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评论来自
21585
First downed by Nihilum on April 13th 07, their DoTs killed him in mid-air so they were unable to get the loot, and the last thing they said was that they were waiting on GM, unknown as of yet what the loot is.
On another note: this boss is immune to fire, some mages in Nihilum and DnT have been speccing 61/0/0 for the fight.
评论来自
Khane
Some loot here:
Netherbane 1h Axe
http://www.worldofraids.com/news/alarloot.jpg
评论来自
40175
More loot from Risen's run
http://www.risen-guild.com/images/alar.jpg
评论来自
DELPylon
In stage 2 we had the adds off-tanked and all dps focused on Al'ar himself. It's a race against time and this seemed to work better than dps'ing down the adds, since Al'ar would live too long and spawn adds indefinately. Our loot was:
Claw of the Phoenix
Offhand; Fist
98-183 Damage; Speed 1.5
(93,7 dps)
+20 Agility
+28 Stamina
Req. Level 70
Equip: Increases Attack Power by 38.
And
https://www.cuckhead.com/cata/item=29918
Guild is "Who" on Shattered Hand EU
评论来自
57970
He does NOT drop the mount,
https://www.cuckhead.com/cata/item=32458
, drops from the final boss Kael Thas
评论来自
aeyana
ok, just tried this guy, after we found out that the trash in front of void reaver sucks ass.
the fight starts out real easy.
tanks on each platform, dps downstaird, raanged dps, dps him down.
after 30 seconds, he'll move to the next platform, where the enxt tank should be ready to pick him up, or else he;ll cast a flame buffet, wich hits everyone in the raid for 2k-ish it's a 1-sec cast, and he really spams it. whenever he moves to the oter platform, he spawns an add, wich should be taken down, and explodes on death.
every now and then, hell move to the middle and totally aoe-nuke the top ledge, to tanks should jump down. when he' done with that, make sure to have a tank ready on the ramp to get to him, because he'll start flame buffetting again.
that's as far as we got him on that try.
seemed pretty straightforward.
评论来自
70260
This boss is optional and not needed to be killed in order to kill Kael'thas, however void reaver and solarian is.
评论来自
67134
Does anyone know if the phoenix adds that Alar summons are immune to fire as well?
评论来自
77262
How my guild is doing the Al'ar fight.
Phase 1: We used 5 tanks. one on each platform of the room, and one on the floor with the melee dps for adds.
Platform 1 is just up the ramp to the left when u enter Al'ar's room. Second are at the hallway to Void reaver. Third is at the hallway to Solarian. Fourth is just up the ramp to the right.
Melee dps should be stationed with the tank on the floor as they will take care of the adds that spawns every time Al'ar switches platform.
The caster dps and healers will be stationed so they can heal the tanks and dps the boss. As there is no way for casters to aggro in phase one they should go full dps in phase one.
How to take care of the adds in phase 1:
Each time Alar switches platform he will spawn a mini phoenix that a hunter or mage should pull for safety so it runs down the nearest ramp so a tank can take it.
when the add dies he will do an aoe dmg to all near him wich a huge knockback. therefor should the tank be stationed with his back against the wall and a rogue with cloak of shadow should stunlock him and kill it.
Boss fight phase1:
For tanks its more or less tank and spank. It's very important that you stay right on the edge of your platform so you are able to be healed. Time to time al'ar will fly up into the air in the middle of the room and do quill. when this happens all tanks on the platforms must run down ASAP. or they will be one shotted. When the quill is over he will either land on platform 1 or 4. the tanks of those platforms must be verry fast to get in melee range of the boss or he will wipe the raid because of the flame buffet. Intercept is your friend here.
After a while the boss will go to 0% and die... or not. He will respawn in the middle and phase 2 starts.
Phase 2:
First of all he will spawn in the middle of the room with a huge knockback so wait until he spawns. intercept in and taunt him. Because all threat the dps builded in phase1 will stay for some reason. so locks and mages should kill theirs threat with soul shatter/invisible.
Placing: We used 3 tanks on the boss and two for the adds. the healers and ranged dps should be stationed a little spread out in the room. but not too much. This time melee dps goes on the boss and ranged dps kills the adds.
The boss will now do an ability that reduces the tanks armor by 80% I think it's called melt armor. when this happen one other tank must taunt the boss fast, or the tank will die.
The boss will also do Meteor, he flies up into the air and and target one player, spawns into a meteor and lands on the targeted player. This abilitiy do some aoe dmg around the targeted player and the boss will spawn where that player is. once again tanks must be fast to get in melee range or the flame buffet will kill the raid.
Allso two small phoenix birds will spawns when he do meteor. the two free tanks should take one each and handle them just like the adds in phase1. Every time you kill those adds the boss will loose 3% of his hp.
Time to time flame patches will spawn around the room. Move away from those asap or you will die.
Phase1:
Tanks must stay in melee range with the boss all the time and in LoS for healers.
Jump down to the floor when boss do fire quill, and get up to original positions as soon its over. make sure you stay on the floor and not even a little on the ramp.
Melee dps on adds and caster dps on boss. stunlock the adds the last % and use cloak of shadow so u dont get the knockback.
Phase2:
Once again tanks stay in melee range all the time with the boss. remember to taunt when a tank has the debuff.
Meteor will spawn two adds, be fast to pick them up. Caster dps focus on the adds and melee dps on boss all time during phase2.
Stay away from the flame patches.
Keep everything under control and you will soon kill al'ar. its a fun fight.
Killerbee from Surface Tension @ Darksorrow EU
评论来自
22330
Stunlocking the adds near their death: Does that prevent them from doing the Ember Blast? If not, does people ever use ranged dps on adds in phase 2 as then the only one would be the tank getting hit?
评论来自
77262
No it doesnt prevent. but it will get your melee dps enough time to run out.
And you dont want ranged dps on adds in phase1 as they can do full nuke on boss as they cant get the aggro in that phase.
