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评论来自
1654
This is a relatively straight forward encounter if everyone stays alert. If you are familiar with the Bloodlord Mandokir encounter in Zul'Gurub then you'll have no trouble here. Kurinnaxx will stack an upleasant debuff on your tanks called Mortal Wound which reduces healing by 10%. After 3 debuffs are stacked on your tank, your secondary tank will need to taunt Kurinnaxx off and tank him until your primary tank debuff's have expired. Continue to cycle your tanks throughout the fight. Having your tanks set up a macro to /yell Get this thing off me! is helpful.
Ranged DPS need to be mindful of the Sand Traps which spawn randomly throughout the encounter. They do around 2000 nature damage and also have a silencing effect. Keeping your camera panned out so that you can see forming traps is recommended. Should one form near you, strafe away to avoid damage - backpeddling is too slow and the trap will almost certainly hit you.
At 20% Kurinnaxx enrages, so keep those tanks up when he's near death!
评论来自
3118
I've never seen any class get away from a sand trap unless they were
1) Already moving
2) Using a speed increase ability like blink or sprint.
A strategy that's not widely used but very easy and effective is having one warrior on Kurinnaxx, and leaving 1 or 2 other raid members with taunt far away. When the debuffs get to 3 or 4 a taunter runs in and taunts. Said "taunter" drags Kurinnaxx in one direction while the original tank darts off in the other. With the time it takes taunt to wear off and Kurinnaxx to get to the original take the debuffs will have reset.
Debuffs are renewed at ~8 seconds, so taunt just before then.
After the kill, 5 NPCs for the Rajaxx event run by, don't speak to them yet.
评论来自
6786
Kur is a pretty simple fight....they only tricky things that he does is that he will ocassinaly make the ground bubble up in random areas, these "sand bombs" do massive damage(about 1.7 - 2K on my hunter) and silence / reduce hit by 50 for 20 seconds, if this hits your healers....GG. But the bubbles are easy to evade, if you see a bubble forming in or around your area... step out of it! Also, Kur stacks a debuff on the tanks, and they have to cycle through b4 they are 1-hit(i belive you wait for 3 or 4 stacks, then taunt off) Other than that, treat him like a normal mob and tank him around like the punk he is. GL(you won't need it)
评论来自
7517
This boss is the 1st boss in the instance and is mandatory if you'd like to kill the last boss.
评论来自
kreghx
Level: Boss
Location: Ruins of Ahn'Qiraj in Silithus
Type: Not specified
Attacks and Abilities
Hits for 800 - 1000 against a tank
Slashes for 800 - 1200
Mortal Wound - Nondispellable stackable Debuff on the MT that reduces healing by 10%. This is a cleave attack so it can hit multiple people in front of him.
Sandtrap - Random sandtraps spawn under player's feet. If they fully erupt before the player can move they take 2000 damage, are silenced and have their chance to hit reduced by 75% for 20 seconds.
Enrage - at 30% health.
Summon - Can summon a player in combat to immediately in front of him.
Thrash - gain 2 more attacks.
Kurinnaxx
His main physical attack is a cleave that will do heavy damage to anyone in front of him. It also inflicts a fifteen second debuff called Mortal Wounds to the tank that reduces healing by 10%,and stacks 10 times, and is not dispellable. so there needs to be a great deal of tank swapping in this fight. Once a tank gets 3 debuffs he stops attacking and the next tank gets aggro from him. This will continue throughout the battle.
He also does an attack called Sand Trap that does around 1900 damage and inflicts a debuff that silences, and reduces hit chance by 75% for 20 sec. so as long as everyone spreads out it prevents more then one person to get hit by the same sandtrap
The off tanks should attack from the side so they can avoid the Mortal Wounds cleave. If you do get hit by a Sand Trap dont stand around waiting for the debuff to expire. Take the opportunity to bandage yourself or drink healing/mana potions.
Casters need to be careful not to steal aggro from the tanks. Tanks will be limited in their ability to gain a lot of aggro by their need to trade off as Kurinnaxx's target.
评论来自
kreghx
Strategy 2
Instead of having the tank move around, tanking Kurinnaxx in the center of his room has proven to be an equally effective tactic in defeating him. The strategy requires at least two tanks, but three is recommended as Kurinnaxx will enrage at 30% and begin tearing the plate wearers a new one. The tanking warrior will hold Kurinnaxx's attention until the debuff stacks up to 3. This will give time for the OT to grab aggro before heals become useless for the MT--sometimes Kurinnaxx has so much aggro on the MT that it may take two or three more applications of the debuff before the OT can successfull peel him off (rest assured, when the debuff stacks up to 8, healers are basically wasting mana). Make sure the second tank is building his rage to full until called to take Kurinnaxx, this way he can Taunt and have enough rage to pass the aggro barrier and be the new tank. Keep in mind that Kurinnaxx's aggro barrier is much higher than most bosses; it will take more than Off-Tanks are used to to take aggro off of the Main Tank, but a full rage bar worth of Heroic Strike spam and Sunder spam should do the trick. Rogues can beat away at Kurinnaxx's sides, running THROUGH him in case he spawns a sand trap under himself. Do not backpedal--you won't make it out of range in time.
Alliance Note: If the off-tank simply cannot take aggro, a Paladin Blessing of Protection (BoP) thrown on the Main Tank with less than 10 seconds left on the Mortal Wounds debuff will keep Kurinnaxx off just long enough to let the Mortal Wounds drop off before he gets it back.
General Note: Limited Invulnerability Potions have the same effect as a BoP if Paladins are not available, though only for 6 seconds instead of 10.
Another method is simply to have two tanks fight over aggro the entire fight, applying sunders and essentially trying to be the more macho warrior.
