Mmm resto shaman bonuses sound great.
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I find it funny that I'm going to do obscene amounts of fire-damage as Frost.
Regardless of the actual mechanics in WoW, giving us (mages and locks) more fire damage in an instanced completely themed on fire just seems silly. I just hope the warlock head piece looks as good as the rest of it this time.
I have to agree with a lot of people and say these bonuses are absurd, I get the whole fire theme I really do, but this takes it above and beyond. Could this simply be a joke on Blizzards behalf as a sort of punishment for Data mining their patches prior to them releasing the information themselves? If not this is a pure head scratching moment.
A-M-A-Z-I-N-G Shadow Priest bonuses!We Shadow Priests have been dealing with the nerfing hammer since Cata came out and now its high time we see some love.This wont improve us in PvP aldo thats were we mostly need improvement im glad to see Blizzard is giving us atleast some love.
I'm torn about the mage tier bonuses. the 2-piece bonus is awesome, but raises some questions: is the mirror image that's summoned just a DPS boost, or does it also have the threat-reducing and target-clearing properties of the Mirror Image spell?And the 4-piece bonus is AMAZING for arcane, but being able to cast Arcane Missiles while moving shouldn't be tied to your gear, it should be a base ability. Modifying the spell changes your rotation A LOT, and that isn't supposed to happen with tier bonuses - you shouldn't learn how to play with 4-piece T12 and then have to relearn how to play the old way come 4.3, it's like buying a kid a tricycle and then taking it away a week later, claiming they've used up all of its alloted fun and it can't be played with anymore.I understand WHY Blizz is thinking like this - putting the mobility on 4-piece PvE t12 gives mages the ability while making it non-impactive on PvP - but honestly this is one of those situations where Blizz should just bite the bullet and make the spell work differently in PvE and PvP, either in terms of damage done by Arcane Missiles or some other mechanic.Actually, the easiest way to balance Arcane Missiles for PvE/PvP is to reduce the number of missiles fired in PvP, either be reducing the channel time of the spell, or by increasing the ticks between missiles. That way the mechanics aren't fundamentally different between the two but everybody (sort of) wins.
The Battle/Commanding shout 2 piece buff will probably last as long as the DK's Horn of Winter buff for giving us free rage.Over all, looks pretty cool.
Can't wait until my rogue's 4pc procs some extra Hit or Expertise..... o_0 so odd... These set bonuses are confusing at best. Although I love the switch up because honestly how many different set bonuses can they make but these seem uneven across the board.
Why the hell PRIEST spells have to be WHEN PARTY MEMBERS USE! Nobody likes to pay attention somewhere else in fight to search for clickable healing... Give it to Pallies, they'r spells always Additional healing to nearby targets...And what the #$%^ with mage's? arcane missiles while moving? they already topping DPS after 4.1.0 and now more?YeA....
Except it won't make any difference on less mobile fights.