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评论来自
112652
The Black Knight returns in 3.2 as the final boss of the "Trial of the Champion", a new 5-man instance with the Argent Tournament.
评论来自
2OfDiamonds
The Black Knight always triumphs!
评论来自
260614
The encounter itself seemed pretty straightforward. A few guildies and I (Ulduar 25 hard-mode gear) downed him a bit ago on heroic. Naturally given our overgearing the instance there were few fight mechanics involved. It was clear there were three separate phases, however.
Phase 1- The Black Knight raises the High Elf announcer-guy as a ghoul and he tries to kick your face in. Kill them both.
Phase 2 - Black Knight self-rezzes, raises lots of ghouls. I tanked him, and the ghouls didn't appear to have aggro tables, as they liked to run around a lot. This strikes me as a DPS race/ burn phase so you kill him before the ghouls own your clothies.
Phase 3 - Self-Rez, again. There was... something. And... yeah not entirely sure what happened here. He died (again) really fast.
Then he dropped purples.
Needless to say, the strat seems to be 'Reduce his HP to zero' with the standard 'Don't look so smug! Death was merely a setback!' caveat.
评论来自
danroe
The Encounter
Phase 1: He ressurects the bloodelf he just killed with the Darth-Vader move as a ghoul.
Tank and spank - he may cause the ghoul to explode so be careful.
Phase 2: Same as Phase 1, only with several ghouls (He casts army of the dead at the start, uninterruptible). Get 'em down fast because he will make them explode.
Phase 3: He Rezzes as a spirit. He will periodically inflict around 3k dmg on everyone (Every 1-2 secs or so) and apply a stacking debuff wich increases magic damage by 5%. He will alsor andomly target party members with what seems to be a "Demonic Hunter's Mark" (Marked for Death). Marked party member will recieve 200% increased magic damage. Mages / Palas, it's immune time!. Save your cooldowns for this phase because the guy needs to go down really fast. If you let him stack the debuff too much on you your healer won't be able to catch up.
评论来自
437063
"Dont be so smug. The spot 20 feet away from us where you killed me 3 months ago was only a setback."
评论来自
425812
Strategy for The Black Knight:
Phase 1 (simple Death Knight with Ghoul):
If your group's gear is not very good (heroics or not even that) make sure you clear the Ghoul first. He does not fix his eyes on the tank if he does not fix back, so he can be an issue to your dpses/healer. Other from that, it's Tank n Spank (and remove diseases if you can/have to).
Phase 2 (Death Knight with Army of the Dead in his spellbook):
The Black Knight returns to life in the spot where you killed him the first time, and will immediately raise his own Army of the Dead (brings up a bunch of ghouls). It is wise to go near your tank by the end of phase 1, so he can aoe aggro the ghouls initially (like the first ghoul, these will not stay on the tank for long). Use whatever aoe's you can or even single target ghoul by ghoul if you have to, but don't let them hang around for too long or they'll take your cloth/leather users out swiftly (unless, as I said, your gear is good/very good. In that case just dps boss and he should be dead before the ghouls even realize it). The ghouls explode on death so dont kill too many at a time and try to stay away from them when they explode (except for the tank, that is).After the ghouls are gone, down The Black Knight for the second time.
Phase 3 (Death Knight going emo?):
He will ress where you left him (yet again), this time in some strange caster "boneless" form (he states in the beginning of phase 3 that he does not need bones to pwn you all). He will target a random member (not sure about this) with a debuff that increases magic damage taken by 200%, and every few seconds he will spread an aoe debuff that increases spell damage taken by 5% for, i believe, 15 seconds. This is basically a dps race, and since he is boneless now he takes a whole heck of a lot more damage (or so it seems) so I don't think you should have troubles with phase 3 (one member could die, but other than that this is an easy mode phase).
He drops two 200lvl epic items in normal mode, or 219lvl epics in heroic mode.
EDIT: some reviews and changes
评论来自
318094
Some things to note that have not been mentioned here as of yet.
Phase 1-- The ghoul has no aggro table. Once he jumps to another target, no amount of wailing on him will get him to change his mind. The only way to get him back on you as the tank is to taunt. Furthermore, your group will either want to burn him down first or be conscious of when The Black Knight's life gets low. As he approaches phase 2, he will trigger the ghoul to cast Explode. If you're ignoring the ghoul, it would be a good idea to step away once you see that.
Phase 2--Everyone should stack on the tank. Nothing but aoe will suffice. As has been said before, step out of Desecration. The tank can use an AoE taunt for some temporary aggro control, but the ghouls will eventually decide to go about their own business like the one from Phase 1. Only when they are dead should The Black Knight be focus fired.
Phase 3--He's as good as dead. The reason he dies so fast is because he really does not have much life. But in exchange, you really don't have all the time in the world, either. Every so often, he will periodically inflict shadow damage to the entire group. It's small at first, but it stacks a debuff that increases magic damage taken by 5% each time. So, the periodic damage will start to hurt as time goes on. He will occasionally mark someone for death, which adds to that stack by 200% for a few seconds. Meaning, he's not single-target bursting anyone. The periodic damage ultimately hurts THAT much. The healer should be quick to focus heal that target for as well as they can or else two hits mean death. I've seen it hit my tank for upwards of 18k when I had the debuff.
It's a dps race. be sure to have shadow protection up if it's available, as well as any cooldowns popped that you can muster. He won't even take 20 seconds to kill in the final phase if you're quick about it. Even mild dps can manage this. Just be smart, stay close so your healer's aoe heals can work better, and he'll fall.
