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Best and Worst Mythic+ Dungeons to Complete on Sanguine, Quaking, Fortified Weeks
Live
Geposted
31.03.2021 um 16:57
von
tettles
Welcome to one of the push weeks inside of Shadowlands!
Blutig
,
Bebend
,
Verstärkt
, and
Stolz
are this week’s affixes and the reason it is a push week is pretty simple: There are limited amounts of time losses in dungeons if played well. Management of Sanguine is paramount, but if pulled off cleanly this week should yield some of the fastest runs of the season by virtue of the limited time losses and the Fortified setting.
With these affixes here are some generalized tips for those who are new to a week like this. First I would say to make sure your tank is always kiting / moving mobs whenever mobs get low. There aren't a ton of mismatched mob HP totals this expansion compared to last, but it is still relevant. You can try to kill mobs evenly, but this isn't the best strategy in all situations. So, just be prepared to kite or use displacement effects on mobs. As for quaking, making sure that you stay loosely spread and avoid quaking your tank is incredibly important. Beyond that quaking is a mostly non-affix if played well, but it can be dangerous in some dungeons such as Theater of Pain.
Tip of the Week
In Halls of Atonement, prior to the
Halkias
boss encounter, you can tag a
Treuer Steingeborener
through the wall in order to get an extra Stoneborn in that area. You can see that performed
here
. This allows you to get more stoneborns than you would normally grab across the full instance and it is not tethered to the trash pack since it has not spawned yet.
Want to check out some Shadowlands Basic Routes? Check out our
Shadowlands Basic Route Guides.
Shadowlands Basic Routes
Want to check how much damage you'll take from certain Mythic+ abilities on this week? Check out our
Mythic+ Damage Calculator
!
Mythic+ Damage Calculator
S-Tier Dungeons
Halls of Atonement
Halls of Atonement’s strengths are pretty amplified on this affix set. There are a lot of trash pulls that can be grouped up and kited with little penalties. This is very fortunate for stuff such as
Blutig
. I can see there being a moderate issue on quaking specifically for the final boss,
Oberster Kämmerer
. There are ways to mitigate this problem with your soaks and making sure that you are fanned out correctly. Ultimately
Blutig
and
Bebend
should slow you down very little in this dungeon, but I would still recommend bringing some sort of knockback or displacement effect to help.
Pain Points
The biggest pain points in this dungeon is definitely going to be tank kiting just as a general rule. This dungeon is incredibly reliant on your tanks ability to generate threat then create distance from the mobs in a meaningful way. Making sure you also are using abilities such as
Taifun
or
Ring des Friedens
to also help your tank will be super helpful.
On top of that there can be a bit of a difficulty moving
Verkommener Hundemeister
. Killing mobs underneath them will ensure that they heal from
Blutig
if you do not have a knockback. Also be really careful with the
Verkommener Vernichter
and
Schuftender Landwart
pulling into the
Splitter von Halkias
as the shards are very cast heavy and dropping sanguine underneath them can lead to a bad time. The shard’s main ability
Hauen
has a 40 yard range which can and should be abused on fortified if necessary. Beyond that you should have unlimited space to kite the sanguine and the mobs around which should help with the sanguine drops.
Halls of Atonement Guide
A-Tier Dungeons
Mists of Tirna Scithe
Blutig
&
Bebend
do not add much to this dungeon in terms of difficulty, but Sanguine absolutely can cost you a lot of time in this instance if not played perfectly. The maze leaves you very little wiggle room for perfect sanguine play and the very beginning of the dungeon can also be really scary for sanguine healing as well.
Pain Points
Mists only really has one difficult section in the dungeon and it comes right smack at the beginning of the dungeon. There is a pack with a
Tirnenneinwohner
, x2
Drustseelenspalter
, and a
Drusternter
. Making sure you focus down the villager is paramount as if the heavy casting villager gets caught in
Blutig
then you will spend a long amount of time on this pack. He also despawns at 20% HP, so he does not leave a sanguine puddle behind himself. There are also 2 packs of
Drustteufelsklaue
at the beginning as well. Pulling these is fine, but do not pull them into the first pack as you would on a different week as sanguine healing can be rough here.
There just is a lot of room for error in mists, and even though the timer is relatively easy it can be tight if sanguine is not handled correctly.
MIsts of Tirna Scithe Guide
Plaguefall
Plaguefall's lenient timer with use of
Elender Seuchenbohrer
s and
Instabiler Kanister
s in this dungeon make it very forgiving to deaths and pulling slow. Both
Blutig
and
Bebend
can be tough from time to time, but most of the major time losses will probably occur on bosses.
