February 8, 2021 Classes- 法师
冰霜之环 (Talent) will now always show its cast location visual effect.
Covenants- Fixed an issue where the first chapter of the covenant campaign could display as incomplete for characters who returned to the 格里恩 and 通灵领主 covenants after joining a different covenant.
Dungeons and Raids- 纳斯利亚堡
Artificer Xy'mox
毁灭符文 damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties. - 枯萎之触 damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
Sun King's Salvation - Soul Infusers, Vile Occultists, Bleakwing Assassins, Pestering Fiends, and Rockbound Vanquishers' health reduced by 10% on Raid Finder, Normal, and Heroic difficulties.
Lady Inerva Darkvein - Lady Inerva Darkvein now throws fewer bottles for smaller raid sizes, scaling from 1 to 3 (was 2 to 3) on Normal difficulty, and scaling from 2 to 4 (was 3 to 4) on Heroic difficulty.
- 心能之网 now does up to 20% less damage for raids with fewer than 30 players on Normal and Heroic difficulties.
- 共受苦难 now does up to 20% less damage for raids with 10 players on Normal and Heroic difficulties.
- Base health for Conjured Manifestations and Harnessed Specters is now lower for raids with fewer than 30 players on Normal and Heroic Raid difficulties.
Council of Blood - Nadjia's Familiar Predicaments (Venthyr Soulbind) will no longer unintentionally reduce the duration of 舞力全开.
Sludgefist - Fixed an issue that caused 锁链猛击 damage to not scale correctly with group size on Heroic difficulty.
- 锁链猛击 damage reduced by up to 35%, depending on group size, on Heroic difficulty.
- 震天怒吼 damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
Stone Legion Generals - Overall damage scaling updated, with damage having been decreased by 25% for 10-player raids and increased by 10% for 30-player raids on Raid Finder and Normal difficulties.
- Overall damage scaling updated, with damage having been decreased by 33% for 10-player raids and increased by 17% for 30-player raids on Heroic difficulties.
- Stone Legion Goliath health decreased 11.1% on Mythic difficulty.
- Stone Legion Skirmisher health decreased 10% on Mythic difficulty.
- 裂心击 now targets 1 to 3 players, scaling from 10 to 30-player raid sizes, on Heroic difficulty.
- 地震岩层 now targets 4 to 10 players, scaling from 10 to 30-player raid sizes, on Normal and Heroic difficulties.
- 地震岩层 now targets 3 to 5 players, scaling from 10 to 30-player raid sizes, on Raid Finder difficulty.
- 邪恶撕裂 damage now scales with the number of players on Normal and Heroic difficulties.
Sire Denathrius - Crimson Cabalist health reduced by up to 10%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
- Improved the visibility of 奥能波动.
Mythic Keystone Dungeons - Fixed an issue where the beneficial effect of the 傲慢 affix would not be applied to 牧师s in 救赎之魂 form.
彼界 - 史诗钥石 timer increased to 43 minutes (was 41 minutes).
- Hakkar
Son of Hakkar melee damage reduced by 50%. - 鲜血新星 damage reduced by 20%.
Dealer Xy'exa - 奥术闪电 damage reduced by 25%.
晋升高塔 - Ventunax
暗影迅步 duration decreased to 15 seconds (was 20 seconds).
通灵战潮 - Nalthor the Rimebinder
勇士之赐 duration increased to 30 seconds (was 15 seconds).
伤逝剧场 - Xav the Unfallen
Health reduced by 10%.
永恒王宫 - Blackwater Behemoth
Fixed an issue where the encounter doors would not open if Blackwater Behemoth was defeated quickly. - Fixed an issue where the Darkwater Jellyfish would sometimes not despawn after the encounter ends.
Items and 奖励s- Increased the amount of 心能 dropped by Mythic Keystone Dungeons and Raid bosses:
Completing a 史诗钥石 at +7 to 9 will now award 2 Rare Anima items. - Completing a 史诗钥石 at +10 and higher will now awards 3 Rare Anima items.
- The first 8 bosses in 纳斯利亚堡 will now drop 3 心能 items.
- Stone Generals and Sire Denathrius will now drop 5 心能 items.
Love is in the
通风 items are now more appropriately item leveled.
Fixed an issue that would cause the
天域军火 buff missiles to fail to return if the player moved outside the initial 40 yard range. The missile buff should now return to the player up to 100 yards away.
Player versus Player- Fixed an issue where sometimes an 艾泽里特 node could spawn on top of an existing 艾泽里特 node in the 涌泉海滩 battleground.
- Reduced the time it takes to gather an 艾泽里特 node to 6 seconds (was 7 seconds).
- 死亡骑士
Unholy
死疽打击 now absorbs up to 6% of the target's health (was 4%). - 恶性病变 and 恶性喷发 are no longer reduced by 10% when engaged in combat with enemy players.
猎人 - Marksmanship
精确瞄准 now deals 35% bonus damage when engaged in combat with enemy players (was 20%).
Beast Mastery - 狂野怒火's effectiveness is no longer reduced by 20% when engaged in combat with enemy players.
法师 - (PvP Talent) reduces magical damage over time effects by 10% (was 20%).
- Frost
冰川之矛 (Talent) is no longer reduced by 20% when engaged in combat with enemy players. - 冰霜射线 (Talent) is no longer reduced by 15% when engaged in combat with enemy players.
Fire - 控火师 (PvP Talent) reduces 燃烧's cooldown by 3 seconds (was 5 seconds).
Monk - Mistweaver
破蛹化蝶 (PvP Talent) reduces 作茧缚命's cooldown by 40 seconds (was 25 seconds). - Mana regeneration increased by 20% when engaged in combat with enemy players.
圣骑士 - Holy
Damage transferred through 无尽牺牲 (PvP Talent) is no longer affected by Blessing of Sacrifice's Rank 2 upgrade. - Mana regeneration is decreased by 30% when engaged in combat with enemy players.
WoW Classic- 春节 quests that were completed last year can once again be completed after revisiting 暴风城 or 奥格瑞玛.