Meanwhile, casters and ranged DPS will surround Kurinnaxx in a loose circle, preferably as far away from each other as possible. This minimizes the chance of sand traps hitting and silencing multiple casters. Should anyone be hit by a sand trap, a single heavy runecloth bandage is usually enough to heal whatever damage you took. Casters should wand while waiting for the silence to wear off. At 30%, any non-healer should immediately blow all their cooldowns to DPS Kurinnaxx down as quickly as possible.
Previous attempts at trying to train Kurinnaxx around in a circle have proved to be difficult for a number of groups. The problems that occur when a boss is constantly moved around generally results in the ranged DPS (and melee DPS/off-tanks) having to keep up with the constant position changes. It is important to note that most healing spells have a range of 40 yards, and offensive spells have a range of 30 yards--it is easy for a tank to simply wander out of range of these spells, or cut the circle too tight and force casters to stay in a very limited battlefield, increasing the chances of multiple casters being silenced by a sand trap. The sand traps actually have a rather impressive radius (perhaps 10-15 yards) and are far more devastating to casters than melee attackers.
评论来自
100152
As you can tell, this boss drops the most gold compared to all the AQ20 bosses along with ZG, MC, some of BWL, and just about as much as the Naxx bosses.
评论来自
Cthu
A warrior or paladin should be able to solo him. I killed him with a priest (me as warrior), but I took only 16k dammage in a 14 min fight with gear giving me almost passive immunity to crushing blow. The "almost" make the difference i guess. 102.4% avoidance (miss+dodge+parry+block) and 700 block value (i had 800 but 700 should be enough) = almost no dommage. It looks like the Wide Slash attack can still dommage you a bit.
Besides, you can heal yourself regularly. The Mortal Wound stack to 10 but then fade. The boss will of course stack it again but you've got some time with only 10% or 20% reduced healing.
As for the sand traps, just dont stop moving and you will never get hit.
The problem is, you can't solo trashs before without heal. Some of the mobs have a special attack dealing 2k nature damage.
评论来自
63753
just killed him 4 man, druid ank (me) prot paladin in healing gear (healer obviously), enhance shaman and fire mage
a couple of thigns of note, firstly confirming the debuff stacks to 10, then fades, then starts to be restacked, secondly, the debuff does not affect a druids leader of the pack procs, which were hitting me for over 700, so thats some nice passive healing
if you have a dodge trinket, make sure to pop it when you get to 9/10 debuffs and it shouldn't be too bad
was my first proper fight against him, good fun :)
评论来自
Dwarfadin
Four manned him today with 2 ret (both 4/5 brutal) 1 warrior who was fury (also with 4/5 brutal) and a disc priest in a mix of S2/S3.
I tanked as ret and we downed him easily our first attempt dispite not having any idea of what to do.
评论来自
77935
Soloed as Feral Druid lvl 80 - Heroic geared
Just kite around and avoid the sand traps not very hard at all
评论来自
268987
I have also soloed him as a holy pally, the healing debuffs did not effect my healing and i just walked backwards in circles while attacking.
评论来自
274300
Soloed as an affliction warlock, naxx gear. He hits my voidy for 500, and the healing debuff doesn't affect Health Funnel.
评论来自
81603
Solo'd him(or it) as a 78 Unholy Deathknight. Kited in a small circle and spammed Scourge Strike and Death Strike while rotating between Bone Sheild and IBF.
评论来自
251065
Solo'd as an unholy Death Knight.
Simple Strat:
Kill the mobs around him (trash)
Tank and spank the boss walking backwards. If you stand still you'll get a
Sand debuff
and you won't be able to attack/heal.
评论来自
Boney
Easily taken down as a 80 (50/21) BM hunter.
Cleared the trash. Had my pet tank him where he stands and just ran around him in a big circle keeping Serpent Sting and Mend Pet up. Steady Shotting whenever a sand trap apeared where i just was knowing i had plenty of time to do it and move before the next one popped up. Saved CDs for 30% when he enrages.
评论来自
MCHamster
Cakewalk as a prot paladin at 80 in part T6/part Northrend rep blues.
评论来自
64664
We did this today with a small guildrun to Ahn'Qiraj. None of us has been here before.
4 characters ranging from 74-80.
On the boss this was pretty tough for everyone except the tanking paladin. 3 casters, as well as the healer we're silenced every now and then for 15 seconds. The sand thingies don't appear randomly throughout the field. They always seem to choose a target. Mostly the healer and almost never the second in aggro.
So I had to heal the casters much more then that tank. Even when the boss became enraged the pally almost took no damage.
Very easy fight. Just watch your own health if you're casting.
Totally soloable.
Would be nice to hear if other people solo'd it with different classes. A warrior perhaps.
评论来自
153593
Solo on my 80 warrior, very easy fight. T7 gear with 1200 SBV and around 51% avoidance (before DR). The fight went for about 5 minutes and I lost about 15k health total.
Onto Rajaxx. :)
评论来自
redduskCC
Solo'd as a feral druid, 80 in T7/Naxx 10 equiv gear.
Very simple, as described above, just kite to avoid sand traps to make the fight as short as possible. Also, the healing debuff does not affect LotP or Frenzied Regen. Very good way to get the +20 spellpower to a specific spell class enchants, granted that the drop rate is not the best.
评论来自
nemspyda
For a bear druid it's just a case of clearing his room and then leading him around and round (backing up constantly) so you don't get hit by any of the sandtrap debuffs. Repeat till dead.
评论来自
Tayntedsol
Soloable by a warlock, as haunt spec just have your voidwalker tank it and stay below his agro (even when the boss enrages you can outheal his damage with Health Funnel). My health funnel ticks for about 1430 as my spec, would be even easier for a demo lock with imp voidwalker/imp health funnel and other solo talents.
评论来自
ramajuko
Nevermind, he was stealth buffed.
