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6.2 PTR: Build 19934 Tier 18 Set Bonuses, Pepe Costumes, Left Shark Pet and More
Publié
21/04/2015 à 18:52
par
perculia
The third 6.2 PTR build is here! In last week's PTR builds, we learned about
legendary pets, profession recipes
,
new mounts, Tier 18 set bonuses, and Archimonde trinkets
. You can also keep track of the officially-released changes with the
6.2 PTR Patch Notes
.
Earlier today, the
Hellfire Citadel Raid Testing Schedule
was announced. Kilrogg Deadeye, Gorefiend, Kormrok, Shadow-Lord Iskar, Tyrant Velhari, Fel Lord Zakuun will be tested between April 22nd and 24th. You can learn about all the bosses and visit their spell pages via our
Hellfire Citadel Dungeon Journal
.
Want a quick catchup of everything new to the 6.2 PTR? Check out
Downtime Tuesday
, posted earlier today.
Check out the latest database additions, including items!
Build Highlights
This build includes even more tier 18 set bonuses (Death Knights, Druids, Hunters), a
Requin gauche
battle pet, the legendary ship missions, and tons more ships!
Pepe is getting some costumes!
Minuscule casque de viking
,
Minuscule heaume en plaques
,
Minuscule chapeau de pirate
,
Minuscule cagoule de ninja
New toys:
Bâtonnet éblouissant
,
Projecteur personnel
New pets:
Casse-Pierre
,
Requin gauche
. The
Requin gauche
likes to dance, it comes with the
Danse éblouissante
and
Danse de la pluie
abilities.
Hellfire Citadel bonus roll currency:
Sceau du destin inévitable
The legendary ring may be upgraded to ilvl 795:
Infusion de puissance
. The legendary ring item data shows there are +3 ilvl increments from 735 to 795, so it looks like you will upgrade it slowly. Example:
Sanctus, Cachet des indomptables
795 version vs
Sanctus, Cachet des indomptables
738 version.
Hellfire Citadel missions are in and reward
Coffre au trésor de la flotte de Fer
. Right now it looks like you'll complete them via the Shipyard instead of normal Follower missions. Example:
Les munitions de la corruption
and
Guerre et corruption
Les petites terreurs de Tanaan
: Defeat all the legendary pets in Tanaan.
Brasero de l'Éveil
has an updated tooltip this build. It will resurrect one party or raid member after combat has ended--good if
is on cooldown.
The missions that are part of the legendary questline have been added:
À la poursuite du maître
,
Course-poursuite
The legendary ring procs have received some wording changes. The tank proc for
Sanctus, Cachet des indomptables
now grants Versatility for 15 seconds.
Chaise champignon de la caverne
is a new comfy chair.
Many new
ilvl 640 Baleful items
have been added. These are currently rewards from Ship missions.
More Ships for the
Shipyard are in!
These ships are named after popular lore figures such as Maiev, Varian, and Maraad.
The Dungeon Journal
has been updated
, check it out if you're raid testing this week!
Loading Screens
Item Set Bonuses
New
:
You have a chance when being hit to gain Fel Mending, healing you for 6 over 6 sec.
:
Your Energy regeneration rate is increased by 10%, and your total Energy is increased by 20.
:
Your Death Coil applies double the amount of Shadow Infusion onto your Ghoul.
:
Your Dark Tranformation now transforms your Ghoul into a Crazed Monstrosity, increasing both you and the Monstrosity's damage and attack speed.
:
When you critically hit with Obliterate you gain 5% haste for 30 sec. When you critically hit with Frost Strike, your critical damage is increased by 10% for until cancelled.
:
Your Killing Machine now has two charges.
:
Blood Boil and Soul Reaper now grant 2 stacks of Scent of Blood instead of 1. In addition, Scent of Blood now stacks to 10.
:
Your Death Strike only consumes half the stacks of Scent of Blood.
:
Your Moonfire has a chance to summon a Fearie Dragon to assist you in battle for 30 sec.
:
When a Faerie Dragon is summoned, your arcane and nature damage is increased by 5% for 30 sec.
:
When you critically hit with Chimera Shot, you gain Rapid Fire for until cancelled.
:
The cast time of your Aimed Shot is reduced by 1 sec.
:
Your Black Arrow increases all elemental damage done to the target by 15% for until cancelled.
:
Your Explosive Shot causes a shadow nova on targets afflicted by your Black Arrow.
:
Arcane Shot increases the duration of your Focus Fire by 1000 sec.
:
Your Focus Fire effect also summons a Fel Boar to assist you. The Fel Boar lasts while Focus Fire is active.
Changes
Item - Shaman WoD PvP Elemental 4P Bonus
:
New name : Item - Shaman WoD PvP Elemental 4P BonusWhile Ascendance is active, you are immune to silence and interrupt effects.
Item - Shaman WoD PvP Elemental 2P Bonus
:
New name : Item - Shaman WoD PvP Elemental 2P BonusInterrupting a spell with Wind Shear activates Lava Surge.Reduces the cooldown of Hex by 15 sec.
Item - Warlock WoD PvP Destruction 2P Bonus
:
When Immolate is dispelled, the cast time of your next Chaos Bolt is reduced by 50%.Getting stunned, silenced, interrupted, or feared generates 1 Ember. Can only occur once every 15 sec.
Item - Warrior T18 Protection 4P Bonus
:
While Shield Block is active, the cost of Shield BarrierBarrier is active, magical damage taken is reduced by 25%.
Battle Pets
New
:
Right Click to summon and dismiss your Left Shark.
:
Right Click to summon and dismiss Crusher.
Garrison Missions
Ship-Combat
New
:
Archmage Khadgar has requested an expedition be sent out to discover Farahlon and retrieve a priceless magical artifact.
3 Followers, Costs 50 Resources, 50% Base chance, 5 Threats
Rewards: , 5000 XP
:
Archmage Khadgar seeks an ancient ogre artifact rumored to rest among wreckage at the bottom of the sea.
3 Followers, Costs 50 Resources, 50% Base chance, 4 Threats
Rewards: , 5000 XP
:
3 Followers, Costs 200 Resources, 50% Base chance, 9 Threats
Rewards: , 500 XP
:
3 Followers, Costs 200 Resources, 50% Base chance, 9 Threats
Rewards: , 500 XP
:
1 Followers, Costs 200 Resources, 50% Base chance, 9 Threats
Rewards: , , 500 XP
Changes
À la poursuite de l’aube rouge
:
An Iron Horde submarine is making a break for our shipyard. Take it out.
Now requires 1 Followers, down from 3
Now requires 1 Resources, down from 10
Now adds 100% Base chance, up from 0%
New reward:
Touché-coulé
:
Now requires 20 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 2 Threats, up from 1
Now rewards 1000 XP, down from 5500
Attitude toxique
:
Now requires 20 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 2 Threats, up from 0
Now rewards 1800 XP, down from 13500
Équipage squelette
:
Now requires 20 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 3 Threats, up from 0
Now rewards 1800 XP, down from 13500
Navigateurs de l’extrême
:
Now requires 2 Followers, down from 3
Now requires 50 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 5 Threats, up from 0
Now rewards 2050 XP, down from 9000
Trésor par-dessus bord
:
Now requires 2 Followers, down from 3
Now requires 50 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 3 Threats, up from 0
Now rewards 2150 XP, down from 10000
Baie des Venterocs
:
Now requires 2 Followers, down from 3
Now requires 100 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 7 Threats, up from 0
Now rewards 5950 XP, down from 10000
La côte du Couchant
:
Now requires 20 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 2 Threats, up from 0
Now rewards 8000 XP, up from 500
Un trésor étincelant
:
Now requires 50 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 5 Threats, up from 0
Now rewards 12000 XP, up from 500
Fausse économie
:
Now requires 50 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 4 Threats, up from 0
Now rewards 12000 XP, up from 500
La loi des séries
:
Now requires 20 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 2 Threats, up from 0
En eaux troubles
:
Now requires 50 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 4 Threats, up from 0
Now rewards 1200 XP, up from 500
Du sang dans l’eau
:
Now requires 50 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 2 Threats, up from 0
Now rewards 1200 XP, up from 500
Temps mort
:
Now requires 2 Followers, up from 1
Now requires 100 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 7 Threats, up from 0
Now rewards 1500 XP, up from 500
Champ de runes
:
Now requires 20 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 1 Threats, up from 0
Fureur des éléments
:
Now requires 2 Followers, up from 1
Now requires 20 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 2 Threats, up from 0
Sous-marin surestimé
:
Now requires 50 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 5 Threats, up from 0
Now rewards 1200 XP, up from 500
Allez, allez, allez !
:
Now requires 2 Followers, up from 1
Now requires 100 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 7 Threats, up from 0
Now rewards 1500 XP, up from 500
D’une manière ou d’une autre
:
Now requires 2 Followers, up from 1
Now requires 20 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 2 Threats, up from 0
Abracadabra
:
Now requires 20 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 1 Threats, up from 0
Croisière mystère
:
Now requires 2 Followers, up from 1
Now requires 50 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 3 Threats, up from 0
Now rewards 1200 XP, up from 500
Un tour de magie
:
Now requires 50 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 3 Threats, up from 0
Now rewards 1200 XP, up from 500
Ru’klaa
:
Now requires 20 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 2 Threats, up from 0
Parle à mon poing
:
Now requires 20 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 2 Threats, up from 0
Now rewards 1200 XP, up from 500
Le kraken blanc
:
Now requires 2 Followers, up from 1
Now requires 50 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 3 Threats, up from 0
Now rewards 4000 XP, up from 500
Tempête droit devant
:
Now requires 2 Followers, up from 1
Now requires 100 Resources, up from 5
Now adds 0% Base chance, down from 50%
Now has 6 Threats, up from 0
Now rewards 5000 XP, up from 500
Vers la gangrène et au-delà
:
Now has 9 Threats, up from 0
New reward:
Glacier Ardent
:
New reward:
La dure réalité
:
New reward:
L’esprit est plus fort que le métal
:
New reward:
Fallait pas commencer
:
New reward:
Un orc mort ne porte pas de bottes
:
New reward:
Des remarques en pagaille
:
New reward:
Pied au plancher
:
New reward:
Baie du Glacier
:
New reward:
Matériel de récupération
:
New reward:
Touchez, c’est de la qualité
:
New reward:
Métal lourd
:
New reward:
Relever le défi
:
New reward:
Naufrage programmé
:
New reward:
Le rivage Lernien
:
New reward:
Funérailles en haute mer
:
New reward:
La dernière tendance
:
New reward:
Qui trouve, garde !
