nah, let the hall of fame guilds cook
Honestly, I don't object to the one shot mechanics.I do have a problem with having janky whisper-macro weakauras that we need to use in order to organise enough to counter the one shot mechanics.The seeds on Tindrall have their problems, but I don't hate them. I'd rather they were spread further & more evenly - and the time to deal with them was increased accordingly - but they're playable.However Fyrakk's intermission orbs & private aura macro-weakaura handling is just a poorly implemented mechanic. Combining the need to use rubbish macros with a one shot mechanic is just obnoxious.Edit: I'd add that I hope bliz has a solid plan to nerf the difficulty when they do their first significant step down. For the guilds completing atm, 300+ pull bosses are fine. But as the guild's average experience goes down, the pull count doesn't tend to go down even with nerfed mechanics... if anything it goes up... and these sort of mechanics can rip struggling-to-do-CE guilds apart, they're the sort of stuff that makes people hate/blame others on their raid team ('if Bob just didn't suck, we'd wouldn't be wiping here...').
I feel like there is no “there there” here. Yes, the curve looks wonky because there were a lot fewer guilds that participated in the last raid tier than there are now. A lot more guilds are giving the current raid a go and most of them seem to have hit a wall.
I thought those mythic fellows loved dying repeatedly? I say make it harder.
I imagine their waiting for Hall of Fame to fill... but if it's 200, who even knows if it'll happen, lol.
Oh no... Mythic content is hard? who knew?
Mythic Tindral is a terrible fight. You get 4-5 mechanics spammed on you all at the same time and if you mess any of them up the raid just gets completely one shot.Our first 30 pulls was just learning the first 30s of the fight. This fight is easily one of the worst of the whole expansion and tops even pre-nerf Zskarn.
Mythic raiding has been in such a flip flop state ever since its inception in WoD and to me it just feels like a lot of these fights at launch are designed around WFR because let's be honest how many times have we seen it and it happened this tier that some of the end bosses get smaller nerfs across the board which does help some guilds yes BUT when you designed something that is a 1 shot raid wipe that's just another animal itself there is no nerf that will change that other then a rework of the mechanic entirely it is a simple "git gud" wall for all 20 players which creates a whole other mess of things but then you always have these "interviews" with the "best raiders or raid lead" which let's be honest they are not players they are employees for organizations at this point there is no I play with these people it's "I work for" and they always give there 2 cents on "I think it should be harder, or I think it was way too hard it shouldn't take us 3 weeks to clear it" because these people think that the tuning and endgame revolves around them and I think that's the issue is that blizzard tries to design fights around these organizations to see how far can they push people before it kills the enjoyment all together but not realizing there's a ton more players and guilds that also like to do content and not just 2 guilds. If you have such a huge kill counter for 2/3 of raid then a MASSIVE drop for the other 1/3 then you have design issue. Some people may forget despite its higher kill counts currently mythic raz was on par to have less kill then mythic kj which still to this day is the lowest cleared raid for a tier in wow historys until it got absurd amount on nerfs.TLDR: stop catering to 2 guilds and cater to the rest of the guilds
There is no encounter anywhere in gaming that is fun to do 400 times, not even 200 times. Tuning things with the idea that the majority of people doing the content will do it indefinitely until the next patch is not a good design. The fear of people leaving and coming back is killing better design.
One shot wipes, one person screws up wipes, 20 people need to do a minimum of xxxx dps or you mathematically cant kill the boss, crap needs to stop.