评论来自
nemspyda
As of 3.08 frenzied regen is now reduced by the debuff. I'll bet Death Strike and others formally immune are now also included in this.
As a feral druid I simply make sure I keep an eye on the number of stacked debuffs and as soon as I drop below about 70% ill be ready to pop my regen as soon as debuffs stack low (1-3 or so)
评论来自
311727
As the druid above mentioned, with 3.0.8 abilities like Death strike are now reduced by his healing debuff. What I did was simply mitigate as much damage as I could while fighting him.
The debuff stacks to 10 for 100% reduction but it can't be refreshed after that. Wait out the 10 stacks and it resets to 0 again. During that time I death striked and rune tapped to replenish my health.
I wore my full tank set to help mitigation. Dodge and parry are key.
评论来自
143684
Not sure how people are soloing him - this fight is absolutely impossible as an enhancement shaman.
Didn't even get him to 90%, despite popping wolves, and not getting hit by a single sandtrap. He has what seems to be an absurdley large dodge/parry chance. (I am hit capped.)
So yeah, not soloable as an enh shaman in heroic blues/purples.
评论来自
AstroZombie
I wish there was a tamable version of him :(
评论来自
261770
Solod today with Prot Paly. Have stacked Blockgear from Nax25 (22Dodge, 18 Parry, 42 Block) and he never hit me once. Ended the fight (8 Minutes) with 100% Life. Took me bout 20 Minutes to clear the Trash.
评论来自
93332
I'm really struggling with this one as a Heroic/Naxx geared feral druid tank. I keep getting hit by sand trap.
What I'm doing is what everyone has said above: keep moving away from the sand traps. But when I do that he teleports me back into the middle of the sand trap, and it hits me. The consequence is that I can't hit him, so leader of the pack doesn't heal me, and i also can't cast barkskin or demo roar or anything
Is there any way to avoid getting warped into the sand trap every bloody time?
评论来自
lemele
Done with 2 level 80 pallys, one prot tank, the other ret spec with healing gear on (around 10k mana)
Simple way to do this is keep running. I strafed the whole time except when healing, and only got caught a couple of times by the sand trap. Try and heal when the debuff is at its lowest stack. Tried to estimate when the debuff would disappear but it reappears almost immediately so ended up healing when it was at its worst which was a waste.
Had to take a mana potion, use Divine Plea repeatedly and go and bop the boss with my Judgement of Wisdom occasionally to get mana back.
Probably took about 10-15 mins in all coz ofc the tank was the one doing almost all of the damage. Tank used Lay on Hands near the end coz that was one of the times I got sand trapped.
Overall not too difficult, just loooooooooong.
评论来自
175113
Yep - Solo'd as a feral druid - lvl80 with Naxx gear, but heroic gear should be fine.
Keep kiting him backwards as you do dmg and you don't get trapped.
heal when the stacks are low if needed.
评论来自
336890
2 manned with 2 Shamans.
1 Enhancement - 1 Elemental
Enhancement Shaman got initial aggro. Just walk backwards in a circle. You can see the sand traps on the ground before they explode, however I noticed several times when we were no where near them we still got silenced. So be careful of that. Kurinnaxx will randomly do a teleport thing. It won't affect you as much if you have your screen set where it automatically resets behind your character. (Otherwise this will be an extreme pain). Save maelstrom to heal yourself, however don't waste heals if his debuff has stacked above 6. (Once it hits 10 it will completely reset, so hang on as long as you can so you don't waste mana)
The elemental Shaman moved as he could avoiding sand traps whenever possible. If you get into a sticky situation, he *is* tauntable, so pop your earth elemental and let your stack wear off so you can heal yourself up.
This can be solo'd/duo'd by most any class (being harder for casters because the sand trap is a 20 second silence) Any class doing this, just remember not to waste heals if your debuff has stacked above 6 (for each stack is 10%. So first stack heals are reduced by 10% all the way up to 10 stacks being 100% for those of you who don't know)
Have fun and good luck!
评论来自
Undahill
Solo'd as a Ret Pally, full pvp epics. Kept sacred shield up, flash heals off of art of war. Also used seal of light. Pretty easy.
评论来自
223769
Cannot solo as a Moonkin. Soloing Onyxia is easier xD.
I kept getting a bug where I'd instantly turn and face her, so casting was a $%^&*, as well as running while moonfire spamming.
I'm in full epic gear from 10s and 25s, with 18k HP and 2k SD. Sand traps were impossible to see/avoid, since casting anything besides wrath was too long and you would get silenced.
Highly recommend doing it with 2, or as Feral if you're a druid.
ALSO: Getting past the trash is no easy task. They aggro easily, unlike ZG trash, have much more HP, and do more damage.
评论来自
336526
Do yourself a favor and clear the trash before attempting this boss, do not I repeat DO NOT try to pull him out to the previous area. Even if you memorize the patrol patterns, Kurinnaxx's Summon Player makes him really hard to move around. I ended up falling through the ground while being constantly being summoned back by the boss, which later resulted in three packs of trash aggroing me.
评论来自
239920
WARNING--- MOST LIKELY OF TOPIC.
Kurinnaxx has 1/3 (333100) the amount of of health of his 40-man Big Brother(Assummed)- Fangkriss the Unyeilding(999300).
评论来自
45315
How can you guys solo this? all i get is a debuff that reduces my healing by 100% = goodbye.
(78 ret paladin)
评论来自
BHLimbslicer
The solo encounter for this is not too difficult. You must simply continously kite him in circles so as to avoid being silenced, and as for the mortal wounds after they stack to 10, they will last for 15 seconds and then dissipate, allowing you to burst heal until the next mortal wound hits. Fairly simple encounter to solo if you know what you're doing.