评论来自
Saldar
Since WoWhead doesn't have enough confirmed dataz to associate loot to this instance yet I will post this (To WoWhead Admins: please delete this once loot is associated).
Normal Mode (ilvl 200)
Breastplate of the Imperial Joust
Gauntlets of the Stouthearted Crusader
True-aim Long Rifle
Mask of the Violent Fray
Girdle of Arrogant Downfall
Greaves of the Grand Paladin
Helm of the Bested Gallant
Boots of Heartfelt Repentance
Mercy's Hold
Legguards of Abandoned Fealty
Girdle of the Pallid Knight
Scale Boots of the Outlander
Belt of Merciless Cruelty
Wristguards of Ceaseless Regret
Carapace of Grim Visions
Leggings of the Bloodless Knight
Gloves of the Argent Fanatic
Leggings of Brazen Trespass
Shoulderpads of the Infamous Knave
Belt of Fierce Competition
Gaze of the Somber Keeper
Mantle of Gnarled Overgrowth
Binding of the Tranquil Glade
Belt of the Churning Blaze
Bindings of the Wicked
Handwraps of Surrendered Hope
Leggings of the Haggard Apprentice
Mantle of Inconsolable Fear
The Confessor's Binding
Drape of the Undefeated
Uruka's Band of Zeal
Signet of Purity
Brilliant Hailstone Amulet
Banner of Victory
Abyssal Rune
Tears of the Vanquished
The Black Heart
Heroic Mode (ilvl 219)
Edge of Ruin
Spectral Kris
True-aim Long Rifle
Aledar's Battlestar
Mariel's Sorrow
Marrowstrike
Peacekeeper Blade
Plated Greaves of Providence
Legplates of Relentless Onslaught
Majestic Silversmith Shoulderplates
Vambraces of Unholy Command
Gauntlets of Revelation
Legplates of the Argent Armistice
Trueheart Girdle
Helm of the Crestfallen Challenger
Regal Aurous Shoulderplates
Chestguard of the Ravenous Fiend
Gloves of the Dark Exile
Pauldrons of Concealed Loathing
Pauldrons of the Deafening Gale
Girdle of the Dauntless Conqueror
Treads of Dismal Fortune
Mask of Distant Memory
Armbands of the Wary Lookout
Barkhide Treads
Gloves of Dismal Fortune
Leggings of the Snowy Bramble
Boots of the Crackling Flame
Gaze of the Unknown
Embrace of Madness
Kurisu's Indecision
Sinner's Confession
Mark of the Relentless
Ancient Pendant of Arathor
Symbol of Redemption
The Warlord's Depravity
评论来自
189483
After reading through all of the suggestions for this fight, they all ended in catastrophe. Here is my strategy for defeating the black knight.
Phase 1 Abilities:
Death's Respite
- Stuns the target for two seconds before knocking the target back and dealing 13-15k shadow damage.
Note:
You CAN use your PvP trinket to trinket it of it.
Blood Plague
and Icy Touch
- Stems from Plague Strike. Priests and Paladins want to dispel this as quick as possible, as it's like the tank is taking another strike from the black knight.
Ghoul Explode
- The black knight targets the risen announcer or the army of the dead ghoul and forces it to explode.
Note:
They get exponentially larger and they become immobile. They'll have a hunter's mark on them. It is possible to
typhoon
them and break their casting.
Phase 2 Abilities:
Army of the Dead
- Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. The Black Knight will also occasionally cast Ghoul Explode on one!
Phase 3 Abilities:
Marked for Death
- The Black Knight has marked you for death, increasing magic damage taken by 200% for 10 sec.
Death's Bite - Stacking debuff that increases magic damage taken by 5% for 15 seconds. Deals around 2k shadow damage
Strategy:
Phase 1:
Simple spank and tank with a ghoul add, The ghoul will explode when the black knight either dies or if the ghoul reaches 10% health.
Phase 2:
Burn down the black knight as the tank holds aggro on all of the mobs. When the black knight uses Ghoul explode, move the black knight and ghouls out of range. Keep burning the boss and move between the two points when the ghouls are marked to explode. Once the boss is dead, run away from the remaining ghouls as they all start to explode.
Phase 3:
The boss returns as a ghoul and it's a test of survivability. The black knight will give a 10 second debuff that increases magic damage taken by 200%. This and Death's bite stack together, allowing the group to die if the boss is not burned down fast enough.
评论来自
147680
Say hello to Seal farming in normal mode! :D Also, this will mean a HUGE supply of abyss crystals! do this in normal mode, get your seals and epics, enchanters DE the items and then give the crystal out! Abyss Crystal wll go down a hefty amount of gold in AH :)
评论来自
Naveh
need the path of the soundfiles, anyone know?
评论来自
Santee
First time really had problems with this one, not a very good group also.
Key seems to be: stick together. If you spread ghouls get all over the place and as tank you can barely taunt them.
The last fase is just spamming it, good healers can try to heal but it can work also if everyone (including tank) just does dps ^^
评论来自
476703
I think that after the first phase of Black Knight he should go " It's just a flesh wound!" instead of "My rotting flesh was just getting in the way!" And after the second phase he shoud say "I've had worse." Instead of "I have no need for bones to best you!" and after the 3rd phase he should say "Alright, we'll call it a draw." And then after you leave the instance he should yell "Come back you yellow bastards!"
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[The Black Knight]
这个 NPC 能在这些地区找到:
冰冠冰川
(2).
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