:
New reward:
Ship-SiegeA
Changes
Blocus : mer Évanescente
:
The Alliance have set up a blockade around their garrison. Break through to raid and plunder.
Now has 6 Threats, up from 4
Ship-SiegeH
Changes
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now has 7 Threats, up from 6
Ship-Training
New
:
We've captured a Horde sub slinking into the base. Take your new destroyer out and take some shots at it.
1 Followers, Costs 10 Resources, 50% Base chance, 1 Threats
Rewards: 1000 XP
:
Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.
Level 100, 1 Followers, Costs 10 Resources, 50% Base chance, 1 Threats
Rewards: , , 500 XP
:
Let's see how that ship handles out on the open sea. We have an old captured ship for you to shoot at.
1 Followers, Costs 5 Resources, 50% Base chance, 1 Threats
Rewards: 600 XP
:
Let's see how that ship handles out on the open sea. We have an old captured ship for you to shoot at.
1 Followers, Costs 5 Resources, 50% Base chance, 1 Threats
Rewards: 600 XP
:
2 Followers, Costs 50 Resources, 50% Base chance, 2 Threats
Rewards: 1100 XP
:
2 Followers, Costs 50 Resources, 50% Base chance, 1 Threats
Rewards: 1100 XP
Changes
La seconde sera la bonne
:
New name : Jungle SuppliesLet's see how that ship handles out on the open sea. See if you can take out this captured ship.Our troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop.
Now requires 2 Followers, up from 1
Now requires 10 Resources, up from 5
Now has 2 Threats, up from 1
Now rewards 2100 XP, up from 600
Furtivité en haute mer
:
New name : A Leak in the BoatLet's see how that ship handles out on the open sea. We have an old captured ship for you to shoot at.
Now rewards 200 XP, down from 600
L’art de régler les grenades
:
Now requires 20 Resources, up from 10
Comment percer un blindage épais
:
Now requires 20 Resources, up from 10
Un navire de transport à escorter
:
Now requires 20 Resources, up from 10
Furtivité en haute mer
:
Now requires 20 Resources, up from 10
Entraînement au bombardement
:
Now requires 20 Resources, up from 10
:
Now requires 20 Resources, up from 10
L’art de régler les grenades
:
New name : Clearing the BayLet's see how that ship handles out on the open sea. We have an old captured ship for you to shoot at.
Now requires 10 Resources, up from 5
Now rewards 200 XP, down from 600
Comment percer un blindage épais
:
New name : Testing your ChargesLet's see how that ship handles out on the open sea. We have an old captured ship for you to shoot at.
Now has 0 Threats, down from 1
Now rewards 200 XP, down from 600
Entraînement au bombardement
:
New name : FIRE!Let's see how that ship handles out on the open sea. We have an old captured ship for you to shoot at.
Now requires 2 Followers, up from 1
Now requires 25 Resources, up from 10
Now rewards 300 XP, down from 600
Test d’armes
:
New name : Weapons TestLet's see how that ship handles out on the open sea. We have an old captured ship for you to shoot at.
Now requires 2 Followers, up from 1
Now requires 25 Resources, up from 10
Now rewards 300 XP, down from 600
Assaut aérien
:
New name : Air AssaultLet's see how that ship handles out on the open sea. We have an old captured ship for you to shoot at.
Now requires 2 Followers, up from 1
Now requires 25 Resources, up from 10
Now rewards 300 XP, down from 600
Ships
New
:
Level 100, Uncommon, Troop Transport (A) / Troop Transport (H), Item level 615
Abilities: ,
:
Level 100, Uncommon, Troop Transport (A) / Troop Transport (H), Item level 615
Alliance Abilities: ,
Horde Abilities: ,
:
Level 100, Uncommon, Troop Transport (A) / Troop Transport (H), Item level 615
Alliance Abilities: ,
Horde Abilities: ,
:
Level 100, Uncommon, Gaellon (A) / Gaellon (H), Item level 615
Alliance Abilities: ,
Horde Abilities: ,
:
Level 100, Uncommon, Gaellon (A) / Gaellon (H), Item level 615
Alliance Abilities: ,
Horde Abilities: ,
:
Level 100, Uncommon, Gaellon (A) / Gaellon (H), Item level 615
Alliance Abilities: ,
Horde Abilities: ,
:
Level 100, Uncommon, Carrier (A) / Carrier (H), Item level 615
Alliance Abilities: ,
Horde Abilities: ,
:
Level 100, Uncommon, Carrier (A) / Carrier (H), Item level 615
Alliance Abilities: ,
Horde Abilities: ,
:
Level 100, Uncommon, Carrier (A) / Carrier (H), Item level 615
Alliance Abilities: ,
Horde Abilities: ,
:
Level 100, Uncommon, Destroyer (A) / Destroyer (H), Item level 615
Alliance Abilities: ,
Horde Abilities: ,
:
Level 100, Uncommon, Destroyer (A) / Destroyer (H), Item level 615
Alliance Abilities: ,
Horde Abilities: ,
:
Level 100, Uncommon, Destroyer (A) / Destroyer (H), Item level 615
Alliance Abilities: ,
Horde Abilities: ,
:
Level 100, Uncommon, Submarine (A) / Submarine (H), Item level 615
Alliance Abilities: ,
Horde Abilities: ,
:
Level 100, Uncommon, Submarine (A) / Submarine (H), Item level 615
Alliance Abilities: ,
Horde Abilities: ,
:
Level 100, Uncommon, Submarine (A) / Submarine (H), Item level 615
Abilities: ,
Changes
:
New name : Spirit of Auberdine (A) / Liadrin's Shield (H)Now Uncommon, down from Rare
New Alliance ability:
New Horde ability:
:
New name : Moira's Hammer (A) / Durotan's Pride (H)Now Uncommon, down from Rare
New Alliance ability:
New Horde ability:
:
New name : Light of the NaaruNow Uncommon, down from Rare
Class/Spec changed from Dreadnaught (A) / Dreadnaught (H) to Gaellon (A) / Gaellon (H)
New Alliance ability:
New Horde ability:
:
New name : Tyrande's Slience (A) / Valeera's Dagger (H)Now Uncommon, down from Rare
New Alliance ability:
New Horde ability:
:
New name : Ram's Belly (A) / Razormane (H)Now Uncommon, down from Rare
New Alliance ability:
New Horde ability:
Garrison Abilities
Traits
Changes
Équipage nain
:
Counters Swift with the strength and will of A Dwarven crew keeps any engine in top shape.
Équipage orc
:
Brawny Orc crewman find it easy to keep theirthe engines running at top speed.
Équipage troll
:
Capable of instant complex coordinated manuevers whenever necessary, trolls find it easy to out manuever any first strike.
Abilities
New
:
When deployed on a successful mission, filters the surrounding waters and returns a box full of useful junk.
:
A fishing net attached to the back of the boat, courtesy of the Tuskarr. Supplies fish when returning from a successful mission.
:
A long spyglass that seems to display nothing when you look through it. Maybe it will come in handy.
Changes
Scanner aérien automatisé
:
New name : Automated Sky ScannerIncreases success chance when on a mission with an Aira Carrier.
Réserves de munitions
:
Increases success chance when on a mission with a DreadnaughtGaellon.
Pompe de cale
:
Gets rid of all that pesky water, allowing the ship to stay on the top of the water during Stormy Weather.
Haut-fourneau
:
A massive furnace, capable of producing 11 out of 10 power.
Quartiers supplémentaires
:
Increases success chance when on a mission with a Troop Transport.
Compartiment de stockage de nourriture
:
New name : Food Storage BayCarry extra rations on board the ship to improve morale on long trips.Adds space for additional food stores, improving morale and success chance on long missions.
Lanceur de gangrefumée
:
Creates a smoke screen around your ship, blocking sight on any first attacks.
Stabilisateur interne gyroscopique
:
Keeps the ship upright and stable, allowing it to move through Chaotic Whirlpools.more effortlessly around Chaotic Whirlpools.
Lumières antibrouillard à haute intensité
:
Burn through the fog (and maybe some retinas) with these super illuminating fog lights.
Brise-glace
:
Slices a path through the ice.Icy Waters.
Mines sonores Q-43
:
Increases success chance when on a mission with a Submarine.
:
New name : Nitro Fuel TanksAllows the ship to burn morenitro fuel, getting it to and from destinations quicker.
Équipage expérimenté
:
This crew has seen it all and has the hats to prove it.
Champ d’amplification sonore
:
New name : Sonic Amplification FieldIncreases success chance when on a mission with a Destroyer.
Cuve de requins entraînés
:
Mines are no match for a tank of trained sharks.with guns.
Gouvernail en vérifer
:
Reinforces the rudder to allow tighter turns at higher speeds. Counters Evasive.
Insubmersible
:
On a devastating hit, castssaves the ship by surrounding the ship with an impenetrable shield. around the ship, saving it. One charge.Unsinkable is destroyed when triggered.
Achievements
New
:
Defeat the following fel-corrupted pets in Tanaan Jungle.
Classes
Chasseur
Forum
|
Talent Calculator
Talents and Specialization
Changes
Beast Mastery
Maîtrise : Maître des bêtes
:
Increases the damage done by your pets by 21%18%.
