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评论来自
Drosera
Me and some guild mates got our Serpent Shrine attunement completed today, so a few of us went into coilfang reservoir in a small group to explore.
Ended up finding a very huge pool in the lake area called "A Strange Pool.", so being the vigilant fisherman, I started casting. Apparently, the pool reacts as a perminant pool of Greater Sagefish, that is... until you fish up... "The Lurker Below."
Very fun. I <3 Fishing Boss's.
评论来自
22279
A couple points of clarification:
1) You DO NOT have to kill all the bosses in SSC in order to summon the lurker below. There is a large pool in the middle of the pumping bridges. Fishing in there, whether or not the other bosses in SSC are defeated has a chance to summon The Lurker Below. Whether or not the water is scaulding does not effect whether The Lurker Below will be summoned. It seems the scaulding water only kills the fish that will aggro you while you are fighting him.
2) I fished him up on my third attempt, so it could be fast or slow. Make sure before you do this that everyone is ready and your tank is in position to pick him up as soon as he's spawned.
I wiped my SSC raid by doing this because I was under the impression you needed scaulding water and it would take more than an hour to fish him up. I was wrong and there were quite a few annoyed people :<
评论来自
48317
As of patch 2.1, seems that this boss got bugged with the update of may 22. Lurker whirlwinds while casting Spout and oneshots every raid member.
We tried 3 times and wiped for this reason.
Any confirms ?
EDIT: Found this on the US Forums "To avoid this, do not kill the last Naga while the Lurker is casting Spout. Kill it either before or after the Spout."
They're still trying to fix this. No ETA available.
评论来自
27051
On crushridge at 18/06/07 looks without bugs, whrilwid and sprout never together, The boss is pretty easy... Be carefull only for sprut ability or u'll be oneshotoed for the else you can evade whirlwind standing near the water at max possible range, the same for the melee or anyway it do about 2k on a plate. For the add nuke down all them and continue to sheep one utill the boss comes back and sprout, then kill the last one and again on boss till he die.
We ahve done him after 1 try. NEED the mace :°°°
评论来自
25947
As of patch 2.1.3, on July 10, 2007, the Lurker Below's "Spout" ability no longer effects pets.
This will make the encounter much more enjoyable and convenient for hunters and warlocks :)
评论来自
Vlad
Handy fishing macro for this event:
/targetenemy
/equipslot 16 Seth's Graphite Fishing Pole
/cast Fishing
/stopmacro
/equipslot 16 The Decapitator
/equipslot 17 Terokk's Gavel of the Soldier
/script PickupAction(20);PlaceAction(1);PlaceAction(20)
If you wanna use it, you need to change names of fishing pole, your regular weapon names,
and the slot of the macro where you place it, and the original spell that is supposed to be on that slot.
/targetenemy
/equipslot 16 <fishing pole name here>
/cast Fishing
/stopmacro
/equipslot 16 <MH weapon>
/equipslot 17 <OH weapon>
/script PickupAction(<slot number for original spell>);PlaceAction(<slot number where to place your original spell>);PlaceAction(<slot number to place the macro.. usually at same slot as where the original spell was>)
For example if you originally have mortal strike at slot #1, and the fish macro in slot #2 you will use:
/script PickupAction(1);PlaceAction(2);PlaceAction(1)
You must then have the fish macro on Button 1, and put mortal strike on button 2.
When you use the macro it will equip fishing pole and start fishing, once you target any enemy
(closest is boss ofc) it will then move the macro to slot #2 and mortal strike back to slot #1 like
it was before. So you are ready to do dps right away! ;)
Gives the fishers a chance to be more lazy when it comes to equipping and all! ;)
(Also sorry if I couldn't be clearer, not a easy macro to use. But if you are able to, it will be chiller! :D)
评论来自
radeox
Phase 1
When The Lurker spawns the MT must be in position and grab aggro on him right away. You need to have the Off Tank 2nd on aggro, or when the Lurker does his Whirl and knocks back the MT out of melee range, he will attack the next target on his aggro list.
45 seconds into the fight he will start his first Spout. Drop into the water and then get out again and continue DPS. As soon as he's done with the Spout, he will do a Whirl so you must be on the edge of the platform when it's about to end. He will stay up for about 10-15 more seconds and then dive underwater. Then phase 2 begins.
Phase 2
When he dives, he spawns a total of 9 adds: 6 ranged Coilfang Ambushers (2 on each platform), and 3 melee Coilfang Guardians. All these adds can be Sheeped/Stunned/Disoriented/Snared.
Have about one group on each Ambusher pack and one group for the 3 Guardians.
Have the Guardian group kill the Guardians one by one, keeping one sheeped until the 2nd Guardian is almost dead. As soon as an Ambusher group is done with their pack, they must help out on the Guardians.
Coilfang Ambushers - 26k Health. They should be tanked by your DPS warriors/feral druids or even Rogues and High-HP mages if you don't have enough people. They have nasty burst damage and can Multishot for about 2.5k on leather.
They are currently very buggy and can sometimes despawn for no reason. Sometimes a healer will get aggro on them from the Lurker platform and they will start evading until the healer jumps over onto the Amusher's platform. Sometimes, if the Lurker emerges while an Ambusher is evading someone, the Lurker will despawn, so be careful.
Coilfang Guardians - 60k Health. The first two should be tanked by the Main Tank and Off Tank and the last one should be tanked by one of the DPS warriors/feral druids who's platform adds are dead. They need to be sheeped and killed one by one. When one pack of Ambushers dies, the group that's killing them has to switch to the Guardians. Guardians must be killed before The Lurker emerges, or he will probably bug.
