此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
经典怀旧服主题
Thottbot主题
小知识
屏幕截图
视频
评论
评论来自
Mike
Halion the Twilight Destroyer is the new boss added in patch 3.3.5; he will be the primary encounter along with
three
mini
-
encounters
that must be completed prior to him.
Unlike Obsidian Sanctum, there are no progressive hard modes from leaving up some or all of the minibosses. The loot which drops will contain of
iLvl 258 (10man Normal)
and
iLvl 271 (25man Normal).
--lolore--
The point for this new (or some may say,
filler
) raid, is to start the story line of Cataclysm.
Halion is leading a powerful war party of the Black Dragonflight, and has launched an assault on the Ruby Sanctum beneath Wyrmrest Temple. By destroying the sanctum, the Black Dragonflight can crush those who would stand in the way of their masters reemergence (Deathwing) into Azeroth and to shatter the wyrmrest Accord.
Info from wowwiki.com
评论来自
Toldry
Maybe Halion is part of the Pink Dragonflight, making it possible to summon the Captain Planet of Dragonflights?
评论来自
605590
From wowwiki:
Halion has three phases, in which the raid must switch between the physical realm and the shadow realm.
Phase 1
A few seconds after being engaged, Halion summons a wall of flame in a circle around him, closing off any players not in the stage.
Halion has a frontal cone breath attack. Unlike most dragon bosses, he does not have a tail swipe or cleave. He also summons fireballs, which fall from the sky and hit a large area with fire damage, leaving a patch of flame where it hit, as well as four flames going in the four directions out of the fire patch. The location where the fireball will hit is indicated by a hellfire graphic. Any player under it must move out before the fireball hits. All players must move away from the flames that spread from the patch.
He also puts a debuff on random players called Mark of Combustion. When the debuff ends or when it is removed, a patch forms under the player's feet that deals damage to players in it. Players afflicted have to move to the edge of the stage then get the debuff removed, before running back to the raid. This phase ends when halion reaches 75%.
Phase 2
Halion shifts to the shadow realm, and summons a portal which players can use to enter as well. In the shadow realm, Halion still has his breath and Mark of Combustion, but they do shadow damage instead of fire damage. Also, two shadow orbs circle around the edges of the stage. Every once in a while, a death beam will come out of the two, connecting them and dealing enough damage to instantly kill you to any player in the beam. This phase ends at 50%.
Phase 3
Haslion exists in both realms, and the raid must split into two; one fights him in the shadow realm, and the other fights him in the physical realm. Dps needs to be just about equal on both, or the side with less dps will have their Halion healing himself and dealing more damage, as he is pushed further into that realm. Other than that, the fight continues as in phases 1 and 2.
评论来自
QuesoFromage
I feel that his frontal breath attack should be called "Halitosis".
评论来自
586483
Seems like a well thought out fight. I like the combustion mechanic - as I'm not a raider it may exist in other raids to some degree, but I like fights when the DPS have to think, not just tanks and healers.
评论来自
barthem
the twilight destroyer? finaly! afther all those years the chosen one has come to help us to get rid of all those twilight fans!
评论来自
Thunderhand
You'll notice that there are two different level of gear that drop. As stated by Mike in the first post:
The loot which drops will contain of iLvl 258 (10man Normal) and iLvl 271 (25man Normal).
评论来自
Malediction
Death Knight tanks specced with
Vampiric Blood
must be very cautious about using it around Halion, the Twilight Destroyer. Activating it will cause him to immediately enrage, thus increasing the likelihood that he will rip you limb from limb and/or question your taste in literature.
(Also, avoid using a
pet grooming kit
on your
Vampiric Batling
-- it will only make it worse.)
评论来自
Etsi
Instantly enrages if anyone in the raid has
Twilight Tome
or
Rituals of the New Moon
equipped.
评论来自
nassy
He looks more like a mature dragon of the chronomatic dragonflight than the twilight drakes. If I remember correctly they were pink and used fire attacks, while twilight drakes used shadow and fire.
Just my 2 cents.
评论来自
Iralie
That looks like a new dragon model to me.
Not seen those spikes on the head and wings before. The head shape looks new too.
评论来自
JDiogo
Yeaaaaaaaa, Pretty dragon.
评论来自
Mangea
"The Twilight Destroyer"
Finally! I hate that film :>
评论来自
Heatwave
I hope there is more loot because there is nothing for tanks besides a dodge trinket
评论来自
Kiliana
I really like that marks can be dispelled as magic or a curse. Gives a lot more group flexibility, since all healers can either remove curse, or magic or both.
评论来自
Fembot
... and the promised loot list is where?
评论来自
551579
Is it just me or does the debuff he applies in stage one seem like a mix of the corrupt fight in blackwing lair and a take on defile from the Lich King fight?
评论来自
mixter
I counted two pieces of hunter loot...shame :/
So he drops only 2 pieces of loot?
评论来自
Kellenn
Maybe I am missing something here....but is this not considered a Cataclysm raid? I thought that they (Blizz) decided that 10 and 25 would drop the same ilevel of loot......or is that plan not applicative to the "transition" content we can expect? Is this the last "WotLK" raid and everything after will be dropping the equivalent of the 25 man loot listed here? Just wondering why the conflicting info.....