评论来自
77262
thats indeed true. our melee dps usually runs out when the add are at 25% HP, cause they going down verry fast. And make sure the tank has his back against a wall unless you want him to fly without wings (fly verry far) :)
Allso when the boss do his quill it seems you can stay on the edge of the lower part of the ramps without getting hit by his bombardment. This to save some time on the distance the tanks has to run in for intercepting.
评论来自
77262
I'm not sure, but I think its nearly impossible to not even get one flame buffet. Maybe if u take a speed pot.
评论来自
1815
If you have your ember tanks wedge themselves into the little crack RIGHT next to the door frame of the room, they cannot be knocked back or up into the air by the ember explosion, and are safe from quills.
This allows a Fury/Mortal strike warrior, or other tank without a stun to safely tank the embers without flying across the room every time you kill one.
As a word of warning, if Alar casts meteor on a tank in this crack during phase two, he will bug out and reset. To avoid this, step out of the crack a yard or two whenever he goes up to cast meteor.
评论来自
93994
Being a feral druid, i just tank and save all the adds from phase 1 for phase 2... We dps them down to like 15%, and AOE them all at the begining of phase 2, which takes Al'ar down to somewhere between 79/76% hp like in 5 secs lol.
Add tank focus on getting one of the adds to something like 5/6% before aoe. When aoe comes, it'll die first, addTank get knockbacked to a ramp (yes, you should be facing a ramp). Other adds die on their way.
This add tank should have a SS in case things go wrong. Even then, its a cakewalk.
We also just use 2 prot wars in phase 1 on the upper platforms. After a Quill, depending on their position, they can intervene someone near a ramp to get there asap. Hardly ever we get more then 1 Flame Buffet.
For phase 2 adds i tank the adds alongside a dps warrior in tank gear. After phase 1 adds die aoe'd, all dps hits Al'ar, and addTank 1 grabs the first two adds. Everyone still on Al'ar.
When meteor strikes again, addTank1 should have enough agg that folks can blow the adds up, while addTank2 grabs the next 2 adds, and so forth. If the first one are killed fast (as they should), you can still dps Al'ar before the next Meteor (and when it comes, switch to addTank2 adds, while addTank1 grabs these last Meteor adds). Rinse and repeat, avoid flame patches, work on the MT's taunt rotations, and its a cakewalk.
评论来自
jcj64200031
My guild just got a rather strange glitch during al'ar, and hopefully other people can avoid what happened to us.
We're not entirely sure what happened, but after al'ar was pulled, he never attacked the tank, along with that, he never buffeted, never moved, and never fought back at all, he just sat there and took all the damage we threw at him. when he hit 1%, he just sat there soaking damage and wouldn't move beyond 1%.
We beleive it was caused by the tank pulling with the decapitator, but we're still not sure why it happened.
The only thing I can say when this happens is just for everyone to run out of the instance, since al'ar will never reset, and he won't wipe the raid either. (We spent 15 minutes on him, first half to see if he would die, 2nd half seeing if enough damage would push him past 1%
Edit: please be advised, only run out if he started doing this at the beginning right after the pull, if he stays at the first platform after going normally for a bit, he can still be killed.
评论来自
103365
Most guilds get through Phase 1 of this fight pretty quickly. The key to the fight is being able to control the adds in Phase 2. You need to position them, build aggro on them, and kill them in short order. Using a technique of saving the adds from Phase 1 and then AOE'ing them in Phase 2 also helps a lot with beating the enrage timer.
There's a complete guide to the fight at
http://www.worldofstrats.com/Alar/tabid/64/Default.aspx
评论来自
andrei2008
Melt Armor sucks he killed all our raid with this sucker thing a pala tanked first then warr then but our new warr didnt resist a lot cuz ember blast .... and we all died
评论来自
66977
might have involved the fact taht he is supposed to die and respawn, and since whatever trigger for him properly agro'ing the raid didnt happen properly or trigger under correct conditions, the conditionals for him falling down into an egg and respawning might have not gone off. im somewhat reminded of some of the warcraft 3 and starcraft maps i made with blizzards semi-basic trigger system; glitch one small part of it and the rest of it generaly doesnt work all that well
评论来自
Rakusu
Really great thing to do on this fight as a warrior when your not tanking is use spell reflect and stand in the patches for the full duration of spell reflect, the flame patches will die.
评论来自
7784
A Notice for Fire Mages and Destruction Warlocks:
Al'ar is Immune to Fire Damage.
评论来自
123118
this Guy is Very Very VERY Hard to Solo unless your a Gm you need a Group of 10 people i think So its going to be an Raid
评论来自
vee222222
saving adds does help
if you do it right you can easily get 20% in the first min of the fight
评论来自
36944
I was on my holy priest when one of our tanks lagged out during a quills transition, the raid was getting buffetted, the nearest tank was about 6 seconds away and the next buffet would have killed half the raid.
In desperation I popped shadowfiend on the boss, and the shadowfiend was able to tank the boss and stop the buffets for about 4 or 5 seconds..enough time for the tank to charge in and grab it.
评论来自
43311
If you kill one of his adds when hes doing Meteor, does he still take damage?
评论来自
rhoark
In my experience, this fight is dramatically easier if you do not try to kill any adds in phase 2. The main ways raid members are going to get killed is if they pull aggro on adds or are in range of an add death explosion. Very likely, they will both pull aggro on adds and drag them into a group of other raid members for the death explosion. The only scenario when aggro isn't a problem like this is when DPS is on Al'ar most of the time. So, just leave DPS on Al'ar. A paladin in mixed t4/5 can tank more than a dozen adds with two healers assigned. The only thing the adds do that's dangerous to a tank is the death explosion, so just don't cause any explosions.
评论来自
161428
not too hard wen u have ppl with strong equipment :D:D:D
评论来自
24756
==Paladin Add Tanking==
What you'll need:
1x Well-geared Paladin Tank. Towards the end of Phase 2 he'll be swamped with adds and need to survive a lot of sudden hits.
