Blizzard
November 1圣骑士潜行者- 拉文霍德玺戒 should no longer damage enemies who are out of the 潜行者's line of sight.
- 拉文霍德玺戒 should no longer damage enemies who are vertically much higher or lower than the 潜行者.
Class Halls- You should no longer see a new dungeon mission if you are currently on a mission-related quest to clear a dungeon. This does not apply to the 卡拉赞 mission.
Dungeons and Raids- 冥口峭壁.
Resolved an issue where 克瓦迪尔笼子 would remain stuck on a player.
ItemsPlayer versus Player- Class Adjustments
死亡骑士
(Frost) Strength in PvP has been reduced by 10%.
Developers' Notes: A number of bug fixes and class tuning adjustments have pushed Frost damage too high.
(Unholy)
天启 damage is no longer reduced in PvP.
- Developers' Notes: We no longer feel that a reduction is necessary.
Demon Hunter - (Havoc) Agility increased by 5%.
- (Havoc) Stamina increased by 10%.
Developers' Notes: With time, players have become more accustomed to Demon Hunters and how to counter them. This should bring back their damage and general survivability to help them compete.
猎人 - (Survival) Stamina has been increased by 15%.
法师 - (Frost) Intellect has been reduced by 10%.
Monk - (Windwalker) Agility has been reduced by 10%.
- (Windwalker) 重拳出击 now causes Fists of Fury to only stun when cast (was with each tick of 怒雷破).
- (Windwalker) now increases damage by 25% with the 灵魂专注 artifact trait (was +30%).
Developers' Notes: Windwalkers are able to maintain an extremely high uptime against their targets in PvP, and their raw damage capability was just too high for a spec that's so difficult to get away from.
萨满祭司 - 叉状闪电 will no longer ignore line of sight.
- 叉状闪电 will no longer strike dead targets.
- 熔岩爆裂 now deals full damage in PvP (was doing 80% of normal damage).
- (Elemental) now deals an additional 100% damage (was an additional 150%).
战士 - 断筋 damage has been increased considerably, and now lasts for 12 seconds in PvP.
- (Arms) Strength and Stamina increased by 10%.
- (Fury) Strength and Stamina increased by 10%.
Developers' Notes: Patch 7.1 put 断筋 back on the global cooldown, and while we still feel that that's the correct choice for that ability, we understand that this change had a major impact on PvP Warriors' damage rotation, as well as 断筋's overall uptime. To compensate, we've increased 断筋's duration so that it needs to be applied less frequently, and massively increased its damage to help make it feel worthwhile to use.
术士 - (Destruction) 烈焰缠身 duration reduced to 3 seconds (was 4 seconds).
- (Destruction) now increases 混乱之箭 damage by an additional 100% (was 150%).
- (Destruction) 暗影灼烧 now deals 20% less damage in PvP.
Developers' Notes: 7.1 introduced some new talents to Destruction Warlocks to increase their control and incentivize the use of cast time spells like 混乱之箭. These talents were overtuned initially, but we want to keep 混乱之箭 as the best damage value for a 灵魂碎片.