Survival
:
You fire an explosive charge into the enemy target, dealing 1.081.1 * (1 + $versadmg) * 1)] Fire damage initially and every second for 2 sec.
:
Increases all magical damage you deal by 8%10.0%.
Mage
Forum
|
Talent Calculator
Spells
Changes
Rafale
:
Launches a bolt of frostfire at the enemy, causing (134.8%175.2% of Spell power) Frostfire damage and slowing the target's movement by 40% for 8 sec.
Talents and Specialization
Changes
Frost
Éclair de givre
:
Launches a bolt of frost at the enemy, causing (148.9%193.6% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec.
Paladin
Forum
|
Talent Calculator
Talents and Specialization
Changes
Holy
Horion sacré
:
Deals (210% of Spell power) Holy damage to an enemy, or (140% of Spell power) healing to an ally, and grants 1 Holy Power.
Holy Shock has double the normal critical strike chance.
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Venin corrosif
:
Blasts andan enemy with Nature damage. Elemental feedbackCorrosive Venom reduces the armor of both targetsthe caster and the target by 25% for 6 sec.
Déferlante de flammes
:
Breathes fire in front of the caster, setting the ground ablaze for 15 sec. Coming into contact with this inflicts 150 Fire damage every second.
Déferlante de flammes
:
Breathes fire in front of the caster, setting the ground ablaze for 15 sec. Coming into contact with this inflicts 150 Fire damage every second.
Blessures hémorragiques
:
The caster inflicts a gushing wound on the target inficting Physical damgeinflicting Physical damage every 1 sec for 8 sec.
Série meurtrière
:
Step through the shadows to strike random enemies.
Écrasement mental
:
Crushes an enemiesenemy's mind, inflicting Shadow damage.
Uncategorized
New
:
The caster charges towards their primary target inflicting 243750 to 256250 Physical damage and stunning them for 2 sec.
:
The caster charges towards their primary target inflicting 243750 to 256250 Physical damage and stunning them for 2 sec.
:
The victim is slowly crushed for 60000 Physical damage every 3 sec.
:
You have a chance when being hit to gain Fel Mending, healing you for 6 over 6 sec.
:
Your Energy regeneration rate is increased by 10%, and your total Energy is increased by 20.
:
Your Death Coil applies double the amount of Shadow Infusion onto your Ghoul.
:
Your Dark Tranformation now transforms your Ghoul into a Crazed Monstrosity, increasing both you and the Monstrosity's damage and attack speed.
:
When you critically hit with Obliterate you gain 5% haste for 30 sec. When you critically hit with Frost Strike, your critical damage is increased by 10% for until cancelled.
:
Your Killing Machine now has two charges.
:
Blood Boil and Soul Reaper now grant 2 stacks of Scent of Blood instead of 1. In addition, Scent of Blood now stacks to 10.
:
Your Death Strike only consumes half the stacks of Scent of Blood.
:
Your Moonfire has a chance to summon a Fearie Dragon to assist you in battle for 30 sec.
:
Fires a bolt of shadow energy at the target, inflicting 208125 to 241875 Shadow damage.
:
When a Faerie Dragon is summoned, your arcane and nature damage is increased by 5% for 30 sec.
:
Inflicts 161875 to 188125 Shadow damage to a random target, jumping to additional targets within 5 yards and increasing in damage with each jump.
:
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:
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:
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:
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:
Fire a quick moving bolt of arcane energy at other users of the Dazzling Rod.
:
When you critically hit with Obliterate you gain 5% haste for 30 sec. When you critically hit with Frost Strike, your critical damage is increased by 10% for until cancelled.
:
When you critically hit with Obliterate you gain 5% haste for 30 sec. When you critically hit with Frost Strike, your critical damage is increased by 10% for until cancelled.
:
The caster begins to catastrophically collapse, sucking nearby players in. After 10 sec, the caster dies and inflicts 462500 to 537500 Shadow damage to all players within 10 yards.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Equip a Dazzling Rod, allowing you to shoot arcane energy at others wielding the rod.
:
Infuse your Legendary ring with greater power, up to item level 795.
:
An image of Jubei'thos appears behind a random enemy, inflicting 0 Physical damage to all enemies in a 300 cone in front of it.
This image haunts the player, reappearing periodically to strike again at any time until the encounter is defeated.
:
Infects the target with Phantasmal Corruption, causing them to explode, inflicting 187991 Fire damage to nearby enemies. Anyone holding the Eye of Anzu is immune.
:
Inflicts 71250 to 78750 Fire damage to nearby enemies. Anyone holding the Eye of Anzu is immune.
:
Slams the ground with Fel power, causing a line of Fel Geysers to erupt from the location.
:
Channels Fel Chain Lightning every 5 sec, dealing 133000 to 147000 Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Can only be interrupted by an enemy holding the Eye of Anzu.
:
Inflicts 73125 to 76875 Fire damage to enemies within 3 yards, knocking them back.
:
Inflicts 97500 to 102500 Physical damage to enemies within 60 yards. Pierces armor. The Shambling Hulk casts Brutal Shout more frequently the lower his health is.
:
Casts Brutal Shout more frequently the lower the health of Shambling Hulk.
:
Inflicts 73125 to 76875 Fire damage.
:
Inflicts 14625 to 15375 Fire damage.
:
The victim is slowly crushed for 40000 Physical damage every 3 sec.
:
The caster summons a stone hands under the feet of a random enemy. These hand holds the victim in place until it is destroyed.
While held, the victim suffers 60000 Physical damage every 3 sec.
:
Your Moonfire has a chance to summon a Fearie Dragon to assist you in battle for 30 sec.
:
Inflicts 0 Fire damage every 1 sec, increasing by 100% every 1 sec.
:
When a Faerie Dragon is summoned, your arcane and nature damage is increased by 5% for 30 sec.
:
Inflicts 20000 Fire damage every 1 sec, increasing by 100% every 1 sec.
:
The caster summons a rune under the feet of a random enemy. Any player stepping into the rune will be crushed by a stone hand until freed.
While held, the victim suffers 40000 Physical damage every 3 sec.
:
The caster smashes the ground, creating a shockwave that inflicts 231250 to 268750 Physical damage to all players within 100 yards.
:
Increases damage dealt of next Fel Strike by 200%.
:
Inflicts 73125 to 76875 Fire damage to enemies within 8 yards and triggering Empowered Fel Strike.
:
Leaps to a target, inflicting 73125 to 76875 Fire damage to enemies within 8 yards and triggering Empowered Fel Strike.
:
Belches a volley of flame in the direction of the Hellfire Cannon, inflicting 190000 to 210000 Fire damage to enemies within 3 yards of each missiles' impact location.
:
Belches a volley of flame in the direction of the Hellfire Cannon, inflicting 190000 to 210000 Fire damage to enemies within 3 yards of each missiles' impact location.
:
The caster ignites the ground beneath the target's feet, rooting them in place. After 10 sec. the ground explodes, inflicting 195000 to 205000 Fire damage to all players within 40 yards.
:
Inflicts 150% weapon damage as Fire.
:
The ground beneath the victim explodes, inflicting 195000 to 205000 Fire damage to all enemies within 40 yards.
:
Your Moonfire has a chance to summon a Fearie Dragon to assist you in battle for 30 sec.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Puts the caster in stealth mode. Lasts until cancelled.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
The caster smashes the ground in front of them, inflicting 138750 to 161250 Physical damage to all enmies within 5 yards of the impact and knocking them back.
:
The Assassin stuns the target and fixates the target for the duration of the stun.
:
The caster knocks the target backwards, inflicting 277500 to 322500 Physical damage.
:
Getting stunned, silenced, interrupted, or feared generates 1 Ember. Can only occur once every 15 sec.
:
Place a spotlight over your head.
:
Sends a shockwave in a targeted direction, inflicting 146250 Nature damage and knocking back enemies within 4 yards of each impact, increasing in damage as the shockwave travels from the caster.
:
Places a shell of shadow magic around a player that absorbs 2400000 healing. If Touch of Harm is dispelled, the remaining absorb jumps to another random player.
Additionally inflicts 15% of the player's current health as Shadow damage every 2 sec.
:
The soul of Jubei'thos lives on, Striking half of all living enemies for 5 Fire damage.
Jubei'thos will Wicked Strike players periodically for the remainder of the encounter.
:
Step through the shadows from enemy to enemy within 50 yards.
:
Step through the shadows to strike random enemies.
:
Inflicts 48750 to 51250 Fire damage every 1 sec for 6 sec.
:
When you critically hit with Chimera Shot, you gain Rapid Fire for until cancelled.
:
The cast time of your Aimed Shot is reduced by 1 sec.
:
Set up a glowing mushroom chair.
:
Your Black Arrow increases all elemental damage done to the target by 15% for until cancelled.
:
Your Explosive Shot causes a shadow nova on targets afflicted by your Black Arrow.
:
Arcane Shot increases the duration of your Focus Fire by 1000 sec.
:
Your Focus Fire effect also summons a Fel Boar to assist you. The Fel Boar lasts while Focus Fire is active.
:
Increases haste by 40% for 4 sec.
:
Inflicts Fire damage to the target, then healing them over 6 sec.
:
Inflicts 68250 to 71750 Fire damage every 1 sec, igniting debris and materials.
:
Inflicts 68250 to 71750 Fire damage every 1 sec, igniting debris and materials.
:
Your Moonfire has a chance to summon a Fearie Dragon to assist you in battle for 30 sec.
:
Inflicts 48750 to 51250 Fire damage to enemies within 8 yards of the target.
:
Shoots at an enemy, inflicting Physical damage.
:
When summoned, Pepe will sometimes be dressed like a viking.
:
Don Ironbeard's hat and channel his wrath.
:
When summoned, Pepe will sometimes be dressed like a ninja.
:
When summoned, Pepe will sometimes be dressed like a knight.