1x Paladin healer at least. Ask him to use Righteous Fury.
1x Other healer, preferebly another Paladin.
Towards the end of phase 2 (if your DPS isn't to high), your Paladin healer is going to need help from one more healer, any class can do it but I prefer a druid.
==Phase 1==
Stand by the ramp leading up to Platform 1. When the add comes down, simply grab him with a judgement of Righteousness and drag him in under the Crack in the ramp. Kill off the add. Do NOT heal the Paladin tank just yet. Instead, wait for the next add to appear. Now, have the paladin healer with Righteous Fury up start spam healing the tank. The tank taunts the add off the healer and you repeat. If the tank, for any reason, need to get to the other side quickly, simply have him turn around so that the bird is in the crack and his back is facing platform 4. Kill the add and off he goes! Nice way to pick up adds from the other side, should that be needed.
Make sure the only healer on the tank is the Paladin with Righteous Fury - unless he's in all greens he'll be able to keep you up. The tank might face mana problems - just drink some pots and hope for phase 1 to go fast.
==Phase 2==
First, leave all the adds alone. Reposition the Tank as you please. Find a fairly open spot, and have the dedicated paladin healer fairly close to the tank. If there's an add up still, kill it with the Tank soaking the explosion. Don't heal him yet, though.
Once Al'ar does meteor and the adds come, the Paladin Healer will spam heal the Paladin tank to pick up aggro. The Tank taunts the birds of the healer and starts tanking them. A single healer can keep the tank up no problem for a few adds, but once he starts having issues, have him call out for another healer that steps in. If Phase 2 drags on for a long time, call for yet another healer - a Druid is a good idea as he can HoT up not only the Paladin tank but the Al'ar tanks aswell.
Once the boss dies, the adds despawn and you can loot him!
评论来自
17534
I just said "Fail" while being cursed of tongues (speak in Demonic) and it said "Alar"
Might be some connection? Al'ar was terribly hard when TBC was launched, so it's ironic that "Fail" = "Alar" in Demonic
Just speculation ;p
评论来自
Samdeath
Ok ive raided up to archimonde and i say, Al'ar is the hardest in the Eye APART from Kael'thas, you need a very good tank to keep all the adds until phase 2 and you also need VERY good DPS and people who arnt blind (the rings of fire).
评论来自
144159
His name might be a joke for allah :P
评论来自
Slanyou
this guy will enrage too, a mystery no1 sayd that oO
评论来自
Kathucka
Note that the health of a little bird is about 69,000. Killing one does about 72,000 damage to the big bird.
End result: You don't gain much by saving a stack of birds from Phase 1 and blowing them up in Phase 2, unless you're using AoE or the birds are already heavily damaged in Phase 1.
Given the amount of trouble that a loose flock of birds can cause, and the amount of healing required for the bird tank, it's debatable whether saving a bunch of them is worthwhile.
If you decide to do it, the single-target damage-dealers will probably be more effective staying on the boss and away from the explosions.
Also, assuming that the raid keeps away from the explosions, there's no reason to switch to the boss while any little birds are up. As far as damage-dealing goes, you might as well stay on the little birds. You do just as much damage for the raid that way, and you remove the adds to stop them from causing trouble.
评论来自
Rakusu
Al'ar is such a joke now for both phases, in phase 2 a decently geared tank can solo tank him through the Melt Armor without a problem after the patch.
评论来自
81613
My guild killed this boss lt today.
Phase 1 1 min and 24 sek
Phase 2 1 min 10 sek
Easy and fast kill
(first Guild kill as well)
评论来自
Cogzwell
you know what? this guy should be a tameable exotic pet!
评论来自
254077
To clear things up:
This boss does
NOT
drop the Ashes of Al'ar (
https://www.cuckhead.com/cata/item=32458
). The ashes drop of Kael'Thas Sunstrider(Tempist keep version not Magisters' Terrace.) (
https://www.cuckhead.com/cata/npc=19622
) with a 1.5% chance to drop.
I say this because too many people now with WotLK out spam trade chat 'LFM TK TO FARM AL'AR FOR MOUNT'
评论来自
nyctric
First defeated by Nihilum of Magtheridon on the 13th of April, 2007.
评论来自
627848
Solo'd as prot pally. Seal and judge light. Fight is actually pretty easy except enrage timer is very close. Had to use 1/3rd ret gear and dps flask and still came down to 15 seconds left til enrage. Trick is to bring as many adds into p2 as possible since they each remove 3% health from al'ar when you down em.
评论来自
eternalshogunx
Isn't this the NPC that drops the ashes, that gives the rare flying mount drop...ashes of something or other? Thanks in advance! :)
评论来自
632758
Hi, just downed this guy today, as already posted he does major fire damage but fire resistance isnt the key thing. good dps is needed to bring him down quickly.
also, al'ar isnt the hardest with a well informed group. we killed him on 25man mode with 12 guys( there was about 6 pallys, 1 warrior, 2 druids, 1 hunter, 1 warlock, and myself unholy dk)
Loot: Al'ar drops some farely good loot. he dropped a great hunter trinket and a mail chestpiece so out 1 hunter was happy.
thanks for reading my comment.
评论来自
463904
It is a bird. made of fire. owned by Kael'thas.
Nuff' said...
评论来自
Caidos
Did this pretty easily with a Feral tank, Moonkin, and Holy Priest. Our tank was kinda undergeared. It took two tries.
The best advice for doing this with a low number of people is have someone run ahead to the next platform early. Our Priest was always a platform ahead of us, so the number of Flame Buffets we took was very minimal.
Other than that, the only thing to watch out for is getting kicked to the wall just before A'lar uses Flame Quills. Our first attempt ended in a wipe because this happened and I couldn't make it off the platform in time.
