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评论来自
chase123
High Overlord Saurfang & Muradin Bronzebeard
*
Battle Fury
*
Cleave
Saurfang doesnt leave home without his cleave.
评论来自
353426
Blizzard cannot be seriously putting Saurfang into a raid. No alliance guild will ever get to the Lich King. One swing of his axe and the entire raid will go down.
评论来自
Naaxx
An ancient evil has risen, determined to shake Azeroth to it's foundations...And the world will never be the same...The Alliance and Horde can only cling to hope...SAURFANG has returned...
评论来自
IGotSoul
Why is the gunship battle categorized under containers?
ArgentSun
: Because this is the page of the loot chest. The actual battle is not a boss NPC, so it cannot be displayed as a DB entry.
评论来自
475735
Shoot... Muradin AND Saurfang?
I'm gonna run for cover...
you ever seen
Two Falcon Punches collide
?
Yeah it's like that...
评论来自
155931
So in the 7th Legion and Kor'kron, you're considered a veteran if you survive 40 seconds of your first engagement. *shrug* Such is the life of an NPC
评论来自
265739
The way my raid did it tonight on 10man, keep your two lowest DPS in the two cannons constantly attacking their airship.
We simply stayed on our airship until their mages froze our cannons. The one tank that jumps over with the DPS grabbed the other airship's boss, while DPS killed the mage.
Once you're finished with killing the mage that's freezing your cannons you MUST return to your ship, otherwise the opposing boss will slowly increase his damage the longer he's in combat. You then clean up the enemies on your ship and repeat.
评论来自
redraven937
Basic gist:
0) Have everyone get a rocket belt.
1) You will need two tanks. First for mobs that spawn on your airship, while the other temporarily tanks the boss when the mage freezes your cannons.
2) Have DPS assigned to the cannons. They can be melee or ranged, it doesn't matter much. We chose for melee to be in there since the cannons getting frozen is a sign that DPS (and tank) needs to jetpack over and kill the mage. Plus, ranged DPS can already shoot the NPCs doing the random AoE damage.
3) Don't stand in the big obvious rocket attacks.
4) The tank going over to the enemy airship can position the boss near the ledge and be in range of healers from the friendly airship - no healers really need to go over there at all, although we sent one anyway in case one of our DPS stood in the big obvious rocket attack. Plus, it's a hell of a lot easier to rocket back when you're at the edge.
5) You will need some DPS killing the endlessly spawning mobs on your own airship, especially since they become stronger the longer they are alive. We had our ranged DPS killing the mobs while the melee DPS were killing the mage freezing the cannons.
评论来自
465199
Why isn't Rending Throw listed in the abilities of High Overlord Saurfang/Muradin Bronzebeard?
After doing the Gunship Battle tonight, once the Saurfang tank jetpacked off the Horde ship, Saurfang would begin throwing his weapon on a seemingly? random target repeatedly. It did about 4000 damage a throw, but he throws it fast stacking the Rend making it quickly tick for 12k and eventually 20k, and even more if you're that unlucky.
Granted your tank shouldn't jetpack before you do, but even after I jetpacked he continued to throw across the ships at me a few more times. It ended up killing one of our melee. Other than the absence of a tank (which really sounds weird since he should just go melee someone else on the ship, which he didn't do for us), does anyone know the trigger for it to be avoided in the future? I guess it gives healers something to do, in the least.
评论来自
TheRazielim
Be careful when jumping from ship to ship with the jetpacks, make sure you click ON the deck of the ship itself.. otherwise it's easy to get
Boba Fett'd
(happened to me last night T_T)
评论来自
147548
I'm confused about the reason behind this particular fight.
I mean, we've got the Alliance and the Horde, both sides say that the Lich King can't be beaten by their side alone, meaning they need the help of the other faction.
So what exactly are we doing trying to destroy the opposite factions ship and killing their soldiers BEFORE we even get to the Lich King? O_o
Isn't the opposite faction going to be kinda ticked off at us even more for destroying their ship?
评论来自
Maniox
Hmmm... when u look in 3D it comes up a box with a dead goat head on
评论来自
yodadoe
Be sure to have a druid try out the
Goblin Rocket Pack
while in bear form. Most of the other forms were canceled by using the rocket pack, with the exception of the bear form, presumably so that druid tanks can maintain their form and rage when moving between the two ships. But the graphic of a bear with a rocket pack stuck on it's butt, blasting fire down... well... let's just say its quite hilarious and looks very painful. My raid group wouldn't stop laughing at me! Screenshot submitted.