评论来自
LinkD
soloed as an enh shaman in ulduar gear, he was pretty hard for me to kill, since i couldnt survive till 10 stacks, what i did was run in, use fire ele totem in the middle for extra damage, kite him around the room by backing away (keeping in range of fire ele totem), once i got to 6 stacks(he was around half hp at this point) i had to pop feral spirit, taunt, then used speed to run away for the stack to run out, then popped hero with wolves out to dps him down fast, at around 50k my wolves despawned and i barely survived with about 3k health left after he died
评论来自
92157
Duo'd, 72 prot pally (
http://www.wowarmory.com/character-sheet.xml?r=Moon+Guard&n=Myakah
), not amazingly geared, and me, a 70 ret pally (
http://www.wowarmory.com/character-sheet.xml?r=Moon+Guard&n=Pailong
), also not amazingly geared. Simplistic fight, just keep moving. Got hit by a second or two of sandtraps, three times or so during the fight, but if you don't get hit by them more than once, then it's no problem. Myakah was using seal of light, and I was keeping up judgement of light and using divine storm, so that helps during the sand trap silence. Mortal wound wasn't a huge issue, I just ran away from the boss when she was at low health, taunted, and we waited for her debuff to wear off. The boss maybe got two hits in on my before she could taunt him back around.
评论来自
Starfury
The easiest way to avoid sand traps is to switch to walking speed and constantly back up. He very rarely summons when this is done, and it won't move you far back enough to get hit by a trap, because he scoots up close to you more often when you're moving this slowly. Since I have started using this strategy I have never been hit by a single trap.
评论来自
VegaSera
3/10/10, Vegalyra, draenei elemental shaman on Bladefist
Soloed
Got this after many wipes of refining my solo strategy
I start off by running in and immediately throwing down my fire elemental totem, letting him burn the boss as much as he can before the 2 minutes are up, with me keeping right below his aggro, constantly moving.
When the fire ele despawns, I drop my earth ele and begin to DPS a little more seriously, as the earth ele can taunt.
Very very delicate fight for an elemental shaman
评论来自
Fudge
Solo'd with a level 80 feral Druid (tank) with an average ilvl of 245.
Two attempts. On the second attempt
* I cleared the pats.
* I just kept moving to avoid the mines. Waiting to see them then strafing was a recipe for being silenced all the time.
Being silenced seems to inhibit the self heals of improved leader of the pack.
评论来自
basiat
as a feral, stay in cat form, bear spec, walk slowly backwards, took about 2 minutes.
评论来自
201000
solo's as a shadow priest, i would recommend using the strategy listed above; turning on walk and backpeddling while spamming devouring plague for the instant damage and keeping dots up, when he enrages summon your shadowfiend and fade. then get distance and burn him down before he kills your fiend
评论来自
Bhaalgorn
Soloed this as a blood tank death knight in naxx gear and some ICC 5 man heroics gear. Fight is very easy,keep moving so you don't get silenced,use death strike while the healing debuffs are still low.
There were a few annoyances though. Mostly the fact that he stood on me and not in front of me which annoyed me off and the other that the army of the dead didn't taunt him off me.
评论来自
302456
Hôôfy - Prot Warrior / Prot-BT Warrior
Soloed this guy just over the weekend, it's pretty straight forward. But took me 2-3 tries to get used to what's going on. Spec for BT and glyph for BT. My Gear is in the 232 average range. About 37k Stam unbuffed.
After clearing adds aggro the boss, and kite him backwards along the edge of his area (along the edges of the sand). This will make the sand explosions pointless. As for his Mortal Strike ability, you're gonna have to eat that, once it gets to an unbearable amount i dont think he can cast it anymore to refresh, therefore, letting it fade off. It is possible to fade off before then due to a lucky dodge, block, parry , and Don't stop using bloodthirst, because once the debuff falls off, you will heal a bunch, and it is a great opportunity to use Last Stand + Enraged Regeneration if you have to.
the frenzy isnt a threat at all if you managed to get a good rotation going with your bloodthirsts and kiting technique, just use shield wall if you fear you might take too much dmg.
http://www.wowarmory.com/character-sheet.xml?r=Arthas&cn=H%C3%B4%C3%B4fy
评论来自
Bodda
Easy to solo as a muti rogue with recuperate since 4.0.1
评论来自
Zyland
As a BM hunter, post 4.0.1 this was an easy solo.
The debuff doesn't seem to affect Mend Pet, which heals a percentage of your pets health rather then the actual number. It appears to make the stacking debuff negligible. That, or your pet should just stay up that easy.
I ran around the boss in circles to avoid sand traps and only stopped to cast a steady shot to regain focus.
评论来自
Sophron
Solo'd as an 80 fire mage in full season 8 PvP gear. I used the walk-backpeddle strategy while casting scorch, spamming living bomb and impact procs. I saved mirror image for the enrage, and managed to position them so they didn't get silenced by the sand traps. It was close, but the dots killed him while I iceblocked.
评论来自
696978
I was able to solo this as a holy priest. It took my two tries. The first time, he hit me with a sand trap right as he enraged. The second attempt took me five minutes, and I was able to kill him. I kept him dotted, and used holy nova as I backed away from him constantly. I was still hit by two sand traps, but keeping Prayer of Mending and Renew on kept me from being killed.
It can be difficult to turn in order to walk in a circle, since he constantly teleports you back to him, but I managed. My wrist hurts now though... Haha.