评论来自
233332
After the 4.0 patch, Al'ar can be soloed by a feral druid. You'll need 25-man ICC normal gear at least, and I find it easiest in DPS gear but a tank spec. In P1, watch where he goes and get to his new location as quickly as possible -- stay in bear form and back toward Al'ar while killing the add, then when you reach him and the add is dead, hit a defensive cooldown, go cat form and get a Rake and a TF-boosted 5-point Rip on him before he flies away. You can also switch to caster form and heal yourself with a 3x stack of Lifebloom while Flame Buffet is still low -- just make sure not to stay out of his melee range too long or you will be taking more damage than you can heal through. If A'lar flies to the middle of the room, he's about to do his AOE and you must jump off the upper platform (including the ramps) or you will die. P2 is easier, just a question of moving out of flame patches and killing adds quickly.
评论来自
Herecius
Completely soloable by a beast mastery hunter. Either use a spirit beast and heal yourself, or simply rely on Spirit Bond to keep you up throughout the (long) fight. Suggest talenting into pet-speed improving talents to make sure your pet moves fast enough to keep Flame Buffet from stacking high.
Deterrence will keep Flame Buffet from stacking AND doing damage.
During the second phase, Deterrence can deflect the meteor as well as the Flame Patch damage, though I simply suggest using Aspect of the Fox and staying constantly on the move to avoid taking Flame Patch damage if he ever decides to cast it on you. Ended the fight at ~50% health and was a little sloppy, admittedly.
评论来自
759979
We are able to tame other "beast" bosses.. I want to tame Al'ar
评论来自
link428
Immune to the
Loot-A-Rang
.
评论来自
562703
Solo'd as a Mut Rogue, First Attempt.
Tip: Recup...
评论来自
486979
Soloed as a 85 lvl mutilate rogue.
First of all in p1 you need to use sprint whenever it's up to reduce the uptime on Flame Buffet.The boss doesn't hit for much so it's easy to outheal every melee dmg.He will sometimes fly thru the middle and when he does so you need to jutmp down ASAP to avoid heavy damage.In p2 I'd suggest you to kite him in order to minimalize the risk of being inside of the Flame Void (whatever it is...).Kill adds as always and you should succed
评论来自
Brightstar
Solo'd as a Fury warrior, 353 gear, TG. Just takes good timing on using Enraged Regen, bandaging when you have a free moment in P2 when he goes into the air (as well as in transition between P1 and P2), and killing adds and utilizing CDs as often as you can. Blood Craze def. came in handy as always when soloing, did 40k in heals on Al'ar fight. 88k from First Aid, to give you an idea. Dealing with Melt armor was tricky, bit RNG based for sure, make sure you kite boss to minimize Flame Patch debuffs.
评论来自
Rygol
Soloed as a protection paladin.
Some tips
Keep up resistance aura for the entire fight, it mitigates A LOT of the fire damage you'll inevitably take.
Stay calm and don't panic, you're more than capable of surviving a few seconds of being bombarded by flame quills, just don't stay up there forever.
Whenever Al'ar moves to a new platform during P1 you can use the add he spawns to generate holy power to WoG.
During P2 after he meteors you remember to run back a little bit so you don't get hit by the blast wave he does immediately after, it's not life threatening but it saves you a fair amount of time.
If you're feeling daring you can stand in the fire patchs in P2 to stack your vengeance though it is possible to kill him just through sheer patience.
评论来自
771016
Soloable as a Blood DK. About 140k HP and item level 342- a few epics, but the rest were mostly quest/rep blues, some heroic pieces, and two quest green pieces that need replacing.
Popped my ghoul + Death Pact in phase one, and again in phase two just to bump my health up when it got below about 60%. During phase one, I'd just kite the ad over to where he was, and use heart strike to hit them both, focusing on A'lar. Once he moved, I'd focus on the ad and down it just as the other one spawned, and then repeat. Just make sure you keep your Blood Shield up as much as you can, and jump down when he uses the flame quills- there was usually an ad up at this point, so I'd kill it while I was down on the floor level and he was doing his thing up there. I'm also a draenei, so I used Gift of the Naaru to help heal a bit of the damage from the flame buffets.
After phase one, it's a pretty simple fight- kill the ads when they spawn, and then just keep hitting him, stacking Blood Shields when you can and using Death Strike to heal the damage you'll be taking. Used Army of the Dead in phase two just to help get him down a little faster, but it wasn't too difficult. Of course, I ran out of the flame patches when they showed up.
Patience is key here. Took me three tries to get it right- I ate it horribly the first time, and didn't get him to phase two the second time. The final fight took 17 minutes, so I just kept at it and slowly got him down.
Good luck!
评论来自
138086
easily soloable as a warlock (any spec, i was affly because AL'AR IS IMMUNE TO FIRE DAMAGE.)
your pet tanks the boss and stay in its melee range for the whole fight. Not really a problem if you have aggro anyway, al'ar hits very lightly.
phase1: nuke the boss. When little phoenix spawns kill it. When al'ar flies up in the middle quickly jump down and /petfollow.
phase2: jump down, kill the adds when they spawn. stay out of the fire. stay close to the walls to avoid the only danger: a knockout attack that can send your pet out of range
enjoy the 250g! :P
评论来自
Vaugn
I just solo'ed Al'ar as a discipline priest. Got it on my 3rd try. (First try, I got knocked back by an add just as he flew into the center and cast Flame Quill. Got roasted instantly. Second try, he hit the enrage timer with 5% left on his health.) I did this in all 359 gear, but no 372 stuff. I did have the 4-piece tier bonus.
Regarding phase 1...
-- Super-easy for a discipline priest. Don't run yourself low on mana. Smite spam followed by Archangel, trinkets that restore mana, and the occasional hymn of hope or shadowfiend will easily keep you at the top.
-- Killing his adds in phase 1 do about 100k damage each to him, so prioritize killing them.
-- Al'ar will repeatedly cast Flame Buffet if you are not hitting him with your weapon. Just ignore the stacks until they start approaching 25. At that point, just hit him for a few moments with your weapon until the stacks drop off. Hitting him with a weapon for a few seconds before he swaps pillars is ideal, as it takes him about 6-7 seconds to fly between them. Once he does his first round of the pillars he'll often fly into the center to Flame quill. This is great, as it gives you plenty of time for your stacks to drop off.