评论来自
Orvisand
Anyone else notice the fact that he's pink like the chromatic dragonflight in Blackwing Lair?
评论来自
Sparky23
I wish his name meant that he would destroy the Twilight franchise... *shudder*
评论来自
573054
NICE! Not a single hunter drop at 10-man! GG Blizz.
评论来自
mixter
NICE! Not a single hunter drop at 10-man! GG Blizz.
I'm not even going to make a joke about this , too easy.
评论来自
nero6x
Ironic that they are removing MP5 from the game, but they keep adding it to Items
评论来自
449299
It would be sweet if they put dragon stuff on all the gear
评论来自
579908
Maybe Halion is part of the Pink Dragonflight, making it possible to summon the Captain Planet of Dragonflights?
my money's on Neltharion, the Earth-Warder! :D
评论来自
Hourglass
He's a filler raid boss. It's appropriate that he'll drop filler loot.
I say give this guy a whelp non-combat pet for his loot table.
评论来自
cucmw5
Seems to draw some of the encounter mechanics from Sunwell's Kalecgos. Two versions of the boss that need to be killed at a similar rate, and a debuff that needs to be dispelled at a very controlled rate. Thank goodness it can be dispelled
as well as
decursed this time around... (mages and druids had a ball of a time if they were limited in the Sunwell encounter.)
The shadow orbs should be a nice twist, though =)
评论来自
HuntardMcgee
I love his color! I want him as a mount!
评论来自
344172
Having found Ruby Sanctum instead of Emerald City, Dorothy thinks maybe she should have stayed on the yellow brick road instead of taking the Path of the Titans short-cut.
评论来自
Quilan
Things that enrage Halion, The Twilight Destoryer, DON'T DO THIS:
Do not play as a Worgen in their worgen form when fighting Halion.
Do not use Vampiric Blood when fighting Halion.
Do not use Vampiric Batling, especialy when clean.
Do not use Vampiric Handscyths
Do not use a wolf pet, he will mistake it as a worgen.
Do not still have the Vampire form from Blood Queen Lan'thal.
Do not bring any of the Bosses or mobs from Crimson Hall to Halion.
If anyone in your group does one of these, it may cause burning or instant death. If either occur contact a doctor.
评论来自
Dzee315
Don't forget that the raid system will drop the same loot just more of it in 25-man
That is the idea for cataclysm, this is still wotlk content, go look at the drops, the "heroic" mode/gear has better stats.
评论来自
IPodge
Can someone give an estimate, how hard this boss will be compared to the Lich King?
So let's say, your guild didn't kill the LK in 25 heroic (but everything else) yet, will this guy be harder or easier?
评论来自
160026
Having found Ruby Sanctum instead of Emerald City, Dorothy thinks maybe she should have stayed on the yellow brick road instead of taking the Path of the Titans short-cut.
...During a brief encounter near the entrance of the Path of the Titans with the wicked witch of the Northeast, the entire group gets eaten by two hungry Ice Heart Jormungar Feeders. Dorothy corpse runs back to the scene of slaughter to find that a happy traveler heading north had slain the beast and now the witch's feet dangle out from underneath the worm's writhing corpse, exposing her coveted emerald slippers...
评论来自
breuger
Firey Combustion and Mark of Consumption can be placed on melee players.
Also, to clarify it, the Twilight Cutter/Shadow Pulsars center with the room as it's axis, not with Halion. Make sure your tank dosen't decide it's a good idea to pull Halion to the edges of the room >.<
评论来自
622660
A few clarifications and personal observations from having done RS10 today.
2 tanks are required for the encounters on 10 man, with preferably 3 healers. The encounter is by no means simple or easy, but it is certainly refreshing from the months of ICC10/25.
TRASH
For the most part, trash is inconsequential except for the two patrolling packs with the
Charscale Commander
(identified by the banner he has). His ability
Rallying Shout
is extremely deadly and the preferred method of dealing with the packs containing the Charscale Commander would be for one tank to Taunt the Commander (quickly, as he tends to use Rallying Shout fairly soon after being engaged) and tank him away from the rest of the mobs, with the Commander being the first priority to kill.
MINI-BOSSES
The three mini-bosses must be defeated to enable Halion. Either
Baltharus
or
Saviana
can be engaged first, while both must be downed to be able to reach
Zarithrian
.
Baltharus is fairly simple. He has a
knock-back
as well as a
whirlwind
which can be partially mitigated by having melee DPS break out of melee range for a brief period. He also also has an ability called
Enervating Brand
which doesn't require any particular attention, however when Baltharus has ~20 stacks of
Siphoned Might
the MT ought to use an appropriate cooldown. At 50% he creates a clone of himself (at 100% health) which should be picked up by the OT and more-or-less ignored by the DPS as it despawns when (the real) Baltharus is defeated.