评论来自
589861
After a few successful tries as a Cat DPS spec'd Feral Druid (post Cata launch) I've come up with easy mode. Luna style. (I tried solo'ing this guy as a Frost PvP Mage, back a while ago, yeah, that failed horrendously but, moving forward) I killed all the trash (not hard, fun times) in bear form, then got to the boss, the first time I accidentally pulled him with a mob (got too close, bad timing... etc) and downed him. Just rp walk backwards, use the pit as a guide, turn on auto walk, and pop your instant cast heals when your debuff cycles back down to only 1 stack, then back in bear form. Use your defense cooldowns if you need to and beat the ever lovin' nuts out of him. It'll take about 4-5 minutes (on average.) Super, super, super easy mode. If you are +80 and in expansion gear, he's about as bad to fight as outland dungeons were pre-cata. (Read: A Kitten and Yarn ball hard)
评论来自
807184
This guy just dropped the Healing Power recipe for me.. had it already though.. Hunting for the Fire Power one only... Been farmimg AQ20 & 40 for 6 weeks now, and thats the only one I have yet to see drop.
评论来自
Amoreyna
A note for Paladins:
Do not go into this fight thinking you can just use emergency buttons, especially if you do not watch your trash pulls as this guy has got a huge aggro radius. He will lock you out of EVERYTHING outside of CS/HotR, judgments and Divine Shield. This even includes your racial heal if applicable, WoG and LoH. Do not be careless when you pull him. Divine Shield does drop the silence but if you are careless you can quickly get it back and it is 20 secs long. Which may not seem like that long, but when you are doing little damage overall and/or have trash along with the boss, you will be worn down especially if you keep getting the buff.
I, like others, found it best to just move while killing him. If you wait for a sand-trap to appear before you move out of it, it's probably too late. Walking backwards or just turning in a circle both work well for this.
If you get silenced don't just automatically use your bubble - save it for when you need it especially for those lower then 85 (since LoH after the silence may help more and you don't want forbearance when you really need to stay alive). Just endure the silence unless you are in trouble and keep moving out of the sand-traps even during the silence, as the debuff can be renewed by standing in them while silenced.
评论来自
Ohemgeepwned
Fun fact.
He uses the crocolisk's model, incase you didn't know.
评论来自
Ravenhair
Only thing you need to worry about as soloing is the Sand Traps, but they won't spawn if you walk backwards while you melee him. Nothing more deadly about him.
评论来自
InTeNsO87
Drops 23g65s25c
评论来自
TheRealLink
Thanks for the tip about backing up - soloed as an 83 Fury Warrior. After dying twice and not having any idea until I saw all the buffs, I tried that technique. He eventually stuck both the repeated healing debuff on me and sandtrap but not until he was already enraged.
Got him down the bulk of the way before any issue at all and just kept repeating hit, back up, hit, back up and it went mostly flawlessly.
评论来自
Evangelism
This boss is soooooo annoying when you try and solo it. Being silenced for 20 seconds is a pain.
评论来自
75147
solod this on my frost mage: 85, mostly pvp gear. It was slightly tougher than i expected.
His summon was either glitched or has been revamped to be very touchy. He summoned me, regardless of my position and if he could melee me about every 2 seconds. He would even summon me if i didn't move at all since the last summon, usually to a slightly different location. This made avoiding the sand traps and casting very difficult. I had to rely on instant spells and my pet for the most part.
All i did was have my pet aggro him at first from a distance from myself, get some decent aggro, then pop everything to burn him. got him to about 50% when I pulled aggro off my pet and basically watched my pet solo him.
Frustrating with this twitchy summon of his.
评论来自
mouseno4
Multiboxing tips:
Protection Paladin - 362
Holy Priest - 348
Healing was not really necessary from my priest so i just kept her mounted and just outside spell cast range. Pulled trash separately so as to not get overwhelmed. Popped Avenging Wrath, nuked with all offensive cooldowns and kept backpeddling in circles to avoid sandtraps. No real strategy needed.
评论来自
Shylight
just soloed as a level 85 Spriest...followed the above strategy by turning on walk and pressing S or the down arrow constantly and using DP and SWD and win :)
评论来自
AusSpyder
This is close to impossible if you're a caster class that doesn't have a pet or dots
Every second or two he summons you a fraction of a step to the left or right, putting you in effectivly the same place as you were summoned from, but guaranteed interrupt your cast every single time.
Additionally it's extremely hard to not get caught in sand trap, you cannot face away from the boss to run as every single summon turns you around, which rules out strafing also leaving your only option as back peddling which is touch and go
评论来自
480051
Solo'd with level 85 Disc Priest ilvl 302
the MOST annoying boss encounter I have ever had.
just keep running backwards..but always face the ugly piece of S**T :P
when your able to cast spells, bubble and renew and use any DoT's and possibly Penance.
he won't hit hard until around 25% hp
评论来自
Mydge
85 ilvl359 druid tank. Simple fight, rather boring.
Best strat found was to walk backwards but in a curve. If I went straight back, he took a second to catch up and would be out of melee range so I would miss a move, and I was catching alot of sand traps.
Walking in a backwards curve meant that he was constantly in range, and I missed alot more traps.
Only used Lacerate so that a dot was up if I caught a trap. Took 126 seconds to die.
评论来自
Garroda
I don't know what all the fuss is about, I just killed this bugger in less than 20 secs. He didn't get to use any of his traps or other major abilities.
评论来自
Autumn2005
Did what Mydge suggested, I am a fury war 85, worked like a charm! Had died three times previously, kept getting silenced, running out of rage, and all my attacks were not hitting him. Walked backward in a circle, never got silenced, was able to keep up battle shout for rage, lay rend on him, worked like a charm!
评论来自
Thottbot
We fought him on EU Destromath in the first night of the event and killed him in first attempt. We knew about the sandtraps and the anti-heal-debuff, but that was everything. He's the easiest Boss in the whole instance and easily manageable for an experienced Zul'Gurub Group. (You don't need Macros for the fight, just get yourself a TS2 server ;> )
评论来自
Thottbot
You can do this battle without healing anyone but the tanks. All others just bandage.