-- After a flame quill, he can fly to either the west or east ledges (sometimes referred to as #1 and #4.) If he flies to the east ledge, don't bother chasing him up to the top. Just smite spam him from below. He'll often reset with a flame quill after that, and even if he flies to the west ledge you don't have that far to go.
-- Make sure your good cooldowns are all available when you send him to phase 2.
Phase 2.
-- This is the real fight. If you do it right, you'll kill him with maaaaybe one minute to spare on his enrage timer. Meaning you can't afford to dally.
-- Each add knocks 3% off his health. But you'll still need a bit more dps. So anytime he summons adds, start by putting Pain and Plague on him, then kill the adds. Once the adds are down you can return to him.
-- You'll usually suffer a long knockback after he summons his adds in this phase. Once you run back in, pull out your shadowfiend or use power infusion if they're available. Again, you'll need the dps.
-- Save hymn of hope for after he turns into the meteor above you. He's untargetable/invulnerable when he does that, so that's a good time to hymn.
-- Reflective shield can give you some nice bonus dps in this phase, although I didn't utilize the talent for my kill.
-- As long as you're moving out of flame patch and shielding/renewing when appropriate you shouldn't experience any health problems. On occasion you'll hit a bit of bad luck and get momentarily stunned in a flame patch. Use desperate prayer and/or pain suppression when this happens.
-- Tyrande's Favorite Doll is a great trinket for this phase. The AoE damage does 4200 to both adds and the boss. It's not a significant amount of damage in the overall scheme of his 2.1 million point health, but every bit helps.
-- I used a Shattrath Flask of Supreme Power for this fight. I figured I might as well make all those free flask tokens be useful for something. One could use a resistance flask, but I found the damage on this fight was not an issue. Nor was mana ever an issue. Go for anything that ups your dps instead. Ditto for your food buff as well.
评论来自
533581
just solo'ed it as a druid bear, 349 iLevel. It's actually quit easy. I did it on my first try. Some tips for my fellow druids:
In Phase 1: change to cat form to run to him while he changes platform and attack it till you can use rip, after that change back to bear form
if you need healing, do this while you're being chased by the adds and while running to the phoenix (don't forget to use your defensive CD's)
In Phase 2: this is very easy, just target the boss at all times, use swipe/thrash when there are adds, but still target the boss
you can easily heal yourself just before each bombing and that'll be more than you need
good luck with killing it :)
评论来自
Furydeath
Easily soloable as a frost mage. Took 2 tries cause my pet wanted to go off on it's own -_-
评论来自
Rawveggie
Solable as a Ret Pally in ilvl 355 gear. I had to use both LoH and Divine Shield. I used Divine Shield in phase 1 when the stacks of Flame Buffet got to 15. I used LoH on phase 2 when my health was low from the knock backs and the general damage I was taking from boss/fire damage/adds. I was liberal with my Word of Glory whenever I have 3 Holy Power. Relatively easy fight.
评论来自
effingy
Easily Soloable as Enh Shaman. Just don't bother using Flametogue Weapon, Flame Shock or Fire Nova. He is immune to ALL fire damage. I just used UE, SS, ES and occasionally MW5 LB my way to victory! Use wolves whenever you can, SR when needed. Pretty easy and pretty boring for Enh shaman :(
评论来自
355492
INCREDIBLY easy as a blood DK in dps gear. I only have about 354 ilevel and barely got scratched. I'm trying to farm that sexy axe
评论来自
bobbyjoe
soloed by grolgar lvl 85 dk unfortunately i could not solo kael'thas.
评论来自
Nobbel
A video guide I made on how to solo Al'ar:
http://www.youtube.com/watch?v=epRVz0Nls84&hd=1
评论来自
670769
Just soloed this on my Shaman, as enhancement. Her enhance set is absolutely terrible(mostly the Bloodthirsty Dragonscale set I grabbed off the AH and some quest greens), and it actually took me 18 minutes to finish the fight - I barely made the enrage timer. I'm trying to farm the two fist weapons to use for transmog, and I don't even care if they don't match my T6, they're incredible looking.
As someone above me said, he's completely immune to fire, so use everything else at your disposal. I kept my wolves and SR on cooldown and used MW5 for greater healing wave whenever I could. It's also helpful to have Ancestral Swiftness so you can reach him faster as he moves around.
评论来自
Taraezor
Soloed as Enhancement Shaman. ILevel 368 or there abouts PvE gear, optimally enchanted and gemmed and of course well fed.
A slow fight as we would normally use a lot of fire. I used double windfury seeing as flametongue on my off-hand wouldn't do very well. Went for a healing totem as well as strength of earth and windfury.
Annoying at first because my usual priority list of attacks was shot to pieces due to the fire immunity.
Plus I hadn't done the fight before so didn't know what to expect I took the conservative approach of using my proc to almost always heal, rather than my lightning attack.
He moves from platform to platform on the upper level. While you are moving between platforms to get to him you will receive damage, significant enough that you want to quickly get to the next platform.
As soon as he moves into the centre you MUST jump down and not stay too close to the edge. If standing in the centre you will avoid his very lethal AoE attack. You cannot heal through it.
When that attack stops you go back up and continue on.
Eventually he will move into the centre but commence the next phase. You fight this below in the central area. At our item level you don't need to panic to move out of the area of each of his attacks but of course it helps with minimising your healing.
As this phase wears on it does not escalate in intensity. I gambled on that by using Lightning Bolt a little more often, rather than Greater Healing Wave, to just get this fight over! So I finished on very low health.
In phase one, you get a single add at the end of each platform segment of the fight. In the second phase you get a couple of adds and these come more often. This was an opportunity to use Chain Lightning - didn't really worry about pedantically killing the adds first although I did switch to focus on an add if it had very low health.