You must kill all mobs before the Lurker emerges. If there's a mob left when he emerges, either kill it really fast while keeping away from the Whirl the Lurker does after emerging, or sheep it and kill it after the Spout.
The Lurker emerges back up 1 minute after he has submerged.
He will Whirl as soon as he emerges and then he will start Spouting. The Main Tank must be in his usual tanking position and grab aggro on the Lurker immediately so that the Spout will start from the MT's position and not from a random person in the raid (which invariably causes a wipe).
After he's done with the Spout he'll Whirl again, and the fight continues like in Phase 1.
Repeat Phases 1 and 2 until he's dead.
Class Assignments
Main Tank
Tank the Lurker at the designated spot and dive under the platform when you see him about to start doing the Spout to avoid it.
Off Tank
Keep 2nd on the aggro list so that the Lurker will target you if the Main Tank gets knocked back out of melee range.
Rogues
In Phase 1, DPS the Lurker and stay on the innermost part of the platform. If you can time it right you can run out of melee range just before he Whirls, as I've seen some rogues do successfully. In general it doesn't do much damage and it's healable so don't bother much if you can't. In phase 2, go for the Ambushers. You can Evasion-tank them if anything happens to the DPS warriors or feral druids assigned to tank on your platform.
Hunters
DPS the boss and keep your pets away.
Mages
DPS the Lurker. When he starts doing his Spout you can run a bit and then Blink back through the Spout into your position and keep DPS-ing while he rotates. You can also use Iceblock if your Blink is on cooldown, or if you've been knocked into the water and are on low health from the fishes while you get healed back up.
When Phase 2 hits, you need to keep 2 or all 3 of the Guardians s
评论来自
77553
As a healer be aware of your surroundings dont get agro from the adds when he submerges, as a shaman put down stoneclaw gives a second or two for a mage to sheep that add on you, nevertheless, watch out for spout, go underwater 1 second before it happens to 100% avoid it and go back on the surface when it passed you, remember when he comes back up from submerge its an instant spout so go in the water immediately when he comes back up for complete safety. Thats All I can say as a healers job for this boss. Raid healer that is.
评论来自
15038
My guild was having a hard time with the adds due to a possible bug. If we didn't kill all the naga before Lurker emerged, the remaining Guardians would port all over the area one-shotting everyone. All attempts to CC/Tank/Misdirect it would immediately break and he'd port to another spot at random. Because of this DPS couldn't catch him no matter what and those that did would be immediately one shotted and resulted in a wipe. We found a way around it by killing the guardians off first while keeping the Ambushers CC'd and then moved on to them afterward. (Aug 21, 2007)
评论来自
27620
Do we have to go under the water when he does his spout, or as long as we are in the water we will not get dmg?
评论来自
88821
A few tips for this fight:
Ranged DPS: You can start all out dps as soon as he emerges. I have yet to ever pull agro on this fight starting dps as soon as he is targetable, this is as a shadow priest with vampric embrace up at all times. Strafe off the platform/island while still facing the lurker and just fall into the water, by doing this you can still maintain dps and its much easier to get back onto the island.
Spouts: you do not need to dive underwater to avoid the spout, so long as you are swimming you will avoid the spout. Also, swimming in the opposite direction of the spout will minimize the time in the water (IE, spout is going clockwise, jump in and swim counter clockwise as it gets close), and do NOT repeatedly jump, it's not lava. Jumping repeatedly will often just refresh the damage the water deals and cause you to lose much more life than you would by just staying in the water, so in essence its actually the opposite of lava.
Priests and Shaman that survive the initial spout CAN survive and make it back to the fight by quickly popping water walking or levitate, this can save you from a death or being out of combat rez range, although considering the time allowed to get in the water, you should never get hit with spout if you are paying attention.
Useful tactic: Island CC~ with a few warlocks/hunters/Shadow Priests/Mages; you can easily CC the ranged adds in this fight by placing W/H/SP/M's on the 3 islands. The ranged adds will always swim onto the islands, and for a second they will not attack. this gives you time to select targets, drop traps and ready fears/poly. Repeated low rank fears by warlocks/Poly on one target and/or hunter traps can keep the ranged mobs out of the fight for the entire encounter, having shadow priests on the islands also helps the hunter if their trap gets resisted, plus keeps the mana flowing via Vampiric Touch. The islands are also in range to shaman totems (might require Totemic Mastery if they are on the back of the island, not 100% sure), allowing them to be in range of both the island group as well as the MT and the majority of the raid.
The best part of this tactic is you will not get new ranged adds every submerge, meaning only 3 melee adds between submerges to fight on the main island, once you get this strat down the fight is very trivial.
评论来自
17624
this boss is one of many good reasons to level your fishing skill, although you can fish him with a fairly low skill. I had about 338 and a +25 fishing rod and he comes up easy enough, I imagine you could do it at 300 fishing but don't know for sure.
Have since levelled fishing to 352 just waiting on raid at this boss, as we're still working on him. 3 weeks now, and 8%, so levelling the rest of my fishing may just have to wait;)
评论来自
Vanel
did anyone notice a larger hit box since last patch? our melees got it even by standing on the outer edge in some position, it was pretty odd since ranged/healer were standing there as well...
评论来自
Darkicon
If you have multiple Shadow Priests in your raid, and your healers have plenty of mana regen, it is a good idea to have them all in 1 group and stay in the water almost all of the fight (Except during submerge). VE will handle all of the healing for them from the Scalding Water damage. This way, shadow priests are able to constantly do damage and not need to worry about getting in the water when he Spouts or Whirls.
评论来自
Avalonia
This is just a very annoying fight. The key is to keep everyone alive. Timing the spouts is VERY important.