评论来自
166807
Any idea how to move to next boss when fight is over?
We scoured the whole ship and did not find any portal. Eventually we all levitated and jumped down.
Is it a bug, or was my whole raid blind? :<
评论来自
Xelestial
Something that I wish I had thought of:
For the brave tank that tanks Saurfang (or Muradin, I guess)... make sure s/he either
1. Does not get on cannons or:
2. Is at least healed between ships,
because you cannot heal someone while they are on a cannon.
This help to result in our first and only, yet completely unnecessary wipe on 10man, because when a tank gets over there with less than half health and you have to fight Saurfang right away...well, it isn't pretty.
评论来自
TMWNN
Once you're finished with killing the mage that's freezing your cannons you MUST return to your ship, otherwise the opposing boss will slowly increase his damage the longer he's in combat.
Ah, but you can use this to your advantage! In my raid tonight we discovered that leaving behind a shaman's fire totem (not sure which one, as I don't play a shaman myself) on the other faction's ship would keep the boss in combat longer, thus delaying the reappearance of the enemy mage.
EDIT: Man, that was fast. This method was
hotfixed
one week after 3.3's release.
评论来自
Siralos
Last night I did this boss with PUG's and it was quite easy.
We made two groups:
Attackers:
2 Ret Pallys (Highest DPS, around 6k)
2 Healers (Resto Shaman & Disc Priest(me))
1 Warrior tank
Defenders:
1 DK Tank
1 Resto druid
3 Ranged DPS (Elem Shaman, Lock & Mage)
The strategy is easy; make the two Attackers DPS attack the enemy gunship until the cannons are frozen.
They get out of the cannons and the attackers group jumps.
The tank takes Muradin/Saurfang and the two healers overheal him.
The two DPS take the enemy mage down.
When the mage is killed, jump back (Last to jump: Healers, as they need to keep healing the tank)
The Defenders group just keep killing the spawning mobs 1 per 1 (No areas)
Rince and repeat and that's it; it took 4 jumps for us to complete the encounter.
评论来自
Krunthka
Just did this tonight. Rather easy fight once people have realized whats going on.
Someone in an earlier post mentioned that they kept a totem up for Muradin to attack, thus delaying the mage spawn.
Thats totally not happening. What happens is, Muradin gets even more stacks of his selfbuff up while attacking the totems and the mage timer isnt affected at all.
So, dont leave totems behind.
Best tactic we found working was :
Attack Group : Tank + Healer(shaman) + 4x DPS.
Defence Group: 2nd Tank + Healer + 2x(DPS) cannon users.
Worked wonders for us, (healers were more than capable of 2man-healing this) and the Sorcerer would die within a few seconds. No need for getting the Sorc down to 40% jumping off and jumping back after the debuff had wore off etc bollocks that was mentioned earlier in a previous post. Sorc would go down so fast, that Muradin would only have 6-7 stacks each time of his self buff.
评论来自
quadtard
can anyone confirm/add to most effecient method of firing cannons dpswise? like is it best to immediately burn 10 heat for the second attack or get up as close to 100 as you can?
评论来自
GibbleFenwick
Be careful of lag spikes with the rockets.
About half way trough the fight I got a lag spike as I was jumping back to our ship. I rocketed again, and when the spike was over I saw myself drifting all he way over the other side of the our ship.
Too much rocket fuel :(
评论来自
coolguyry
If you were to compare this fight to others for
Storming the Citadel
, this fight truly is a complete cakewalk. It is truly that easy! Have everyone equip a jetpack first. Then talk to Muradin/Saurfang to start it all off! You ship will fly off and evntually the other ship will come! When the combat starts start using your cannons to bombard the ship. When at certain intervals a mage will appear and freeze your cannons. Have a tank and a healer plus a couple of dps go over and kill that mage. When it's dead use the cannons again and rinse and repeat. Also make sure you have a tank ready on the other ship to pick up adds that will spawn through a portal (it's located in the center of the ship basically). I as a pally was able to just consecrate and pick up the adds and take care of them. But don't leave them out for too long though, as it increase their damage and attack speed. The tank on the other ship tanks Saurfang/Muradin. Very simple but their damage increases the longer they fight the tank (as in hitting him). Otherwise this fight truly is pretty easy. Save for Saurfang of course. -shudders-
评论来自
Eulica
Inflicts 110% weapon damage to up to 3 targets in front of "saurfang" or Muradin
Someone wrote Saurfang without a capital letter, that someone is in big trouble! I hope Saurfang will have mercy on the poor soul who made the mistake.