Saviana may be partially difficult depending on your group composition. She has an obligatory
Flame Breath
and so the tank should face her towards the little body of water where she is at. She
Enrages
periodically which causes
Fire Nova
(which has a 100 yard range and so cannot be out-ranged) at 2 sec intervals. If a Hunter or Rogue is present, the Enrage (and the Fire Nova casts) may be simply tranquilised away, however if neither are present it becomes quite a bit more difficult to manage and it is advised for the tanks and healers to use a cooldown. She also flies into the air above the pool of water occassionally and targets two players with
Conflagration
(indicated by the Hunter's Mark above their heads) which does Fire damage as well as disorients them for 3 sec, and this effect will chain to others nearby (functions identically to Vile Gas during Festergut). When she lifts up into the air, all players should spread themselves out to avoid Conflagration chaining.
Zarithrian is available once Saviana and Baltharus have been defeated. He should be tanked where he stands with all other players stacking behind him. He applies a
Sunder Armour
effect to the current tank and Taunt exchanges should be done every 3-4 stacks. The OT in the mean time, should be picking up and focusing on the two adds which spawn during the fight (one add will enter the platform from each of the two entrances). They are relatively difficult to bunch up given that they tend to sit there and use ranged abilities, however the stacking behind Zarithrian should offset that. The adds have an AoE that can/should be interrupted (although it honestly doesn't hit particularly hard) and should be DPSed to remove them quickly, after which the DPS should continue on with Zarithrian. Edit: Zarithrian also does a periodic
Intimidating Roar
(it doesn't send players scattering like a Fear, but they instead remain stationary and it does affect the current tank) during which he tends to beat on a nearby DPS so it is advisable to Fear Ward/Tremor Totem the Intimidating Roar whenever possible.
After Zarithrian is defeated, Halion will spawn in the centre of Ruby Sanctum.
HALION THE TWILIGHT DESTROYER
The encounter article for
Halion
is quite detailed so I won't elaborate too much on the encounter. A few clarifications though, during Phase 2 Halion won't actually be present in the Physical realm so it's preferable to have all healers, DPS and the Twilight realm tank to use the portal with the Physical realm tank remaining behind ready to pick up Halion during Phase 3. For splitting up healers during Phase 3 my group found it more beneficial to put 2 of the 3 healers in the Twilight realm due to
Dark Shroud
with most of the damage in the Physical realm being avoidable. Also when Phase 2 is about to begin and the portal to the Twilight realm becomes active, the tank should be the first to go in as the Twilight Halion will immediately aggro (it may be advisable for the Twilight tank to use a cooldown after phasing as the healers may not have taken the portal yet).
In dealing either with
Soul Consumption
or
Fiery Combustion
, my group found the best course of action to deal with this was to have melee immediately run across to the other side of Halion away from the raid (we had the raid stay on the right flank of Halion for the encounter), immediately have the Consumption/Combustion dispelled and drop the AoE and reposition themselves as before. Ranged DPS and healers would naturally be spread adequately across the encounter area on the right side of Halion, with the Consumption/Combustion being dispelled immediately. We found it at times better for the ranged players to drop their AoE at the same area (even if a Combustion/Consumption) is already present to cause them to overlap and leave more room overall for players to move.
评论来自
lonefur
for access to the heroic, clearing of the normal mode is not required.
评论来自
623195
For Meteor Strikes: the four little arrows around the red target indicator on the floor, tell you the direction that the fires are going to spread.
评论来自
382219
You will find only Suffering in the realm of Twilight.
评论来自
607391
MESSAGE TO ALL MAIDEN FANS!
Do NOT listen to Total Eclipse while fighting this boss. I dont know what will happend, but whatever it is, its
not
good!
Edit: what
ever
even...
评论来自
pezz
A tip for the corporeal realm:
We had him tanked right up against the edge of the circle, with ranged spread out in the middle. And either he favors people at range from him, or he favors people closer to the middle, because we never had a meteor strike someone in melee range once. The X shaped fire quite happily goes into the melee, though.
A tip for the Twilight realm:
We had Halion being tanked up against an edge of the circle. That means, at any given time, melee can move in front of him, behind him, or further toward the center. In front of, and behind, are generally not good ideas because of basic dragon mechanics (tail swipe and breath). When the Twilight Cutter starts up, melee might have to move, depending on how Halion is positioned compared to the orbs. Moving back pushes them into tail swipe, which often stuns long enough for the cutter to mow you down, and moving forward gets them breathed on. Because of this, you really don't want to drop Consumption between Halion and the center of the circle, since all your melee are going to be running that direction to avoid getting one shot by various things. Dropping Consumption behind Halion, and a bit away from the tail (so you don't get swiped while you're dropping it) would probably be the most useful place, or else in the exact center of the circle (since the cutter will ALWAYS be affecting the exact center, if it's up).
Also, although Consumption/Combustion can be removed just as well by remove curse or remove magic, they are, for all other purposes, magic effects. If you're, say, a resto shaman who doesn't bother to show magic effects on your UI, because you can't normally dispel them, you'll want to change that for this fight. Your Cleanse spirit will remove this magic effect. Same goes for mages/boomkins.
Edit: But after watching the Tankspot video, I think we were wrong to tank Halion at the edge in the Twilight Realm. I think we were right to have him against the edge in the corporeal realm, however.
