泥拳 is a boss that is soloable, thanks to his rotation. All the three abilities (
鲁莽冲锋,
毁灭踩踏 and
震天怒吼) will make him stop chasing you, which allows you to gain distance. Even better is that his
震天怒吼 will push you away!
泥拳 doesn't have a "real" berserk either, he has a different type of effect that should wipe you. And that is when you run out of pillars for him to smash into. If he smashes any wall, the raid group will take constant massive damage. As a tank however, that damage isn't too large (3.5k on my prot pala)
Even without a berserk he still hits hard, but because he is easily kited his uptime will be really minimal. To manage this, I had to theorycraft, or get used to a kiting route.
I had him smash into one of the walls to gain maximum distance. Then I ran and used one
神圣马驹 (with
圣光骑甲 conduit) to manage the turn without him hitting me. By the time he caught up, he would stand still to cast his
毁灭踩踏.
By the time I reached the new "dead end" I used
暗影之门 to slip past him. It all ends up perfectly timed for him to use his charge when he finally got to me.
Thanks to kiting him, his enrage at low HP didn't do too much to me, it is "only" 20% damage and attack speed, but this type of buff had no effect on the falling debris from
地基坍塌, since the damage doesn't come from
泥拳.
I started out with a kiting build (3 and 5% movement speed gems, as well as 10% enchant for low level boots) but
泥拳 is slow enough so I didn't really need it. I went with a tanky build to survive the constant damage taken instead.
圣光骑甲 is really important as a conduit, so is
回响祝福. These help you out with your movement speed!
Important talents are
祝福之锤, as well as
骑手.
I used the
法官的审判 legendary for survival, I did consider
乌瑟尔的虔诚 (more freedom uptime) or
无尽列王之御 but the Judgment one is most reliable.
Try to avoid the puddles on the floor, since they slow you by 25%
About tanks: with the recent 10% dmg reduction buff not being applied to PvP, most tanks currently take 66% more damage in PvP combat compared to PvE (since they also have an aura increasing their dmg taken by 50% against enemy players). This was updated to 50% back in BFA when versatility levels were skyhigh and tanks survivability was much greater. With this not being altered for Shadowlands, most tanks feel really bad to play in PvP, especially prot warriors that get blown up by magic dmg. However even prot palas doesn't feel like tanks anymore, they play more like a healer...
Hopefully this will be changed sometime soon...
Hope you all enjoyed the solo, and stay tuned for more!