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1.
黑暗中的三盏灯(25人)
2.
黑暗中的两盏灯(25人)
3.
黑暗中的一盏灯(25人)
4.
黑暗中的独影(25人)
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评论来自
195063
A reference to the game
"Alone in The Dark"
, the original of which was based on H.P. Lovecraft's
Cthulhu Mythos
.
评论来自
Yuka2
This is Yogg-saron's Hardest Hard mode , if for some reason , your guild manages to do it FIRST on your realm , your e-peen wil grow by getting the title "<Name>, Death's Demise.
评论来自
112652
This is also not part of the new 'Glory of the Raider', one watcher being the preferred option. This suggests this is noticably more difficult.
评论来自
Arathanar
This achievement is NOT required for the Ironbound Proto-Drake.
One keeper alive
is.
I shudder to think how hard this will be.
评论来自
SgtShinobi
Considering that if you do the fight with no keepers, you lose (compared to a fight with all 4 keepers)
40% additional damage dealt (All four Keepers give a 10% damage buff)
20% Increase Healing (Freya)
20% Increase Movement Speed (Mimiron)
20% Reduced Damage (Hodir)
20% Increase Total Health (Thorim)
Information taken from
http://www.mmo-champion.com/index.php?page=851
评论来自
pyrokin
It is worth mentioning again that this achievment isn't even required for
Heroic: Glory of the Ulduar Raider
, one keeper is (
Heroic: One Light in the Darkness
). This says to me that blizzard didn't what to totally block the meta achievment for all but the algalon-elite level raiders. Therefore I expect this hard mode to seriously be one of the hardest encounters in ulduar, up there with
Heroic: Firefigher
and Algalon himself.
And I have to say examining the effects of zero keepers on the fight doesn't do anything to dispell that belief.
Copying from odok's excellent comment on the
Heroic: One Light in the Darkness
page.
Freya
--
Resilience of Nature
and
Sanity Well
Mimiron
--
Speed of Invention
and
Destabilization Matrix
Thorim
--
Fury of the Storm
and
Titanic Storm
Hodir
--
Fortitude of Frost
and
Hodir's Protective Gaze
Therefore for this fight reletive to having four keepers there are the following differences:
You will be
WITHOUT
all of the below which are conferred by the permenant buffs from the keepers (copied from SgtShinobi up the page)
40% Increased damage dealt (All four Keepers give a 10% damage buff)
20% Increased Healing (Freya)
20% Increase Movement Speed (Mimiron)
20% Reduced Damage (Hodir)
20% Increase Total Health (Thorim)
Also, throughout the fight you will be deprived of an extremely useful safety net:
Hodir's Protective Gaze
. This means that if you die, you die. This may not sound like much because for most other bosses this is the case but it is useful and will be missed.
Then there is the lack of
Sanity Wells
meaning there is no way to restore your sanity at all during the fight. None. this means everyone must be very careful not to be driven insane, making sure to avoid unnecessary sanity loss, and even then the number of randomly targeted sanity reductions make it so you could just get unlucky.
Once you reach Phase 2 the fun really begins.
ALL
of Yogg-Saron's tenticles attack two times as fast and cast four times as fast as they would if you had Mimiron's
Destabilization Matrix
. This massively increase the need to control the number of tenticles with high dps and will be extremely challenging considering that you have lost +40% damage from the keepers.
Lastly in Phase 3 it all gets chaotic. Without
Titanic Storm
the Immortal Guardians are just that, immortal. They can and should be reduced to 1% health because the more HP they have the harder they hit but they cannot be killed and must be offtanked.
They are especially dangerous because they have several ways to heal themselves.
Empowering Shadows
is cast by Yogg on a preselected guardian and as the guardian cannot be killed to prevent this healing an offtank will need to drag the selected guardian away from the pack and Yogg-Saron so only it alone is healed. And these mobs have a powerful
Drain Life
which will make them incredably dangerous as more and more spawn.
This transforms what was a fairly tranquil Phase into a mad dash because I honestly do not think any group could endure long against a horde of immortal monsters that keep healing. AoE will probably need to switch to the pack of monsters (although if they are tanked close enough to Yogg he can be hit at the same time) to keep their health down so the tanks can last.