Domina Giftklinge
and
Markgräfin Stradama
are some of the most difficult bosses if you do not have appropriate amounts of DPS. Coordination is key, but the timer is lenient enough to where Plaguefall is a pretty desired dungeon this week if you can be clean.
I was on the fence for whether to put this in A or B tier, but I landed on A because of how lenient the timer is since the plagueborers do most of the work for you. The reason it could have been B tier is due to quaking making the bosses a bit tougher than usual for your healer in particular, but I think the timer advantages make up for this.
Pain Points
Trash after the first boss, the trash on the island, and the trash in front of the final boss are the three things I could see causing major dilemmas if mismanaged. The trash after the first boss and particularly
Verseuchter Rückenbrecher
hurt your tank… a lot. This can be mitigated by using
Elender Seuchenbohrer
s or the
Instabiler Kanister
s in order to help deal with a lot of the trash in this area is incredibly important. It still is quite challenging on Sanguine to manage stuff like this, but kiting will probably be of great use to you here. Also note that the plagueborer's explosion is a Damage Over Time effect so getting the mobs that cannot be displaced such as the
Verseuchter Rückenbrecher
or
Seuchenroc
away from the smaller mobs is important.
Trash on the island after
Doktor Ickus
is a bit rougher this week than normal. Notably this pack all starts at 50% HP and is pretty quick count but your space is limited. This can make for issues with sanguine kiting, but I am not sure if it is enough to warrant a major change in strategy or not at this time. Just keep this in mind when designing a route this week.
You also can stand off to the side on the little ledge if you are ranged and attack the trash from afar. This will help mitigate
Bebend
.
More mobs to look out for are the
Seuchengebundene Ergebene
and their slow moving nature. Displacements are very encouraged for this part of the instance and for these mobs to where they do not heal one another.
Ickor Gallenfleisch
is also something to be aware of. He teleports to any devouted adds that are alive at 66% and 33% HP amounts and can be tricky to move, so just remember that. If no devouted adds are alive still then he will teleport in place. Oh one final thing, don’t
Bebend
your tank on
Markgräfin Stradama
, spread out.
Plaguefall Guide
Spires of Ascension
Spires is a dungeon where the timer is
very
forgiving, but there are a significant amount of errors that are possible in this dungeon due to interrupt density and
Blutig
healing. Both
Blutig
and
Bebend
can be difficult in their own rights in this dungeon, but neither of them are very polarizing and lack significant outplay potential. There are moments where your healer has to be very aware of
Bebend
, but you should be all good if your healer is a boss.
Pain Points
I think by far the biggest pain point in this dungeon is the trash in front of Devos and then a secondary one would probably be packs with
Goliath der Verschmähten
in them. The angels in front of Devos, notably
Klotos
do an unreal amount of damage, especially on fortified. Once you end up pushing a high enough key, I would highly recommend using
Kampfrausch
and the Kyrian Covenant Spear from Spires itself on the final angel,
Klotos
. You do not need the damage for Devos, the trash in front of him is a lot harder. The other pain point mentioned was the packs with
Goliath der Verschmähten
in them. Really just avoid having them heal in sanguine. This mob has a pretty large HP mismatch and an anima recharge shield, so be careful.
Another thing to be careful of is on the second boss,
Ventunax
, becomes a bit more difficult with
Bebend
since you cannot stack. Just stay loosely fanned out.
Spires of Ascension Guide
B-Tier Dungeon
De Other Side
De Other Side is a dungeon that gets a lot easier on
Verstärkt
over
Tyrannisch
. On top of that, affixes that do not limit the amount that you can pull in the Ardenweald area really remove a lot of the difficulty in this dungeon which is caused by an incredibly tight timer. On the whole these affixes should be pretty lenient to the dungeon with
Bebend
being difficult on the Manastorm encounter and
Blutig
only being rough when utilizing the Night Fae covenant urns. Another time that
Bebend
could be difficult is you could get gimmick killed on Mueh'zala whenever he pulls you in after the totem if you are not careful.
Pain Points
Trash in the
Händlerin Xy'exa
area is probably one of the biggest week to week pain points present here as that is the largest amount of time that you can save in this dungeon. Beyond that this dungeon just has the same relative difficulty week to week meaning that the timer is just pretty tight. The upside to this week is how large you really can go in the Ardenweald area though. Fortunately enough almost all of this trash can be kited around as there are few to no anti-kite mechanics on the trash here and almost no casters. This allows for easy to drop
Blutig
, but when you go and use your urn in the ardenweald area, be careful for sanguine there.