评论来自
133764
I can confirm that Halion -- despite earlier reports -- does have a
Tail Lash
ability after all. The linked one is that of 10-man heroic.
评论来自
Undrath
It should be stated that Corporeality differs for both groups - it means when group in twilight realm has 40%, group in physical realm got 60%.
So in this example Twilight realm group slow downs with dps.
So it's safe to say:
- if you see Corporeality below 50%, slow down with dps.
- if you see Corporeality above 50%, speed up with dps
评论来自
Kampfsnarf
Halion fight 101: Pay attention, Don't tunnel vision. XD
评论来自
613586
question, feel free to downrate, skinnable and if so, what?
评论来自
joshiki
i for one, am surprised and annoyed theres no realm first achievement for this place. i was hoping to finally get my first realm first feat of strength/title. my guild was the first on my server to nuke him(her?) on 25man
评论来自
rzzr
Not sure if this has been mentioned but the orbs in the twilight realm move in a clockwise direction.
Although in phase 2 he is not in the physical world and therefor you could move all your healers into the twilight world I feel you should keep one out with the tank for phase 3. Reason being that if the orbs are up in the twilight world when he hits 50% it can take a while to get to the portal and in the meantime there is no healer on the tank in the physical world.
评论来自
sad787
Would Grounding totem work on Soul Consumption or Fiery Combustion?
评论来自
violetta
he's the Twilight Destroyer, so why are we trying to kill him? Twilight
should
be destroyed!
评论来自
220078
8 min enrage in 25hc
评论来自
291187
We attempted both 10 and 25 RS last night and ran into a problem. Neither of our tanks could see the orbs circling around in the Twilight Realm. We tried everything we could think of with their video settings; turning them all the way up, all the way down, matching them to others who could see the orbs, etc. Nothing helped, the orbs remained invisible to the tanks.
Anyone have any idea if this is a bug or how to fix it? Thanks.
评论来自
Tyqar
Halion will begin to regenerate IF THERE IS NO DPS ON BOTH SIDES.
Thanks you.
评论来自
mihaitha
According to the description of Twilight Precision, Halion's chance to hit is increased by 5%. That means extra 125 defense skill on top of 540 is required for tanks to reach crit immunity, for a total of 665.
Nothing further from the truth. Twilight Precision only reduces his target's dodge chance by 20% and chance to be missed by 5%. This diminishes the effect of "reduces chance to be hit" (miss) mechanichs (
Frigid Dreadplate
and the effect of defense) but does not affect the boss'es critical strike chance. This is only dependant on the level difference, which is, as we know, 3 (bosses act like level 83 mobs), thus the critical chance is (and will remain) 5.6%. You don't need extra defense to be crit immune, the regular 540 is enough, the RNG will just be less forgiving.
As a sidenote, Agalloch, you should crunch some numbers before stating such things. To reach 665 defense, you would require 1304 defense rating, which is no doubt impossible with the current gear available, even if you would gem and enchant everything with defense. Don't be surprised if you get downranked.
评论来自
169895
Does this boss despawn after a few days?
Was recently invited into a group with someone who was on Halion and walked into the instance to get saved and start researching the boss. The boss was not there and the original saved said he couldn't see him either. Haven't found any 'summoning' instruction either.
I have also not completed the 'attunement' quest, as the npc you turn the quest into despawns after a soft reset. Does this phase the instance so that if you haven't turned it in, you can not see Halion?
or is this a bug?
评论来自
Iroared
Is the loot table complete yet? Seems weird that they would put tank boots in both 10 and 25, and nothing else for tanks (except for a questionable trinket - RNG is exactly what we need when we're at low health).
Also, is there a way to zoom even further out so you can actually see both orbs at the same time? Because the shield limits camera movement forcing you to turn sideways. Not a big deal but I like actually looking at the stuff I'm tanking.
评论来自
155630
What do you mean? He drops 25 hunter equips!
(For those who don't get it, look at the top of the page and how many things he drops)
I have something here you should read.
评论来自
266444
I noticed that in the Twilight realm, Halion's Twilight Cutter seems to travel
120 degrees
, covering 2/3 of the arena (ie,
each ball travels for one third of the circle
) before disappearing. On normal this means you can have rather minimal movement and still be safe in either of two 60 degree slices of the room (ie, the
two sixths of the room that will not be cut
) unfortunately, if you are in these zones before the cutter activates this is probably in range of his breath and tail swipe so you won't be saving yourself dps time.
That being said, I hope this helps some people get their bearings better and lets them realize they don't need to run the whole twilight cutter duration. On heroic, this obviously won't work due to the overlap of the 2nd beam.
edit: added emphasis
评论来自
626771
i am pretty sure there is an enrage because me and my guildies were killing him ect... 3rd phase he has 95k hp left he turn red and GROW's huge and kills everone in 1 hit and on both side it was only got to 40/60 at the most it was rly 50/50 the whole time any idea?
评论来自
Redik
I don't think anyone has said it yet, but he has a sexy voice, wow.