Honestly, this is the fight that I cheer when I get put on the stand by list. I hate doing this fight. There is nothing that Blizzard can possibly reward me with that is going to make me like this fight. I am more than willing to pass up any gear that he drops.
Take 2: We tried him again today and I have to say this fight just sucks. The key is NOT DIEING TO SPOUTS. Get in the water. Normally everyone just dies to spout. Other than that the fight isn't that incredibly horrible.
On another note, for feral druids, all you get if you do kill him is some stupid ring that is barely better than other rings you can get. I would have to say that its just a pointless fight for the actual loot for all classes. He is like the fish boss in ZG that you only did if your mage wanted a turtle. Cept that boss wasn't nearly as annoying as this one.
评论来自
gardai
this boss is easy. just get the raid to jump before the spout and promote the mages for marks on the adds that they pollymorph. keep 3 adds pollyed all the time so you just get 3 adds at the next submerge.
评论来自
77189
Can u sheep 2 Guardians though the fight and be left with 1 and the 6 ambushers on the 3 small platforms? I know you can sheep 1 add through the whole fight, it makes it so much easier but dont know if u can sheep more then the one guardian or not, please respond!!
评论来自
cechjakpoleno
You can use this quest with your raid to practice jumping to water in right time
https://www.cuckhead.com/cata/quest=11198
(only if u're alliance, very funny :)
评论来自
79473
If your a Justice League fan then you'll know that episode 6 is named "The Enemy Below" which features "Aquaman".Preeeetty interesting if you ask me :D .
评论来自
122009
If you are melee, jump forward instead of backwards during spout.
You can still dps while in water and take no damage from spout.
评论来自
93865
Important tip: People who are standing on platforms must not heal or use pots when the adds spawn until tanks have aggro on them. I used a potion when the adds initially spawned, caught full aggro on all adds, and died immediately when they all ported to me.
评论来自
99096
looking at what this boss does its a frost version of ragnaros
评论来自
Tsenzei
A correction:
Whirl does effect pets, but Geyser does not.
评论来自
Avalonia
After 2.4 Lurker will no longer be required to kill Lady V. Most of his gear is going to be able to be replaced by badges, and there will be very little reason to actually worry about killing him except to keep his trash from respawning.
Once the pain in the arse children's toy gone wrong boss is optional it will be intersting to see which guilds actually bother killing him.
评论来自
25795
have tanks build a little bit of threat on the guardians before sheeping them
With a mouseover macro, a tank can apply sunders to the already sheeped mob without auto-attacking and breaking the poly. That saves the tank from the initial damage and conserves a bit of the healers' mana.
评论来自
tlanwarrior
This fight is apparently broken with 2.4
My guild's tank was getting randomly knocked out of the water and into the spout, along with melee dps (and myself as an encha shaman) were getting random kick backs without him doing whirl.
Our hunters have also reported his spout hitting them while under water.
Not to mention the bug with Draenei Females and not being able to jump up on the platforms.
评论来自
147777
Is it bad if my friend starts calling him Gyarados?
Sprout: Hydro pump
Whirl: Thrash
Submerge: Dive
Geyser: Waterfall
评论来自
Kupotek
Don't jump into the water to avoid spout it will hit you if you are in the air.
Instead back up into the water so you are swimming, it's much quicker.
评论来自
Lukrid
If your guild is looking for a quick way to skip the trash before lurker and jump to this boss immediately, you can easily swim to the platforms that you need to clear to get rid of the fishies. Simply have AoE classes cast AoEs on the surface of the water while other people swim across, the fish will take initial damage from the AoE, target the AoEer who is on land, and begin to evade. Using this method you can skip a good deal of Hydross trash and get to Lurker quickly if your group doesn't have tanks with the necessary resist gear for Hydross.
评论来自
130458
The agro in this battle is established by proximity. Lurker will agro the closest player to him. thats why you can all out dps from start to finish. Your tank should just stand on the inner ring while everyone else not on an island should be on the outer side of the ring.
评论来自
164471
An easy way to get back up on the ledge is to first not dive under water. When spout passes over run
into
the ledge then jump while still pressing forward/backward.
评论来自
Beetroot
A particularly fun way to do this is on the very bottom of the floor, way underwater. Makes it MUCH more challenging, especially because of the "out of range and hes tossing frostbolts" thing.
评论来自
82808
I suggest reinforcing your fishing pole with some Khorium bars before attempting to fish him up to avoid losing Durability on your fishing pole. He is heavy you know...
评论来自
171695
What Fishing level is required to catch him?
评论来自
AuReacT
"
SPOUT!1
, Jump in the water!"
You're doomed to hear this over and over until your guild has been cleaned for slackers :p
评论来自
153976
In Wrath of the Lich King, The Lurker Below will be involved in an achievement; namely to fish him up:
The Lurker Above
.
评论来自
khreative
Buy a Skyguard Cloak, and bring an elixir of waterwalking or a shaman for waterwalking. Use your potion or get your buff -- click the effect on your cloak and jump off the edge right before the first pull. Then just run over to the floating wood and fish him up ^_^
评论来自
232895
BTW, do not try to use a DK's path of frost! Apparently the scalding water melts the path and you die!
评论来自
Yjjial
Note to Marks hunters. You can FD/Readiness on the surface of the water... It's REALLY slow... but if you don't have any water walking or invispots, it works.
评论来自
Death2nightelves
he so wierd, and what teh hell is he ?{
评论来自
nyctric
First defeated by Death & Taxes on the 12th of March, 2007.
评论来自
572115
Extremely easy to solo as DK, no enrage timer.
评论来自
187014
RELEASE THE KRAKKEN!
评论来自
jameinel
Duo'd as a Feral Druid and a Holy Paladin (roughly T10/T9 gear).