评论来自
258263
remember guys this is muradin were talking bout ally got a badass now seeing how he surrvied a ice spike through the chest.... im also wondering how he surrviead?
评论来自
506055
I tried to jump over without jetpack.
GG
评论来自
Perrycox
I was doing this earlier with some guildies, and got an annoying bug.
One of our cannoneers was DC'd so we weren't getting the Horde ship down very fast, but we still got it ship down... However, our ship lost all of it's HP at virtually the exact same moment. It killed several people (Including our Master Looter), but some people survived... Only thing was, only the people who survived were able to loot the chest. See, since we had died and got sent off the ship, we didn't get credit for the kill. We did get to Deathbringer Rise, but anyone who had died at the end there couldn't receive loot, and didn't get any emblems.
We all have an open ticket with our raid ID. Hopefully Blizz will take pity on us and at least give us emblems... No tanking stuff dropped, so I didn't care about the loots. Though I'm sure someone in the raid did care.
Edit: Got my emblems. Woot!
评论来自
Herecius
http://www.youtube.com/watch?v=V92OBNsQgxU
Play this over vent during this fight. Don't question it, just
do it.
评论来自
Birdcage
I'm gonna have to go out there, and say this is the most epic fight I have ever done. Not just cos we're on a boat with cannons.
Tirion Fordring has blessed your assault, telling you to blaze a path of rightousness through the Lich King's home, shouting that the undead shall cower before your fearsome might. Lord Marrowgar, the gatekeeper to Arthas' castle lays in pieces before you. Lady Deathwhisper is split in twain, hordes of undead surrounding you and your friends, every last one released from their walking nightmare.
The Alliance have attacked the Horde as the Kor'Kron attempted to dock their ship on one of the higher reaches of Icecrown Citidel. A Frostwyrm ambushes you, to no avail. You escort Saurfang's personal troops to his ship, only to be invited to board with him.
The tension is electric. You, and your friends, have been deemed worthy to assault Icecrown with
High Overlord Saurfang
, the strongest warrior in the Horde. Legends surround his power, his might.
The Alliance's ship, the Skybreaker, pulls up alongside you. Saurfang gives them the chance to back down. Alliance marines teleport on board. Then, the words that will make me shiver for a long, long time are shouted.
High Overlord Saurfang:
Rise up, sons and daughters of the Horde! Today we battle a hated enemy of the Horde! LOK'TAR OGAR! Kor'kron, take us out!
High Overlord Saurfang:
What is that? Something approaching in the distance!
High Overlord Saurfang:
ALLIANCE GUNSHIP! ALL HANDS ON DECK!
Muradin Bronzebeard:
Move yer jalopy or we'll blow it out of the sky, orc! The Horde's got no business here!
High Overlord Saurfang:
You will know our business soon! KOR'KRON, ANNIHILATE THEM!
High Overlord Saurfang:
You DARE board my ship? Your death will come swiftly!
Thank you, Blizzard, for such an epic feeling raid. ToC left me slightly disheartened, but it was worth the lack of feeling for the overload of awesomeness in this instance, especially this fight.
评论来自
484211
Saurfang is a Gunship.
评论来自
Lindentree
A rather deadly bug caused two wipes and nearly caused a third for my group last night. The enemy boss (Muradin, in my case) will sometimes
Evade
the tank when he shouldn't, resetting the threat table. At first it seemed to be tied to landing on the "railing" of the enemy gunship, but then the third time (the near-wipe) I landed on the wooden deck, started tanking him, dragging him toward the edge, and all of a sudden (while we were both still on the wooden deck) his threat table reset again! Happily this time he didn't Evade, so I was able to reestablish aggro before he got a chance to hurt anyone.
The rest of my group said they had encountered the Evading problem last week, so I'm surprised it hasn't been mentioned here yet.
Two last tips: Falling off the gunship (in the space between) is
not
deadly. You get dropped right back on your own deck at ~half health (though as I found this out while jumping back from tanking Muradin, it could be more, with some of the damage being from bleeding out on the way down). So don't call a wipe on account of your tank going down.