:
When summoned, Pepe will sometimes be dressed like a pirate.
:
The Hellfire Cannon explodes upon reaching zero health, killing all players.
:
Equip a naval ship with Ammo Reserves.
:
Equip a naval ship with an Automated Sky Scanner.
:
Equip a naval ship with a Blast Furnace.
:
Equip a naval ship with Extra Quarters.
:
Equip a naval ship with Felsmoke Launchers.
:
Equip a naval ship with a Food Storage Bay.
:
Equip a naval ship with a Ghostly Spyglass.
:
Equip a naval ship with a Gyroscopic Internal Stabilizer.
:
Equip a naval ship with an Ice Cutter.
:
Equip a naval ship with Nitro Fuel Tanks.
:
Equip a naval ship with Q-43 Noisemaker Mines.
:
Hire a Salty Crew for your naval ship.
:
Equip a naval ship with a Sonic Amplification Field.
:
Equip a naval ship with a True Iron Rudder.
:
Equip a naval ship with a Tuskarr Fishing Net.
:
Equip a naval ship with Unsinkable.
:
Equip a naval ship with a Wreckage Recovery Module.
:
The Twisting Nether collapses around Shadowed Netherwalkers when they die, teleporting everything within 10 yards back to Draenor.
Changes
Blessure acide
:
Gurtogg's fel sickness infects the wounds of his current target, inflicting Nature damage to every 2 sec. and reducing armor by 500100. Stacks up to 60 times, lasts 4025 sec.
Chantier naval du fief
:
New name : Garrison ShipyardEstablishes a shipyard at your garrison, allowing you to build ships and run naval missions.
Barrage des Arcanes
:
Fires a volley of magic missiles at an enemy and its nearby allies, striking up to 0 targets for 28500 to 31500 Arcane damage.
Artillerie
:
Fires at overheated Artillery shell at a target, inflicting 375000 Fire damage to all targets, decreasing in damage based on distance from the impact point. Overall damage is decreased by 50% while flying.
Artillerie
:
Fires at overheated Artillery shell at a target, inflicting 375000 Fire damage to all targets, decreasing in damage based on distance from the impact point. Overall damage is decreased by 50% while flying.
Artillerie
:
Fires at overheated Artillery shell at a target, inflicting 375000 Fire damage to all targets, decreasing in damage based on distance from the impact point. Overall damage is decreased by 50% while flying.
Artillerie
:
Fires at overheated Artillery shell at a target, inflicting 375000 Fire damage to all targets, decreasing in damage based on distance from the impact point. Overall damage is decreased by 50% while flying.
Artillerie
:
Fires at overheated Artillery shell at a target, inflicting 375000 Fire damage to all targets, decreasing in damage based on distance from the impact point. Overall damage is decreased by 50% while flying.
Artillerie
:
Fires at overheated Artillery shell at a target, inflicting 375000 Fire damage to all targets, decreasing in damage based on distance from the impact point. Overall damage is decreased by 50% while flying.
Vomissement de flammes
:
Belches a volley of flame in the direction of the Hellfire Cannon, inflicting 118750 to 131250190000 to 210000 Fire damage to enemies within 3 yards of each missiles' impact location.
Vomissement de flammes
:
Belches a volley of flame in the direction of the Hellfire Cannon, inflicting 118750 to 131250190000 to 210000 Fire damage to enemies within 3 yards of each missiles' impact location.
Vomissement de flammes
:
Belches a volley of flame in the direction of the Hellfire Cannon, inflicting 118750 to 131250190000 to 210000 Fire damage to enemies within 3 yards of each missiles' impact location.
Trou noir
:
Tears a hole in the fabric of reality, inflicting 33333 Physical damage to all players every 1 sec and pulling them towards the Black Hole. If any player enters the Black Hole, they will unleash a Singularity.
Fièvresang
:
Gurtogg causes the 5 furthest enemies' blood to boil, inflicting 97500 to 10250068250 to 71750 Physical damage.
In Mythic difficulty, this effect boils the target's blood for 68250 to 71750 Physical damage every 5 sec.second. This effect stacks.
Boum
:
Sets an explosive charge at a target's feet, inflicting 190000 to 210000237500 to 262500 Fire damage to targets within 8 yards after 30 sec.a short duration.
Boum
:
Sets an explosive charge at a target's feet, inflicting 190000 to 210000237500 to 262500 Fire damage to targets within 8 yards after 30 sec.a short duration.
Boum
:
Sets an explosive charge at a target's feet, inflicting 190000 to 210000237500 to 262500 Fire damage to targets within 8 yards after 30 sec.a short duration.
Boum
:
Sets an explosive charge at a target's feet, inflicting 190000 to 210000237500 to 262500 Fire damage to targets within 8 yards after 30 sec.a short duration.
Brasero de l’Éveil
:
Place an enchanted brazier on the ground that will ressurrect one nearby party or raid member after combat has ended.
Does not work on players whos spirit has released.
Construction d’un cuirassé
:
New name : Build GaellonBuilds a new ship that can be used on naval missions.
Réflexes ardents
:
Infuses an ally with burning reflexes, increasing haste by 30% for 6 sec.sec.
Défie les Crocs-Noirs !
:
Challenge a minor champion of the Blackfang at the arena in Fang'rila.
Défie les Crocs-Noirs !
:
Challenge a major champion of the Blackfang at the arena in Fang'rila.
Défie les Crocs-Noirs !
:
Challenge the biggest champion of the Blackfang at the arena in Fang'rila.
Impulsion violente guidée
:
Shocks thea target with a focused conductive shock pulse, inflicting 33250 to 3675057000 to 63000 Nature damage and stunning the target for 3 sec. This6 sec. This damaging effect may jump up to 1 additional targets.3 additional targets.
Impulsion violente guidée
:
Shocks thea target with a focused conductive shock pulse, inflicting 33250 to 3675057000 to 63000 Nature damage and stunning the target for 3 sec. This6 sec. This damaging effect may jump up to 1 additional targets.3 additional targets.
Impulsion violente guidée
:
Shocks thea target with a focused conductive shock pulse, inflicting 33250 to 3675057000 to 63000 Nature damage and stunning the target for 3 sec. This6 sec. This damaging effect may jump up to 1 additional targets.3 additional targets.
Impulsion violente guidée
:
Shocks thea target with a focused conductive shock pulse, inflicting 33250 to 3675057000 to 63000 Nature damage and stunning the target for 3 sec. This6 sec. This damaging effect may jump up to 1 additional targets.3 additional targets.
Tremblez !
:
Roars, causing nearby enemies to Cower for 9 sec, reducing their movement speed by 20% This effect stacks.and inflicting 42750 to 47250 Physical damage, bypassing armor.
Forage
:
New name : BoreThe Felfire Felcrusher inflicts 150000 Nature damage to any frontal enemies.frontal enemies every half-second.
Forage
:
New name : BoreThe Felfire Felcrusher inflicts 150000 Nature damage to any frontal enemies.frontal enemies every half-second.
Écraser
:
New name : CrushThe Felfire Felcrusher inflicts 150000Winds up a massive strike, inflicting 500000 Nature damage to any frontal enemies.frontal enemies at close range, including the Hellfire Cannon. Each successive strike increases this damage by 20%.
Écraser
:
New name : CrushThe Felfire Felcrusher inflicts 150000Winds up a massive strike, inflicting 500000 Nature damage to any frontal enemies.frontal enemies at close range, including the Hellfire Cannon. Each successive strike increases this damage by 20%.
Bond démolisseur
:
Deals 243750 to 256250341250 to 358750 Physical damage every 5 second.8 second.
Bond démolisseur
:
Gurtogg crashes down over playersaround the room, inflicting up to 243750 to 256250 Physical damage341250 to 358750 Physical damage to players based on proximity to his impact.
Désacralisation
:
Archimonde desecrates the land, summoning a poolspire of corruption that grows indefinitely. Players that come into contact with the pool suffer 150 Fire damage every second.
Entering the pool under the effect of Light of the Naruu causes it to diminish in size.inflicts 48750 to 51250 Shadow damage every 5 sec.
Each active spire increasese the damage done by Desecration.
Violation
:
Archimonde desecrates the land, summoning a spire of corruption that inflicts 48750 to 51250 Shadow damage every 5 sec.
Each active spire increasese the damage done by Desecration.
Destin explosif
:
New name : Explosive DoomThe Supreme Doom explodes, inflicting 48750 to 51250 Shadow damage to nearby enemies.
Mains traînantes
:
Kormrok summons several stone hands under the feet of their enemies. These hands drag their victims to the nearest pool of Fel Energy.
While held, the victim suffers 60000 Physical damage every 3 sec.
Edit de condamnation
:
Edict of Condemnation inflicts 8110001200000 Shadow damage, split among all players struck. This effect immobilizes the target and strikes every 3 sec. for 9 sec.and increases Shadow damage taken by 10% for 1.50 min.
Rune explosive imprégnée
:
Kormrok creates Empowered Explosive Runes on the ground. If these runes aren't triggered within 15 sec they will explode, inflicting Fire damage to all enemies.
Each time a rune is triggered it will move in the direction the triggering player is facing. Empowered Explosive Runes are only completely consumed when they are the last rune in play or their movement would cause them to move on top of an existing rune.
Each time a rune is triggered it will move in the direction the triggering player is facing. Empowered Explosive Runes are only completely consumed when they are the last rune in play or their movement would cause them to move on top of an existing rune.
Runes explosives surpuissantes
:
Kormrok creates Empowered Explosive Runes on the ground. If these runes aren't triggered within 15 sec they will explode, inflicting Fire damage to all enemies.
Each time a rune is triggered it will move in the direction the triggering player is facing. Empowered Explosive Runes are only completely consumed when they are the last rune in play or their movement would cause them to move on top of an existing rune.
Each time a rune is triggered it will move in the direction the triggering player is facing. Empowered Explosive Runes are only completely consumed when they are the last rune in play or their movement would cause them to move on top of an existing rune.