评论来自
Thottbot
this boss in is the 20 mans istance, ruins of ahn'qiraj
评论来自
Thottbot
Just for alliance guilds that isn't familiar with large instances, a nice little tricky is bless of protection on your tank when he has 6 debuff on their, even though bless of protection don't get rid of the debuff, it will give it time to wear off.
评论来自
Thottbot
Our group also casts amplify magic on our tanks for this fight as it's a straight up physical attack boss this buff really helps with the healing once the tanks are stacked with the debuff that reduces healing.
评论来自
Thottbot
The GoA totem 4 book. Gives 77 agility.
评论来自
Thottbot
Most of the Info. above will help you kill this boss but I have afew things to add. I lead our first organized guild run aginst this instance, and we took him down on that run.
1. We prefer switching Tanks at 4 debuffs..6 Debuffs is allitle scary considering the fact that 1 or more of your MT's Healers coud be oom, dead, or silenced by the sand traps. Also every Debuff is more wasted mana that could be used to heal your tanks later on in the fight.
2. We also use Pally BoP on the Tanks when they need to drop aggro, 4 Pallys should be sufficent if you rotate tanks at 4-5 Debuffs.
3. This fight, as with many is imparative that your tanks do not die. It is a great idea to SS your Tanks, as a runback is not a problem.
4. If you have ever fought Ony, and gotten her to phase 2, then you know what spread out means. You must also do this in this fight as the Sand Traps are an AOE effect, it hits everyone within 10 yrds. For this reason there should be a 12-15 yrd buffer between casters and the mele group, also everone should be the same distance away from each other so not more than 1 person gets hit by a sand trap. Half circle caster group or full circle is ok. Noone but tanks should be reciving heals so circle is ok.
5. Running back if you die is neccisary if you are not a Tank(Tanks should be SS'ed and Battle resed.) It is a long fight and if you die you can easily get back and fight before its all over.
6.(Optional) Maby this is just a bad memory from D2:Lord Of Distruction...but I like to move around during the fight. If you played D2, and you were in Baal's lair, if you stood still for more than 2 or so minutes, you got nuked. I belive that If you move after casting 2-3 spells that it is less likely you will be a target of a sand trap. I have yet to be hit by a sand trap scince I adopted this stratagy. :)
ps: We use Teamspeak, but macros are a good idea, if you dont have a TS server.
Heysues - 60 Pally
Crimson Hand
Silvermoon
(Edit): Warn everyone prior to attempting this boss that If you kill him DO NOT talk to the NPC's that run past, if they do it will start the next Boss event and you will die before your done looting. (Lead half guild half pug raid in here downed him, but some of the pug members talked to the NPC's let me tell you, not very fun ML'ing Epics when 20 foot bugs are slaughtering the raid around you)
评论来自
Thottbot
I've killed this boss 5 times, and Vestment of the Shifting sands has dropped every singel time. The vestment is really good, but the droprate is way to high.
We have allready started to give it to warriors/rogues/hunters because of the cool look.
<3 Pink.
评论来自
Thottbot
Since the last patch you can no longer run back to this boss after you die while the battle is in progress, as a large door blocks your path.
评论来自
Thottbot
You can still run in after death.
Stand inside the dungon and bandage up, then all bosses can sunnmon you in.. On Rajaxx it will most likely kill u to get summond in.. On Amysis the hunter it will kill the raid with a little luck ;)
评论来自
Thottbot
Probably best to let a paladin tank the first bit. Devine shield removes all debuffs instantly, so you can go on till you have 1% health. If you can get him to 90-85% with pala as tank, you still have all your tanks up and running without debuffs, and without BoP on cooldown. Makes life *a bit* easier :)
评论来自
Thottbot
Kurinnaxx
http://www.wowwiki.com/images/2/2d/Sandreaver.jpg
评论来自
Thottbot
They just dont show all the books becasue 161 kills isnt enough to show them all, the other night on Boulderfist Horde side a pirest got greater heal rank 7 so keep wishing
评论来自
Thottbot
On llane, someone named Lydia has been running ZG and AQ20 pugs recently. Lubkily since I'm a lock, I don't have a hard time getting in. =D
We downed Kurinaxx tonight, first try, and it was pretty sweet. I haf just gotten my epic mount earlier today, so I really just went along for the rep. So we down him, some tome of crap drops, and then
https://www.cuckhead.com/cata/item=52609/
潜水者腰索 drops! Lots of ppl rolled, so I really didn't think I would get it. But hey, luck was on my side, i rolled a 95, and got it!
...Of course, I AM a human male, so...it looks really fruity on me =P
At least i got rid of a crappy green!
And if you see Lydia, /cheer at her.
Orius
60 Warlock
Llane
评论来自
Thottbot
Those who are saying that Kurinnaxx is easy have the right of it, more or less. The strategy mentioned before worked well for us - let tanks rotate aggro, keep moving between spellcasts and shots for ranged DPS.
I think it's worth pointing out that a guild equipped with Upper Blackrock Spire gear and with good coordination can drop him. You don't need MC or even ZG loot widely spread amongst your people - our main tank (me) had no epics at all.
Turgor
<Raging Warlords>
Orc Warrior
Maelstrom
评论来自
Thottbot
if u have the right grp kurrinnax is cake you just need 3 good tanks to keep moving the boss around and once u get 3 debuffes on you the next taunts it off ...cake
评论来自
Thottbot
You don't even have to move around...Just make a triangle with 3 warriors and taunt him off at the 3rd debuff.
评论来自
Thottbot
Bah, bah, bah... Wiped on 1%...and then the group falled apart..
>.<
KEK!
评论来自
Thottbot
who's the boss after this guy?
评论来自
Thottbot
First an event will follow, leading to General Rajaxx
评论来自
Thottbot
everyone states that he isnt hard and u can make it even whitout any T2 and stuff.