Second, for the love of god tanks don't turn to leave with your right mouse button. (I've been in the habit for ages from PVP). It's perfectly possible to jump backwards off the enemy ship, and you should do it - or you'll eat a cleave in the back.
评论来自
368237
Rending Throw
Unlimited range
Instant
Requires Melee Weapon
Throws your weapon at the enemy causing
3010 to 3990% weapon damage
and an additional 2000 Physical damage every 3 sec for 18 sec.
I guess you'd expect this from a Saurfrang? >_>
评论来自
375923
For the alliance its not actualy Saurfang they're fighting it's actualy just Saurfang back in Warsonghold meditating and with his tremendous power he manages to apear on the airship in a physicle form although he is not near as powerfull as his normal state.
评论来自
8inchunbuffed
Spawns after defeating your opposite faction's gunship in the gunship battle, the third encounter in the icecrown citadel.
This encounter is often referred to as a "Free loot" encounter, because the encounter is said to be extremely easy and fun.
评论来自
438574
Gave me a "Skies of Arcadia" feel for some reason...
Maybe its the whole Airships duking it out in mid air thing.
评论来自
292162
Players should always remember that Muradin survived a Symbolic Icicle through the chest... by getting amnisia. He's still recovering, so forgive him in forgetting to thunderclap. Of course, if Muradin did thunderclap, he'd turn both the ships and Ice Crown into their base atoms, deneying us our Loot.
Oh, and thankfully for us all,
Muradin's Hammer
is on loan to the Frostborn. In the hands of this dwarf, he's cracked entire multiverses.
评论来自
izirt
spam 1 and 2 if your gunner (try and keep gun around 90%)
spam heals on tank and other party members over there
dodge bombs
rinse and repeat
评论来自
173035
This is by and far the easiest of all encounters to do on Heroic mode, as a matter of fact it's so easy I've done it on hc with pugs. The only ones who even notice a difference are the healers, since the raid's damage intake is much greater. So take 3 healers on 10M, 6 on 25, and slam the loot pinata for some extra shiny epics.
评论来自
520633
Do not be in the air when someone starts the fight, aka when the boat starts to move, if you land you will amazingly fall all the way through and not be able to participate in the fight...
评论来自
yl76
What if the cannon people decided to put those axe throwers in first priority then the rocketeers 2nd, do those rocketeers actually pose a threat if people know how to move?
评论来自
558249
Just a quick question i have.
Im doing ICC 10 for the first time tomorrow with some guildies and i was wondering:Is there like a health bar for the opposing ship?Or is it just keep firing till it goes away?
Thanks for answers in advance.
评论来自
607034
this is THE best fight i have ever raided! its so easy and the fact that all i have to do is go in a cannon and once in a while kill the adds makes it soo much enjoyable! and even if im not doing that its still very fun! hats off to you blizz to thinking of the player having FUN rather then thinking of a fight that will take 1 month to master so we end up playing longer...
评论来自
Jrubzjeknf
Also known as Lootship.
评论来自
150529
The heroic version of this is laughably easy. Until i actually researched the changes, i never understood what was different.
I highly suggest turning the fight into heroic if possible, even in pugs. It's essentially free ilvl 264hc/277
评论来自
245256
10-Man Heroic Notes (names taken from a Horde point of view)
Lootboat is only marginally harder. Muradin is the most dangerous part of the fight and requires a good tank with good healers. Remember that tanks can just walk backwards off the enemy ship and be teleported back home; this makes disengaging from Muradin much easier.
Cannoneers should still be attacking Rocket Troopers in the back. The rockets now do a knockback when they hit, which should be avoided even more now (though, we have
tried
and failed to get these to kill us... it's really not very threatening).
Ranged DPS should focus on killed the Marines who board the home boat. When these adds are dead, the ranged has the additional job of standing on the edge of the boat and killing Riflemen. If allowed to fully level up, these Riflemen can randomly gib your players, so have a care and don't let them.
Minutiae: Rockets do a knockback, avoid them. Muradin's tank should be liberal with cooldowns to survive.
Difficulty: 1/10. The fight is trivial on regular and easy on Heroics. If you can kill Lich King, you can do this fight.
评论来自
141680
Does anyone know what purpose those other two mages serve? They just stand there while you kill the one that's channeling Below Zero. Has anyone tried killing them? I'm thinking it might prevent adds from porting to your ship or something along those lines.
评论来自
shadowspa
Does anyone happen to have the sounfile for the music that plays during this battle? It's
epic
, but I couldnt find it after messing around with my soundfiles for a long time.
