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Mistweaver Monk Review - Battle for Azeroth Community Opinions
正式服
由
Squishei
发表于
2018/08/06,01:52
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Battle for Azeroth Class Reviews and in this post, we'll be taking a look at the state of Mistweaver Monk. See if this spec appeals to you in Battle for Azeroth!
We reached out to the Mistweaver Monk community to give their thoughts and opinions on the changes and current state of the spec.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Mistweaver Monk Guide
.
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Monday
17:
Assassination
18:
Subtlety
19:
Outlaw
20:
Fury
/
Arms
21:
Ret
/
Windwalker
22:
Feral
/
Enhancement
23:
Havoc
24:
Survival
25:
Beast Mastery
/
Marksmanship
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Fire
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Frost
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Arcane
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Demonology
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Destruction
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Affliction
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Shadow
1:
Unholy
/
Frost
2:
Holy Paladin
3:
Disc
/
Holy
4:
Restoration Druid
5:
Restoration
/
Mistweaver
6:
Blood
7:
Brewmaster
8:
Guardian
/
Protection Warrior
9:
Vengeance
10:
Protection Paladin
Garg
is the Mistweaver admin of the
PeakOfSerenity
discord server, as well as the Mistweaver guide writer for Wowhead and a Mistweaver author for the Monk class site
PeakOfSerenity.com
. He’s been a Mistweaver since 2014 and has been theorycrafting for the class since Legion’s beta.
Jove
is a Mistweaver veteran of the
PeakOfSerenity
. He’s been a Mistweaver since Warlords of Draenor and part of the healing team of
Lordaerons Erbe
on Blackrock-EU.
Celestielle
raids in the guild Pure on Turalyon EU and has played healing classes since Vanilla. Find her on Twitter @PureCele.
Total
raids in Spike Flail on Mal’ganis-US. He writes articles for the Monk class site PeakOfSerenity.com
Introduction
Mistweavers have received some significant changes going from Legion to Battle for Azeroth, mainly centered around our smaller group healing, as well as massive improvements to our single target healing. There are new talents replacing underused ones, as well as changes to where some are positioned, giving some rows clearer identities and themes. There is also some misinformation that needs to be cleared up regarding Mistweaver utility.
Gameplay Changes
One of the biggest changes to Mistweavers is the reintroduction of
抚慰之雾
as an active ability, where it had been a passive channel for the entirety of Legion. With it being an active ability again, it also brings in some of its older mechanics, allowing
氤氲之雾
and
活血术
to be cast instantly on the target its being channeled on. This gives Mistweaver more options when healing a single target, as this channeled Heal over Time is allows a Mistweaver to cast
氤氲之雾
on their target instantly, which immediately starts increasing the healing of said
抚慰之雾
, allowing these spells to have great synergy with one another.
In Legion, the healing of
氤氲之雾
was largely irrelevant in raids, as the passive tank healing other healers were able to do fulfilled the healing needed for the tanks over the encounter, but Battle for Azeroth’s tank and fight design has shifted this a lot, to the point where passive tank healing is not enough to keep tanks alive on progression, depending on the fight.
For smaller group healing, the changes to how
活血术
works are another big change. After Warlords of Draenor, Uplift was been split into two spells,
活血术
and
, with the
复苏之雾
interaction Uplift had had relegated to a buff called Uplifting Trance. That buff has been removed,
复苏之雾
has been given a second charge, and
活血术
now heals the target you cast it on, as well as all targets with your
复苏之雾
on them. This does require some planning in dungeons, as
活血术
is your main source of group healing, as the mechanics of
does not allow it to be a reliable group heal.
Dungeon healing does require some planning out based on past experiences in them, as ensuring you have maximum group coverage of
复苏之雾
s for party-wide damage is very important to the group’s health.
复苏之雾
having its second charge allows pooling these charges in order to use them with a
雷光聚神茶
while you have
雷光凝聚
talented.
In raids, we have two talent builds that are both proficient at healing the raid through
, but also have different niches. They revolve around two of the three Level 100 Talents.