The fight was fairly long (15-20min), and the lurker went below 3 times (last time was at something like 2%).
We chose to just fight under the water the whole time. Now that you can hold your breath for 3 min, you don't have to worry about dying (you have to come up to fight the adds anyway). The 500 damage / 3s is nothing for 2 people and one healer.
The adds are annoying, mostly because they are so spread out. We decided to kill the 3 melee on the main isle, and then kill one or 2 of the outer groups. It means they keep multi-shotting you. However, it is easily healed through. We usually got 1 outer group, occasionally 2 down, and then went back under the water when Lurker came back.
You do need to be careful about the melee adds. The holy paly can take a bit of a beating, but they could probably kill him if you left them attacking.
评论来自
435121
Also drops 250 gold.
评论来自
oneoclockbird
Went for this achievement with 4 other guildies today. We all fished but only the person who caught the Lurker was the one to receive the achievement. We were a bit disappointed; we were reasonably sure it was a group achievement.
评论来自
Nobbel
Guides explaining on how to solo a few bosses of Serpentshrine Cavern.
Hydross the Unstable & The Lurker Below
http://www.youtube.com/watch?v=0VyAjFXvvzU
Morogrim Tidewalker:
http://www.youtube.com/watch?v=haZi95DDDJw
Leotheras the Blind:
http://www.youtube.com/watch?v=d9K6HueIzrE
There is one more boss that can be done but not by me. He is called:
Fathom-Lord Karathress
http://www.youtube.com/watch?v=d9K6HueIzrE
Lady Vashj is impossible even at 85.
Nobbel 85 Paladin
评论来自
715938
Lurker is (not easily) soloable by a Sub Rogue at 85.
It requires you to use your abilities at the right time, I haven't done this with assassination, but I would say it would be much harder considering how mobility is really required here else you will get gibbed by the fact that you need to gap close sometimes, else he will hit you with his ice bolt shizzle which does more damage than anything.
评论来自
Manae
He's a pretty easy solo for a hunter, but you just have to be ready to put up with a lot of bull due to poor AI. Once you fish him up, hop to the ranged platform by the pillar and start firing away using misdirect to keep him on your pet. Keep to the front of the platform and any geyser that hits you should land you very close if not on the platform yet, and you can avoid any fish spawns. if you do get some and they keep hitting you while on the platform, just hit FD and they will despawn. Avoid the spout by hopping in the water as it passes (you're almost sure to get some fish at this point). If you do get hit and are on the right side of the platform, there's a chance you'll just smack the pillar instead of flying out 100 yards, so that's why you're on that one.
When he submerges, use disengage to get to the middle ring, sick you pet on the melee, and take out the six ranged. They die in two to three shots, so it's more running than shooting. Finish off the melee, disengage back to your ranged platform, and just rinse and repeat. Just beware that he'll spout again as soon as he emerges, so watch if he faces you for it.
As for dealing with bull... well, there's pathing issues. When your pet gets knocked off the platform, it'll often end up doing weird things like staying under it or get stuck in it and be considered out of line of sight. And since you and it are both in combat, telling it to stop attacking will not fix it. It's just stuck. Probably until the end of the fight, though it will still tank and sometimes after getting knocked around it'll path properly. On the plus side, this introduces a bug during the add phase: hit a melee add and FD. All three melee adds will go to your pet, and most of the time all six ranged adds just despawn. From there, it's just easy pickings to concussive shot an add and kite it to death. If you get them all down before Lurker emerges, it's possible to recall your pet and break the dumb LoS bugs, at least until the next knockback.
Spout also tends to go further than 360 degrees, so beware of that if you think it'll stop right before it gets to you. It can also knock you within a disengage of your platform, or some fifty yards or more away. If you're MM, this is a good time to use Readiness. Disengaging and then deterrence will get you most of the way back and prevent a lot of damage, and Readiness lets you double the effectiveness if you have it. If you get knocked so far your pet despawns, though, just FD on the spot and start over. Sucks if he's low, yes, but a lot safer than hoping to get back to him before the combined water bolts and a dozen fish nibbling at your ass finish you off.
评论来自
Skorpion9x
Easily soloed on my Feral Druid in ilvl 366 dps gear, tank spec.
Used bear form for most of the fight. Most of the time, I would anticipate a knockback and step into the water so it wouldn't throw me out of his range. When I did get knocked off the platform, I would feral charge back into him. During spouts, I went cat form for some extra dps.
For add phases, I went immediately to an island with ranged adds. This caused the melee adds to all teleport right to me for easy aoeing. After the ranged adds died, I'd make my way to the next platform while still swiping the melee guys. Lurker usually reemerged just as I was killing the last adds. Repeated until he died and collected gold/purples.
评论来自
808135
Very easy for a blood dk in dps gear, I clicked on the wrong equipment set after fishing him up but in the end it worked out good. All damage was very easy to cover with deathstrike spam.
If you don't have a target it's totally worth jumping into the water to get some fishes for your deathstrike.
Looong fight for 250g, in the end it's not really worth it.
评论来自
Dragon007
Soloed the fishing quest for this on my 85 Shammy last night. His gear is pretty crappy (239 item score), so really just about anyone level 85 should be able to do this.
If you get lost easily or have never been in there before, here's what you do:
First, get a water walking potion or 5. (I find water walking to be a little buggy and if you get hit just once your potion will dispel and you'll need another).
Enter through the waterfall entrance in Coilfang Reservoir to get into the instance. (That's the underwater instances in Zangamarsh...) The waterfall is a little buggy. You need to be in raid and I found that I had to click the summoning stone for the waterfall to part.
Once in, take the elevator down. Get off at the bottom and head up the little spiral ramp off to the right and you'll find another little elevator going up. Take that.
