I was the dungeon art point for Spires of Ascension, responsible for maintaining a cohesive look, as well as supervising other modeling artists. I was personally responsible for blocking out this dungeon and final modeling, lighting, and texture application on some structures, as well as some textures. The tower, it's bottom floor, and the final top boss platform were based off of concepts by Mongsub Song.
Lianna Tai was primary texture artist, and I worked on this dungeon with
Dawnson Chen who finished the Garden Gazebo and the leading platforms. Further Bastion architecture was created by
Luis Armstrong-Torres.
Sarah Boulian Verrall was responsible for the garden terrain, prop placement, and level design.
My undying gratitude to Kelli Hoover,
Sarah Boulian Verrall, and
Sarah Carmody for their support on making the skies and atmosphere of this dungeon look incredible.