Etheralus
:
Activates the power of Etheralus. All Etheralus-wearing allies are empowered, causingAwakens the powers of Etheralus rings worn by you and your allies, increasing healing and absorption done by (772 / 100)% additional healing and absorption for 15 sec. When
When this effect ends, all allies gain an absorb foreach empowered player unleashes a burst of energy that shields your allies, absorbing damage equal to (772 / 100)% of all healing done by the empowered allies, split evenlywhile empowered, divided evenly among the shielded players. (2 min shared cooldown)
Etheralus
:
Activates the power of Etheralus. All Etheralus-wearing allies are empowered, causingAwakens the powers of Etheralus rings worn by you and your allies, increasing healing and absorption done by (772 / 100)% additional healing and absorption for 15 sec. When
When this effect ends, all allies gain an absorb foreach empowered player unleashes a burst of energy that shields your allies, absorbing damage equal to (772 / 100)% of all healing done by the empowered allies, split evenlywhile empowered, divided evenly among the shielded players. (2 min shared cooldown)
Etheralus
:
Activates the power of Etheralus. All Etheralus-wearing allies are empowered, causingAwakens the powers of Etheralus rings worn by you and your allies, increasing healing and absorption done by (772 / 100)% additional healing and absorption for 15 sec. When
When this effect ends, all allies gain an absorb foreach empowered player unleashes a burst of energy that shields your allies, absorbing damage equal to (772 / 100)% of all healing done by the empowered allies, split evenlywhile empowered, divided evenly among the shielded players. (2 min shared cooldown)
Etheralus
:
Activates the power of Etheralus. All Etheralus-wearing allies are empowered, causingAwakens the powers of Etheralus rings worn by you and your allies, increasing healing and absorption done by (772 / 100)% additional healing and absorption for 15 sec. When
When this effect ends, all allies gain an absorb foreach empowered player unleashes a burst of energy that shields your allies, absorbing damage equal to (772 / 100)% of all healing done by the empowered allies, split evenlywhile empowered, divided evenly among the shielded players. (2 min shared cooldown)
Explosion détonante
:
Kormrok ignites the ground beneath the target's feet, rooting them in place. After 10 sec. the ground explodes, inflicting 243750 to 256250 Fire damage to all players within 40 yards.
The victim is afflicted with Fel Touch.
Fel Touch
Unlimited range
InstantThe victim is afflicted with Fel energies, increasing the magical damage they take by 100%.50%.
Rune explosive
:
The caster creates a Rune at the target location. If not triggered within 15 sec. it will explode on its own, inflicting 195000 to 205000292500 to 307500 Fire damage to all players.
Rune explosive
:
When the Explosive Rune expires, it inflicts 195000 to 205000292500 to 307500 Fire damage to all players.
Runes explosives
:
The caster creates Explosive Runes on the ground. If these runes aren't triggered within 15 sec they will explode, inflicting 292500 to 307500 Fire damage to all enemies.
Triggering the rune results in a smaller explosion for 250000 Fire damage to all enemies within 8 yards of the rune.
Runes explosives
:
KormrokThe caster creates Explosive Runes on the ground. If these runes aren't triggered within 15 sec they will explode, inflicting 292500 to 307500 Fire damage to all enemies.
Triggering the rune results in a smaller explosion for 250000 Fire damage to all enemies within 8 yards of the rune.
Déflagration d’invisibilité
:
Blasts an enemy with Shadow magic while fading the caster, reducing damage taken by 85% for 3 sec.sec.
Gangrecorruption
:
Demon Blood sears your skin, inflicting 5000 Fire damage every 1 sec for until cancelled.
Gangrecorruption
:
Demon Blood sears your skin, inflicting 23000 Fire damage every 1 sec for until cancelled.
Gangrecorruption
:
Demon Blood sears your skin, inflicting 12000 Fire damage every 1 sec for until cancelled.
Courant descendant gangrené
:
Blasts the air around the caster downward, inflicting Fire damage and knocking enemies back.
Courant descendant gangrené
:
Blasts the air around the caster downward, inflicting Fire damage and knocking enemies back.
Gangrerage
:
Damage dealt increased 50%.200%.
Healing done increased 300%.100%.
Leech increased 0%.
Toucher gangrené
:
The victim is afflicted with Fel energies, increasing the magical damage they take by 100%50%.
Pierre de combat d’entraînement touchée par la corruption
:
Add 1 level5 levels to any battle pet.
Orbe gangrené
:
New name : Fel OrbThe caster conjures a blast of Fel fire, inflicting 325485 to 3782670 Fire damage to the target.
Ruée de gangrebrasier
:
Charges towards a random player inflicting 38000 to 42000 Fire damage to all enemies within 10 yds.
Munitions gangrefeu
:
This vehicle is carrying Felfire Munitions.
Upon death, Felfire Munitions drops to the ground for 15 sec1.50 min, allowing a player to pick it up.
Munitions gangrefeu
:
This vehicle is carrying Felfire Munitions.
Upon death, Felfire Munitions drops to the ground for 15 sec1.50 min, allowing a player to pick it up.
Munitions gangrefeu
:
This vehicle is carrying Felfire Munitions.
Upon death, Felfire Munitions drops to the ground for 15 sec1.50 min, allowing a player to pick it up.
Munitions gangrefeu
:
This vehicle is carrying Felfire Munitions.
Upon death, Felfire Munitions drops to the ground for 15 sec1.50 min, allowing a player to pick it up.
Munitions gangrefeu
:
This vehicle is carrying Felfire Munitions.
Upon death, Felfire Munitions drops to the ground for 15 sec1.50 min, allowing a player to pick it up.
Munitions gangrefeu
:
This vehicle is carrying Felfire Munitions.
Upon death, Felfire Munitions drops to the ground for 15 sec1.50 min, allowing a player to pick it up.
:
This vehicle is carrying Felfire Munitions.
Upon death, Felfire Munitions drops to the ground for 15 sec1.50 min, allowing a player to pick it up.
Salve de gangrefeu
:
Conjures a volley of flame, inflicting 52250 to 57750 Fire damage to enemies within 50 yards.
Caisse gangreflammes
:
Hurls a crate of burning Felfire Munitions at a target, inflicting 190000 to 210000261250 to 288750 Fire damage to enemies within 8 yards of the destination.
Caisse gangreflammes
:
Hurls a crate of burning Felfire Munitions at a target, inflicting 190000 to 210000261250 to 288750 Fire damage to enemies within 8 yards of the destination.
Trombe de gangreflamme
:
Conjure a Felflame Gale near an enemy for 30 sec, inflicting Fire damage every 1 sec.
Gangrorage
:
Jubei'thos whirls a fiery tempest at enemies, inflicting 19500 to 2050013650 to 14350 Fire damage to all enemies every second for 8 sec.
Gangrorage
:
Jubei'thos whirls a fiery tempest at enemies, inflicting 19500 to 2050013650 to 14350 Fire damage to all enemies every second for 8 sec.
Gangrorage
:
Jubei'thos whirls a fiery tempest at enemies, inflicting 19500 to 2050013650 to 14350 Fire damage to all enemies every second for 8 sec.
Déferlante de flammes
:
Breathes fire in front of the caster, setting the ground ablaze for 15 sec. Coming into contact with this inflicts 150 Fire damage every second.
Orbe enflammé
:
$esc186486Fires a cavalcade of burning orbs over 10 sec. The orb explodes upon contact with a player, inflicting 118750 to 131250 Fire damage and knocking back anyone within 5 yards.
Orbe enflammé
:
$esc186486Fires a cavalcade of burning orbs over 10 sec. The orb explodes upon contact with a player, inflicting 118750 to 131250 Fire damage and knocking back anyone within 5 yards.
Orbe enflammé
:
$esc186486Fires a cavalcade of burning orbs over 10 sec. The orb explodes upon contact with a player, inflicting 118750 to 131250 Fire damage and knocking back anyone within 5 yards.
Boum
:
New name : BoomFires a cavalcade of burning orbs over 10 sec, inflicting 15000 Fire damage every half second on contact for 6 sec. This effect stacks.
Upon collision with the environment or after moving 60 yards, the orb explodes, inflicting 109250 to 120750 Fire damage and knocking back anyone within 5 yards.Sets an explosive charge at a target's feet, inflicting 237500 to 262500 Fire damage to targets within 8 yards after a short duration.
Orbe enflammé
:
Fires a cavalcade of burning orbs over 10 sec. inflicting 15000 Fire damage every half second on contact for 6 sec. This effect stacks.
Upon collision with the environment or after moving 60 yards, The orb explodes inflicting 109250 to 120750upon contact with a player, inflicting 118750 to 131250 Fire damage and knocking back anyone within 5 yards.
Orbe enflammé
:
Fires a cavalcade of burning orbs over 10 sec, inflicting 15000 Fire damage every half second on contact for 6 sec. This effect stacks.
Upon collision with the environment or after moving 60 yards, the orb explodes, inflicting 109250 to 120750 Fire damage and knocking back anyone within 5 yards.Sets an explosive charge at a target's feet, inflicting 237500 to 262500 Fire damage to targets within 8 yards after a short duration.
Écrasement souillé
:
Kormrok summons a Foul Hand underneath the target. The victim is immediately grabbed and crushed for 60000 Physical damage every 1 sec. until the hand is destroyed.
The victim is afflicted with Fel Touch.
Fel Touch
Unlimited range
InstantThe victim is afflicted with Fel energies, increasing the magical damage they take by 100%.50%.
Ame fragmentée
:
Calls forth Soul Fragments to rip vitality from enemies and restore Rasthe's health.
Ame fragmentée
:
Calls forth Soul Fragments to rip vitality from enemies and restore Rasthe's health.
Rassemblement de munitions gangrefeu
:
This vehicle is carrying Felfire Munitions.