艺业精纯
allows infrequent casts of
to be more powerful, while you attend to the active tank healing talked about above, while
升腾迷雾
centers around a fast-paced melee healer fantasy that is able to output some serious amounts of damage, while keeping the overall raid healthy during frequent bursts of damage. The damage you’re able to do in this build should not be overlooked, as, if done right, it is a lot.
We still maintain our melee-healer classification, allowing us to stand in melee for a fight, which is highly advised, as it allows us to stay away from any ranged that may clip us with mechanics.
Talent Changes
Two underused talents, Zen Pulse and Rising Thunder, have been removed, and a number of other talents have moved around and have been altered slightly.
The Level 15 row replaced Zen Pulse with
缭绕之雾
, which no longer allows
抚慰之雾
to be channeled while moving. Legion’s
抚慰之雾
was incredibly weak in PvE content, without any of the bonuses it provides in Battle for Azeroth. Allowing all of our spells to be cast on the move through mobile
抚慰之雾
is a bit overpowered, and had to be brought in.
The Level 45 row kicked
缭绕之雾
out and replaced it with
法力茶
, making this row all about passive mana conservation through
生生不息
, active mana regeneration through
, or burst healing mana reduction through
法力茶
.
In the Level 90 row,
召唤青龙雕像
now continues its channel even when your own
抚慰之雾
channel ends.
has had its duration reduced cut by nearly half, but its healing has been increased to compensate, making it a much better spell in periods of higher group damage. Having both of these be viable talent choices pushes
碧愈疾风
out into being used only in extremely niche uses, but it’s still strong in those situations.
The Level 100 row has seen the biggest overall change, with
艺业精纯
and
升腾迷雾
being entirely new, and all the changes to
雷光聚神茶
effectively changing how
雷光凝聚
is approached.
升腾迷雾
makes the new
雷光聚神茶
interaction with
旭日东升踢
a solid option as a heal.
Mistweaver Utility
Contrary to public belief, Mistweaver has some pretty substantial utility. As a baseline, we have crowd control effects in
分筋错骨
(an all-enemy type hard CC) and
扫堂腿
, an AoE stun. Adding on to this, it’s possible to talent into
平心之环
, which is a very versatile ability. It’s a ranged area of denial that can act as a ranged group interrupt, but can more importantly reposition enemy mobs away from specific areas.
If there is no other Monk in the group, Mistweaver provides the irreplaceable
玄秘掌
debuff for increasing your group’s damage.
In Uldir alone, personal mobility has shown to be important, and Mistweaver has that in spades, being on one of the most mobile classes in the game as a baseline. In the Level 30 talent row, we’re able to augment
滚地翻
through two talents, or take the third option,
迅如猛虎
, which is a free dispel on roots and snares, as well as a speed increase for the target. There are some fights where all this mobility is actually overkill.
All of these abilities are the definition of utility, as they don’t help with our overall throughput, but help the group out in other ways.
What’s Punishing for New Players
There are some aspects of Mistweavers that aren’t all too inviting for players new to the class, or healing as a whole. In general, Mistweaver is easy to pick up, has talents to help shore up weaknesses, but is a bit difficult to master.
Healing dungeon groups when you don’t have
复苏之雾
s out in the group can be risky, as spending GCDs to cast
复苏之雾
while more damage is incoming is dangerous. The same can be said about
氤氲之雾
. Since it’s a Heal over Time, using it as a reaction can leave the target vulnerable until a few seconds have allowed it to heal for any amount.
There are some nuances when using
抚慰之雾
as a conduit for “instant” healing. Using it for
氤氲之雾
is okay, as it’s used in situations where you want to keep healing a specific target, but using it for a single
活血术
on a target is not the right thing to do, as hard casting
活血术
would be a better use of time, instead of locking yourself into a 2.5s GCD where you get one tick of
抚慰之雾
along with the
活血术
.
抚慰之雾
-
活血术
should be used if you’re going to keep healing the target with
抚慰之雾
, but they haven’t taken enough damage to warrant an
氤氲之雾
.
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