Another week, another worthless two-handed weapon in The Great VaultSixth week in a row. Not only Two-hander is crap for WW I got the same one the week previous and took it in hopes it would stop giving me two-handers.Blizzard needs to start reading suggestions because its clear they have little clue about in-game workings.
OK... since you asked:Player housing / Guild Halls:Select from dozens and dozens of plots spread across ALL of WoW to place your account-wide housing.Add patterns as drops for all kinds of household items to decorate your house and guild hallAdd the ability to go out in the world to collect items to add to your player housing and guild halls. Have those items that are low/mid level stuff glow blue-ish... and when clicked you "learn" that item for your collection. You can then place that item in your house etc. For example... as you are questing you go into a building that has a lamp or table you like... you can click it... and it will be added to your collection.Guild Halls: same idea as player housing but for the guild. The Guild master /officers would be able to decorate the hall with items and trophies representing all of your collected achievements!New professions:Carpentry/woodworking - Make items to be sold on the AH for player housing and guild halls.. or make items that other professions can use... etc.Trophy maker - Make trophies and other items players and guild masters can display in their player housing or guild halls (this could be part of jewelcrafting if needed).Augment existing professions:Add patterns and functions to existing professions for player housing and guild hallsWOW Lottery: Buy tickets for the lottery that is held once a week. Just like a real lottery... any ticket COULD win. Have posted rewards (meaning 10-20 items) each week. Rare mounts, pets, transmogs, gold... etc etc. Allow for multiple winners. Would be great fun. Would always get "something" from buying a ticket. More tickets you buy the better your odds.Lots more... but that is it for now.
I will suggest it every chance I get:A TABARD LOCKER! You know, a pull down like titles or equipment sets. We have been wanting this for over a decade! I have so many tabards filling up bank space, and some of them can't be put into void storage.
Need the vault to give viable options every week. I'm on week four of all three options from M+ being slots I already have filled. Feels so good to grind out all those dungeons every week for garbage.Worst part, I only have 252 pieces in 4 slots... It's like the vault is intentionally giving me pieces I can't use.
I just want solo and flex group-style content that can provide gear (ie. Torghast or even Island Expeditions). I don't care if the gearing rate takes twice as long and caps at a lower ilevel than the best group content... I just want to progress at my own pace when I have time to and in a way that lets me walk away to get something for my kid (without frustrating or feeling guilty for a team).
Just off the top of my head 2 -SIMPLE- QoL improvement ideas would be 1: Flying while dead in Shadowlands, the amount of time spent running to your corpse is ridiculous.2: Remove level 50 requirement to use Premade Group finder, there's no reason this should be disabled till level 50. It's a huge help while leveling for completing assaults and invasions.
Account-Wide rating is a bad idea, i disagree in that.
Please make Soultwining Crescents transferrable to alts, I have many of them taking up bag space and all my conduits are higher than 226 rendering them useless. Being able to quickly upgrade conduits to current tier power levels on my alts would be a very welcomed addition.
Ok, I'll play and put something here.- change the NPC scaling in Legion and especially BfA to stop at some reasonable threshold, like the maximum availble itemlevel for the zone- make food, flasks and potions stack to 50- make at least older reagents stack to 1000- put prices on echanting materials like promised so we can get rid of them,- rework the "unique" flag so that we can put these items in void-storage- put in a sort-button for guild-tabs- set old expansion recipes to bound-to-account instead of bound-on-pickup- set old expansion craftig reagents to bound-to-account instead of bound-on-pickup- let us buy annother row of bank slots, maybe even a second reagents bank- reduce the amount of different "clutter" items in Korthia- give us a mount journal that looks like it is intended to be used with more than 20 mounts- fix the reflection bug for water on "ultra" setting that is in since beta of MoP- fix the IPV6 disconnect issue
Personally, I recently canceled (before the whole debacle with the lawsuit) after being subscribed since launch, and the only reason I might come back is to play a "good" patch. All the systems build up and alt-unfriendly has finally got to just dislike the game. I won't regularly subscribe until accounts are actually account-wide; meaning:
Frozen Orb to be placeable (via npc toggle similar to arcane momentum for blink/shimmer) in pve like the pvp talent but without the bonus damage when used in pve.an admission that lopsided faction balance one direction for one region being added to a lopsided faction balance of a different region of wow does NOT mean 50:50 balance when those regions never actually interact for it to really be a thing. maybe once it's admitted we can start brainstorming solutionsalso why when a hunter is within 100yd and has the atal boss as a pet do I need to hear STOMP STOMP STOMP STOMP over all other sounds?ksm should NOT be acct-wide. not because of the instant defense mode many cite when fired up over it, but because if someone gets ksm as a mage, they should not be shown to others as ksm while on a tank, heals, or another class... "i have ksm but dont actually know This role" no thanks... it's a proof that someone knbows how to play That role or thgat specific class, not All classes and roles just from achieving it once.