评论来自
JLarks
I've always wondered, but is it actually possible to kill Saurfang or Muradin within this encounter if you ignored the tactics of the fight and just went to nuke them down?
评论来自
173035
The easiest way to do this fight, and get a nice achievement at the same time, is to have all the melees, one tank, and one healer (disc priest preferred) go over to the enemy ship and stay there.
The tank can use his/her jetpack to "kite" Saurfang/Muradin between the two raised railings on the back of his ship. Simply pull the boss, go and stand over on one railing, and activate your jetpack to jump to the other side. The boss will have to circle around to catch up, and by that time your jetpack should be ready to jump back. If done properly the tank will take no damage at all, and the melees will be free to deal with the mages, rocketeers, and axe throwers at their leisure.
A disc priest is preffered because if the tank is slow and the boss catches up, they can toss a pain suppression and penance out to get them back to full health quickly, but any other healer works just fine as well.
Ranged dps man the cannons and deal with adds on the home ship.
评论来自
321140
Caution: do not use Snake Trap on the gunship.
评论来自
Lavafrost
The Gunship Battle in real life! (Not my video, credit goes to the uploader).
http://www.youtube.com/watch?v=CX0hvBZ0epM&feature=player_embedded
评论来自
Beastlycleave
A.K.A... The lootship...
评论来自
paladinnr1
Solo healed this with my paladin (10man heroic), it was stressy at some times but totally doable, (I got 5956 Gs , But at that time i only had around 5919)
Happy gaming
评论来自
551510
So, my guild ( like everyweek ) was running ICC10 Heroic. Being that we were on lootship, nobody really took it seriously. The tank was tabbing out, the healers were dancing, dps was slacking. Even then the fight is easy.
Around when the alliance ship (we are on the Horde side) was at 20%, our tank that was tanking Muradin died because he forgot to jump back over due to being tabbed out. We had a ret paladin tank Muradin, who died at 5%. Muradin continued to faceroll everyone on the boat.
In an attempt to save the day, the tank on the Horde ship jumped over and got aggro on Muradin and died immediately. (Note: Muradin had a very high buff that pretty much one shot him.)
After that, the mobs on the boat got loose and started destroying everyone else. We had one alive in a turret that won the battle for us, but not quite. The one who was in the turret jumped out and got killed by many angry alliance Marines. We all died, but we won.
Sorta.
All of us ran back into the raid and ported to Deathbringer's Rise to get our loot. Lo and behold, we could not access the chest! Nobody. We tried every method you could think of trying to get it.
No loot, no emblems.
Naturally we all reported tickets to the GMs, and only 3 replied.
The first GM that our warlock got assumed that someone ninja'd the loot for some odd reason, stating, "We cannot retrieve loot that was stolen due to a poor selection of loot rules." or something along the lines of that.
The second GM that our tank paladin got had to send mail to him, for he was not online at the time. That GM for some reason thought that it was about his account being hacked? I don't know.
The THIRD and final GM that I got solved my issue. That GM told me what the loots were (
龙骨漆彩长靴
and
穆拉丁的望远镜
), and told me who to award them to. They also gave everyone in the raid their emblems.
NOTE: We did not wipe on lootship. We skipped it. That's our story and we're sticking to it.
tl;dr Don't skip lootship. You will not get loot. Making it just a ship.
评论来自
coolyellow
Yeah. Tonight, a few guildies and I made a pug for ICC10. For much of the raid, it was our first time. We got to the ship with no problems whatsoever.
The first time doing it, we just sucked. Our ship was destroyed before theirs was halfway.
Second time, it was going great. Until the other ship was at half, and Saurfang came over to our ship and killed both healers leading to a wipe.
We tried one more time. But this time, Saurfang came over once again when their ship was at like 30%. Once again, wipe.
We thought that Saurfang coming over was a glitch. But is it? And if not, how do we avoid it?
评论来自
Arbron
This fight appears to require a minimum of 3 people.
My friend and I (both blood DKs) decided to 2-man ICC, and we found that even with perfect timing (one stays on cannon, the other leaps over and kills sorceress/mortars as fast as possible), we lost when the enemy ship was around 10%.
Unfortunately, there's no room for improvement here - we cannot use both cannons, and our gear has zero effect. A third person looks more or less required.
3D查看
链接
[Gunship Armory]
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冰冠堡垒
.
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