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评论来自
Namnalia
Tactics (10m, most of it will apply to 25m as well)
I'm assuming you are familiar with the normal mode and decked out in heroic gear by now (you need to kill the first 6 bosses in heroic mode to unlock this encounter, this fact actually cost us one ID).
The differences to normal mode are:
- As usual, all HP and damage dealt is increased significantly, most importantly the
Burning Tendons
have too much hp to kill them within one phase. This fact alone roughly doubles the time you'll need for the encounter.
- Everytime an amalgation spawns, if debuffs a single player (10) / some players (25) with
Blood Corruption: Death
. Dispelling this debuff makes it jump to another player and has a chance to transform it into
Blood Corruption: Earth
. When this debuff fades, the player will be granted
Blood of Neltharion
.
- Everytime you kill an amalgation (rolling it off does NOT count), the raid gets a stack of
Degradation
.
- The killed blood will slowly crawl to the next opening and respawn.
These facts lead to the following general tactic changes:
- You MUST optimize tendon DPS. While the latest nerfs do not make crazy class stacking a must anymore, you still need decent DPS on them. Therefore, use classes / specs that can burst like crazy every two minutes, use a target makro for your opening spell (/tar boss2 /tar boss3 /cast AwesomeNukeSpell) and get a decent rotation for the 18s window (genereal rule: Use CDs before the damage starts, debuffs first, then short CDs (if you can use them twice this way). Also, your tank's DPS matter a lot here too (Feral Druids are golden, as usual).
- Do not kill any amalgations you don't have to kill, do not spawn any amalgations you don't have to spawn.
- Dispell
Blood Corruption: Death
very fast, do not dispell
Blood Corruption: Earth
ever. While it might be nice if it jumps to the tanks, there's a chance for it to become
Blood Corruption: Death
again, wiping you. Not worth the risk anymore.
- Be fast in preparing the Amalgations. While Tendon DPS are more important, Amalgation DPS really matters a lot.
Now for a concrete tactic:
1st plate:
When the encounter starts, dps three Corruptions asap. Roll em off immediately, spawn a forth one. Tank them on the left/right side of the plate you want to blow up while your second tank tanks and kills the blood on the other side of the plate your want to blow up. When the Amalgation is at ten percent and you have at least 9 bloods, load it up, kill it right there, dps the tendon, spawn the next Amalgation and repeat.
2nd plate:
Kill two Corruptions, roll em off immediately while dispelling. If possible, load them with the remaining blood pools right before the roll, reducing the amount of blood you have to deal with. Repeat the process from the 1st plate. Your tank will probably not be able to kill all the blood alone anymore, help him out. Don't kite yet.
3rd plate:
Now the &*!@ hits the fan, your offtank will probably tank a lot of blood (10+) right now, two new Corruptions have spawned. Kill two Corruptions, let your Amalgation tank pick up these Amalgations and kite them near your blood Tank. Throw every single survival CD your raid has and nuke away all the blood, roll off the amalgations right afterwards after they've eaten all the blood. If you time it nicely, they won't tick for a single time and you have some free air now. Repeat the process from the first plates, but some things change: Your blood tank will have to start kiting roughly during the first lift-off (or right after) and won't really return to help you. So assign one DPS to regularly kill blood near to your healers and have your Amalgation Tank taunt every roaming blood he sees (its fine to tank 10-15 while tanking the Amalgation). Use heroism/bl and pots for the first liftoff, repeat it with even more blood, pray to the gods and go to town.
Learning process:
While I can only estimate how hard this encounter was before the nerf, now it seemed quite fair to me: No real random elements, you can decide how to manage everything thrown at you and there actually are some options. For our raid, the main difficulty was to not get eaten alive after the first liftoff of the last plate. The key to it was NOT to dps the amalgation like mad but to sacrifice one DD to blow up the blood threatening the healers. Furthermore, we really profited from NOT timing the grips and the liftoffs except for the last plate because our Tendon DPS was by far sufficient even with nuking someone out of a grip during a liftoff (something that most probably was impossible before the nerf). I'm still unsure if it is a viable tactic to not kill two Corruptions after a liftoff but one (saves some time, costs you a Blood of Neltharion). We never tried it, but it might work for you if your DPS is lacking but your healers shine.
