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评论来自
144159
This may seem extremely overpowered, but you have to keep in mind that this ability is yet to be seen on ptr, and ofcourse you will have to expect a cooldown similar to Kidney Shot or Hammer of Justice.
评论来自
617444
here's a cool macro:
/cast Throwdown
/yell I THREW IT ON THE GROUND
use it and you will feel like Andy Samberg
评论来自
ShadowRaver
Sounds like a great ability to totally slaughter someone using blade storm.
评论来自
martzianu999
yeah.. if u stun a rogue with this..u can crush him with lolstorm without getting any dodge ...
评论来自
AG007
What's the cooldown? any1 know?
评论来自
Floude
well, this ability will be nerfed after first month of cataclysm. that's the what they did to hunters after wotlk's first month (tnt talent)
评论来自
Septimus
Could be used in conjunction with some other abilities to give Arms an extremely strong opener in PvP.
Pop
Deadly Calm
,
Charge
,
Colossus Smash
,
Mortal Strike
(
Hopefully
critting
). This should leave you with enough rage for a
Throwdown
/
Piercing Howl
-
Bladestorm
Combo.
评论来自
583111
Hoedown Throwdown!
评论来自
195264
A knock-down and a stun in one spell-simply OP.
评论来自
175315
Because you have to remember that Fury has an interrupt
Aaaaand... WHO DOESN´T? Yes, the have their own interrupt, pummel, but Arms and Prot have an ability called
Shield Bash
... Yes, you need the shield, but as far as I know, it can be switched in combat and you cen use it anytime you want with macro like this:
/equip Shieldname
/cast Shield Bash
/equip Yournormalweaponname
评论来自
549667
Hmm, I'm curious if this shares a deminishing return (DR) with charge.
To my knowledge charge has a normal DR with most stuns, for instance intercept, and the DR internal cooldown is ~20 seconds. Blizz is (finally) putting cheap shot and kidney shot on the same DR (no clue whatsoever why it wasn't from the beginning). As such one could expect charge to share the DR with throwdown. However, charge is only a 1.5s stun, which is indeed enough to interrupt, but the actual reasoning behind the stun isn't the stun so much as it is keeping the target in the same place once you get there, rather than charging to the point where they were 2 seconds ago, which would be pointless. Throwdown is a 5s stun with a 45s cooldown, rather powerful, but still a long CD. If the DR is shared then you would either have to wait ~20 seconds after charging to use it(often times you'd be using another charge at this point), not charge the target but actually chase them down (lol, yeah right), or simply accept that it's really a 2.5s stun with a 45s cooldown, which just seems alot like false advertising.
So if it isn't on a DR with charge, it is a rather powerful skill, but I think still balanced and somewhat needed. If it is on a DR with charge, then more often than not it's actually a 2.5s stun, which is still useful, but really not as powerful as it seems. In fact, it may be even less useful on account of further deminishing intercept's stun, making it rather situational and require alot of foresight to determine whether or not to use it.
评论来自
Chesco
Love the spell, it has the animation of you backhanding someone. Makes me think of this every time I use it
POW RIGHT IN THE KISSER!
Great spell though, got to love to stun a rogue stunning you. XD
评论来自
690412
I actually think that it's kinda funny how the Retribution Paladins come out and complain about this.
If not only here, then absolutely
everywhere
on my server...like, really?
评论来自
550302
This ability needs exactly one nerf - remove the knock down effect completely. It's not only graphic, it makes trinketing have no effect until you are standing up again. Not only warriors, but nobody needs to have 3 secs of completely untrinketable cc, especially come cata where people die in 6 - 10 seconds. Throwdown, free 3 secs no matter what the opponent does. Blizzard's doing silly stuff just to have an animation for this.
If you disagree with this you obviously have no clue about pvp. The whole stun duration it has now can stay, no problem, just remove the silly knock down.
评论来自
Superchief
Guaranteed to miss, dodge, parried in pvp.
评论来自
akrees
This ! Is ! SPARTA!
评论来自
ChickNourish
I can't help but laugh every time I see this in action, and it was one of the reasons I loved warriors back in Cata so much. !@#$% slapping someone to the ground complete with a funny and badass sound effect was just... so satisfying. I don't even care what happened after that. I would even knock down a mage even though he'd just blink out and kite me to death. I was the real victor and he knows it. He might have the HK, but I have the last laugh. Cause that $%^& is so damn funny.
COMBAT_SpecialAbility_Impact
:D
链接
击倒
击倒
天赋
15怒气
近战范围
瞬发
45秒 冷却
需要 战士
需要 近战武器
需要 战斗姿态
将目标击倒在地,并使其昏迷5 sec。
魔法增益
击倒
昏迷。
持续5秒
法术细节
持续时间
5秒
类型
物理
机制
昏迷中
驱散类型
n/a
GCD目录
普通
成本
15怒气
范围
5码
(作战范围)
施法时间
瞬发
冷却
45秒
GCD
1.5秒
形态
战斗姿态
效果
Apply Aura:Stun
机制: 昏迷中
PVP 倍率:1
标记
[Is Ability]
形变时无法使用
[Do Not Sheath]
[Initiates Combat (Enabled Auto-Attack)]
[Discount Power On Miss]
需要主手武器
[Not In Spellbook Until Learned]
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