Holy Paladins had the biggest spec overhaul out of all the healers and introduced a lot of great new abilities, but with it has come some pretty glaring issues that are causing problems for us in Mythic+. Right now there are two major issues for us: healing throughput and mana. These are not great problems to have when it comes to solo healing any content.
One of the largest impacts to our healing throughput in dungeons was the
Infusion of Light change, which now forces us into using
Holy Light for big throughput, but as the cast is so long it slows down our playstyle a lot, which is not great for Mythic+. Another big factor was the
Holy Avenger talent change. While it is still strong, it’s doubled cooldown (now 3 minutes) makes our massive burst healing windows we were known for much fewer and further between. The introduction of Holy Power has proven to be fun, but took away from our quick burst healing as now we have to build Holy Power to get the healing we need.
Lastly, the extremely high mana cost on
Crusader Strike (same cost as
Holy Shock now) has made it so we no longer have a spammable way to throttle or regenerate mana. This is leading to Holy Paladins going OOM in 30 seconds just from DPSing, and forces us into “AFKing” GCDs to conserve mana, which is both terrible gameplay-wise, and also takes away the biggest factor that made us such a strong pick in Mythic+ throughout BFA, our damage.