For me, I could use my doggies quite a few times to heal me, so slow was I with my crippled attack, lol. I managed to bandage once, to save my dogs, so it wasn't always high intensity if I had time to do that.
It is not a walk in the park but it is a fight you can learn along the way and providing you are up to soloing difficult Group quests while you were levelling then this will bring back memories of those times.
评论来自
TheRealLink
It took a few tries to learn this bird's mechanics but after 3-4 attempts I finally got it down as a Fury Warrior (i372). The problem was originally I tried it without any fire resist at all and well, you can understand how that'd be bad for a phoenix ;)
Used Drums of Forgotten Kings for a little boost, Golemblood Potion for a little boost and Enraged Regeneration as soon as it was available all the time (for a fight longer than 10 minutes, you will need it). Brought more old fire resist rings and gear but didn't end up needing it afterall.
Basically I found the best strat, especially for part 1 is to just move, jump, whatever, as fast as you can as soon as the bird moves somewhere else. Just focus on moving where you need to be and target the small guys as soon as they pop up and the fight will move right along.
For part 2, just again, hammer the little guys fast, don't stand in the fire (haha), and keep wailing on the bird. I don't know if he enrages in 15 minutes but I probably did it around 10-12 mins so cutting it a bit close. A fun and challenging - and doable - fight.
Dropped misc trinkets and stuff and 250G!
评论来自
Serrah
Just though I'd add in some thought on soloing this as a warrior. Compared to some other specs who can heal it's definatly harder to solo many bosses especially if we are arms or fury. I killed him as arms but I'd imagine it would be easier for a fury warrior.
These talents help a lot in this fight:
Field dressing
Blood craze
Second Wind: Al'ar charge stuns
Sweeping strikes: This will kill off the adds while you are focusing on boss
Remember to keep demo shout and thunderclap up. Use enraged regeneration once you are down to about 85-90% health. Use dps cooldowns as soon as ltts is stacked and pop recklessness after first transition. I'd use commanding shout over battle shout.
Heroic leap and charge between the platform, this keeps the boss from applying flame debuff.
Bandage between transition between P1 and P2 and when the boss goes up in the air to cast meteor. Remember to move from flames.
评论来自
selvin
I tried to solo as Survival, but the fire aoe was too much as I was too slow at getting to the boss after each move, switching to BM made it pretty easy, just misdirect the adds onto your pet and keep your pet off the fire aoe in the second phase. The heal you have as BM will keep you up fairly easily.
I found it also helped when the boss was going to move to the other side of the circle to start moving ahead of time, greatly lessing the stacking of the fire aoe in the first phase.
评论来自
Schadow
soloable as elemental shaman, but very slow. Make sure not to attack the little birds when you are facing the middle, attack them when their backs are at the middle.
move below when Al'ar does Flame Quils. This will (still) kill you. Don't use Lava Burst or Flame Shock and stay away from fire.
Al'ar hits totally nothing, but you got to move to the platforms and melee him once, else the debuff will stack too high.
评论来自
VSUReaper
Just solo'd as a fury warrior, geared as an arms warrior (fury spec with unenchanted 2h in offhand, gemmed and reforged for arms).
Never really did the fight before, so had no idea what to do - just winged it.
Used a 9/32/0 TG spec, picking up anything that would cause some self healing or boost my healing. Minor Glyph "Bloody Healing" was a big help.
Convinced someone to fort me so I could have battle shout, had a health pot ready to go. If I looked around, I could have gotten a mark or kings, but I just wanted to get the fight over with. No fire resist.
Alar goes to the left platform (looking at the platforms from the door when you walk in). I started on the wrong side due to some bad advice....
Anyways, pop rally cry + enraged regen early on, bandage anytime alar is in the air, and PAY ATTENTION TO FIRE ON THE GROUND. Its a little hard if you are standing near the glowing pink stuff on the floor, but if you dont stand in it like I did, then its uber easy to solo.
Once Alar was done with the platforms and was following me the whole time, I just slowly walked backwards, with my back more or less pointing at a nearby wall - little adds do a knock back that will shave off a couple 1000 HP (minor, but when you can barely heal yourself, it becomes a big deal!). I kited around just to make sure I was never in fire. Make sure you hit bloodthirst on CD and use all the charges to get the most from the heals.
3/4 thru the fight, enraged regen should come off CD, pop it and rally cry at the same time again. Bandage, pop your potion if you dont think you will make it to the next air phase/enraged regen.
Was a much easier fight than I was expecting, I will prolly start coming every week from now on for those fist weapons.
评论来自
Scarmist
just tried to solo him on my 85 prot pally. did pretty good i got him to around 10%:D pretty sure itd be easy to do 2 man
评论来自
770339
He's beautiful. And NO The Ashes of Al'ar mount doesn't drop from him. It drops off Kael'thas Sunstrider.
评论来自
770339
He's immune to fire Damage.
评论来自
Garroda
I don't know whether Al'ar glitched out when I faced him for the first time today, but still beat him either way. Fairly easy fight for a Ret Paladin. This is how I fought him, again I don't know whether he glitched out, but I will split the fight into 2 phases.
Phase 1:
Al'ar will start on the left platform, repeatedly casting Flame Buffet on you, which stacks a 10% Fire Damage increase on you, until you reach melee range. Flame Buffet hits you for about 1.5k without stacks, but can stack to about 5k. His melee attacks hit for about 2k. Just burst him down, at 75% health he will move to another area in the room and start casting Flame Buffet again. Same thing happens a 50% and 25%. Every time he moves, he drops an add where he lifted off, which is easily killed. When he hits 0%, he disappears, and reappears in the centre of the room at full health. This is what I thought was the glitch.
Phase 2:
Al'ar still casts Flame Buffet on you like last time, but he also drops rings of fire on the ground that stack the Flame Buffet debuff. He will also spawn the little adds occasionally. Just burst him down again, using the same tactic as in Phase 1.