Upon death, Felfire Munitions drops to the ground for 15 sec1.50 min, allowing a player to pick it up.
Mains avides
:
Kormrok summons several stone hands under the feet of their enemies. These feet holdhands hhold the victim in place until they are killed.killed.
While held, the victim suffers 60000 Physical damage every 3 sec.
Entaille des Flammes infernales
:
Inflicts 41800 to 46200 Fire damage to all targets in front of the caster.
Also inflicts 11500 Fire damage every 21 sec. for 6 sec.
Chantier naval du fief
:
New name : Garrison ShipyardEstablishes a shipyard at your garrison, allowing you to build ships and run naval missions.
Hache hurlante
:
Hurls a notched axe at a target, which chains to other marked targets before returning to the caster. Upon impact with each target, inflicts 75000125000 Physical damage, bypassing armor, to enemies within 8 yards. All targets hit are affected with a vulnerability, increasing Physical damage taken by 100%. This effect stacks.
Hache hurlante
:
Hurls a notched axe at a target, which chains to other marked targets before returning to the caster. Upon impact with each target, inflicts 75000125000 Physical damage, bypassing armor, to enemies within 8 yards. All targets hit are affected with a vulnerability, increasing Physical damage taken by 100%. This effect stacks.
Hache hurlante
:
Hurls a notched axe at a target, which chains to other marked targets before returning to the caster. Upon impact with each target, inflicts 75000125000 Physical damage, bypassing armor, to enemies within 8 yards. All targets hit are affected with a vulnerability, increasing Physical damage taken by 100%. This effect stacks.
Hache hurlante
:
Hurls a notched axe at a target, which chains to other marked targets before returning to the caster. Upon impact with each target, inflicts 75000125000 Physical damage, bypassing armor, to enemies within 8 yards. All targets hit are affected with a vulnerability, increasing Physical damage taken by 100%. This effect stacks.
Hache hurlante
:
Hurls a notched axe at a target, which chains to other marked targets before returning to the caster. Upon impact with each target, inflicts 75000125000 Physical damage, bypassing armor, to enemies within 8 yards. All targets hit are affected with a vulnerability, increasing Physical damage taken by 100%. This effect stacks.
Impact
:
Kormrok knocks the target backwards, inflicting 231250 to 268750 Shadow damage. When the victim lands, they suffer damage inversely proportional to the distance they traveled.
The victim is afflicted with Fel Touch.
Fel Touch
Unlimited range
InstantThe victim is afflicted with Fel energies, increasing the magical damage they take by 100%.50%.
Impact
:
Kormrok knocks the target backwards, inflicting 231250 to 268750 Shadow damage. When the victim lands, they suffer damage inversely proportional to the distance they traveled.
The victim is afflicted with Fel Touch.
Fel Touch
Unlimited range
InstantThe victim is afflicted with Fel energies, increasing the magical damage they take by 100%.50%.
Tempête infernale
:
Causes players to burst into flame, periodically burning other players within 5 yds. for 36936 to 4082442476 to 46948 Fire damage. All players struck create a Searing Blaze at their location.
Tempête infernale
:
Causes players to burst into flame, periodically burning other players within 5 yds. for 36936 to 4082442476 to 46948 Fire damage. All players struck create a Searing Blaze at their location.
Item - Shaman WoD PvP Elemental 4P Bonus
:
New name : Item - Shaman WoD PvP Elemental 4P BonusWhile Ascendance is active, you are immune to silence and interrupt effects.
Item - Shaman WoD PvP Elemental 2P Bonus
:
New name : Item - Shaman WoD PvP Elemental 2P BonusInterrupting a spell with Wind Shear activates Lava Surge.Reduces the cooldown of Hex by 15 sec.
Item - Warlock WoD PvP Destruction 2P Bonus
:
When Immolate is dispelled, the cast time of your next Chaos Bolt is reduced by 50%.Getting stunned, silenced, interrupted, or feared generates 1 Ember. Can only occur once every 15 sec.
Item - Warrior T18 Protection 4P Bonus
:
While Shield Block is active, the cost of Shield BarrierBarrier is active, magical damage taken is reduced by 25%.
Joyau des Flammes infernales
:
Apply directly to the forehead.
Projeter
:
The caster knocks the target into the air, and they fall to the ground at terminal velocity. If no allies are there to break the victim's fall they perish from the impact. Those who break the victim's fall take 555000 to 645000 Physical damage, divided evenly amongst all targets.
The victim is afflicted with Fel Touch.
Fel Touch
Unlimited range
InstantThe victim is afflicted with Fel energies, increasing the magical damage they take by 100%.50%.
Bondir
:
Kormrok leaps through the air and then splashes down in the nearest pool. Entering a pool gives Kormrok energy from that pool, empowering one of their abilities.
Apprentissage
:
Provides the plans needed to build DreadnaughtGaellon ships at your Garrison Shipyard.
Flammes de la Légion
:
BreathBreathe out a blast of fel fire, inflicting Fire damage to an enemy.
Lumière des Naaru
:
Yrel summons a bastion of Holy energy that generates a charge of periodically summons orbs of light that persist for 15 sec. Each orb will grant a player the Light of the Naaru, every 5 seconds. Any player who enters the bastion will gain a shield that absorbsabsorbing up to 300000 Shadow damage for 30 sec at the cost of one charge.
Yrel cannot hold more than 5 charges of Light of the Naaru at once.45 sec.
Lumière des Naaru
:
Yrel summons a bastion of Holy energy that generates a charge of periodically summons orbs of light that persist for 15 sec. Each orb will grant a player the Light of the Naaru, every 5 seconds. Any player who enters the bastion will gain a shield that absorbsabsorbing up to 300000 Shadow damage for 30 sec at the cost of one charge.
Yrel cannot hold more than 5 charges of Light of the Naaru at once.45 sec.
Maalus
:
Activates the power of Thorasus, Nithramus, and Maalus. All Thorasus-, Nithramus-, and Maalus-wearing allies are empowered, dealingAwakens the powers of Maalus, Nithramus, and Thorasus rings worn by you and your allies, increasing damage dealt by (772 / 100)% additional damage for 15 sec. When
When this effect ends, you* explode foreach empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to (772 / 100)% of all damage dealt by the empowered allies, to all enemies within 20 yardsthey dealt while empowered. (2 min shared cooldown)
Maalus
:
Activates the power of Thorasus, Nithramus, and Maalus. All Thorasus-, Nithramus-, and Maalus-wearing allies are empowered, dealingAwakens the powers of Maalus, Nithramus, and Thorasus rings worn by you and your allies, increasing damage dealt by (772 / 100)% additional damage for 15 sec. When
When this effect ends, you* explode foreach empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to (772 / 100)% of all damage dealt by the empowered allies, to all enemies within 20 yardsthey dealt while empowered. (2 min shared cooldown)
Maalus
:
Activates the power of Thorasus, Nithramus, and Maalus. All Thorasus-, Nithramus-, and Maalus-wearing allies are empowered, dealingAwakens the powers of Maalus, Nithramus, and Thorasus rings worn by you and your allies, increasing damage dealt by (772 / 100)% additional damage for 15 sec. When
When this effect ends, you* explode foreach empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to (772 / 100)% of all damage dealt by the empowered allies, to all enemies within 20 yardsthey dealt while empowered. (2 min shared cooldown)
Maalus
:
Activates the power of Thorasus, Nithramus, and Maalus. All Thorasus-, Nithramus-, and Maalus-wearing allies are empowered, dealingAwakens the powers of Maalus, Nithramus, and Thorasus rings worn by you and your allies, increasing damage dealt by (772 / 100)% additional damage for 15 sec. When
When this effect ends, you* explode foreach empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to (772 / 100)% of all damage dealt by the empowered allies, to all enemies within 20 yardsthey dealt while empowered. (2 min shared cooldown)
Marque du nécromancien
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two2 nearby allies of the afflicted player.
Marque du nécromancien
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two2 nearby allies of the afflicted player.
Marque du nécromancien
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two2 nearby allies of the afflicted player.
Marque du nécromancien
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two2 nearby allies of the afflicted player.
Marque du nécromancien
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two2 nearby allies of the afflicted player.
Marque du nécromancien
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two2 nearby allies of the afflicted player.
Images miroir
:
Jubei creates mirror images of himself periodically. Each time he splits, he will split into more images. This effect will end when Jubei'thos loses 10%15% of his total life.
Damage inflicted to Jubei'thos's images will be mirrored to himself.
Images miroir
:
This unit deals reduced damage.
Damage inflicted to this unit is mirrored to its summoner.Damage dealt decreased.
Damage taken increased.
Damage inflicted to this unit is mirrored to its summoner.
Bannissement dans le Néant
:
Archimonde marks a random player, banishing them and everything within 30 yards to the Twisting Nether after 3 sec. When banished, a Nether Portal is torn open at the player's location, inflicting 150000 Shadow damage to all players.
Any player that enters the portal is also teleported to the Twisting Nether. Each teleport reduces the portal's size and eventually closes it completely.
Bannissement dans le Néant
:
Archimonde marks a random player, banishing them and everything within 30 yards to the Twisting Nether after 3 sec. When banished, a Nether Portal is torn open at the player's location, inflicting 150000 Shadow damage to all players.
Any player that enters the portal is also teleported to the Twisting Nether. Each teleport reduces the portal's size and eventually closes it completely.
Canalisation de portail
:
New name : reuseArchimonde marks a random player, banishing them to the Twisting Nether after 3 sec. When banished, a Nether Portal is torn open at the player's location, inflicting 150000 Shadow damage to all players.
Any player that enters the portal is also teleported to the Twisting Nether. Each teleport reduces the portal's size and eventually closes it completely.
Canalisation de portail
:
New name : reuseArchimonde marks a random player, banishing them to the Twisting Nether after 3 sec. When banished, a Nether Portal is torn open at the player's location, inflicting 150000 Shadow damage to all players.