Once up top, run down the path until you come up to a set of trash mobs. Edge past them (they didn't aggro for me). You'll find a big brown guy patrolling right after the trash. (Forget his name.). You can't get past him without fighting. Kill him.
This next set of trash is a little more twitchy, you have to be very careful to stay at max range to avoid aggroing them. Continue on the path past the next set of trash. Just past them is another brown guy. Kill him.
Now you can go left toward platforms or right toward what looks like a dead end. (Directly in front of you are watery looking mobs). However, it is not a dead end. You'll find that on the right side of the dead end is a pipe that leads down to the water. Follow it down and take your water walking potion. Enter the water here. If the potion bugs, the fish will kill you fast, so stay close until you know that it worked. Get back up on the pipe if the potion fails and try again.
Once walking on the water, head in the direction of the platforms you just avoided. You'll find a pipe heading up. Follow it up. You'll find yourself between two platforms filled with trash. Continue straight ahead and find the pipe heading down. Still with water walking on, head down and walk on the water.
Just a little off to the right ahead of you will be what looks like a huge fishing pool surrounded by a brown ledge. Walk up on the brown ledge and fish. Took me 4 tries before the boss appeared. As soon as he appears you get the achievement. You don't need to fight him.
If you are fast enough you might hearth out of there, but I didn't manage it and died. Rezzed at the spirit healer.
Good luck!
评论来自
Vaugn
I just solo'ed the Lurker Below as a discipline priest in (aveage) ilevel 371 gear. Great if you're like me and want to get the "loot 100,000 gold" achievement but don't have duo'ing partners.
A few notes.
1 - Ignore the nagas with the bows. A single power word: shield will absorb all of their damage over 15 seconds. It's not worth the mana output to kill them.
2 - Kill the nagas with the swords fast. They hurt more than anything else in the fight, and all three beating on you at once will knock your health down fast. Someone suggested jumping on an island and AoEing down all 3 swordsmen along with 2 archers, but I found it wasn't necessary.
3 - The Lurker's knockbacks are extremely annoying. DOTs are key to damaging him, including holy fire. Smite when you can, but his knockbacks make it difficult. A well-timed shadowfiend can do wonders for getting some nice power infused-smite spam on him.
4 - The lurker needs to have someone in melee range at all times, else he starts chaining Water Bolt (a spell he only casts when no one is next to him). I also noticed his spout ability would sometimes "lock onto" me if I was too far back. So avoid spout at all costs. If you get knocked wwwaaaayyy back with spout, you're in serious trouble.
5 - Whenever he spouts, drop into the water next to him, pop a shield to absorb some damage from the fish (it won't absorb many of their hits -- they hit surprisingly hard) and start going to town on the boss. Once your shield is down hop back up and move around the platform. His spout is more than 360 degrees, so you will have to strafe a bit.
6 - The best place to tank the boss is not in front of a torch (to stop you from being knocked back), as you'll often go flying off to one side or the other. Rather, stand on the "rivulet" of water across the board with the large stone block in back. His knockbacks will happen a lot, and you'll often hit the wall. (He often chains two knockbacks in a row, so the wall comes in handy).
7 - Mana is an issue, so use shadowfiend when it's up, pop archangel frequently, and hymn of hope when the 3 swordsmen nagas are down (as you'll have about 10 seconds of downtime.)
8 - You'll do a ton of insta-casting in this fight because of the knockbacks, but you'll need the extra armor because you get hit a lot by the fish / nagas. I found it easier to stay with inner fire for the extra armor, but I could see a player swapping between inner fire/will depending on whether they're tanking nagas or not.
9 - Expect to take about 30 minutes to solo him.
评论来自
593749
When fishing up this Baddy, you need keep in mind that he is not small.
NOT SMALL AT ALL.
The first time The Lurker makes a jump out of the water I had a mini freak out when he took up a little more than half of my screen. Just keep that in mind if you have yet to see him.
评论来自
91661
Soloed as a DK tank today. My advice is that you keep in the water all the time very close to him to avoid being knocked back. The fishes won't hit you hard. When he disappears, just kill the melee Naga, they'll come to you.
评论来自
415470
Solo'd today as an Enhance Shammy in full Ruthless. The battle is really, really easy (unless he figures he'll glitch on you, more on that later). Stand on the circle near the platform that has a hole in the middle, as it's the thickest section, and you won't get knocked off the ring and Waterbolt spammed a few times. His knockback'll hit you once or twice but just run back in. When he takes a 'deep breath', instant-cast Ghost Wolf and circle him, keeping close to the center of the ring to avoid getting hit by it (or drop in the water, but hey, I didn't know about that until now!). When he dives, the adds that spawn will drop quickly, and if you're bored, you can run around shooting the archers with lightning bolts. He'll resurface, and just continue the fight as usual.
However, my first two attempts he seemed to enjoy glitching on me. I would be well ahead of Spout (his 'deep breath'), like almost no the opposite side, so I'd smack him. He'd turn around instantly, knock me back, and just start at me as I tried to swim back in, knocking me back over and over as his fish beat on me and he spammed Waterbolts on me. :( Not fun stuff, and my puppies either wouldn't, or couldn't, get close to him to stop the Waterbolt spam.
评论来自
Tsukishire
It's really easy to solo this as a balance druid, just turn on the scalding water to kill all frenzies and you can just swim inside the ring for the whole fight (Scalding water ticks for only 500 damage every 3 seconds and doesn't cause spell pushback).
After fishing him up jump straight into the pool and Dot him up. Every time he knocks you back try to melee attack him so that he registers that you are in melee range (Sometimes he just started spamming Water Bolt on me even though I was casting spells from inside him.) when he casts spout you can safely heal yourself to full health and also get some free uninterrupted casts in. When the boss submerges you should just cast one of your DoTs to all the adds that spawn and heal yourself if needed.