评论来自
245396
Fun Fact: Halion does 10% increased damage against Worgen.
and moreover his evil twin, Halioff is known to do 10% more damage to goblins
评论来自
557173
I haven't seen any info about heroic mode yet. I just watched a video on Youtube just to see what the differences were. Besides obvious damage and health increases, his the initial impact of his Meteor Strike ability will one shot you if it hits you.
In the Twilight realm, there are four Shadow Pulsars circling 90 degrees around the fighting area and the void zone left by Soul Consumption has a slowing effect.
In phase three, void zones carry over between realms, meaning players in the physical realm can be affected by Soul Consumption void zones and vice-versa. Please feel free to correct or add more information to this.
评论来自
93865
I just today sat down and wrote this. Perhaps someone will find it useful.
Guide to Heroic Halion-25
Raid Comp:
Three tanks
15-16 DPS
6-7 healers
The raid must include at least one hunter and rogue, and at least two classes that possess major external tank cooldowns such as
Hand of Sacrifice
,
Divine Guardian
, or
Guardian Spirit
.
A guild attempting heroic
Halion
-25 must already have nearly complete gear and experience from heroic ICC-25 to have any chance of success. Heroic
Halion
-25 is substantially more difficult than heroic
Sindragosa
-25, but not as difficult as heroic
Lich King
-25.
Differences between normal and heroic
:
Halion
hits EXTREMELY hard on 25-man heroic. He will melee a tank in full heroic ICC gear for 30-40k a swing. His
Cleave
and
Flame Breath
also hit hard and will absolutely oneshot anyone who is not a tank. Parry haste is definitely enabled; melee getting parried will probably kill the tank instantly as two 35k swings back to back is unhealable. Tanks should have as much expertise as they can get without sacrificing EH.
Meteor Strike
now spawns one large
Living Inferno
and eight small
Living Embers
in addition to its normal effect. The
Living Inferno
applies a
stacking buff
to all
Living Embers
within 15 yards that increases their total health and damage done. This buff stacks very rapidly and too many stacks will cause the embers to overwhelm the raid. Therefore, the encounter requires three tanks on heroic - two MTs for
Halion
himself (one in the Twilight Realm, one outside) and a third tank for the adds. On heroic,
Meteor Strike
will not oneshot a tank, but it will absolutely oneshot anything else.
There are not two but four
Shadow Orbs
on heroic, generating an additional
Twilight Cutter
; this divides the interior realm into not two but four quadrants on heroic.
Twilight Cutters
hit harder - about 30k a tick. To touch a Cutter is instant death.
On heroic,
Halion
has an eight-minute
enrage
timer. The
enrage
will cause him to absolutely oneshot the tank then
Cleave
and
Flame Breath
the entire raid. This
enrage
cannot be managed by kiting or chain taunting; if he enrages the raid will be wiped out in no more than a few seconds. The
enrage
is tight enough that if more than a couple DPS die and cannot be
battle-rezzed
, it is essentially a wipe.
As mentioned above, the damage zones created by the dispelling of
Fiery Combustion
and
Soul Consumption
now persist through realms.
Soul Consumption
now
grips in
anyone within 12 yards of the player when dispelled; conversely
Fiery Combustion
now
knocks away
anyone who stands within 12 yards of the player when he is dispelled.
Consumption
now applies a snare while within the radius of the damage zone.
Strategy:
Phase One:
Upon pull, the MT should pull
Halion
, back him up slightly and turn him 45 degrees so the raid can get to his side. The entire raid should stack up as close as possible on his right rear leg. Players move out for
Fiery Combustion
as on normal. When
Meteor Strike
is being cast and the animation appears on the ground, all players must immediately move to the other side of the boss.
Because of the tight
enrage
it is vital that players not die when moving across the boss. Halion's
Cleave
and
Flame Breath
breath will always oneshot a non-tank if they connect; therefore players should move directly across his lower midsection, through his back legs. Halion's
Tail Lash
is NOT a oneshot; although it can and should be avoided, being tail swiped is far preferable to being cleaved. Note that
BoPs
make the target immune to
Tail Lash
.
When adds come, a hunter must immediately misdirect the
Living Inferno
to the MT.
Living Infernoes
are NOT tauntable, therefore it is extremely difficult for a MT to pick it up unassisted, and an aggro pull will likely be a raid-wiping event. Also note that a rogue's Tricks are not suitable for
Living Inferno
pickup. Rogues should if possible
Fan of Knives
/
Tricks
the eight
Living Embers
to the add tank, who should be stacked up directly on the raid.
The
Living Embers
do not oneshot DPS, although aggro on many will kill a non-tank. However, if they are too close to the
Living Inferno
,
the increase in their health
will soak up too much DPS. Unlike the
Living Inferno
, they are tauntable, and the add tank must be vigilant to make sure that any that get on the MT due to incidental AoE are quickly taunted back.
Phase Two:
To make the
enrage
timer, the boss must be pushed into P2 with no more than two
Meteor Strikes
.
Halion
will become active inside the Twilight Realm as soon as any individual enters and performs any action. This includes buffing, HoTs, shields, heals, and of course attacking
Halion
himself. The MT for Twilight side in P3 should enter first, followed by the rest of the raid one second later. As in P1, the tank should on pull adjust
Halion's
positioning slightly, backing him up then turning him so the raid can stack up on his side.