Any player that enters the portal is also teleported to the Twisting Nether. Each teleport reduces the portal's size and eventually closes it completely.
Nithramus
:
Activates the power of Thorasus, Nithramus, and Maalus. All Thorasus-, Nithramus-, and Maalus-wearing allies are empowered, dealingAwakens the powers of Nithramus, Maalus, and Thorasus rings worn by you and your allies, increasing damage dealt by (772 / 100)% additional damage for 15 sec. Whenfor 15 sec.
When this effect ends, you* explode foreach empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to (772 / 100)% of all damage dealt by the empowered allies, to all enemies within 20 yardsthey dealt while empowered. (2 min shared cooldown)
Nithramus
:
Activates the power of Thorasus, Nithramus, and Maalus. All Thorasus-, Nithramus-, and Maalus-wearing allies are empowered, dealingAwakens the powers of Nithramus, Maalus, and Thorasus rings worn by you and your allies, increasing damage dealt by (772 / 100)% additional damage for 15 sec. Whenfor 15 sec.
When this effect ends, you* explode foreach empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to (772 / 100)% of all damage dealt by the empowered allies, to all enemies within 20 yardsthey dealt while empowered. (2 min shared cooldown)
Nithramus
:
Activates the power of Thorasus, Nithramus, and Maalus. All Thorasus-, Nithramus-, and Maalus-wearing allies are empowered, dealingAwakens the powers of Nithramus, Maalus, and Thorasus rings worn by you and your allies, increasing damage dealt by (772 / 100)% additional damage for 15 sec. Whenfor 15 sec.
When this effect ends, you* explode foreach empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to (772 / 100)% of all damage dealt by the empowered allies, to all enemies within 20 yardsthey dealt while empowered. (2 min shared cooldown)
Chaos accablant
:
Overwhelmed by the combined energies of Fel and Shadow, Xhul'horac unleashes a burst of pure energy every 10 sec., increasing his damage dealt by 33% and inflicting 10115625 to 134375 Physical damage to all players.
This effect stacks.
Chaos accablant
:
Overwhelmed by the combined energies of Fel and Shadow, Xhul'horac unleashes a burst of pure energy every 10 sec., increasing his damage dealt by 33% and inflicting 10115625 to 134375 Physical damage to all players.
This effect stacks.
Marteler
:
Kormrok slams the ground repeatedly, inflictingcreating shockwaves under all players that inflict 50875 to 59125 Physical damage to all players every 1 sec. for 5 sec.enemies within 4 yards every second.
Marteler
:
Inflicts 50875 to 59125 Physical damage to all players within 4 yards.
Marteler
:
Kormrok slams the ground repeatedly, inflictingcreating shockwaves under all players that inflict 50875 to 59125 Physical damage to all players every 1 sec. for 5 sec.enemies within 4 yards every second.
Lumière purificatrice
:
When Archimonde is weakened, Yrel summons the light to destroy all Desecrations.spires of desecration.
Rugissement de ralliement
:
Rallies nearby targets, increasing damage done by 3%5%, and movement speed by 10% for 12 sec. This effect stacks.
Recharger
:
Reloads the Hellfire Cannon, which is unable to shoot for the duration of the cast.
Réparation
:
Repairs a targeted vehicle, healing it for 5%10% of total health every second.
Réparation
:
Repairs a targeted vehicle, healing it for 5%10% of total health every second.
Réparation
:
Repairs a targeted vehicle, healing it for 5%10% of total health every second.
Vent pourri
:
Blasts andan enemy with Nature damage. Elemental feedbackRotten Wind reduces the attack and cast speeds of both targetsthe caster and the target by 30% for 6 sec.
Sanctus
:
Activates the power of Sanctus. All Sanctus-wearing allies are empowered, reducing all damage taken byAwakens the powers of Sanctus rings worn by you and your allies, granting ( - 772 /- 100)% and causingVersatility for 15 sec.
For the duration of this effect, all damage and healing to be equally shared between them, for 15 secreceived is divided evenly among empowered allies. (2 min shared cooldown)
Sanctus
:
Activates the power of Sanctus. All Sanctus-wearing allies are empowered, reducing all damage taken byAwakens the powers of Sanctus rings worn by you and your allies, granting ( - 772 /- 100)% and causingVersatility for 15 sec.
For the duration of this effect, all damage and healing to be equally shared between them, for 15 secreceived is divided evenly among empowered allies. (2 min shared cooldown)
Sanctus
:
Activates the power of Sanctus. All Sanctus-wearing allies are empowered, reducing all damage taken byAwakens the powers of Sanctus rings worn by you and your allies, granting ( - 772 /- 100)% and causingVersatility for 15 sec.
For the duration of this effect, all damage and healing to be equally shared between them, for 15 secreceived is divided evenly among empowered allies. (2 min shared cooldown)
Sanctus
:
Activates the power of Sanctus. All Sanctus-wearing allies are empowered, reducing all damage taken byAwakens the powers of Sanctus rings worn by you and your allies, granting ( - 772 /- 100)% and causingVersatility for 15 sec.
For the duration of this effect, all damage and healing to be equally shared between them, for 15 secreceived is divided evenly among empowered allies. (2 min shared cooldown)
Brasier incandescent
:
Creates a Searing Blaze at the target's location. After 3 secuntil cancelled, the Searing Blaze explodes, inflicting 42041 to 46467 Fire damage to players within 2 yds. and knocking them into the air.
Débordement gangrené
:
Kormrok slams the ground, causing the Shadow pool to spew forth waves. Victims caught in the path of the waves suffer 111000 to 129000 Shadow damage.
Annihilation de gangre-ombre
:
The energies of Shadow and Fel react, unleashing a massive explosion and inflicting 208125 to 241875161875 to 188125 Shadowflame damage to any players with 20.
Players who cause a Shadowfel Annihilation are stripped of Feltouched and Voidtouched.
Lumières antibrouillard à haute intensité
:
New name : High Intensity Fog LightsEquip a naval ship with Navigational Charts.High Intensity Fog Lights.
Pompe de cale
:
New name : Bilge PumpEquip a naval ship with Stabilizer Fins.a Bilge Pump.
Cuve de requins entraînés
:
New name : Trained Shark TankEquip a naval ship with a Trained Shark Tank.
Onde de choc
:
Sends a shockwave in a targeted direction, inflicting 73125 Nature damage to146250 Nature damage and knocking back enemies within 4 yards of each impact, increasing in damage as the shockwave travels from the caster.
Onde de choc
:
Sends a shockwave in a targeted direction, inflicting 73125 Nature damage to146250 Nature damage and knocking back enemies within 4 yards of each impact, increasing in damage as the shockwave travels from the caster.
Onde de choc
:
Sends a shockwave in a targeted direction, inflicting 73125 Nature damage to146250 Nature damage and knocking back enemies within 4 yards of each impact, increasing in damage as the shockwave travels from the caster.
Nova de siège
:
Fires a series of mortars in a targeted direction, each inflicting 90250 to 9975071250 to 78750 Fire damage to enemies within 3 yards of each impact.
Additionally, a final mortar blast strikes enemies within 50 yards for 142500 to 157500237500 to 262500 Fire damage, partially decreasing in damage as distance increases.
Nova de siège
:
Fires a series of mortars in a targeted direction, each inflicting 90250 to 9975071250 to 78750 Fire damage to enemies within 3 yards of each impact.
Additionally, a final mortar blast strikes enemies within 50 yards for 142500 to 157500237500 to 262500 Fire damage, partially decreasing in damage as distance increases.
Nova de siège
:
Fires a series of mortars in a targeted direction, each inflicting 90250 to 9975071250 to 78750 Fire damage to enemies within 3 yards of each impact.
Additionally, a final mortar blast strikes enemies within 50 yards for 142500 to 157500237500 to 262500 Fire damage, partially decreasing in damage as distance increases.
Nova de siège
:
Fires a series of mortars in a targeted direction, each inflicting 90250 to 9975071250 to 78750 Fire damage to enemies within 3 yards of each impact.
Additionally, a final mortar blast strikes enemies within 50 yards for 142500 to 157500237500 to 262500 Fire damage, partially decreasing in damage as distance increases.
Nova de siège massive
:
Fires a series of mortars in a targeted direction, each inflicting 90250 to 9975071250 to 78750 Fire damage to enemies within 3 yards of each impact.
Additionally, a final mortar blast strikes enemies within 50 yards for 142500 to 157500237500 to 262500 Fire damage, partially decreasing in damage as distance increases.
Nova de siège
:
Fires a series of mortars in a targeted direction, each inflicting 90250 to 9975071250 to 78750 Fire damage to enemies within 3 yards of each impact.
Additionally, a final mortar blast strikes enemies within 50 yards for 142500 to 157500237500 to 262500 Fire damage, partially decreasing in damage as distance increases.
Heurtoir
:
Slams the target for 117000 to 123000 Physical damage and increases Physical damage taken by 25% for 915 sec. This effect stacks.
Heurtoir
:
Shocks thea target with a focused conductive shock pulse, inflicting 33250 to 3675057000 to 63000 Nature damage and stunning the target for 3 sec. This6 sec. This damaging effect may jump up to 1 additional targets.3 additional targets.
Heurtoir
:
Slams the target for 117000 to 123000 Physical damage and increases Physical damage taken by 25% for 915 sec. This effect stacks.
Impact de capsule
:
New name : Capsule ImpactThe capsule's impact inflicts 75000 Fire damage to enemies within 15 yards.and sets the ground ablaze, inflicting 55000 Fire damage every second to enemies within 5 yards.
Impact de capsule
:
New name : Capsule ImpactThe capsule's impact inflicts 75000 Fire damage to enemies within 15 yards.and sets the ground ablaze, inflicting 55000 Fire damage every second to enemies within 5 yards.
