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How Each Race Changes in Burning Crusade Classic
TBC
由
Rokman
发表于
2021/03/29,12:28
When stepping through the Dark Portal, many races in Azeroth will experience some changes to their racial bonuses. Weapon Skill turns into Expertise, some PvP related abilities are nerfed or buffed, and some racial abilities benefit from a other changes, whether it be talents for a certain class or changes to how certain attributes effect the class. Here is a look at how the abilities for each WoW race have changed between Classic and Burning Crusade.
人类
外交
: Reputation gains increased by 10%.
感知
: Dramatically increases stealth detection for 20 sec.
锤专精
: Expertise with Maces and Two-Handed Maces increased by 5.
(Was Weapon Skill in Classic)
剑专精
: Expertise with Swords and Two-Handed Swords increased by 5.
(Was Weapon Skill in Classic)
人类精魂
: Spirit increased by 10%.
(Was 5% in Classic)
For Humans, not a whole lot changes. The Weapon Skill Racial bonuses are changed to Weapon Expertise, as the combat skill system is completely overhauled in Burning Crusade. To read more about the Combat system change, check out the
Overview of Stats for Burning Crusade Classic Guide
. Human players will also have a much easier time getting attuned to Heroic Dungeons, taking advantage of Diplomacy to shortcut the reputation grind! To read more about attunements, check out the
Burning Crusade Attunement Guide
.
矮人
寻找财宝
: Allows the dwarf to sense nearby treasure, making it appear on the minimap.
冰霜抗性
: Increases Frost Resistance by 10.
枪械专精
: Your chance to critically hit with Guns is increased by 1%.
(Was Weapon Skill in Classic)
石像形态
: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.
Dwarves see very little change moving into Burning Crusade Classic. To put the Dwarf change into context, 1% Critical strike chance at level 70 would require 40 Agility to obtain. Since Expertise has no effect on ranged attacks, it wouldn't really make sense if the Gun Specialization changed to Gun Expertise. One other important thing to note, because a Rogue's
致盲
is no longer considered a Poison effect, Stoneform does not break the user out of Blind, which is an indirect nerf to Stoneform.
暗夜精灵
自然抗性
: Nature Resistance increased by 10.
精灵之魂
: Transform into a wisp upon death, increasing movement speed by 50%.
迅捷
: Dodge chance increased by 1%.
影遁
: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.
Talk about #NoChanges, Night Elves don't see a single change through the Dark Portal! While they don't change much, Night Elf healers are extremely valuable in Arena, as they can quickly run away from combat, sit down and drink, and then Shadowmeld while drinking. If the enemy team didn't see where the healer Shadowmelded, they can get many more ticks of drinking off, which has a huge impact in high rated arenas.
侏儒
奥术抗性
: Arcane Resistance increased by 10.
开阔思维
: Intelligence increased by 5%.
工程学专精
: Engineering skill increased by 15.
逃命专家
: Escape the effects of any immobilization or movement speed reduction effect.
(Was 0.5 second cast time and 1 minute cooldown in Classic)
Gnomes don't see any changes, other than a kiss/curse change to Escape Artist. Blizzard decided to remove the 0.5 second cast time on the ability, but increases the cooldown by 45 seconds. This has a pretty big impact on Player versus Player activities, as Gnome
战士
s and
潜行者
s need to avoid being peeled and Gnome
法师
s and
术士
s heavily lean on tools to escape from melee targets.
德莱尼
宝石切割
: Jewelcrafting skill increased by 5.
纳鲁的赐福
: Heals the target of 50 damage over 15 sec.
英雄灵气
: Increases chance to hit by 1% for you and all party members within 30 yards.
战士
,
圣骑士
,
猎人
鼓舞灵气
: Increases chance to hit with spells by 1% for you and all party members within 30 yards.
牧师
,
萨满祭司
,
法师
Draenei is an entirely new race in Burning Crusade and didn't exist in Classic World of Warcraft. The main thing the Draenei race brings to the Alliance is the
萨满祭司
class. Alliance players will benefit from Shaman totems and of course the insanely powerful Burning Crusade Shaman spell,
英勇
. As for Racial abilities, the extra spell hit chance has incredible valuable in PvE, as it stacks with other benefits such as the Elemental
萨满祭司
's
天怒图腾
. Melee Draenei will be able to optimize their gear to take advantage of the free 1% hit chance, which has its own unique advantages in PvE encounters.
兽人
斧专精
- Expertise with Axes and Two-Handed Axes increased by 5.
(Was Weapon Skill in Classic)
坚韧
- Chance to resist Stun effects increased by an additional 15%.
(Was 25% in Classic)
命令
- Damage dealt by Hunter and Warlock pets increased by 5%.
血性狂怒
- Increases attack power by 6 for 15 sec and reduces healing effects on you by 50% for 15 sec.
