Este sitio hace uso intenso de JavaScript.
Por favor habilita JavaScript en tu navegador.
Tema Clásico
Tema Thottbot
Blood Death Knight Review - Battle for Azeroth Community Opinions
Moderna
Publicado
07/08/2018 a las 01:12
por
Squishei
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Battle for Azeroth Class Reviews and in this post, we'll be taking a look at the state of Blood Death Knight. See if this spec appeals to you in Battle for Azeroth!
We reached out to the Blood Death Knight community to give their thoughts and opinions on the changes and current state of the spec.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Blood Death Knight Guide
.
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Monday
17:
Assassination
18:
Subtlety
19:
Outlaw
20:
Fury
/
Arms
21:
Ret
/
Windwalker
22:
Feral
/
Enhancement
23:
Havoc
24:
Survival
25:
Beast Mastery
/
Marksmanship
26:
Fire
/
Frost
27:
Arcane
28:
Boomkin
/
Elemental
29:
Demonology
30:
Destruction
/
Affliction
31:
Shadow
1:
Unholy
/
Frost
2:
Holy Paladin
3:
Disc
/
Holy
4:
Restoration Druid
5:
Restoration
/
Mistweaver
6:
Blood
7:
Brewmaster
8:
Guardian
/
Protection Warrior
9:
Vengeance
10:
Protection Paladin
Mandl
- Useful* minion on Acherus and MT for Yoshi City on Stormscale EU. Plays all tanks, prefers BDK/VDH.
Melekus
- Simulationcraft developer and theorycrafter focused on tanking (mostly Blood DK and Prot paladin) and Frost Death Knight.
Panthea
- GM + Raid leader of <Catalyst> on Tarren Mill-EU. Author of TankNotes. Player of all tank specs.
*
Terms and conditions apply
What Changed
Blood saw quite a few changes in the alpha/beta, both in the form of core ability changes and the removal of our traits. Let’s cover the important ones:
As with all other tanks’ main mitigation ability,
Escudo óseo
is now armor-based. Instead of a flat 16% DR, it now increases your armor by 40% of your strength while it’s active. Its internal cooldown also got changed from 2.0s to 2.5s and the difference in terms of
Escudo óseo
depletion rate between bosses that melee you every 1.5s and those that do every 2s will be much lower.
Sangre vampírica
was also quite literally put on the chopping block. The removal of traits cut it from 50+% extra down to 30%, and the nerf to
Sed roja
drastically reduced the frequency at which we can use it. On top of all this, the removal of
Umbilicus eternus
also means we lost our max-HP absorb shield at the end of VB;
Golpe letal
now heals for 7% minimum health or 25% of damage taken over the last 5s, whichever is greater. It lost its synergy with
Escudo óseo
, the damage absorbed by
Escudo óseo
used to count towards damage taken in the last 5s for
Golpe letal
’s healing calculation, but this is not the case anymore with
Escudo óseo
increasing armor.
Arma de runa danzante
also was affected by the removal of the trait - it is now a much shorter duration (from 18+s to 8s), is on the GCD, and only summons one weapon copy. This, combined with the loss of the additional
Escudo óseo
charge trait, means we get 6
Escudo óseo
charges from a marrowrend during
Arma de runa danzante
.
Utility also took a hit in the form of
Abrazo de Sanguino
now having a reduced radius (particularly fun on Aggramar. Old habits die hard) and being impacted by a talent choice. Our regular grip is now also on a reduced GCD of 0.5s, which makes instant, reactionary grips much harder to pull off for pseudo-interrupts.
Talents
The level 56 row is relatively unchanged from the previous iteration.
Rompecorazones
falls by the wayside compared to the other two talents.
Bebedor de sangre
is straight-up more direct damage than
Golpe de runa
, but at 120 the extra runes from managing
Golpe de runa
properly are a sight for sore eyes.
Descomposición rápida
is a bait-and-switch compared to legion - it no longer provides runic power while standing in your
Muerte y descomposición
, which makes it no longer worth spending runes on. (It is still worth casting with
Plaga carmesí
procs or in AoE situations).
Hemostasia
is the go-to. It doesn’t work exactly like
Hemostasia de Huesoflor
and instead generates a stack for every enemy hit. It scales well on AoE and buffs your strongest damage and healing ability. Last,
Consumo
is on par with
Hemostasia
as far as damage go, but isn’t nearly as strong in situations where you need increased healing from
Golpe letal
. It doesn’t have the Vampiric Aura ability from Legion’s artifact ability and is therefore not much more than a free aoe
Golpe letal
every so often.
Baluarte impío
was nerfed by 50% and is very weak compared to the other two talents.
Lápida
is the same as in Legion and could prove useful in some situations where you are trying to survive one shot mechanics.
Osario
is the choice in the vast majority of situations and provides a solid boost to your resource management.
Voluntad de la necrópolis
is unchanged and is the best talent with current tuning.
Barrera antimagia
may have some uses if we need to cheese a magic debuff every 45 to 60s.
