I'm no expert but because it doesn't align with any tank cd that makes it bad class design ? Couldn't you in theory use it just for the rage generation and knockbacks. You are pulling a large pack with heavy hitting mobs and you can use the extra rage for shield blocks, ignore pains, and being about to keep them somewhat cc.If my pov is off please explain.
RemovedMy other complaint is less the guide or content, though is reflected in the information presented, Tanking has now become more of a Flex DPS role, where damage is such a focus that mitigation and defensive bonuses are often viewed as poor choices. Why not present all the options? Maybe you need that extra bit of tankiness, or maybe you hate the new age tanking style and actually want to be an immortal juggernaut, but only talking DPS and throughput is so outside the intent of a Tank class that why even bother tanking at that point?
Having offset CDs is sought after because many buffs are multiplicative (not in raw stats, but in ability synergy) and because most content favors burst damage. In M+ your average trash takes ~30 seconds to kill, so you want to be able to get as much damage in that short time as possible (for reference that is ~20 GCDs). Bosses in M+ usually take about 2 minutes, hence why 1 or 2 min CDs are desirable. Raid fights might take 5-8 minutes, but most DPS checks require damage in a 30 second window (usually the add phase of a fight; see FD in Uldir).Having offensive CDs that line up means that you can activate them all at once to get a massive buff for a ~20 sec window every ~2 mins. A really clear example of this is Frost DKs Breath of Sindragosa: the DK wants to hit as many damage buffs as possible while it is up, then spend 1-2 mins just standing around waiting for it to come off CD. This is also why having everything on GCD was such a problem. It meant that your "burst window" consumed nearly 50% of it's time spent using abilities that dealt no damage.Blizzard has tried to find ways to force players away from Burst damage as the main focus, but they all have failed. Tyrannical Affix in M+ is a clear example where boss fights were drawn out so they couldnt just be bursted down. Instead of bringing classes with sustained damage, high-end players just choose to not push keys every other week. As such, it is now considered "bad class design" when something works against the burst window, when it should probably be classified as "bad encounter design".
I agree that this guide could have been written better. The guide's advice/opinion is clouded in wordy narratives. Maybe it would have sounded better as a guide video?
Don't care still picking Maldraxxus. I don't understand the point of view that we measure the effectiveness of a cooldown based on its overall uptime. This line of thinking is weird to me. I think the writer's a little too into his own opinion.
I've always liked the Necrolords because of their armor and story so I will be picking them since I imagine down the line they will nerf/ buff covenants again, and the priority will change. I understand people want to be competitive and min-max stuff, but for me personally I just want to pick the Necrolords for story stuff. Why couldn't blizzard just seperate the abilities from the covenants and have people with both mentalities be satisfied. :/
I didn't really have a problem with the guide. This is the first time since BC I'm changing my "main" from Holy Priest to Protection Warrior. Oh yeah, I'm going with Necrolords as well.
Why are you complaining about how a guide is written if you already have your mind set on "ignoring bis" and choosing stuff for the looks? You obviously don't care about being competitive and guides aren't for you. A tank isn't good if the only thing it can do is be "immortal". It needs to provide utility and damage to be brought in m+. Guides have to look at all aspects of a toolkit and see when abilities are able to have the high uptime to provide a dps increase and provide defensive value.
Seems great, though sadly I am only choosing Venthyr for cosmetic reasons. Looks too badass to pass up just for an ability that might give a "slight" edge. Otherwise Kyrian would seem to be the optimal choice (which I sadly called when I first saw them, looked similar to warrior class hall stuff).