Kyrian
Scouring Tithe: It is important to note that this effect currently DOES count as a DOT towards
Malefic Rapture and is also extended by our
Summon Darkglare ability. While those two interactions are undeniably powerful, the shard generation that it brings I feel is not. With
Unstable Affliction generating a
Soul Shards upon death and not having an actual casting cost, it makes shard generation better in Mythic + or similar settings. If you also select the
Drain Soul talent you have multiple ways to transition from one pack to another in the 4-5
Soul Shards range with ease.
Summon Steward: While the healing effect this ability brings is nice, it is grossly overshadowed by other covenants abilities and their usefulness.
Venthyr
Impending Catastrophe: This ability is very unique as it both applies a DOT as well as either
Curse of Tongues or
Curse of Weakness. The unfortunate part though is that it does not “smart curse” meaning it will often apply Tongues to a melee based mob and Weakness to casters. The DOT that is applied however is AOE based and does indeed count towards
Malefic Rapture’s DOT count. Although, this effect (unlike
Scouring Tithe) is currently NOT extended by our
Summon Darkglare ability.
Door of Shadows: This is one of the most exciting universal covenant abilities out there, allowing you to skip certain packs or obstacles in Mythic + as well as potentially entire boss abilities, like Uu'nat beams.
Night Fae
Soul Rot: This effect is certainly more powerful for Affliction than it is Demonology or Destruction as the AOE
Drain Life it casts is indeed affected by our new talent
Inevitable Demise. This can lead to a very large AOE burst window every minute or so with a high stack count and multiple targets being present. This effect also counts towards
Malefic Rapture’s DOT count and is also currently being extended by
Summon Darkglare.
Soulshape: This effect is similar to the Venthyr
Door of Shadows effect, but also very different.
Door of Shadows has a 35 yard range while
Soulshape is limited to 10. You also are not able to select the area you wish to “blink” to, it is simply 10 yards in front of where you currently are standing. The speed boost is nice but also shares a similar effect to
Burning Rush.
Necrolord
Decimating Bolt: This ability provides an “execute” style damage amp while being on a 45 second cooldown. It increases the damage of your next three
Shadow Bolt or
Drain Soul casts by 200% baseline which increases based on your target’s missing health. The first interesting part of
Decimating Bolt is that it essentially “Snapshots” the damage amplification bonus. If I cast
Decimating Bolt on a mob at 10% health and get a 380% bonus effect to my next three
Shadow Bolts and then turn to a mob at 100% health, it will still hit that mob for the full 380% bonus damage. The second interesting thing is that
Decimating Bolt affects three full
Drain Soul channels, not just 3 ticks.
Drain Soul already has a 100% increased damage effect once the target is below 20% health, so stacking these two effects makes it hit extremely hard.
Fleshcraft: Not as useful as
Door of Shadows in certain settings but the shield it provides is large and can be used mostly on CD in Mythic + settings if need be. Consuming corpses of surrounding enemies also does not currently appear to “tag” them, meaning your entire group can share the same corpses for a larger effect.