Transfusión de runa
is nerfed compared to Legion, but still fits its intended purpose to offer a defensive cooldown against large, relatively infrequent hits.
Probably the biggest pain point compared to Legion. A talent that we had before got split into two -
Garra de los muertos
being the previous
Muerte y descomposición
slow in a slightly more interesting form (90% decaying every second),
Agarre prieto
being the reduced cooldown on
Abrazo de Sanguino
.
Paso espectral
became a talent and is the last slot on this row, allowing you to have an extra sprint button and a way to break roots.
Voraz
is an awkward and overall very weak talent. Providing leech after both our highest source of damage and our highest source of self-healing feels very awkward, and ends up in overhealing more often than not.
Gusanos de sangre
is the best choice : on top of offering a consequent DPS, they provide a solid heal that procs when you drop below 50% hp.
Marca de sangre
has some potential interesting uses, but mostly in PvP. Unless you’re going to take very little damage in the encounter and feel the need to help your co-tank(s), the healing provided doesn’t make up for its runic power cost and for giving up on
Gusanos de sangre
’ damage and smart healing.
Purgatorio
is unchanged from legion. Pick it if you need oneshot protection or are cheesing a mechanic that would otherwise one-shot you.
Sed roja
is the default choice: weaker than in Legion, it still provides a decent cooldown reduction on your main defensive cooldown and you can expect around 60 seconds effective cooldown on
Sangre vampírica
instead of 90s.
Tormenta de huesos
has uses in aoe situations, but its cost combined with the low levels of haste available early in Battle for Azeroth make it extremely hard to pool enough Runic Power for a full cast. Using
Lápida
can make pooling easier, but that will be at the cost of using
Osario
.
Azerite Traits
Class-specific traits come in three flavours - great, somewhat good, flat-out bad.
Decent
Runa de arma eterna
: even in its non-stacking, small amount of gain version, it provides a neat little boost to
Arma de runa danzante
Huesos del condenado
: the % chance does not stack. Provides a chance to generate an additional
Escudo óseo
charge and increases armor provided by
Escudo óseo
Somewhat Decent
Barrera rúnica
: might see some use when cheesing debuffs
Sangre de tuétano
: provides a small amount of extra throughput at no real cost or requirement to change your playstyle
Bad
Cementerio de púas osarias
: provides a small amount of burst healing and damage when dropping D&D. As we no longer have an incentive to keep D&D up as often as possible (the removal of the RP given by standing in it), this trait is a small amount of extra throughput in exchange for a wasted rune
Cortes profundos
: semi-decent idea, flat-out not strong enough
Abrazo de los Caído Oscuro
: somewhat similar in concept to the old UE, granting leech instead of a shield. ~1% leech, however, isn’t consequent enough
Some of our best traits come in the form of shared bonuses, as a large majority of them provide either base haste or burst haste, thus alleviating the pain of playing with very low haste.
The State of BDK
Golpe letal
changes - promoting a true reactive playstyle
The changes to
Golpe letal
’s minimum and maximum heal combined with
Escudo óseo
now being an armor buff truly promotes a playstyle that is built around anticipating damage and knowing when to bank runic power. Players actively gain throughput by timing
Golpe letal
s properly, which is something that Legion did away with outside of cutting-edge content. This, however, came by reducing the player power, as opposed to promoting proper play, which may need some time to get used to.
In addition to this, the class has a few very evident weaknesses, but players can choose a set of talents to work around (or benefit from) some of those weaknesses. For instance, should we ever have to deal with a fight like Argus again,
Lápida
can now be a viable and sensible choice (at the cost of some
Golpe letal
s over the duration of the fight due to not being able to spec into
Osario
).
Early Expansion Blues
This spec has always been very dependent on haste. Our resource economy is directly affected by our rune regen, and as a result, the slower the spec is, the harder is it to recover from mistakes. A full rune recharge cycle (60-90RP depending on Marrowrend requirements) is typically around 16s in early gear. This can be solved by proper gearing and wise Azerite choices, but is still a major drawback which some of the other tank classes do not share.
As a result, we will most likely have to rely on external cooldowns more than we did in Legion, at least in the first tier or two of the expansion, particularly when not timing
Golpe letal
s properly.
Overall, blood feels like a sturdy, dependable tank if played properly. Mistakes, however, can easily cost what little life we have left. This is fine for people at the cutting edge of progression and in general people who are adepts at timing
Golpe letal
s and managing resources, but will be a harsh change from Legion’s relative lenience for everybody else.
Obtiene Wowhead
Premium
USD $2
Un mes
Disfruta de una experiencia libre de publicidad, desbloquea características premium y dale tu soporte al sitio!
Mostrar 0 comentarios
Ocultar 0 comentarios
Inicia sesión para publicar un comentario
Comentarios en Inglés (27)
Escribir un Comentario
No has iniciado sesión. Por favor
entra a tu cuenta
o
registra una cuenta
para añadir tu comentario.
Publicación anterior
Publicación siguiente