Good luck. :)
评论来自
kabookiejoe
easily soloable as a sub rogue with a standard pvp sub build
评论来自
805932
solo'ed on my death knight last night. took a few attempts to work through the tactics. once had some practice though i finished the lot with full healt.
more importantly though i dropped the ashes first time :D
shame really as i was looking forward to doing this every week >.<
评论来自
Thottbot
Seriously, as Kael drops enough good stuff. If it's the "Ashes of Al'ar" it should kinda drop off him...
评论来自
Thottbot
Al'ar must be Kael's pet bird or something, since Kael literally drops his body.
评论来自
Thottbot
"At the end of its life-cycle the phoenix builds itself a nest of cinnamon twigs that it then ignites; both nest and bird burn fiercely and are reduced to ashes, from which a new, young phoenix arises."
It would be logical for Al'ar to drop his/her own ashes, but Blizzard decided it would make the mount more special if one of the most powerful people in the current level 70 game were to drop this beautiful mount.
评论来自
Thottbot
Actually, it's a direct reference to Warcraft 3, in which Blood Mages (Kael'thas being one of them) summoned a Phoenix as their ultimate skill. Since Kael'thas summoned Al'ar, he'd be the one with Al'ar's ashes in order to re-summon him.
评论来自
Thottbot
Al'ar is the first boss in The Eye of Tempest Keep that you'll encounter. He's located straight ahead when you've entered the instance. Since he flies around overhead in the large circular room he's in, he won't aggro until someone has shot him with a ranged weapon / spell.
He has two phases; however, unlike most boss encounters, these two phases both start at 100%. Being a pheonix, he has a "Rebirth" ability once his life reaches 0% for the first time, and he'll reappear in the middle of the room with full hp again, commencing phase 2.
The first phase is the easier phase. It basically involves 3 tanks taking turns tanking him in 30 second intervals, for he moves around the upper level of the room in a clockwise fashion (if you pulled him from the left ramp). There are four stations total that he'll move to around the upper level. The first station is the "bulge" at the top of the left ramp, the second being the circular platform jutting out in front of the left hand hallway leading to Void Reaver, the third being the second circular platform, and the last being the "bulge" at the top of the right ramp.
His abilities during the first phase are as follows:
Melee: It is noteworthy that Al'ar does not hit for much at all, and that he actually hits for physical damage, not fire, so no fire resistance on the tanks are required. Two healers are enough to keep the tank tanking Al'ar up, but due to the nature of the first phase, 3 tanks are required, with another one tanking the adds.
Fire Aura: This is a aura similar to Firemaw. It has no range or LOS problems, and will hit everyone for 2k worth of damage per tick. Sounds like a raid wiper? It is, but he'll only cast it if there's no one in his melee range. Always keep a tank on him.
Quill: The quill attack is THE thing to watch out for during phase 1, he'll (without a timer) fly up to the top of the middle of the room from time to time and commence to spin, spewing fire all around the floor and the walls of the upper levels (and part of the ramps leading up to them). Whoever (since only tanks will be up there for the whole fight, tanks) is up there during the quill attack will be almost instantly killed. It is important, then, to notify the tanks to jump down from the upper levels whenever this happens, and then the tanks should run to the ramps, ready to intercept Al'ar when he comes down either to station 1 or 4 (randomly).
Adds: Whenever he changes stations (so every 30 seconds), an add will spawn where he is. It is recommended to have a paladin range taunt the add, and then a tank pick it up and move it to the entrance of the room where the melee will burn it down. The add hits for around 1-2k on cloth (physical), but when he dies, he'll blast everyone around him for around 8k worth of damage (along with a huge, and I mean huge, knockback). So, the tank tanking the adds have to have his back to a wall, and when the add is about to die (~15%), all melee should move out and have a rogue stunlock it to death, with cloak of shadows to avoid the explosion. Alternately, you could keep a couple ranged on the adds to burn down the last percents while all the melee run out (recommended)
Ranged dps could not get aggro from Al'ar during phase one, so the ranged should go all out, and since Al'ar will be moving around the room, all the ranged / healer should move with it. Controlling the adds and having no tanks dying to the quill attack is key. Also, since there are four stations and 3 tanks (you can use 4 if you have that many), the tanks should fill up the spots 1, 2, 3 when the fight starts, and rotate to a lower number station whenever they're done tanking him to fill up that empty spot. Note that sometimes he does not move to the next station after a 30 second interval, but still spawns an add. This fight is a tanking fight, make sure you bring your best.
Just when you're about to celebrate your first downing of Al'ar, he spawns in the middle of the room with full hp. Not only that, the second phase is the harder part of this encounter.
His new abilities:
Melt armor: He'll stack a debuff on the current tank tanking him, reducing the tank's armor. Therefore, you need at least two tanks taking turns tanking him by using taunt (he is tauntable).
Flame Wreath: He'll spawn flame circles randomly on the ground similar to Aran's Flame Wreath except bigger. If you stand in them, you'll be taking around 3k worth of fire damage per second. Run out.
Charge: Sometimes he'll randomly charge a person for 4k damage, nothing serious.
Meteor: The key to phase 2. After every 30 seconds, he'll fly up to the middle of the room and become a huge meteor, He'll then randomly target a player and "bomb" him, causing a small aoe of 6k dmg. He'll then respawn at that spot, knocking anyone near really far away. Along with him comes 2 adds that are exactly the same ones during phase 1, except that with each add killed during this phase, he loses 3% of his total hp (he won't lose it if he's in his meteor form, be warned). Have two tanks control the adds, dragging them away from the raid, and have all the dps (all) burn them down one by one, melee running out when they're about to die.
Enrage: When phase 2 starts, the clock starts ticking. You have 10 minutes to down Al'ar until he wtfpwns your raid.
Note that his melee is still weak, and that he still flame buffets people if the person highest on his aggro list isn't in melee range.