Klingenschnabeljungtier
also can drop sanguine and have little to no HP, so if they do get pulled just remember that. Avoid
Klingenschnabelmatriarchin
as much as humanly possible and honestly you’re good to go if you have a clean run.
De Other Side Guide
Necrotic Wake
Necrotic Wake is moderadely difficult this week on the whole. The timer is lenient, but the level of play required to play this key perfectly is certainly not easy.
Blutig
is an affix that can be very difficult to deal with if not played perfectly. There are a lot of caster packs notably in the necropolis that can be pretty frustrating with sanguin healing.
Bebend
can be difficult in its own right, but it should not be too terrible in this dungeon. The dungeon is really easy though if you have a coordinated group and use the weapons well.
Typical use of the
Entladene Anima
is well used on a large pull where you are wanting the silence. Typical spots for these are
Nar'zudah
mini-boss pull,
Nekromant von Zolramus
, necropolis
Leichensammler
pulls, or just bosses.
Blutiger Wurfspeer
is best used typically on bosses.
Vergessener Schmiedehammer
is best used almost always on bosses or on a
Stolz
that you do not have cooldowns for.
Pain Points
This week the pain points of Necrotic Wake seem to be the bosses. Make sure you have armaments of some kind for
Amarth
,
Chirurg Fleischnaht
, and
Nalthor der Eisbinder
. For
Pestknochen
just having the native Kyrian
Animaausstoß
ability should do wonders on this boss. For
Amarth
as well if you CC the adds during the
Letzte Ernte
that are still up then the adds do not get consumed and wipe you. You will see top groups CC the mages with
Paralyse
or
Untote fesseln
on every set to avoid having to kill the adds. This does require coordination though.
Like I said in the introduction, just be mindful of
Blutig
and
Bebend
. There is not 1 spot where either of these two are particularly difficult, but just annoying the whole way through.
Necrotic Wake Guide
C-Tier Dungeon
Sanguine Depths
Sanguine Depths is a dungeon that has been getting progressively better week in and week out due to many changes to this dungeon. This week is not one of the free sanguine depths weeks though unfortunately. This is due to the affixes being particularly annoying on top of the bosses being still fairly difficult to deal with. Something that is very visible is just how narrow Sanguine Depths is generally. This makes dropping
Blutig
difficult and spreading out for
Bebend
also pretty hard. Just make sure that you are trying your best and the timer should not be too bad assuming you have no major mistakes.
Pain Points
I think the biggest problem parts in this dungeon like I eluded to in the other section are the bosses.
Kryxis der Gefräßige
,
Henker Tarvold
, and
Generalin Kaal
are some of the hardest bosses individually and when they are slammed together in a dungeon they feel really difficult.
On Kryxis you need to make sure to slowly soak the orbs from
Trennendes Schmettern
otherwise you can put yourself in deep trouble. You can also range the
Trennendes Schmettern
ability and it will not drop any of the orbs. This is something you can do, but I would use this liberally and only if you think your healer or tank need assistance.
On Executor Tarvold, focusing down the adds is by far the highest priority. When there are bad overlaps with
Züchtigen
+ add pulsing AOE damage is very scary and heavy defensives / Immunities should be used here. Helpful tip: You can
Totstellen
every cast of the Castigation on a hunter. Stuff like
Schattenmimik
also works. This fight is also one where if your healer gets locked out by
Bebend
then you can be in grave peril.
For General Kaal, making sure that you retain mana, minimize bleeds, and do not let trash heal to
Blutig
is the most important part. There are only one type of mob in the Kaal gauntlet that do on death affixes and those are the
Blutroter Kadett
, so watch out for them.
Sanguine Depths Guide
Theater of Pain
Theater of Pain is just generally not an easy dungeon. The timer is one of the hardest to deal with, meaning that you have to aggressively play this dungeon if you don't overgear the dungeon.
Blutig
is difficult in certain points (notably the
Bluthack
wing) but is not super difficult on the whole.
Bebend
is a much bigger offender in the affix department since there is a lot of stacking or gripping required on many of the bosses.
Pain Points
The bosses and pride timings are the biggest road block in Theater this week. Make sure you have a strategy and route that sets up prides to be spawned into bosses as frequently as possible. You can check out some basic routes for Theater
here
which will help a decent amount. Beyond that if you design a route that skips the conquest
Uralter Hauptmann
patrol that will help you a substantial amount time wise / pride wise.
Bonus Tip:
On
Bluthack
whenever you are about to get gripped into the
Weichklopfendes Schmettern
circle, you can target yourself or an ally and be gripped to them instead. The grip works off whoever you are targeting.
Theater of Pain Guide
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