Another alternative is to use heroism for the last amalgation if you are very confident in your tendon dps. This gives you roughly 10s of time but makes the last tendon dps phase even more challenging. We did that on our first kill after having a 0.2% wipe with that tactic that would probably have been a kill otherwise, so once again: your call :-)
The third alternative is to NOT kite any blood but tank and spank the last phase. This is only possible with a very decently equipped block tank (a feral or dk will probably be eaten alive by 25+ bloods). We didn't really dare using this tactic.
The forth alternative is to one-tank the whole encounter. I don't really think this is benefical at all, but once more, some guilds did it, so it might work for you if you hit some kind of a brick wall with your dps but your tank is a semi-god.
Update:
with the 30% nerf up now and the 35% nerf pending, the easiest tactic seems to be to single-tank and dual heal the encounter as you will then easily be able to finish a plate within a single liftoff. While this feels a little less controlled (you have to randomly kill the bloods instead of really tanking them), it boils the encounter down to 6 minutes, you don't get debuffed as much (and have a lot more HP in the last phase) and finally won't even have to deal with as much blood as before (as of course there does not spawn nearly as much blood in 6 minutes). Give it a try if you are still struggling.
Last but not least:
Have fun!
评论来自
rilgania
Short guide for 10 mans (how our raid did the 1st kill):
Setup
- 2 Tanks (druid, paladin)
- 3 Healers (priest, shaman, druid)
- 5 DDs (hunter, mage, rogue, warlock, priest)
Fight breakdown
Pull -
kill 3 corruptions - 1st roll - kill last corruption, amalgamation - tendon 1a - kill corruption, amalgamation - tendon 1b -
kill 3 corruptions - 2nd roll - kill corrupion, amalgamation - tendon 2a - kill corruption, amalgamation - tendon 2b -
kill 3 corruptions - 3rd roll - kill corruption, amalgamation - tendon 3a - kill corruption, amalgamation - tendon 3b
Details
The fight mechanics are simple and straight-forward. The hard part is to not get overwhelmed by the blood adds and general incoming damage. They were tanked by the paladin and constantly nuked by the hunter. The healers can call for time-off when things got tight but this shouldn't happen too often. The whole raid should bomb them during the second roll, but not during the last. Instead, they are bombed after the roll, because the Amalgamations are likely fully soaked before the roll and deal a lot of damage. Towards the end of the fight, after Tendon 3a (during which the hunter keeps bombing the blood if possible), you'll get to a point where's too much blood. Proceed to kite them, using paladin and warlock stuns for every change of direction.
Raid cooldowns are used during rolls 2 and 3 and Amalgamation explosions, assign them beforehand. Ours were: SL totem + hymn during rolls, tranquility for the explosion. The non healer cooldowns were called by our main healer whenever necessary. Also assign someone to backup the dispeller when they are casting their cooldown.
The Almagamation is tanked near the plate and nuked fast. Mind to kill it right when Fiery Grip comes off cool down, else it would disrupt the Tendon phase. Be ready to call for a nuke stop if you're too fast. Just to mention the obvious, save DPS cooldowns for the tendon.
Enjoy! :)
评论来自
Nikeyeia
Druid tanks are absolutely bonkers for tanking the bloods. We've been attempting this fight for 4 months with a Warrior tank now, and decided to try with a druid instead. We got it on the third try.
As a side note, this fight is probably the hardest in the game right now. The nerfs haven't impacted it as much as Madness, due to the mechanics of the Spine fight, meaning that this fight is still very hard.
链接
英雄:死亡之翼的背脊
在巨龙之魂团队副本中取得死亡之翼背脊之战的胜利(英雄难度)。
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