When phase 2 starts, it is very tempting for tanks to run to the middle of the room where he spawns, but he spawns with a blast, for if you're too near, you'll be knocked to the other side of the room. So, have your tanks stand around the edge of the glass and be ready to intercept him. Since he retains the threat gained during phase 1 (he did keep a list), have your top dps'ers reduce their aggro before this phase happens. Taunt, intercept, and intervene are mighty useful tools. This is where threat becomes an issue, but since all your dpser are on the adds, don't make a big deal out of it.
When the meteor hits, have your add tanking tanks run in and thunderclap to grab the adds' attention, and then drag them out before Al'ar spawns with a blast again. The main tanks then run in (or intercept) Al'ar. The dpsers should only dps Al'ar when there are no adds up. Keeping everybody alive is the key to the whole encounter. Rinse and repeat meteor phase, and you're done.
May I add that, imo, this is one of the funnest encounters I've seen. While not very difficult, the amount of attention and skill required from everyone is just spot on.
评论来自
Thottbot
Yeah,but still,i think void reaver is easier
评论来自
Thottbot
yeah,void reaver is easier,u just have to dps fast and avoid those big balls
评论来自
Thottbot
Curiously, due to the extreme amount of off-main-tank maneuvering and healing required by the entire raid, this is actually the 3rd boss most raids take down. Void Reaver is pretty simple, so much so that some guilds kill him before Gruul. Even Solarian only really throws one or two nasty tricks at a time, but the Al'ar fight can be ruined by any number of separate incidents occuring simultaneously. The flame patches and meteor hits often cause range issues with healing and dps alike. Bring your dancing shoes and pull that camera way back; keeping track of the big picture is a major key to the fight. Phase one is brainless for dps... basically have fun unloading with all the mana you dare. Phase two is like holding a square-dance in a minefield. Very exciting.
评论来自
Thottbot
our guild got al'ar > VR > sol
the fight isnt too hard, just make sure you save a few birds from phase 1 and watch out for flame patches!
70 fury dps warrior - Sunstrider
评论来自
Thottbot
we did raid progression in this order:
VR > hydross > lurker > al'ar > solarian > karathress > leotheras > morogrim > vashj
al'ar only gets hard after 50% p2, then mana will be a bit lower, and if your doing it right you will stop killing adds and just nuking him down
评论来自
Thottbot
Most guilds get through Phase 1 of this fight pretty quickly. The key to the fight is being able to control the adds in Phase 2. You need to position them, build aggro on them, and kill them in short order. Using a technique of saving the adds from Phase 1 and then AOE'ing them in Phase 2 also helps a lot with beating the enrage timer.
There's a complete guide to the fight at
http://www.worldofstrats.com/Alar/tabid/64/Default.aspx
评论来自
Thottbot
If you are tanking the adds, they are level 70, therefore you would only need 475 defense rating to become crit immune. After you hit 475 defense rating you can stack as much fire resist as you want w/o fear of being crit.
Keep in mind the adds do PHYSICAL damage when they attack, it is only when they explode that they do fire damage.
Useful tips for a FireResist tank who only tanks adds in this fight
评论来自
Thottbot
We encountered a fun bug tonight. Al'ar was at 1% and covered in dots when he went up to do his dive. He died from the dots while in the air and this caused him to bug and respawn/reset, therefore leaving us with no loot and no credit! Good times.
评论来自
Thottbot
Is he immune to fire damage?
评论来自
Thottbot
He is immune to fire damage, mages cannot be fire for the first few attempts. Bring smart, well geared tanks and the fight is simple as a mage. You have to be smart when it comes to summoning your water elemental and using icy veins. The Water elemental should be on adds most of the time because they don't resist as much as Al'ar does. Al'ar requires a lot of spell hit.
I recently got his bracers =)
评论来自
Thottbot
Our guild got him to 5% on our first night. He's going down this weekend. Hopefully he drops the MH Talon for my friend to match his Talon of Azhara.
评论来自
Thottbot
where bouts in tempest keep? like witch part
评论来自
Thottbot
how come this cite doesent show mount drop?
评论来自
Thottbot
no mount drops off this boss.... Take down Kael for the Phoenix Mount.. good luck lolz
评论来自
Thottbot
We got him down in 2 attempts, first was 60% into phase2, second he was down.
(first try ever I mean with people that don't know anything about boss at all)
评论来自
Thottbot
My guild found this out about Al'ar a while back, before 2.4. If a Warrior stands in a flame patch and uses spell reflect, the flame patch dissapears. I personally have not confirmed nor denied that this is true post 2.4.2, but hopefully I will find out soon
Zuelu
70 Hunter
<LinkDead> Haomarush Horde US
评论来自
Allakhazam
Ok no one has mentioned this, but as of 2.3.3 Al'ar is still bugged. Firstly, if one of the trash mobs (such as those big phoenix dragonhawks) respawns while fighting him, he resets, going back to full health. Maybe an intentional thing? I don't know.
The second bug, that I know of, is that in phase 2 when he does his meteor move and reappears on that spot, there is a knockback effect. If his target is affected by the knockback, he will try to engage that person, but since they are in the air or on the edge of the room, he can't, so there will be a form of evade bug. IF you're lucky he'll only recover about 40% of his health, unlucky he'll fully reset and you'll have to start all over again.
My advice would be do not do this guy unless you REALLY want to go to hyjal and black temple.
评论来自
Allakhazam
This boss is actually quite challenging, with pairs of adds spawning in Phase 2 that need to be picked up by tanks and DPS'ed very quickly. For a full explanation of the fight, see
http://www.worldofstrats.com/Alar/tabid/64/Default.aspx
评论来自
Allakhazam
...Nihilum nuked him first
gz rl losers
评论来自
Allakhazam
Second*
评论来自
Allakhazam
Does he drop a phoenix mount? I know it's going to be in the game one way or another.
评论来自
Allakhazam
first boss in The Eye (25-man temptest keep raid)
评论来自
Lomkail
According to a Bluepost Blizzard added new Items for this Boss. Anyone know what those are?
3D查看
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奥 <凤凰之神>
这个 NPC 能在这些地区找到:
风暴要塞
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