TL;DR
, this fight looks like a real badge of honor and the cool title it gives for realm firsts will merit a huge amount of prestiege. Good luck to anyone who tries this, you'll need it.
评论来自
26767
Having done the Yogg-Saron encounter a few times with varying amounts of keepers, this achievement makes me want to cry just thinking about attempting it.
评论来自
46059
Add to that the Buffs mentioned in the previous post and the fact that Yogg even with all 4 watchers helping is quite tough, making this Achievement truly truly hardcore, I doubt many servers will have the realm first completed before the next raid instance launches.
Seeing as a lot of guilds have One Light in the Darkness now, it is only a "short" amount of time before guilds kill Algalon and start to work on this Achievement for their titles.
评论来自
331744
Now proved to be harder then Algalon
评论来自
163544
They are especially dangerous because they have several ways to heal themselves.
Empowering Shadows
is cast by Yogg on a preselected guardian and as the guardian cannot be killed to prevent this healing an offtank will need to drag the selected guardian away from the pack and Yogg-Saron so only it alone is healed. And these mobs have a powerful
Drain Life
which will make them incredably dangerous as more and more spawn.
This isn't true. We're not sure of the mechanics behind it yet, but it certainly isn't just one guardian that gets it. If it was, this wouldn't be that big a step up from One Light.
EDIT: We now believe that he casts this on a number of Immortal Guardians equal to one third of the total amount which have been summoned so far, at least when there are no keepers up.
评论来自
267615
The extra loot dropped by him is indeed
https://www.cuckhead.com/cata/spell=63796
a hefty reward for a hard achievement.
评论来自
Crasht
Easy strategy for Yogg + 0
1. Bring a flashlight.
2. Turn on the god damn flashlight.
评论来自
SpartanCaliber
Not exactly true. You forgot the base for both crusader aura. Such that a normal person goes at 100% movement speed and does 100% damage. If you have a 100% mount (mere simplicity and that all 80's have 100% mounts on land.) with crusader aura granting a 20% increase -> (Normal movement + Mount) x Crusader -> (100%+100%) x 120% = 240% speed, such that you're riding a 140% mount. The damage is calculated correctly however.
So you will lose 1.10*1.10*1.10*1.10 extra damage = 46.41% extra damage instead of 40%, which can change the whole fight.
评论来自
Nerxedion
Wait...
You are not alone in the darkness... there are 24 more raider to help you. ^^
To those who are rating me down: it is a joke
评论来自
sonicknight
Honey turn out the light
评论来自
338600
This achievement and fight is based on a game called Eternal Darkness for the Nintendo Gamecube I believe. In that game you had a sanity metre. And if it got to zero it was pretty much game over. And the closer to zero this sanity metre got - your toon would get scared, jumpy, see things that were not there (pretty much hallucinate), and other such things a really scared person would see/do.
评论来自
664443
Alone in the Darkness has become easier in the meantime, but it's still not an easy achievement. It's harder than most of the ICC heroic encounters. Even in full 264 gear or better. But you have one big advantage now: You can nuke phase 3!
Step 1: Survive phase 1 and 2.
If too many people die, abort the try. You won't have enough damage in phase 3. Keep your combat rezzes for really good trys and use them and the end of phase 2.
Step 2: Minimize your loss on sanity.
Don't panic if you lose sanity. Psychosis is random. You can reach phase 3 with 100% sanity. And you can get to 0% sanity, even if you didn't make any mistakes. It's pure luck. Avoid messing around with malady and brainlink. You'll need the sanity for phase 3.
Another important thing in minimizing sanity loss is, needing as few portal phases as possible. You can do it in 1 portal phase in 10 player mode and in 2 portal phases in 25 player mode. Don't use heroism/bloodlust in the brainroom, or other cooldowns. You'll need them in phase 3. Use 3 melees and 1 ele-shaman, moonkin or shadow in 10 player mode. The caster heals while the melees kill the tentacles. When the tentacles are done, he will do damage on the brain. 8 melees + 2 healer in 25 player mode.
Step 3: Get a good transition into phase 3.
If it's likely that you must leave the brainroom at 31%, then slow down the damage a little bit earlier. We had it once, that dots brought the brain down to 30%, while we had 1 freshly respawned crusher tentacle and a corrupter tentacle, when we entered phase 3. This will be a wipe! You won't have the time to kill remaining tentacles in phase 3.
