follower is inactive.
NEW
QUEST_LOG_COUNT:
Quests: %d / %d
DUNGEON_FLOOR_DEADWINDPASS23:
Fargodeep MineThe Master's Cellar
NEW
INVTYPE_NON_EQUIP:
Non-equippable
NEW
BONUS_ROLL_TOOLTIP_ENCOUNTER_JOURNAL_LINK:
<Click to view the loot list for this boss.>
NEW
SPELL_FAILED_CUSTOM_ERROR_324:
You must be wielding the Underlight Angler.
NEW
GARRISON_FOLLOWER_ON_MISSION_ADD_ERR:
This follower is already in a mission.
NEW
ERR_ARTIFACT_RELIC_DOES_NOT_MATCH_ARTIFACT:
This relic is not attuned for your equipped artifact
NEW
EJ_LOOT_SLOT_FILTER_ARTIFACT_RELIC:
Artifact Relic
NEW
GARRISON_FOLLOWER_UPGRADE_ERROR_NOT_COLLECTED:
Follower not recruited
ITEM_RELIC_VIEWABLE:
<Shift Right Click to view your equipped Artifact>
NEW
ENCOUNTER_JOURNAL_LINK_BUTTON_TUTORIAL:
CLICK_TO_VIEW_THE_LOOT_LIST_FOR_THIS_BOSS.
NEW
GARRISON_FOLLOWER_UPGRADE_ERROR_IS_NOT_MAX_LEVEL:
Follower isn't max level
NEW
KIOSK_MODE_COMPETITIVE_MODE:
COMPETITIVE MODE
NEW
GUILD_NEWS_FORMAT8:
%s looted %s
NEW
GARRISON_FOLLOWER_UPGRADE_ERROR_ON_MISSION:
Follower is on a mission
NEW
GARRISON_FOLLOWER_UPGRADE_ERROR_CANNOT_APPLY_UPGRADE:
Follower isn't a valid target
NEW
GARRISON_FOLLOWER_WORKING_ADD_ERR:
This follower is busy working.
NEW
FLIGHT_MAP_CLICK_TO_ZOOM_HINT:
Click to Zoom In
NEW
GUILD_NEWS_FILTER9:
Legendary Items Looted
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