Being able to do some things more easily on an alt should be a reward for completing things on your main. Why do have to continually grind through content and tasks we have already completed just because we want to try a different flavour (class, role)? Have to work for something? Of course. Have to do the same tasks repeatedly? No. Account wide:Currencies like Valor - I’m usually asked to take my main healer because it’s better geared, etc. But I want to gear up an alt for fun. What difference does it make to everyone else which I spend my game time on? None. This would allow me to take my main to help others while contributing to an alt. +20 dungeon teleport rewards. This would be a real reward to use on alts especially when you’re getting to those higher dungeons and reaching your limits so you play an alt in between. Rep grind bonus when your main is exaltedAbility to transfer resources between toons at full value. Again, why does it matter which toon I earn resources on? Instead of groaning at doing something on an alt then deciding to play something else I’d happily go on my main and then share the resources to my alts. Requiring an unlock if some sort is fine. Blizzard needs to stop penalising people that want to play extra but do it on alts.
Limit Max had a very good video / talk on stream about it.Account-wide everything is the only way to go.Everything that is grind/timegated/chore based needs to be account-wide.Many of the things are already not fun the first time and are HORRIBLE on the second+ times you have to do them.They discourage not only playing different specs but especially make it a pain to play alts.You're only worry on Alts should be how to get better on your Alt & how to beat the content / get gear and have fun.You shouldn't have to fear the whole replaying of many campaigns you did many times already, farming renown with the same generic quests / braindead farming of dungeons etc just to catch up, farming Torghast for absurdly low materials to drop over hours, farming days of Torghast to catch up on Tower-Knowledge just to make the next grind of soul ash easier to endure. You make an alt to experience the content from a different angle/perspective, not to do worldquests, missions, renown, towerknowledge, shards and and and. Shadowlands could be really damn cool if the game wouldn't both force and punish playing depending on the amount of time. I really don't feel like my time is getting respected, especially because I pay $15 a month just to be able to craft 1 single Rank 6 legendary for 1 specific build of 1 specc.This is awful.
non-raidid mythic once hof is done and crz opens would be nice. such a pain to join a group that fails then you're locked the rest of the week..."JUST CUZ" :\ and dont start with the 'it'll ruin all of mythic!' and 'well then get a guild!' junk some people dont want to be horde just to actually have access to mythic-level guilds in NA... reminder: this is After HoF. if the argument is that there's still competition...yet you're still below the first 200+ guilds, that's on you/your guild, not all the other players ;)
I think it would be great to let alts who come to Shadowlands (at level 48-50) for a player who has already unlocked Threads of Fate, to just get straight into progressing the Covenant Sanctum with anima instead of waiting until level 60 to start progressing the Covenant campaign etc.
Wisps of Memory, the adventurer exp item, could be purchased for anima. Particularly useful for those changing covenants.I would also love to see more Raiding with Leashes and Mount Collection achievements as it's been years since the last ones.It would also be nice if they put the assault quests on a rotation so they would actually happen for those trying to complete the achievements.