You mean the protagonists of our story sometimes contradict their values when they have to make hard decisions involving the people they care for?oh no, what a nightmare!
Wait, isn't Chromie trying to prevent a dark future and not change the past to save Nozdormu?Like I get it, it's dark we have to kill someone to prevent worse actions, but like this isn't hypocritical really? If like Nozdormu already was Murozond then yes that'd be hypocritical.
Honestly I think the quest's fine. Because of how grim the task is it's played straight, no jokes or gags from Chromie (which should've been the same for the Alexstrasza escape quest, the writing absolutely failed that quest and it should be at least rewritten). Reading through all the problems I literally don't see a single issue, if anything it's great that we get to see how the bronze dragonflights task is not just "time travel is epic right? look at the funny murloc realm :D", horrible stuff like this can happen and it is something they HAVE to put their morals aside and deal with. 'To put it simply, it's hard to be told by Chromie that we must kill our friend because it's important for the timeline after watching her cheerfully declare that she will change the timeline to save hers.'Disagree. I'll get the obvious out the way: the butterfly effect is most likely the main thing stopping her from trying to save every single person who suffered an unfortunate fate. Nozdormu being saved is an exception because they currently believe that if left alone he would lose himself and become an even bigger threat in the form of Murozond. That aside, there's only so much time and effort she has (yes even with her time manipulation powers) - Amber, like 99.9% of others, has to accept her fate. This quest doesn't need changing at all.
This is great and challenging writing, not because it is hard but because it challenges the player and their actions. We as players have committed genocide to collect 5 bear asses for a pair of green boots and a stew recipe. Stop acting like this is not something we have already done elsewhere in a difference context.This is a story with teeth, stop trying to rip out all the interesting bits. Because we all know if they cave and get rid of the quest there will be another uproar about how bland and terrible the story is.Stop being afraid to be challenged by the art you consume.
At first I thought "Troubling Quest" was the quest chain, and not... someone considering the quest troubling.How is this troubling, exactly?Helping Medivh usher in thousands upon thousands of orcs that will do unspeakable atrocities to the people of Azeroth during the First War? I sleep.Killing a single likeable character? This is uncalled for!Like really I don't understand the problem here. Yeah, Chromie wants to save Nozdormu, because she has an attachment to Nozdormu. "Member of a group that is tasked to do something important, can't bear to do that act on someone they care about" is kind of a trope.
If articles like this were written in the past we would have never gotten the bombing of Theramore because it made people "uncomfy".
This is such a ridiculous write up. Talk about clutching at straws to actively seek to be offended over nothing. It's a game, it's a story, and the characters are fictional. This constant quest for offense has to stop. The author of this article should absolutely be ashamed of themselves.
I love how the BFA genocide garbage was universally panned by the playerbase making for one of the most reviled expansions ever and now y’all are sitting here having paroxysms over Blizzard deciding not to do another dumb nonsensical shock value quest again. What’s funnier is that you expect us to believe that you’re actually super attached to a brief quest about murdering a character in a scenario less than a tenth of the playerbase has ever seen and are somehow losing out on a huge part of the game and not just being reactionaries.Nobody believes you’re a reasoned connoisseur of challenging content when the story you’re defending doesn’t even make logical sense, much less have anything complex or unexplored to say.
Helping her deliver the letter? Having her die for the cause made it real because it meant someone was actually trying to stop her. The incoherency here is that in some cases, delivering a letter is enough and in some others, only after the worst has happened can things really advance. It's still bad that it has to happen but why does it has to be us? Any bronze with the proper disguise could have done it. But what if it's simply a paradox and it was us all along? We, from the future. But the bad thing remains: Who needs to die depends on how convincing the one giving the order is and who needs to live, depends on how much the one asking them to be saved likes that person.I hope we end up having a quest in which we TEACH Chromie how to do her job. Accept Nozdormu's fate.
And thats why time travel is a terrible narrative design hope they scrap and let chromie stop getting copium on saving Nozdormu accept his fate, and shes not doing anything at all to save him lmao
personally i think they could have easily had you fumble to explain your presence and a demon kill her in that fumbled explanation, then you have to kill the demon so the note is still there.
if we're going to have to start killing people, this game's going to go downhill.