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Détails sur la refonte des arbres de talents : styles de noeuds, complétion des arbres de talents
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Publié
20/04/2022 à 19:55
par
Anshlun
Blizzard a publié un message bleu sur le forum du conseil communautaire au sujet de la philosophie derrière la conception des arbres de talents, notamment des détails sur le nombre de niveaux par noeud, le pourcentage de l'arbre qui pourra être complété par les joueurs au niveau maximum et plus.
FAQ de Blizzard sur la refonte des arbres de talents
Points clé
Les arbres auront pour la plupart des noeuds à 1 points, avec quelques uns à 2 ou 3 rangs
Les noeuds peuvent être des effets passifs ou des techniques.
Les effets passifs peuvent être des effets précédemment trouvés sur les intermédiaires, les armes prodigieuses ou l'azérite
Au niveau maximum, vous pouvez vous attendre à remplir environ deux tiers de l'arbre
Blizzard veut vous permettre de partager les arbres de talents comme les tenues, mais n'a pas encore de plan concret à ce sujet
Hello! We have seen a lot of questions about the talent system preview, here and in other feedback, and want to start answering what we can. Note that it’s still too early for a lot of specifics (including, we can’t post complete trees yet for people to peruse). There is still a lot to discuss about our approach and goals for the system.
Will they be the old style of talents? 1% gains here and there that you put 5 points into, or is each box only 1 point?
Primarily the latter. We’re still experimenting quite a bit with drafting trees, but currently the majority of nodes are 1 point, with some 2-3. It turns out that the game has a lot more custom abilities and bonuses to potentially award in a tree, than it did many years ago. Multi-point passives still exist, although even there, most are more class-specific than simply giving stats. Think of the sorts of passive bonuses that have existed in systems like Conduits, Artifacts, or Azerite. More complex than a plain stat bonus, but simpler than the sort of thing that would currently be a level 50 passive talent or a Legendary. 3-point passives can still have important purposes for doing things like balancing different paths.
What percentage of the tree will be filled out at max level?
Very, very roughly speaking: think something like 2/3. In general it is fine for people to have quite a lot of “stuff”, especially considering that the tree contains many different kinds of things. Some are comparatively basic abilities/bonuses that many players of a given spec will have, some are the more advanced optional bonuses that currently live in systems like Legendaries, as well as optional utility of various kinds. Players need to be able to spend enough points to have some things from all of these categories—having a class/spec that is complete in the way that a current live class is, albeit much more customized. At the same time, enough of the tree has to be left unselected at max level to make the choices between different paths matter, where the points you’re leaving out still include some potentially high-value options. Usual design maxim here: if you feel torn because your last point is leaving out something you’d want, no matter what you do, we’ve probably done it right.
You mentioned being able to save your builds to your character. It would be pretty awesome for a way to share those in the game between players. So someone could just load in someone else’s build and it’s filled in for them.
This is a feature we currently have listed as something we’d like to do, though it’s still too early to say anything more.
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