I'm sorry I just have to disagree with you here. "Secondly,M+ is for a lot of players on of the main reasons to stick around and Ion can't seem to stop going on about how he wants to return to meaningful choices etc.If the brand new expansion with it's redesigned reward system is going to be offering choices like this:"Of course if you ran only Fourteen +15s for the week and one +3, then the last option would be a +3 because the lowest key of the top 15 keys you ran was indeed a 2".That is pretty ridiculous. Since such a situation can hardly be called a choice at all, even though the +3 loot in this case is technically "more reward" if you'd stop at 14. I think we can all expect something better than this for a new expansion."There needs to be a hard line for something like this. It shouldn't be easy to get the last options by any means at all, not in the slightest. And even more so it shouldn't be exploitable I.E. (Running four 15s and then eleven +2s to get 3 +15 options?) b/c at that point people will just be running +2s as a mindless grind. There is no difficulty, it's mindless, and it's counter intuitive. That's why the current weekly quest reward for doing 5 mythic dungeons is so low. It's designed to benefit people that need to run Mythic 0s anyways, not people running 15s, the reward just gets vendored for less gold than it cost them to repair their gear to run them. This is very much a "meet you in the middle" compromise to the current PURE RNG that is the M+ weekly chest we have right now. A potential of 9 choices from a chest? are you kidding me? that sounds absolutely amazing. Even 3 choices from the chest (which is extremely easy to obtain in this iteration btw.) would be 3x better than what we have right now IMHO.
There needs to be a hard line for something like this. It shouldn't be easy to get the last options by any means at all, not in the slightest. And even more so it shouldn't be exploitable I.E. (Running four 15s and then eleven +2s to get 3 +15 options?) b/c at that point people will just be running +2s as a mindless grind Yeah no I completely agree on this, I just think that a reward system based on increased choices that could end up with choices like:O1 - M15 ilvlO2 - M15 ilvlO3 - M2 ilvlSeems to be a bit far fetched from common sense reward strategy, specially as its quite a grind to get there in the first place as you mention. In a scenario like this, it would be just as good to stop after the first 10. (If you ran the highest first.). I'm pretty sure the intentions here are to make it feel good and rewarding to unlock that 3rd reward, and not something that seems like it will be a reddit meme 1 year from now.But whether we agree on that being a good choice or not, I think blizzard has often leaned more towards appeasing the casual players, I'm pretty sure they won't require 15 M15 for people to get the "max" rewards out of this thing.
This post kind of breaks down some of the reasons people are reacting negatively to this announcement - and it's not because they expect to get raid or PVP from doing keys.
"You are not getting 15 loot as a choice. You are literally getting a choice reflecting the lowest possible key in a bracket. It's literally not true what you are saying.An averaging system makes more sense, such that in a bracket of 5 "dungeons," it more accurately reflects what you did for that week. 4 15s and 1 14 would yield an average of 14.8. Rounding applied, 15. You really should get a 15 for your second choice.Going by the worst key is not reflecting the value of the investment. It's 1/5th determining 100% of the reward quality."Everything I put was true, you get two 15 options and one 4 option.... Will you pick the 4 option? probably not. But you are still guaranteed a +15 piece for sure.An averaging system could possibly work though to smooth things out, however that still doesn't change the fact that your last option is not going to be a 15 if you ran 5 +15s and then 10 +2s. It still comes out to a "pseudo choice" you would never actually make. You would just take the 15 and be about your day."Going by the worst key is not reflecting the value of the investment. It's 1/5th and 1/15th determining 100% of the reward quality. That's like saying your grade should be totally determined by the worst grade you got on an assessment battery in a semester, What's that? You aced 9/10 tests? But you got a 70 on one? Whelp, your grade is a 70! Who cares if the average is much higher. Don't be entitled bro!"once again you aren't getting that as your grade... you are getting the CHOICE to make that your grade if you so desire... which of course you wouldnt. You are just trying to possibly get a chance a better grade and you didnt quite make it.
I think a percentage based system would work better. Like if you do 8 +15's, then fill the last seven with at least +1's you'll still get to choose a +15 reward in each slot. Course that's the lazy players route, but it does help with the player who doesn't want their friends key being a detriment to their loot options. It's not fair if I run the 5 keys a week using my geared character to help low geared guildies/friends after my high key and I only have the option between that and a lower quality item. All because I did a lower key that filled the slot.
"They should make it fair. That's the point. And it's easy to make it considerably fairer. So they should. Games should not feel punitive. It is trivial to calculate an average of the keys in a bracket. While not perfect, it more fairly represents the value of what you did. Mindlessly going by the worst key in a bracket is lazy and bad design, and it actively discourages you from doing higher keys if ALL the keys in a bracket are not the same level. No point. Your reward is only as good as the worst. 4/5 dungeons have zero contribution.It is their job to make satisfying, fair systems."TBH the FIRST reward is based on the best, The subsequent rewards are based on the worst of your best. But I digress.Is it a weird system? yes. Could it be better? yes. But we can't deny this system is better than the current, which is really my whole point here.I just dont want it to turn into a "Get a +15 piece because you ran 10 feet in Stormwind" (Yes excessive but you get my point).There needs to be difficulty, there needs to be pass/fail, the players need to have a sense of "Yes! I did the thing!" and to juxtapose that a "Damn! I'll try better next time." Otherwise, why try to be the best if you are rewarded the same as the person that has settled for mediocrity.
Ok so if some one does it all on its main char. Willhe get some sort of discount on alts? Like i mean doing all these for every single char is a huge time wasting chore.And there it goes the alt friendly expansion... . But i must admit that this is a really huge upgrade from previous weekly reward. Really good job on this one. UI also looks badass. But numbers seem to be alot. Certainly they can upgrade this new weekly reward system further more . There is a tip in wow loading screen : keep everything in moderation ( even world of warcraft)! So design the game accordingly please.
15 level 10 min dungeons a week to boot