Want Ret bonus does Fire Damage. WTH?
I don't know, some of them sounds stupidly OP. I can easily see them being tuned over the course of the PTR period.
Pretty happy with Mage set bonuses. Rogues' bonuses look very odd...ADD: Also, why would we do extra fire damage against enemies made primarily out of fire...
Seriously. Why should our damage also do fire damage when fire enemies are immune to fire damage...
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Hunter 2pc bonus "dealing 0% instant weapon damage as Fire." This is a typo I'm assuming?
Fight fire with fire?
Really nice... Set bonuses are content themed :D
Another thing for priests to beg people to click.. I'm already sick of asking for people to click the Lightwell, now there's two things. Although the 2set looks yummy.
The DK DPS one seems very, very unfinished. Frost has no need for extra RP and RP isn't a big deal for UH (besides Death Coil). And DKs are famous for low crit. I guess that that's going rely on procs.
def like how the set bonus are tier themed... just can't get beyond the old ingrained fact that fire creatures are immune to fire dmg....
Lock set bonus isn't !@#$ like T11. Thank God.
Apparently all of these bosses in FIRELANDS will have a weakness to FIRE?
poor fire mages...
Let's all raid Molten Core with t12 on =D See how much they fear us.
Well so far, many of them don't seem so unique as promised, especially the "your attacks deal additional fire damage" - and why do only the warrior attacks, which have a cooldown anyway, deal instant damage? Taking the feral Cat one for example, Shred is often spammed - won't that lead to "Ignite munching" for that DoT?Let's hope they're placeholders.
I know that Firelands is most likely gonna put Don't Stand in the Fire to a new level, but these bonuses just cross the line. Of course, the spirest two-piece bonus I kinda like. Too bad I'll most likely never get it...