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Series
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2.
The Art of Being a Water Terror
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Storyline
Icecrown
  1. Honor Above All Else
  2. Curing The Incurable
  3. Defending The Vanguard
  4. Scourge Tactics
  5. If There Are Survivors...
  6. Into The Wild Green Yonder
  7. A Cold Front Approaches
  8. The Last Line Of Defense
  9. Once More Unto The Breach, Hero
  10. Once More Unto The Breach, Hero
  11. The Scourgestone
  12. The Restless Dead
  13. The Purging Of Scourgeholme
  14. The Stone That Started A Revolution
  15. It Could Kill Us All
  16. The Air Stands Still
  17. Into The Frozen Heart Of Northrend
  18. The Battle For Crusaders' Pinnacle
  19. The Crusaders' Pinnacle
  20. The Skybreaker
  21. Orgrim's Hammer
  22. The Broken Front
  23. Your Attention, Please
  24. Borrowed Technology
  25. ...All the Help We Can Get.
  26. Poke and Prod
  27. That's Abominable!
  28. Against the Giants
  29. Basic Chemistry
  30. Coprous the Defiled
  31. Sneak Preview
  32. Chain of Command
  33. Cannot Reproduce
  34. Retest Now
  35. Not a Bug
  36. Need More Info
  37. No Rest For The Wicked
  38. Raise the Barricades
  39. Bloodspattered Banners
  40. Get the Message
  41. The Ironwall Rampart
  42. Before the Gate of Horror
  43. The Guardians of Corp'rethar
  44. Shatter the Shards
  45. The Broken Front
  46. Takes One to Know One
  47. Poke and Prod
  48. That's Abominable!
  49. Against the Giants
  50. Coprous the Defiled
  51. Basic Chemistry
  52. Sneak Preview
  53. Chain of Command
  54. Cannot Reproduce
  55. Retest Now
  56. Not a Bug
  57. Need More Info
  58. No Rest For The Wicked
  59. Raise the Barricades
  60. Bloodspattered Banners
  61. Blinding the Eyes in the Sky
  62. The Ironwall Rampart
  63. Before the Gate of Horror
  64. The Guardians of Corp'rethar
  65. Shatter the Shards
  66. It's All Fun and Games
  67. It's All Fun and Games
  68. I Have an Idea, But First...
  69. Free Your Mind
  70. If He Cannot Be Turned
  71. If He Cannot Be Turned
  72. The Shadow Vault
  73. The Shadow Vault
  74. The Duke
  75. Exploiting an Opening
  76. Securing the Perimeter
  77. Set it Off!
  78. A Short Fuse
  79. Opportunity
  80. Establishing Superiority
  81. Blow it Up!
  82. A Short Fuse
  83. Parting Gifts
  84. An Undead's Best Friend
  85. Honor is for the Weak
  86. From Whence They Came
  87. Seeds of Chaos
  88. Amidst the Confusion
  89. Vereth the Cunning
  90. New Recruit
  91. The Vile Hold
  92. Generosity Abounds
  93. Matchmaker
  94. Stunning View
  95. The Rider of the Unholy
  96. The Rider of Frost
  97. The Rider of Blood
  98. The Fate of Bloodbane
  99. Eliminate the Competition
  100. The Bone Witch
  101. The Sum is Greater than the Parts
  102. The Art of Being a Water Terror
  103. Through the Eye
  104. Find the Ancient Hero
  105. Not-So-Honorable Combat
  106. Banshee's Revenge
  107. Battle at Valhalas
  108. Battle at Valhalas: Fallen Heroes
  109. Battle at Valhalas: Khit'rix the Dark Master
  110. Battle at Valhalas: The Return of Sigrid Iceborn
  111. Battle at Valhalas: Carnage!
  112. Battle at Valhalas: Thane Deathblow
  113. Battle at Valhalas: Final Challenge
  114. Where Are They Coming From?
  115. Destroying the Altars
  116. Death's Gaze
  117. Spill Their Blood
  118. Jagged Shards
  119. I'm Smelting... Smelting!
  120. The Runesmiths of Malykriss
  121. A Visit to the Doctor
  122. By Fire Be Purged
  123. Killing Two Scourge With One Skeleton
  124. He's Gone to Pieces
  125. Putting Olakin Back Together Again
  126. The Flesh Giant Champion
  127. A Voice in the Dark
  128. Time to Hide
  129. Return to the Surface
  130. Field Repairs
  131. Do Your Worst
  132. Army of the Damned
  133. Futility
  134. Sindragosa's Fall
  135. Where Dragons Fell
  136. Time for Answers
  137. The Hunter and the Prince
  138. Knowledge is a Terrible Burden
  139. Tirion's Help
  140. Tirion's Gambit
  141. A Voice in the Dark
  142. Time to Hide
  143. Return to the Surface
  144. Field Repairs
  145. Do Your Worst
  146. Army of the Damned
  147. Futility
  148. Cradle of the Frostbrood
  149. Where Dragons Fell
  150. Time for Answers
  151. The Hunter and the Prince
  152. Knowledge is a Terrible Burden
  153. Argent Aid
  154. Tirion's Gambit
  155. A Tale of Valor
  156. A Hero Remains
  157. The Keeper's Favor
  158. Hope Within the Emerald Nightmare
  159. The Boon of Remulos
  160. Time Yet Remains
  161. The Touch of an Aspect
  162. Dahlia's Tears
  163. The Boon of Alexstrasza
  164. Hope Yet Remains
  165. The Will of the Naaru
  166. The Boon of A'dal
  167. Light Within the Darkness
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The Art of Being a Water Terror

The Bone Witch in Njorndar Village wants you to possess a Water Terror and use it to slay 10 vrykul in the greater Jotunheim region.

Qualifying vrykul are Jotunheim Sleep-Watchers, Jotunheim Warriors, Mjordin Water Magi, Njorndar Spear-Sisters, and Valhalas Vargul.
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Jotunheim vrykul slain while possessing a Water Terror (10)

Description

The water lock outside my cave is teeming with elementals that the vrykul magi have yet to tame. I am going to teach you a trick for possessing these creatures for a short time, and you will use them to wreak havoc upon Jotunheim!

<The banshee-infested vrykul draws magic in the air and touches a large finger to your forehead.>

Go now and open the gate to the lock. A water terror will rush out and you will possess it to destroy our enemies!

Completion

Rewards

You will be able to choose one of these rewards:
Pantaloons of the Water Magi Spear-Sisters Mantle
Jotunheim Shackles Links of the Sleep-Watcher
You will receive:

Gains

Upon completion of this quest you will gain:
See if you've already completed this by typing:
/run print(C_QuestLog.IsQuestFlaggedCompleted(13091))

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