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评论来自
kreghx
Each of these guys randomly comes with two of the following five abilities:
-Plague: Single-target debuff, DoT that lasts 20-30 seconds. Damages you and all players near you.
-Shadowbolt Volley: AoE shadow damage.
-Meteor: AoE damage targeting a single person. Deals about 13k damage divided evenly among everyone in range.
-Explode: Self-destructs at about 10%, dealing massive fire damage to everyone nearby. Kill before it blows up, or run away.
-Thunderclap: About 1000 nature damage to everyone in melee range.
When pulled, they cast a self-buff that reflects either fire and arcane spells, or shadow and frost spells. Hit them with Detect Magic before pulling. Or, if you try to cast Detect Magic mid-fight, it's fire and arcane if the spell is reflected. Finally, they summon extra mobs, but they vanish after a minute or so.
If possible, bring a miner with 305 mining skill. When they die, there's a chance a chunk of obsidian will appear, but it takes 305 mining to get anything from it.
评论来自
92376
If you are planning on attempting Ossirian solo and you wish to clear these guys out i would suggest bringing some fire resist. With just fire resist aura up i was resisting 5k+ of the damage, which really helped.
评论来自
Punchy
Easiest way to solo these guys is just to kite them round one of the stone pillars. Make sure you don't pull another one that is patrolling as the adds the summon will overwhelm you with knockbacks.
Simply walking backwards around the pillars stops their meteor hitting you and means you're safe when they self destruct.
Managed to take two at once with this method taking minimal damage as a Feral Druid.
评论来自
173812
Not doable as warrior, tried and failed as Fury prot with 700 resil, 23k armor and 28k hp.
评论来自
Kaliopae
Mages: Frostfire bolt gets through no matter what reflect shield they put up.
评论来自
Thottbot
These guys realy hurt for a single mob,
One thing I noticed is they seam to spawn lvl 62 Demon flyers about every 7-10 secconds that hit for around 800 a swing.
He also does a debuff called Plague that is not a curse or disease Not sure ont he details. Definatly an interesting trash mob.
Edit: Keep detect Magic on these as they apear to have a buff "Frost and Shadow Reflect" that reflects frost/shadow dammage and usualy 2 of the 3. Needless to say our mages and locks killed themselvs rather fast...
This also reflected a rogues curse from their dagger so watch what you use. I think its also aparent that he only spawns the adds when you hit him with a reflectable magic spell (unconfirmed) however be carefull what you hit these with.
Edit2: ok we fought one further in and it started doing AOE shadow bolts for 2k per person. He also drops a fire ball on somone and it apears that he was dropping a fire ball randomly for about 7000 dammage with an AOE range.
评论来自
Thottbot
Ok well we are working on these guys and they are quite tough. The strategy we started to use is to first put up detect magic and call out what is being reflected. It is usally frost and shadow. At this point no shadow or frost damage. You should also be very spread out to avoid the shadowbolts that he does. If your do spread out you will not be hit with them to our experience. When his hands begin to glow red like he is going to cast a meteor everyone has to bunch on main tank so when it falls it only does about 200 damage. When he spawns his adds just fear and when you kill the guardian they will eventually despawn. Hope this helps some people. It is a work in progress.
评论来自
Allakhazam
Hug eachother!
评论来自
Allakhazam
Good lord, some of these guys cast Meteors that hit for ~4500ish damage. Anyways to stop them from doing this?
评论来自
Allakhazam
only 4500? When you cop it by yourself its 15k
评论来自
Allakhazam
Each of these guys randomly comes with two of the following five abilities:
-Plague: Single-target debuff, DoT that lasts 20-30 seconds. Damages you and all players near you.
-Shadowbolt Volley: AoE shadow damage.
-Meteor: AoE damage targeting a single person. Deals about 13k damage divided evenly among everyone in range.
-Explode: Self-destructs at about 10%, dealing massive fire damage to everyone nearby. Kill before it blows up, or run away.
-Thunderclap: About 1000 nature damage to everyone in melee range.
When pulled, they cast a self-buff that reflects either fire and arcane spells, or shadow and frost spells. Hit them with Detect Magic before pulling. Or, if you try to cast Detect Magic mid-fight, it's fire and arcane if the spell is reflected. Finally, they summon extra mobs, but they vanish after a minute or so.
If possible, bring a miner with 305 mining skill. When they die, there's a chance a chunk of obsidian will appear, but it takes 305 mining to get anything from it.
评论来自
Allakhazam
As far as I can tell there are several different problems with these guys. There are the ones that reflect the magic. There are the ones that explode at 10%. But none of them are that hard to down.
评论来自
Allakhazam
Meteor damage gets split up upon all players in range of the meteor's target
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阿努比萨斯守卫者
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