Poing énergisé
:
The capsule's impact inflicts 75000 Fire damage to enemies within 15 yards and sets the ground ablaze, inflicting 55000 Fire damage every second to enemies within 5 yards.
Impact de capsule
:
New name : Capsule ImpactThe capsule's impact inflicts 75000 Fire damage to enemies within 15 yards.and sets the ground ablaze, inflicting 55000 Fire damage every second to enemies within 5 yards.
Destin funeste suprême
:
Inflicts Shadow damage to reduce the target to 1 health. Supreme Doom causes Dooooooooooomis removed when reaching 50% HP. Causes Explosive Doom if the duration expires, inflicting 48750 to 51250 Shadow damage to nearby allies.
Destin funeste suprême
:
Inflicts Shadow damage to reduce the target to 1 health. Supreme Doom causes DooooooooooomExplosive Doom if the duration expires, inflicting 48750 to 51250 Shadow damage to nearby allies.
Tape
:
Kormrok knocks the target backwards, inflicting 231250 to 268750 Shadow damage. When the victim lands, they suffer damage inversely proportional to the distance they traveled.
The victim is afflicted with Fel Touch.
Fel Touch
Unlimited range
InstantThe victim is afflicted with Fel energies, increasing the magical damage they take by 100%.50%.
Tape
:
The caster knocks the target backwards, inflicting 161875 to 188125 Shadow damage. When the victim lands, they suffer damage inversely proportional to the distance they traveled.
Thorasus
:
Activates the power of Thorasus, Nithramus, and Maalus. All Thorasus-, Nithramus-, and Maalus-wearing allies are empowered, dealingAwakens the powers of Thorasus, Maalus, and Nithramus rings worn by you and your allies, increasing damage dealt by (772 / 100)% additional damage for 15 sec. Whenfor 15 sec.
When this effect ends, you* explode foreach empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to (772 / 100)% of all damage dealt by the empowered allies, to all enemies within 20 yardsthey dealt while empowered. (2 min shared cooldown)
Thorasus
:
Activates the power of Thorasus, Nithramus, and Maalus. All Thorasus-, Nithramus-, and Maalus-wearing allies are empowered, dealingAwakens the powers of Thorasus, Maalus, and Nithramus rings worn by you and your allies, increasing damage dealt by (772 / 100)% additional damage for 15 sec. Whenfor 15 sec.
When this effect ends, you* explode foreach empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to (772 / 100)% of all damage dealt by the empowered allies, to all enemies within 20 yardsthey dealt while empowered. (2 min shared cooldown)
Thorasus
:
Activates the power of Thorasus, Nithramus, and Maalus. All Thorasus-, Nithramus-, and Maalus-wearing allies are empowered, dealingAwakens the powers of Thorasus, Maalus, and Nithramus rings worn by you and your allies, increasing damage dealt by (772 / 100)% additional damage for 15 sec. Whenfor 15 sec.
When this effect ends, you* explode foreach empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to (772 / 100)% of all damage dealt by the empowered allies, to all enemies within 20 yardsthey dealt while empowered. (2 min shared cooldown)
Toucher nuisible
:
Places a shell of shadow magic around an enemya player that absorbs 2400000 healing. If Touch of Harm is dispelled, the remaining absorb jumps to another random ally.player.
Toucher nuisible
:
Places a shell of shadow magic around an enemy that absorbs 2700000 healing. Increases Fire damage taken by 100%a player that absorbs 2400000 healing. If Touch of Harm is dispelled, the remaining absorb jumps to another random ally. player.
Additionally inflicts 15% of the player's current health as Shadow damage every 2 sec.
Toucher nuisible
:
Places a shell of shadow magic around an enemy that absorbs 100 healing. Increases Fire damage taken by 100%a player that absorbs 2400000 healing. If Touch of Harm is dispelled, the remaining absorb jumps to another random ally. player.
Additionally inflicts 15% of the player's current health as Shadow damage every 2 sec.
Reflet tordu
:
At 33% and 66% health, Supreme Lord Kazzak summons Twisted Reflections and calls them to him. When a Twisted Reflection reaches Kazzak it heals him for 2% of his total health.
Reflet tordu
:
HealWhen reaching Supreme Lord Kazzak the Twisted Reflection heals for 2% of his max health.
Salut éternel
:
Cleanses 5 FellFel Corruption every 1 sec from nearby allies.
Heurt instable
:
Slam the ground, inflicting Nature damage to enemies within 5 yds. of the target.
Éclair de Vide
:
Dia focuses void energy at her primary target, inflicting 150000 Shadow damage.
Brume du Vide
:
Dia's dark presence shrouds allies in a dark haze, absorbing all damage taken for as long as they stand within 3025 yards of her.
Explosion du Vide
:
Unstable Voidfiends detonate when killed, inflicting 225000138750 to 161250 Shadow damage to all players within 8 yards.
Voidburst also causes Unstable Voidfiends within 8 yards to inflict 20% additional damage and to move 20% faster.
Frappe pernicieuse
:
An image of Jubei'thos appears behind a random enemy, inflicting 146250 to 153750 Physical damage to all enemies in a 0 cone in front of it.
This image haunts the player, reappearing periodically to strike again at any time until the encounter is defeated.
The soul of Jubei'thos lives on, Striking half of all living enemies for 5 Fire damage.
Jubei'thos will Wicked Strike players periodically for the remainder of the encounter.
Frappe pernicieuse
:
An image of Jubei'thos appears behind a random enemy, inflicting 0 Physical damage to all enemies in a 100 cone in front of it.
This image haunts the player, reappearing periodically to strike again at any timehalf of all living players, striking them for 130000 Fire damage. This effect increases in damage over time.
When Jubei'thos is defeated, he continues to haunt players from the grave, Wicked Striking them until the encounter is defeated.
Marche-vent
:
Jubei'thos disappears into the wind, impervious to all damage. He will appear behind a random enemy to cast Wicked Strike.summoning Mirror Images.
He will re-emerge after 45 seconds or when all images have been defeated, whichever occurs first.
Images miroir
:
New name : Mirror ImagesJubei'thos summons decoys of himself. These images mimic his abilities, take increased damage, and share health with Jubei'thos.
Broadcast Text:
New:
Dreadnought
Submarine
Transport
Submarine
Destroyer
Carrier
Dreadnought
Carrier
Transport
Destroyer
Changes:
All's fair in tiny monkieys and war.
Garrison Encounters:
New:
Iron Horde Heavy Patrol
Magical Storms
Guardian of Farahlon
Shadow Council Treasure Hunters
Terror of the Deep
Ironhold Harbor
Lion's Watch
Captured Horde Submarine
Rusted Out Iron Horde Destroyer
Training Submarine
Training Dreadnaught
Iron Horde Prototype Carrier
LFG Dungeons:
New:
Mana-Tombs
Shattered Halls
Slave Pens
Ahn'kahet: The Old Kingdom
Gundrak
Halls of Lightning
Utgarde Pinnacle
The Nexus
The Arcatraz
Opening of the Dark Portal
Changes:
Random Timewalkering Dungeon (Wrath of the Lich King)
Random Timewalkering Dungeon (Burning Crusade)
Garrison Buildings:
Changes:
Mage Tower
Spirit Lodge
Enables instant travel to strategic points in Draenor!
Allows the collection of ogre waystones from Ogres on Draenor. These waystones can be used to power an Ogre Waygate of your choice on Draenor. Also occasionally triggers Runes of Power during combat.
Globalstrings:
New:
GARRISON_SHIPYARD_NO_SHIPS:
: You have no ships
GARRISON_SHIPYARD_SHIP_SAVED:
: Saved
AJ_MICRO_BUTTON_ALERT_TEXT:
: Open the Adventure Guide to view recommended activities for you.
AJ_ZONE_CONTINUE_BUTTON_TEXT:
: Open Quest Log
GARRISON_SHIPYARD_NO_SHIPS_TOOLTIP:
: You don't have any ships in your fleet. Return to your ship foreman to build more ships.
PLAYER_DIFFICULTY_TIMEWALKER:
: Timewalking
BLIZZARD_STORE_ERROR_YOU_OWN_TOO_MANY_OF_THIS:
: You have too many of that item already.
Changes:
GARRISON_SHIPYARD_EQUIPMENT_RARE_SLOT_TOOLTIP:
: Unlocked when your boatship reaches rare status
GARRISON_SHIPYARD_EQUIPMENT_EPIC_SLOT_TOOLTIP:
: Unlocked when your boatship reaches epic status
GARRISON_SHIPYARD_DANGEROUS_MISSION_TOOLTIP_TITLE:
: BoatShip Safety
GARRISON_SHIPYARD_DANGEROUS_MISSION_TOOLTIP_TEXT:
: If you fail this mission fails, each boatdeployed ship has a 50%% chance to be permanently destroyed on the mission.
GARRISON_SHIPYARD_EQUIPMENT_EMPTY_SLOT_TOOLTIP:
: Add equipment to your boatship here
GARRISON_SHIPYARD_MISSION_TOOLTIP_NUM_REQUIRED_FOLLOWERS:
: %d BoatShip mission
OPTION_TOOLTIP_ADVANCED_PPAA:
: Sets the Postp-Process Anti-Aliasing mode.
GlueStrings:
Changes:
OPTION_TOOLTIP_ADVANCED_PPAA:
: Sets the Postp-Process Anti-Aliasing mode.
DISCONNECT_REASON_BAN:
: This account has been temporarily suspended for violating the Terms of Use Agreement -
www.worldofwarcraft.com/termsofuse.shtml
. You may resume playing in %d |4day:days;, %d |4hour:hours;, %d |4minute:minutes;. Please contact our GM department via Email at wowaccountadmin@blizzard.com for more informationTerms of Use violations
http://www.blizzard.com/company/legal/wow_tou.html
. The suspension expires in %d |4day:days;, %d |4hour:hours;, %d |4minute:minutes;. Please see your email for further details on the violation and appeals process.
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