Halion
should be held stationary until he is about to activate the
Twilight Cutters
. A few seconds before he does so, the tank should begin turning him on his center, moving along the edge of his hitbox taking care to keep him stationary, and the raid should follow the tank's concentric motion. It is vital that the tank communicate with the raid as to his beginning and ending the turning movement. Again, due to the sharp enrage, no one can die in P2; getting hit by cutters - ever - is unacceptable.
Outside should remain one or two healers, two tanks, and perhaps a hunter for P3 to ensure smooth pickup. The
Living Embers
from P1 do not have a large amount of health nor do they hit particularly hard; therefore the second wave of
Embers
from P1 should NOT be AoE'd, and instead left for the healers and tanks to finish off while the majority of the raid is inside the Twilight Realm in P2.
It is vital that debuffs be dragged as far out of the raid and as close to the edge of the area as quickly as possible as they affect both realms. A debuff dropped too close to the center, or dispelled too late, will destroy the raid on the other side. Reaction time is key.
Phase Three:
P3 is substantially the same as on normal: about half the raid returns to the normal realm and together with the twilight realm team, finishes him off. P3 on heroic is characterized mostly by
Halion's
incredible damage output and capacity to take a full BiS tank 100-0 in moments - in P3, the number of healers each tank has to keep him alive through
Halion's
onslaught is halved.
Healers and even offspec healing classes must pre-heal the normal realm MT as soon as the transition begins. The normal realm MT must immediately pick
Halion
up and position appropriately; the rest of the raid should stand a decent distance away, forming a roughly 60 degree angle around the boss, so the entire raid cannot get hit by
Tail Lash
, nor obstruct the tank's movement.
Therefore, unnecessary healing must be kept to a minimum. DPS must never stand in fire nor get melee'd by adds as that will overburden healers who must continuously chain-cast heals on the tanks. Tanks must be very aggressive in picking up adds and ensuring the
Embers
are kept away from the
Infernos
. Add tanks that are engineers will find
Saronite Bombs
immensely useful for frontload.
During all periods of mobility -
Twilight Cutters
and
Meteor Strikes
- cooldowns must be active on the tanks to prevent them from dying while healers are moving. In addition,
Aura Mastery
should be activated reactively whenever
Halion
begins casting a
Flame Breath
during a period of mobility. Note that
Halion's
breath is
fire-school
on the normal side and
shadow-school
in the twilight realm, and auras do not extend across realms; therefore both sides should if possible have independent
Armor
auras and
fire
and
shadow
auras should be active in the appropriate realms.
It is not recommended to use the portal after P3 has begun, as lag and mobility make reaching the other side alive an uncertain proposition given
Halion's
cleave
,
breath
and
tail swipe
. In general, never take the portal unless absolutely necessary. If a raid member must take the portal he should be
BoP'd
before entering.
P3 is a survival battle, but high DPS must be maintained due to the sharp
enrage
. DPS on
Halion's
normal side should focus the
Living Inferno
first, because of its capacity to kill the MT by KO'ing him after a swing and special from
Halion's
, and the adds should be DPS'd only after the add tank has solid aggro, to minimize unnecessary healing.
Although
Corporeality
is in principle self-correcting, in practice the raid must be balanced properly before P3 begins to ensure it remains as close as possible to baseline on both sides, as the raid cannot afford to stop DPS for more than short peroids, nor can
Corporeality
be allowed to deviate more than 5-10% on either side lest the tank die during the correction or mobility.
Fundamental challenges of the encounter:
The raid must learn to move across
Halion
in the normal realm and around him in the Twilight realm without ever dying.
Healers must learn to keep the MTs up through the enormous and often highly sporadic damage they take.
Tanks must learn to position
Halion
correctly and pick up adds efficiently.
DPS must learn to modulate their DPS and switch appropriately between the
Living Inferno
,
Halion
, and the
Living Embers
- in that order.
The raid as a whole must be properly divided between the normal and Twilight realms, and individuals must be assigned to
Misdirect
,
Tricks
, and rotate tank cooldowns at the appropriate time.
Class Advice:
Warrior: Superior add tank due to excellent frontload. As DPS, be sure to hold AoE while adds are spawning, especially during P3; after add tank has aggro, make sure to AoE them while continuing to attack
Halion
.
Rogue: Be sure to
Tricks
/
Fan of Knives
Living Embers
to the add tank whenever possible. Avoid getting parried at all costs as a parry-hasted swing is very likely to kill the tank as
Halion's
normal melee is about 50% a tank's total health.
Hunter: Manage cooldowns to ensure that an
Misdirect
is always available for a
Living Inferno
spawn. Keybind a macro to target the inferno and misdirect it to the MT, as it will be necessary to do this even when moving out for
Combustion
/
Disengage
away with debuffs.
Shaman:
Magma Totem
is excellent for Living Embers and should be used liberally.
Fire Elemental totem
should be used in P1 in conjunction with
Heroism
/
Bloodlust
on pull.
Grounding Totem
is NO LONGER effective against
Combustion
.