Remember to jump back into the inner pool before the boss comes back to surface because the first thing he does is Spout, and if you get knocked back you will most likely die!
评论来自
Liri
The waters of Serpentshrine are filled with the Frenzies. You kill them by clearing Coilfang of the Lurker Below’s trash. When these trash packs are dead, the waters of SSC will boil killing all of them. When the Lurker dies the boilign stops so you can swim around.
评论来自
RagingNerd
Tried soloing this boss on my tank paladin the other day after getting the fishing achievement. Knockbacks were annoying but everything was going well until he de-spawned on me with about 30% of his health left. I was underwater in melee range when it happened. Not sure what the issue could have been but I will try again this week.
评论来自
410866
http://www.youtube.com/watch?v=PFTBM_ou9CU
Sp solo
评论来自
Residentangel
Easily soloed by an 85 BM hunter. I used a shale spider and sat in front of the pillar-easy to climb out if you get hit by the geyser and knockback is cut off by the pillar.
Take your time and it's easily done.
评论来自
Bayerino
Pretty simple solo for most 85 classes. Before you even hit the water though, you need to boil the
Coilfang Frenzies
. That happens when you clear the large circular (octagonal?) platforms of the Naga/Broken packs. (You will know when you have cleared the packs thoroughly when you noticed dead Frenzies float to the surface everywhere.) The damage from
Scalding Water
will be negligible to you, and goes away when the Lurker dies.
Then you can easily finish this fight by mostly remaining
underwater
right in front of him. That helps you somewhat avoid certain knock back
nuisances
. Honestly the hardest part for you will mostly likely be the periods where Lurker dives and leaves you with his adds. Damage from the ranged ones is almost negligible, and killing them would be a waste of time. (Unless you can use them to regenerate health somehow,
Leader of the Pack for instance
.) Burn the melee adds as quick as you can to buy yourself some time to heal up. Then continue on Lurker when he plops back up.
EDIT: Links. Everyone loves links.
评论来自
Craz
Boss can be fished up with level 1 fishing. Took around 5 casts to get him to spawn with level 1 fishing. I didn't use a lure and just a plain +0 skill fishing pole. Tried again with level 6 fishing and again he spawned around the 5th cast. Always got
Raw Greater Sagefish
every time the boss didn't spawn.
评论来自
Hairband
Cross referenced with
The Lurker Above
achievement:
I thought the comments here were horrible and need updating for Cataclysm Salty seekers. To this end, I have submitted a nice screenshot with a overview of what you are swimming for (instead of a large 90% filled shot of the mob you are trying to fish up, complete with giant label over his head, which doesn't help tell me where I need to be).
Get into the Serpentshrine Caverns raid. It's really obvious where to go as there is a dead end to a down elevator, then, another dead end to an up elevator. From there, you take a walkway similar to any of the Coifang dungeons to a platform, kill mobs (these are moss guys and naga and rays), then turn left to a platform and kill more mobs. I did not have much trouble soloing sensible pulls on my Fury warrior, but did not aggro the room. I did try some water walking pots but the frenzies kept getting me. I do not recommend this way.
On about the second platform, you see a Strange Pool. See picture.
How are you going to see it? It's surrounded by a little floating raft-looking ring, so obvious that you will know you are supposed to stand on and fish. Assuming you know a thing about fishing. How do you get to it? When you are on that second circular platform, heading right to left, you will use a tube ramp to walk down toward the Strange Pool and you have to swim about 30 yards with Frenzies biting at you. Do not fight them; just keep swimming to the raft ring/wall contraption and get out of combat. I tried fighting them and counted about 5 lvl 70 elite frenzies and couldn't kill or self heal so just swim to safety.
Three casts or so, boom, out comes this huge mob, achievement earned, probably die after like I did but so what.
ETA: That I cross referenced this post, original, with the achievement.
评论来自
324060
Note:Lurker's Below HP values are innacurrated.Wowhead set its values on 5.3m when in live servers he has like 2.5millons of HP.
评论来自
897102
Easily soloed by a 85 combat rogue.
You should basically be facing the boss with your back turned against the southern rock pillar, so that you won't get pushed (too far) into the water with all the biting fishies. When he uses Sprout, run a full circle around the platform trailing it (but save your glyphed sprint for crossing the water), and return to your original position.
When the adds spawn kill the melee nagas and make haste to kill two packs of the naga archers. You can safely leave the third pack alive, since their arrows won't deal that much damage. If the boss happens to return while you're still fighting the nagas, you'll just get knocked back far away into the water, so it's better to be back at your original safe position next to the wall than to be sorry and eaten by the little evil fishies.
评论来自
845035
I don't understand why I have to be in a RAID group to get this achievement. The "raid" is not even available in the "raid finder" and I play solo. Not cool to create an achievement that is unattainable. Perhaps this one could be changed somehow to allow those who play solo to get in for the achievement purpose...please?
评论来自
Thottbot
Umm..you avoid the spout by going into the scalding water then you jump back on to your platform. If that is what you meant by "aoe breath"
评论来自
Thottbot
If you're having trouble downing this big hunk of fish, here are some of the things I saw from our fight.
First, let me list and explain his abilities:
Scalding water and deadly bolts: The water all around him will turn scalding hot after you kill all of the large technician packs around the upper platforms. This will kill the fish, enabling the raid to engage The Lurker by having someone with full fishing and lure to fish him out of the strange pool. However, everytime you touch the water and every 3 seconds after that that you remain in the water, you'll be dealt 500 damage. Therefore, it is advised to not "lava jump," but just swim calmly in the water in all situations. As for the water bolts, if nobody is in his melee range, he will proceed to shoot ranged targets with 10k water bolts, which WILL wipe the raid.