战士
,
猎人
,
潜行者
(Only gave melee attack power and debuff lasted 25 seconds in Classic)
血性狂怒
- Increases melee attack power by 6 and your damage and healing from spells and effects by up to 5, but reduces healing effects on you by 50%. Lasts 15 sec.
萨满祭司
(Didn't exist in Classic)
血性狂怒
- Increases your damage and healing from spells and effects by up to 5, but reduces healing effects on you by 50%. Lasts 15 sec.
术士
(Didn't exist in Classic)
Orcs are one of the most improved races overall going through the Dark Portal. In Classic, one of the most frustrating parts of Player versus Player, is how powerful Hardiness is as a Racial. Working against things like Tidal Charm, Grenades, Mortars, and actual stun abilities, a flat 25% chance to resist was just game breaking. If your class can play Orc, it is almost always the right choice for PvP in Classic. Moving into Burning Crusade, this is nerfed somewhat, reducing the resist chance to 15% instead of 25% and everyone is happier (other than Orcs). Weapon Skill Rating changes to Expertise, as expected. And lastly, new Blood Furies are added for the spellcaster classes. Rogues, Warriors, and Hunters keep the old Blood Fury, Warlocks get a Spell damage/healing version, and Shamans get it all, attack power, healing, and spell damage in one.
亡灵
食尸
: When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
暗影抗性
: Shadow Resistance increased by 10.
水下呼吸
: Underwater breath lasts 300% longer than normal.
被遗忘者的意志
: Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.
Undead players join the Night Elves in being a race with zero changes going through the Dark Portal! Because Arena doesn't allow consumables, Restorative Potion is banned, meaning it can be very hard for some classes to break out of fear effects. Because Priest and Warlocks are in such high demand in Arena in Burning Crusade, Undead actually get a buff, as their Will of the Forsaken is a powerful PvP racial ability.
牛头人
栽培
: Herbalism skill increased by 15.
耐久
: Total Health increased by 5%.
自然抗性
: Nature Resistance increased by 10.
战争践踏
: Stuns up to 5 enemies within 8 yds for 2 sec.
A Tauren, an Undead, and a Night Elf walk into a bar in the Burning Crusade... All three ask the bartender for #NoChanges. While not necessarily a racial bonus, it is important to note the extended melee range for Taurens,
as mentioned in the Melee Leeway news post
. This has significant impact on Arena for Tauren Warriors and Tauren healers, as they can be hit by melee attacks from a further distance than others.
巨魔
野兽杀手
: Damage dealt versus Beasts increased by 5%.
狂暴
: Increases your casting and attack speed by 10% to 30%. At full health, the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.
弓专精
: Your chance to critically hit with Bows is increased by 1%.
(Was Weapon Skill in Classic)
再生
: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
投掷专精
: Your chance to critically hit with Throwing Weapons is increased by 1%.
(Was Weapon Skill in Classic)
While Trolls don't see much of a change from their particular Racial abilities, other than the ranged weapon Skills being converted into Critical Strike chance, the way Haste Rating works in Burning Crusade does change quite a bit. For Rogues, there is a valuable talent for PvE in the Combat tree called
作战潜能
, which has a chance to give energy from off-hand attacks. This means a higher haste rating generates more auto-attacks, which gives more opportunity for energy to be generated. In Patch 2.4.0, Blizzard changed Spell Haste Rating to also impact how short the global cooldown is on Spells. This makes Berserking absolutely insane for PvE, giving
法师
s, Elemental
萨满祭司
s, and Shadow
牧师
s a massive damage increase when used in conjunction with damage boosting cooldowns/trinkets.
血精灵
奥术亲和
: Enchanting skill increased by 10.
魔法抗性
: All resistances increased by 5.
法力分流
: Reduces target's mana by 50 and charges you with Arcane energy for 10 min. This effect stacks up to 3 times.
奥术洪流
: Silence all enemies within 8 yards for 2 sec. In addition, you gain 10 Mana for each Mana Tap charge currently affecting you.
圣骑士
,
猎人
,
牧师
,
法师
,
术士
奥术洪流
: Silence all enemies within 8 yards for 2 sec. In addition, you gain 10 Energy for each Mana Tap charge currently affecting you.
潜行者
Blood Elf is an entirely new race in Burning Crusade and didn't exist in Classic World of Warcraft. Blood Elves bring the
圣骑士
to the Horde, giving the Faction their first taste of
拯救祝福
in Raids. While these racial abilities have a very minor impact in Player versus Environment, they certainly shake up the Arena scene quite a bit! One of the most surprising things players learn about Arcane Torrent is how massive the range is on the effect. Being able to silence such a large radius can be game changing, especially when you consider the fact that Arcane Torrent can also knock players out of stealth.
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