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评论来自
917304
Got this achievement tonight, can confirm that as of Patch 4.3, you are required to bounce the orb at least 10 times
before
bouncing it into the boss. We pushed 3 bounces twice and then 11 bounces after the second dark phase and successfully earned this achievement.
Bouncing it 10 times or more in total over the course of the fight will not earn you the achievement, it has to be 10 bounces before a dark phase.
评论来自
Nagens
So we bounced the Orb 11 times and did not get credit for the achievement tonight. I thought that the wording may imply you have to bounce the Orb 11 times then kill him immediatly afterward, not just bounce it 11 times and kill him at any point in the fight, but this seems to be otherwise.
评论来自
adyon
The fight is actually easier while doing this achievement on the pull if your healers and tanks can handle the momentary spike damage. He ends up with a giant debuff that shortens the fight quite a lot.
We went 11 then 6 each time after that with little to no problems. We used hero/bloodlust during the first dark phase to help with the initial burst with the stacks we gathered as well as stabilize healing.
评论来自
Euphemia
Did this last night in our 10m normal run. As usual, split your raid in one ranged and one melee camp. Assign your /pro healer to the tank, and make sure the tank has all his cooldowns prepared for when the stacks of
Focused Anger
get high (and they will get high when going for the achievement). Have all your other raiders strive to perfect the angle of the void and deal with all the normal mechanics as usual.
We went for letting the void get to 11 stacks (as it starts off in the ranged camp, that's the number of stacks you can easily get to without having to move the boss and rearrange the raidcamps heavily), and then hit the boss to go into a shadow phase. As usual, we'd have one person marked in the ranged camp, and one in the melee - for the rest in each camp to stack on for bouncing the void. Each camp would have their healer/dispeller, and the tankhealer got to focus entirely on the tank and himself, and nothing else.
Pop heroism/tw when you deem it'll server your raiders best - during either of the shadow phases.
If you don't have the tank/tankhealer to deal with the spikey damage as the stacks on the boss build, then don't go for this achievement just yet.
We have a video of the achivement-kill incoming, I will edit this post once it's ready.
// EDIT:
Here's the video guys
- go get that achi now :)
Best of luck, guys!
评论来自
932235
Ping Pong.... Or as the Chinese say, "Ping Pong"
评论来自
Jonno
We did this without an especially decent tank healer by placing our third healer in between the two groups, off to the side. This way they don't interfere with the bouncing but they stay in range of both groups as well as the tank at all times, allowing them to help with the damage spikes.
Somewhat like:
TANK
BOSS
MELEE
-----------------HEALER
RANGED
with a healer in both melee and ranged spots too, of course.
Edit: Why downrate this? Tried it and it didn't work for you?
链接
乒乓球冠军
反弹10次末日黑洞,使其远离玩家,再击败督军佐诺兹(普通或英雄难度)。
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