Melee: Like almost every single boss, he hits fairly hard on the melee target that has the most threat on him. He has no cleave, and he cannot move from his pond, similar to Ragnaros, so the ranged dps could go all out from the beginning, just make sure they're well enough away from his melee range. Note that the melee dps COULD get aggro, and still have to watch their threat. The counter for his melee is obvious: heals on the main tank.
Whirl: He will whirl very often, and the sign of this ability is a very obvious visual effect: he actually whirls in place. This will cause a bit of damage to random targets in his melee range and throw them backwards. Note that the tanks could be whirled out of range, which might cause him to bolt ranged. It is advisable, then, to tank him with 2 tanks, and keep one in the pond (so that the knockaway won't knock the tank away from melee; the damage from the water is negligible) that he's in to prevent both tanks from being knocked away, killing the melee then ultimately the whole raid. The melee dps have to watch out for this and back up when necessary. Note that he whirls for a while even after he has finished the whirl animation, so go back in to dps after waiting a bit.
Normal water bolts: He will randomly shoot water bolts at ranged, dealing 3k damage to people on a specific spot and knocking them away for around 10 yrds. Just heal through the damage and jump back in to dps.
Spout: This is the raid killer. Once in a while he'll stop all his activities and "take a deep breath," just like Onyxia in Phase 2. Then he will, starting from where the Main Tank is, shoot a very large stream of water and either turn clockwise or counterclockwise around his pool for 370 degrees (note that he goes a bit farther than where he starts the spout, so the main tanks have to watch out and stay in a bit longer). EVERYONE needs to be aware when he starts spouting, and everyone needs to take action. The ranged should jump into the water and swim down, waiting for the stream to pass overhead, then jump out again to dps. The melee should jump into the pond that he's in, where they can escape the spout AND continue to dps. Note that after each time he emerges, he immediately does a spout. The effect of this ability is quite amusing though, besides doing a ton of damage, it throws the person it hits right across the whole instance (slight exaggeration).
Submerge: He does sound a lot like good ol' Ragnaros right? So why not have a submerge ability along with adds? About every two minutes he will submerge and be un-targetable (there is a bug similar to Rag where you can still see him, but he's actually not there). Then, a total of 6 ranged and 3 melee adds will spawn, 2 ranged on each platform, and the melee on the main circle, spreading out evenly around it. The ranged adds do not hit hard (2k on cloth), but do shoot nasty multi-shot randomly that hits for a bit. The melee can and will one-shot clothies if not picked up immediately by tanks (suggested for this strat) or sheeped by mages. The Lurker will emerge on a set and relatively short timer, so you have to take all the adds down before that happens. What to do in this situation will be explained in detail. Note that after he emerges he immediately does a spout, as stated above.
Raid positioning is important. First, the main tanks should find a spot where there'll be a column or something behind them so they don't get knocked away really far. Then, the melee should arrange themselves behind and around the Lurker (behind as to not be caught off guard by a spout). There should be around 3 to 4 ranged dps on each platform . We put a healer in between the two platforms on one side to spot heal the dps on them, and then another near the platform on the other side specifically for that platform. All other healers should spread out around the main circular platform's outer edge, making sure they can heal all on the main platform.
The key to this fight lies in paying attention to his spout ability and dealing with the adds. Everyone just HAS to be paying their utmost attention to when and in which direction he does his spout. If you chronically get hit by it, jump into the water as soon as he takes a deep breath, the damage you take from the water is really small.
As for the adds, the ranged dps just have to decimate the ranged adds on their platforms, keeping one cc'd with fear, trap, or sheep as they take down the other. After the ranged adds are down on their platform, they should focus fire on the melee add closest to them. Since there are three platforms, there should be 3 tanks tanking the 3 melee adds near each. The melee dps could choose to concentrate fire on one and move systematically to the remaining ones. All the adds should die at roughly the same time, right before the Lurker emerges. If you get down the adds in time without having casualties, you win. Rinse and repeat are all that's left.
This post has grown quite.. huge so I'll stop here, enjoy your loots :).
评论来自
Thottbot
easily one of my favorite battles so far. hes not very hard if you follow the little 'guide' up there, it just requires some attention from the whole raid which is nice. its not really a 'healer fight' or 'tank fight' as some are, its just how it should be.
also he looks cool especially when diving and coming back up and its funny as hell seeing someone get spouted ;P (whole instance was an exaggeration but its usually 50 to 100 yards away they land xD )
loot table aint exactly crap either :)
评论来自
Thottbot
Is it true that if you keep the melee one's sheeped they won't come back?
评论来自
Thottbot
yes it is true, at least, you can keep one of them "perma-sheeped" thats how my guild does it, we tankn'spank until the first submerge, then we have one of our mages sheep one of the three central adds, and we bring down the other 8. I know it works with one, however, i cannot say for sure if you can sheep more than 1 of the melee adds. im sure that someone else knows, but at the very least, you *can* keep at least one of the adds sheeped. its actually very helpful, because thats just 85k less dmg you have to worry about. just make sure you have a competent mage doing the sheeping, if it breaks, the guy will go around 1 or 2 shotting everything but a tank.