Mage:
Blink
should be used liberally to move out with
Combustion
/
Consumption
, and to cross
Halion's
body and cutters without risk. Remember that CnC are both curses and magic; mages should be able to move easily to the edge of the area and self-decurse, then blink back to the center. Watch AoE when adds have spawned; mages should focus more on
Halion
and the
Living Inferno
than the embers.
Warlock: Drop a
Demonic Circle
on one side of
Halion
, and return to it after each
Meteor Strike
on the opposing side and after having CnC removed.
Paladin: It is imperative all paladins use every raid cooldown and aura to maximum effect.
DS
/
HSac
and
AM
cooldowns should be communicated with the healers and other paladins. Seal-weave between
SoCom
and
SoV
as appropriate. Although
Divine Shield
is effective against
Twilight Cutters
, it should be saved to use in conjunction with
HSac
.
Hand of Freedom
is effective against the snare effect of
Soul Consumption
. Paladins can and should self-dispel CnC as appropriate. A prot paladin has by far the
strongest mitigation
of any add tank, and the best sustained threat, but the worst frontload, lacking
Swipe
,
Shockwave
,
Thunderclap
, or
Blood Boil
.
Priest: Communicate with paladins regarding raid CDs. Manage AoE carefully and
Fade
as appropriate.
Death Knight: Use
AMS
wisely. Never use
Army of the Dead
as it will cause the adds to become uncontrollable and migrate to the
Living Inferno
. AoE adds after tank has initial aggro. DPS DKs that use their defensive cooldowns carefully can afford a significantly greater amount of aggro from adds. It is most helpful for DKs to
Death Grip
adds off the MT to the add tank. A DK is not a strong add tank, as they are unable to block.
Druid:
Rebirth
must be used cautiously and effectively.
Innervates
must be used to maximum effect on healers during P3. Druids can and should
self-decurse
and power-shift out of the snare effect of
Consumption
. Also note that since the entire encounter is "outdoors",
Travel Form
is fully effective. As with DKs, a druid is a relatively strong MT but not recommended as an add tank due to inability to block.
Feel free to reply with comments, critique and further insights.
评论来自
Homeschool
Has anyone else noticed that his horns are precisely the same shape as the horns on the skull on top of the Lich King helm?
Check it in the loading screen, and compare against Halion...
评论来自
218678
You can play sounds with
Your world teeters on the brink of annihilation. You will ALL bear witness to the coming of a new age of DESTRUCTION!
/script PlaySoundFile("Sound\\CREATURE\\halion\\RS_Halion_Aggro01.wav")
The heavens burn!
/script PlaySoundFile("Sound\\CREATURE\\halion\\RS_Halion_Special01.wav")
You will find only suffering within the realm of twilight! Enter if you dare!
/script PlaySoundFile("Sound\\CREATURE\\halion\\RS_Halion_Phase2.wav")
Beware the shadow!
/script PlaySoundFile("Sound\\CREATURE\\halion\\RS_Halion_Special02.wav")
I am the light and the darkness! Cower, mortals, before the herald of Deathwing!
/script PlaySoundFile("Sound\\CREATURE\\halion\\RS_Halion_Phase3.wav")
Relish this victory, mortals, for it will be your last! This world will burn with the master's return!
/script PlaySoundFile("Sound\\CREATURE\\halion\\RS_Halion_Death01.wav")
Another "hero" falls.
/script PlaySoundFile("Sound\\CREATURE\\halion\\RS_Halion_Slay01.wav")
Ha ha ha ha
/script PlaySoundFile("Sound\\CREATURE\\halion\\RS_Halion_Slay02.wav")
评论来自
556850
errr... why is Halion a Elite... shouldn't he be a boss?
评论来自
Tyko2000
I was curious on the most recommended way to start tanking/circle kiting Halion while first entering the shadow realm; I don't honestly know which way to start, to help avoid A.) Tail swiping, and B.) Lazer killing. Any tank methods of choice?
评论来自
ben0214
Fun Fact -
You can rocket boots and jump through twilight cutters and they wont kill you.
评论来自
371504
But why Ruby Sanctum, why did they choose this one? There is another gate in Wyrmrest with drakes casting shadow beams from which i assume is the Shadow Sanctum, so why not there? It would be much more awesome.
First off, the "Shadow Sanctum" Already exists - Its the
Obsidium
Sanctum. Second, even if it wasn't, whats the point of Deathwing attacking his own sanctum.
The other three Sanctums are Emerald, Blue/Sapphire and Bronze. The one you saw is one of those three. Don't pay attention to the colour of the beams, pay attention to the colour of the Dragonspawn shooting the beams.
评论来自
botono9
The section on Corporeality in the article is wrong. If you see Corporeality greater than 50% in your realm, you need to do more DPS, not less.
Damage pushes Halion toward the other realm. So if damage is high in your realm, he will be moving toward the other realm, and the Corporeality will drop.
评论来自
Ramesh256
NO! This one has more health than Sindragosa!
评论来自
260538
...as well as when you roll a Worgen!
评论来自
439186
After wiping about 100 times (and downing him a few times) I have the following tips:
1.