Well, my guild just started raiding, we got only gear from 5-man, and this was the first boss we took down, so he got to be very easy. and we arent really very good guild, since in ZG we havent even downed the bat yet=(. got snake though
评论来自
Thottbot
Especially after the Nerf in 1.11 this guy is cake. This strategy worked for us before the patch as well. Gear-wise, we have 1 tank with over 415 defense without a single poiunt in protection and a protection warrior with 380 defense.
All of our gear is blue gear, some of it from ZG, but this is doable with solid gear from 5 man instances.
The boss stacks a nasty debuff that reduces healing by 10% for each debuff. The debuff stacks to 10.
What to do:
All casters / range just spread out and keep moving. YOu must keep moving between casts in order to increase your chances of avoiding the sand bombs that randomly appear undernearth someone.
Tanks: Agro the boss and NEVER stop running in a circle in the small pit that the boss starts in. THis is how the melee classes avoid the sand bombs. As soon as the first tank has 2 debuffs, have the other warrior taunt (or mocking blow if you are silenced) to grab agro and spam sunder. The second tank also keeps the boss moving. The first tank taunts it back and sunders more when the second tank receives 2 debuffs. Rinse repeat.
All the "positioning" described is unnecessary. The rest of the melee classes just keep up and hammer the boss.
At 30% this boss goes into Zerker mode, but it isn't that bad. The warrior who has agro at this time should hit shield wall to make things easy, but it's not necessary.
Start farming your books suckas!
评论来自
Thottbot
Casters just keep moving. i throw 2 heals and move, 2 heals and move. have never been silenced in this fight. also dont be afraid to keep your view oriented more towards the ground so you can keep and eye out for sand traps.
评论来自
Thottbot
Usually when a monster can't attack you, they go into evade, which would really suck. Haven't tried avoiding sand traps, but not sure I want him evading.
评论来自
Thottbot
Easiest raid boss in the game IMO...
评论来自
Thottbot
yeah thats true
we 16 manned that boring scorpid :D
评论来自
Thottbot
readin that the bubbles are nature damage, if you have a high resist, can you avoid being silenced when hit by them?
评论来自
Thottbot
everyone knows Venoxis is the easiest boss in the game, my guild 9 manned that silly snake
评论来自
Thottbot
Downed him yesterday, random group. We had 8 paladins, 1 mage, 4 Rogues, 5 Warriors and me, a Dics/Holy Priest.
Kinda weird group, but we downed him easly, only the mage died half way trough, dying of a sand bomb.
I got the Robe <3 =)
评论来自
Thottbot
Well, i think Kurinnaxx is the easiest boss.
and btw. Onyxia has been 3 manned.
评论来自
Thottbot
Just Downed him today - 3 man group. Myself, the holy Priest, a Feral Druid Tank, and an Arms Warrior in Tank Gear.
We spread the Mortal Strike debuff over the two tanks, when one tank got 10 on him the other would taunt kurinnaxx off of him. Make sure to keep moving at all times. If a tank gets hit with the sandtrap you can't taunt off the other tank. Kurinnaxx enrages at 30%, I think. Switch to a 5 ms debuffs rotation before switching tanks.
As far as healz went. Just constantly move and drop hots. Try not to cast two spells from the same spot, because the sandtrap causes a 20 sec silence which just blows.
Took a few tries to get the strat down. We had never been in AQ-20 before. Fun, Fun, and pretty sweet to take him down with only 3 lvl 70's.
评论来自
Thottbot
tried to solo as frost mage.., wasnt gonna happen lmao got him down to 92% then he 4 hit me O;
评论来自
Allakhazam
I killed him with my guild guild the first day AQ opened on our server. HE dropped a rogue book and an epic dagger for us. (damnit the rogues got sol ucky that day).
评论来自
Allakhazam
is he actually in the ruins? do gates need 2 b open 2 find him?
thanks in advance ;)
评论来自
Allakhazam
The only indigenous life of Ceti Alpha V!
评论来自
Allakhazam
Just killed this guy, got +20 Frost on gloves enchant formula, Arcane Shot book and a really nice cloth belt.
裁决腰带
think a pug can kill it tho...
Edited, Mon Jan 23 15:35:49 2006
评论来自
Allakhazam
I killed him the first day AQ opened up on our server. He dropped a priest book and htat epic dagger for us.
评论来自
Allakhazam
I got him down on the test server, first time i tried we got him 2 5% and second he died :D, so hes pretty ease, it was a pick up group
评论来自
Allakhazam
one time my guild was about to fight Kurrinax and even though we were out of combat, he did his summon skill and we wiped multiple times due to his summoning starting with the MT so he died before healers reached him. It was a pretty vicious glitch.
评论来自
Allakhazam
Don't underestimate him, he's a small pink bug that doesn't look really dangerous. First time I was there we thought it's a trash mob but only the ? level warned us.
Shouldn't be a big problem for guilds that clear BWL and I think also for MC Guilds.
His "Sand Tap" Spell reduces the hitrate by 75% and has a silence effect. The Sand Piles need to be dodged, works fine by just moving around. Also makes a debuff on the current tank, don't know what it exactly does but it provokes tank switches.
评论来自
Allakhazam
about tanking.. as sand traps silence, tanks may be not able to switch on time when needed. to prevent that, use agro stealing tactic - every of three tanks watch if they have sunders, and if not, try to take agro (taunt, graw, concusion blow, etc). this works like charm, much more effective than trying to organize tank rotation ("two sunders, next tank, two sunders, next tank").
评论来自
Allakhazam
A bit of info on this boss,
Did this one with a PuG (Pick-up group) of 20. We were solid and didn't wipe until this guy.
From what I saw it has 250k HP, and casts a couple of massive debuffs that stack. Neither got cast on me, but from what I heard, one was a Strength debuff, and the other prevented healing.