If the brain is already very low when you enter the brainroom for the last time, slow down the damage! The range DPS will still be on the remaining tentacles outside. Give them as much time, as you can. Communicate in Teamspeak/Ventrilo/etc to know, what's happening outside. The range DPS should have killed all tentacles and gather at the entrance. That's where the melees will come out if they leave the brainroom. So the entire raid will be together when phase 3 begins.
Step 4: Kill and loot!
Phase 3 has started. Everyone is alive? There are no tentacles left? The entire raid is grouped together? Good! You're not far away from your kill. Pop heroism/bloodlust + all your other CDs and nuke Yogg. Don't care about the adds. People that are low on sanity should stop damaging Yogg and focus on the adds. The adds will do less damage, if they're not on 100% life. This will give your mates a little bit (not much) more time to kill Yogg before the raid gets overrunned by the immortal guardians. No one should be overtaken by Yogg. A player that does (nearly) nothing is better than a player that fights AGAINST you.
Tanks (we did it with 1 tank in 10 player mode and 3 tanks in 25 player mode) must just keep the adds away from the healers. Tank them AT LEAST 20yards away from Yogg. It is a common misbelief, that you should keep the adds low and interrupt, so they don't get healed. You can interrupt drain life. But that's not the source where most of the heal comes from. It's Empowering Shadows (
暗影强化
). And that's how it works: Yogg marks 1 (10 player) or 3 (25 player) immortal guardians. They get a huntersmark over them and will be renamed to "marked immortal guardian". 10 seconds later, they get a buff and heal everything in 20yard range. Even Yogg! That's the reason why you have to tank them 20yards away from Yogg. If you don't do that, Yogg will get healed for more than 2 million life (25 player mode). The only way to avoid that, is taunting them and kiting them away from the other adds. This is not easy. Especially not in 25 player mode, where you have 3 marked immortal guardians. That's the way how it was done back in patch 3.1. Don't do that. Just nuke him, how described!
评论来自
664443
Yogg got a new ability with patch 4.0.3a. People that get traped by constrictor tentacle, will be thrown up in the air, when the tentacle gets killed, and receive about 50% fall damage. This got us into some troubles, when we killed Yogg+0 again, shortly before the release of Cataclysm.
But this will not be a big problem at Level 85. If you're playing right, you won't drop that low, that you have to worry about the 50% fall damage. Cataclysm makes many wotlk boss mechanics absolutely trivial. Hitpoints got multiplicated by more than 5. In the last 2 addons, the hitpoints have only been doubled. Visit Algalon again, and you'll laugh about his collapsing stars and big bang. We have also done Yogg+0 at Level 85. It was a oneshot.
But don't think you'll PUG that, with 25 (or 10) green/blue geared (with no enchants/gems on the items, of course) retards from the tradechat, that have never seen anything higher than Saurfang on non hc mode. A friend told me about a PUG that had more than a douzen wipes at Yogg+1. 25 Lvl85 characters wiping on Yogg+1... I don't understand how that is possible. But well, you know how some people are.
If you really want to PUG that, do it via calender invite. Get friends, friends of friends, friends of friends of friend, etc. If you still have to fill some slots, get people from the tradechat that have killed at least Yogg+4 (look up on armory if they say the truth). If you don't find people who meet this criteria, get at least people that have ICC hardmode experience pre cata or ToGC experience pre ICC.
That's the way I've done it in late WotLK, and it did work. So it should work now as well.
评论来自
166807
As of Cataclysm release, the mount (Mimiron's Head) won't be 100% drop anymore.
The drop rate has been highly decreased.
评论来自
53873
Managed to Pug this ach at 85(25 man).After 4 wipes i managed to do this with randoms.Need a lot of explain and nerves, but if u think of the 1% drop chance of the mount u go on.
评论来自
Aerokinetic
Just got this and Drive Me Crazy tonight with my guild on our first try, no deaths.
Second guild on my server to get Alone in the Darkness :D
评论来自
696346
This achievement became easy to pug with a team of 20 or more raid finder+ gear. You can burn down the boss before sanity becomes a major issue.
链接
黑暗中的独影(25人)
在没有守护者协助的情况下击败尤格-萨隆(25人)。
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