Be very clear about assignments.
Everyone needs to know what realm they should be in in each phase and what their job is: whether it's tanking, healing, dispelling, or DPSing. One person in the wrong place or doing the wrong thing will wipe you. What I've found is that after a few wipes the raid leader inevitably redoes the assignments, usually in a rambling mess over vent. Do your raid a favor and type out all the assignments in raid chat before each and every pull so it is very clear who is doing what. Also, don't refer to the fire or shadow realm as "inside" or "outside." This is very ambiguous and will lead to confusion.
2.
The tank in the shadow realm needs to know how to rotate the dragon when the lasers come up.
A skilled tank can rotate the dragon in such a way that the raid doesn't even need to worry about the lasers, so long as they stay perpendicular with the dragon's side at all times. Consistency is important. Uneven rotation, unnecessary kiting, bad initial positioning will all throw the raid off and likely lead to a wipe. The tank needs to allow the raid to get into a groove with consistent tanking.
3.
Have good dispellers.
This cannot be emphasized enough. You can't just wing it. You need to assign dispellers to each realm, and they need to actually know how to dispell on this fight. Afflicted players must be at the outer ring before they can be dispelled, and once they are, the dispel must occur immediately. One missed or badly placed dispell will easily wipe the raid. Also, while some classes can dispell themselves, these abilities often have cooldowns and are better saved for emergencies.
4.
The key to the fight is the transition from phase 2 to phase 3.
Unsmooth transitions will wipe your raid more than anything. We have found it's best for a tank and healer to hang out in the physical realm during phase 2, just twiddling their thumbs while the rest of the raid fights in the shadow realm; then, when phase 3 occurs, the tank immediately picks up the dragon. During the transition, neither realm should do any DPS until everyone is situated. Players going back to the physical realm should only take the portal when it's safe. This means not going in front of the breathing dragon to click the portal. This means not running through a laser to click a portal. Take your time.
5.
Understand corpreality.
If the yellow text at the top of your screen says 40%, the DPS in your realm needs to slow down or stop. If the yellow text at the top of your screen says 50%, both realms should DPS as hard as possible, even if your message ("Your efforts force Halion...") implies you should be slowing down. If the yellow text at the top of your screen says 60%, the DPS in your realm needs to DPS as hard as possible and the DPS in the opposite realm needs to slow down or stop.
评论来自
382932
I'm on a mac but experiencing tons on the PC side now saying they are having difficulties even with 1 gig vram cards seeing the orbs. Anyone else experiencing this or have a fix for it?
评论来自
487723
Currently (patch 4.0.3a) Halion is bugged, and randomly targets player and turns to them.
Usually its not a big deal, because he doesnt actually do anything, but sometimes, if you are unlucky enough he will turn in the same time when he uses his breath ability. And that is an instant wipe.
At first time we blamed our dpsers for overagroing, OT(adds tank) for mistaunting, but after analyzing logs and watching our videos, we found out that boss is just bugged and reacts on some abilites that some people in raid do.
On further investigation we noticed, that
Halion targets fire and frost mages
. We speced our mages to arcane and finally got our first heroic 25man kill.
Hope it helped.
评论来自
moopert
Still a PITA on heroic mode. Good luck with this one. Spent 2 hours wiping on him today with a group in mostly 359's.
评论来自
dbl2010
Heroic 10man with all level 85s.
Phase 1 and Phase 2 we just worried about staying alive. P3 we didn't worry about balancing the sides.
Everybody went out and we dps'ed him with all CDs. And we got the kill. Hope that helps.
评论来自
876610
Halion25 Heroic
Easy tactics for Cata Patch 4.3.4
3tanks 5healers rest dps (u need all 25)
- Most important thing is not to lose tanks to Slicers.
- No need to run on the sides for debuff. BUT u need to insta dispel.
2tanks 1healer staying UP all the time.(1tank for boss 1tank for adds) Plus 1-2 aoe dpser helps with adds (but goes IN and then comes back).
Everyone else are going IN the portal and staying there.
- BL at the mid of the Phase2 to make sure everyone gets it.
Prepare people for 1-2 introductory wipes so everyone will know whats UP/DOWN(IN/OUT), how portals looks, how Slicers rotates, how to Dispel fast.
You will fail if tanks dies but u will succed if tanks r alive and half of raid is dead.
Its Puggable ;)
评论来自
ayat
love the way it looks:X
3D查看
链接
[Halion] <[The Twilight Destroyer]>
这个 NPC 能在这些地区找到:
红玉圣殿
.
相关
贡献
在发表评论前,请留心以下提示:
您的评论必须为简体中文,否则将会被删除。
不知道如何发评论?参考我们的
格式指南
!
发表前最好先自行校对一次。
有问题可以访问我们的
论坛
来寻求帮助。
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
使用下面的表格浏览您的截屏。
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
质量越高越好!
[Please review our
Screenshot Guidelines
before submitting!]
您没有登录。请
登录
后提交截屏。
将视频URL输入下列表格即可。
URL:
支持:仅限 YouTube
说明:您的视频需通过审核才能在站点上显示。
我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。