His melee's were hitting for 800+, with a special that hit for 1100+. Also, it makes quicksand appear under random players that will do 1800+ damage if you don't move quickly enough.
The way this thing wipes you is if the MT can't hold aggro. It will bounce around from player to player, doing massive damage and eventually take out your healers. Your best bet is to have as many dedicated healers as you can, pallys too, supporting your main tanks. Switch MTs when one gets debuffed too much, and have others do as much DPS's as possible.
I say this, but we wiped 3 times, and at best only got him down to 75%, but like I said it was a PuG. Good luck everyone, hope you can do better than we did.
评论来自
Allakhazam
Mushroom Marauders killed him on our first try, Draenor US server. He dropped the Robes, Tome of Fireball XII, and the Qiraji Regal Drape.
He has a debuff that does -10% to healing effectiveness, stacks up to 10, and enrages at 30% health. He's also got an immense amount of health...a bit under 6 minutes I think.
~ G
评论来自
Allakhazam
i like that mob... downed him today, dropped
Book of Rejuvenation XI
and those gloves... i'm feral and won both :o
评论来自
Allakhazam
Tranq shot works on furry not enrage
评论来自
Allakhazam
i see that he has 415k HP :p
评论来自
Allakhazam
took em down 2nd try with a 1/2 pug, 1/2 guild run. the debuff is 10% less healing effectiveness, and it stacks 10 times. Im a MS warrior with no epix, and between me(in my tanking gear) and the MT for our guild, we would pull aggro off each other at 6 debuffs or so. The sand traps were the tough part, they reduce you hit by 75% and silence, oh and 1500 damage for me. We got em down when we only had the MT in there tanking, then he'd lay a trap, that tank would be pretty much disabled, then the 2nd tank would run in and grab the aggro while the 1st tank recovered. make sure to spread out - to keep those caught in traps to a minimum
评论来自
Allakhazam
I got him down on the test server, first time i tried we got him 2 5% and second he died :D, so hes pretty ease, it was a pick up group
评论来自
Allakhazam
This is the first boss you have to kill i Ahn'Qiraj. He is a is a huge scorpion.
Abilities
Mortal Wound
- Stackable Debuff on the MT that reduces healing by 10%. This is a cleave attack so it can hit multiple people in front of him.
Sandtrap
- Random sandtraps spawn under player's feet. If they fully erupt before the player can move they take 2000 damage, are silenced and have their chance to hit reduced by 80% for 30 seconds.
Enrage
- at 20% health.
Summon
- Can summon a player in combat to immediately in front of him. This includes players who died and ran back into the instance.
Strategy
The strategy for Kurinnaxx is to have 2-3 Warriors on him. One Warrior in the front of Kurinnaxx. The Second Warrior on his left, and the Third Warrior on his right-- by the ribs. Kurinnaxx makes sand traps that drops chance to hit by 75% and causes plenty of damage. The sand trap also silences casters for around 9 seconds -- so stay out of range if by any chance someone gets aggro away from the tank. Move away as fast as you can before you get silenced by his trap. Rogues, watch how many debuffs are stacked on you, and use your vanish, and stay away. Anyone that gets 75% chance to hit, is useless anyway, so stay away so that you do not get damage. That will allow healers to conserve mana. Resume DPS when the effect is over.
Kurinnaxx also has some sort of cleave or mortal strike that stacks 10-15 times. This can be deadly for any tank. The idea of having one tank in the front, and two warriors on the side is that when the tank reaches 6 stacked-debuffs, he has to stop attacking immediately, and letting the other tank get the aggro. Make sure to make a macro in CAPS to alert the other two tanks that you are gonna let them take aggro. After 6 debuffs the Warrior will die so fast, no healer will be fast enough to cast Flash-heal. The macro also alerts all casters to stop attacking. Important. This is for the transition of aggro from Warrior to Warrior to get aggro.
Once the second tank gets aggro, make a macro for ASSIST so that casters can resume their DPS(Damage). As soon as the second warrior gets 6 stacked debuffs, stop attacking and let the third tank get aggro. Rinse and repeat. The whole raid needs to know their role and when to react based on these MACROS. Otherwise, you will get a wipe. This is a very long fight. Wear your mana regen gear if you are a healer and many stacks of Major Mana pots. Druids should provide Innervate on priests that ran out of mana.
The complete guide to Ahn'Qiraj, strategies, secrets and more, can be found
here
Edited, Wed Feb 15 10:14:11 2006
评论来自
Allakhazam
piece of cake
评论来自
Rothia
术士
s can pick up
禁断邪语之戒
from
唤风者耶萨德拉
at Cenarion Hold located in
希利苏斯
You are required to reach Honored status with
塞纳里奥议会
and then turn in the following items:
1 x
其拉典礼戒指
- Bosses AQ20
2 x
翠玉雕像
- Trash AQ20
5 x
岩石甲虫
- Trash AQ20 / AQ40
5 x
水晶甲虫
- Trash AQ20 / AQ40
Quest reward:
禁断邪语之戒
_________________________________________________
Drop rate for
其拉典礼戒指
in
安其拉废墟
吞咽者布鲁
22%
狩猎者阿亚米斯
18%
库林纳克斯
7%
拉贾克斯将军
6%
莫阿姆
6%
无疤者奥斯里安
6%
评论来自
breaker581
A boss with HORRIBLE mechanics, especially when soloing at 80. I spend more than half the fight not being able to use any of my abilities and trying to run around. Absolutely STUPID!
3D查看
链接
库林纳克斯
这个 NPC 能在这些地区找到:
安其拉废墟
.
收获
杀死此 NPC 后您可获得:
100
点
塞纳里奥议会
声望
50
点
诺兹多姆的子嗣
声望
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