Confirmed - Murlocs are absolutely ridiculous.Opponent chose the coin fate. Ended up with 5 coins on 7 mana, so I tapped, and played two Warleaders and Murkeye. Murkeye hit a minion for 8 damage initially, then ended turn, ending up with two 6/6 Warleaders and a 10/10 Murkeye.Another ridiculous combo - turn 6 Tidecaller -> Tidecaller -> Grimscale Oracle -> Warleader. Ended up with 6/10, 6/7, 4/4, 4/4. Also, it's a card that almost never sees play full stop, but a 3 mana Goblin Sapper is great too. 2/4 initially, if you can ensure that your opponent has more than 6 cards (pretty easy with deathrattle fates) then it buffs to a 6/4. Confusion turns it into a 4/6, which then gets the +4 Attack bonus, becoming an 8/6 unless they can dump cards.