评论来自
Thottbot
just to repost what i put in hydross's topic... most guilds skip hydross and go for lurker first since he's such an easy fight.
to skip hydross just have a warlock, a shaman, and another head to lurker and summon the raid there. To do this have the shaman cast waterwalk on the warlock, the other, and himself. All 3 should drink noggenfogger until they get they 'light as a feather' buff or just use a parachute cloak. since you are not swimming, the fish will not spawn and kill you and since you slowly fell to the water, the fall damage wont make you lose your waterwalk buff. If you are a nub and somehow die just get the shaman to chain rez you all the way to a spot where you are out of the water to get a new waterwalking buff. All 3 players should be naked for this to save durability loss if something goes wrong and the warlock should bring about 30 shards for summoning.
we only kill hydross to spawn vashj. his loot is subpar and the fight is difficult to one shot. also it takes some time to build up two tanks with high frost / nature resist.
just a note - you do not have to clear the trash between the entrance of ssc and hydross. if you kill lurker first you can basically just go straight to hydross after without clearing any additional trash.
评论来自
Thottbot
i didnt do my homework on the instance(niether did any1 else =P) and i started fishing then 5 seconds later a giant fish came up and killed up all. catch of the day =D
评论来自
Thottbot
You DO have to clear all trash attached to Lurker in order to clear the water of Coilfang Frenzies. His trash begins after Hydross and goes up until the pull guarding the little plank you can jump off of to get to his pool. The damage done by the Frenzies has been increased so it's not viable to fight Lurker while they're alive.
I agree that this is the easiest fight in SSC. If your raid's DPS is low, you can sheep more adds, which makes the fight doable by almost anyone. Lurker does hit fairly hard on a new tank so you'd probably still want to spend some time gearing your tanks in Karazhan/Gruul before attempting him though.
If you're looking for a full walkthrough to the fight you can go here:
http://www.worldofstrats.com/LurkerBelow/tabid/56/Default.aspx
评论来自
Thottbot
no hunter drops?
评论来自
Thottbot
One tip I didn't see here for melee dps: when he does his spout, it is easy to just run and keep ahead of it on the inside edge of the inner ring while still dps'ing. You don't take the boiling water damage, and the big dude goes down faster.
评论来自
Thottbot
thats actually a great idea bueler. did him yesterday and the spout will need to physically hit you for you to go flying. i missed it by inches one time. so i dont see any reason why this wont work.
评论来自
Thottbot
Ok so this guy glitched on my guild so even if your guind has him on farm he can glitch on you causing a quick wipe so heres how to avoid the glitches
Glitch 1 The Lurker can get into a state where he does a constant Spout even though there is no casting bar and he still uses his other abilities. It occurs when the last add dies during a Spout. To not have the bug happen ensure that the final add is killed before or after a Spout, NOT during.
Glitch 2 the melee adds can spawn on the various islands and one/2 shot the DPSers. This occurs when someone uses a consumable while the adds are moving into position. The aggro generated causes the melee adds to teleport to the island where the aggro originates as they're coming in, and it looks like they're spawning on that island. As long as no one uses any consumables (that includes bandages) until the tanks have aggro on melee they will not bug out.
评论来自
Thottbot
How to kill:
1) Ok first up, there's something you need to do before taking on this boss. DO NOT fight the fishes on the water for they do around 600 damage each! And there's like 15 of them!
So what you'd want to do is kill all the trash around the ring and once your done the fishies will start dying and the water will bubble meaning it does dmg ones you enter it. It's a lot better than 600 dmg each though.
2) So have the main and off tank get the lurker until they have complete controll then everyone jump in.
3) The first thing the Lurker would do is an AoE that knocks eeryone surrouding back. Doesn't really hurt though.
But be warned the Main tank gets knocked back also so you gotta have the main tank get all the aggro again till all dps attack.
4) Now the Lurker will spout. As in he will shoot water turning clockwise. You can avoid this by either diving down the water or running around the lurker avoiding the spout. Oh and this attack deals about 3000-4000 damage so its BEST to avoid it! And its per second!
5) After around 2 mins or so the Lurker will dive down 2 nagas will spawn on each platform and 3 on the middle ring. These things can do pretty hard Aoe's. It's suggested to polymorph one of the nagas and freeze another.
6) When about 3 are killed, tanks immediatley jump to the next platform cus the Lurker will be there. Prepare to avoid Spout cus he'll do that 3k-4k dmg again!
Thats pretty much the battle.
Have fun in SSC and kick some ass!
VOTE THIS COMMENT TYVM
评论来自
Thottbot
The first time we did Lurker, I (spriest) was on a platform with a mage and a warlock.
We found that the best way to handle these adds was for the mage to consistantly sheep the add on the right while we handled the one on the left. Since the adds don't attack until they reach the edge closest to Lurker dps can start immedately. They also don't run around when feared, although they won't attack.
评论来自
Allakhazam
.
Edited, May 18th 2007 8:55pm by BaelgunFreak
评论来自
Allakhazam
Just 3 useful tips I found at
!@#$%^
,
-ranged dps should not worry about the aggro.
-lurker is tauntable.
-having the 6 ambushers in traps/sheeps/fears, is the best tactic.
评论来自
Allakhazam
Very Funny Boss :D he must fishing^^
like the Hydra from ZG, but with an eye beam like c´thun etc^^
The Fun encounter from SCC with great loots !
Edited, May 19th 2007 1:22am by BaelgunFreak
评论来自
Allakhazam
Lurker = downed as of January 13, 2007!
Just Wipe It FTW!
http://www.legendaryfailure.net/
Edited, Jan 14th 2008 8:05am by LacksCash
评论来自
Lomkail
According to a Bluepost Blizzard added new Items for this Boss. Anyone know what those are?
评论来自
Phalkonn
As of 9.2, I fished up the Lurker with an Outland fishing skill of 50. I was at 45 prior to fishing him up, but at level 50, he popped.
Just keep casting...
3D查看
链接
鱼斯拉
这个 NPC 能在这些地区找到:
毒蛇神殿
.
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