Oh but you do have a path towards getting the item: buy enough WoW gold with real money and pay a guild that has Mythic Sark on farm to give it to you. Think about that…
Man, the salty tears on this one. As someone who has only ever gotten one half of the talisman of elemental binding during live vanilla, I have no sympathy. Granted I quit actively farming for the second half about four xpacs ago. Now I occasionally do MC just to see if the other half, from Geddon, would drop.
Honestly the very rare trinkets from raid/Neltharion are in the same boat. I play warlock, and am raiding as destro because I cannot get the class trinket from Nelth to drop which effectively locks me out of playing demo. I have killed nelth on every difficulty every week (except mythic) and have never seen the trinket drop for anyone any week since the start of the patch. Right now I have 3 chances per week + vault, and beyond that I have zero ability to work towards aquiring this trinket which is extremely impactful for my character. This trinket should not have been put in the very rare category, or there should have been some other method of aquiring a class based trinket because we are almost to 10.1.5 and there's little hope I'll see the trinket before my guilds prog is over.
This item should be a 100% drop for evokers.
Legendaries with such increased power/effect should not be RNG drops like this in current times, especially with the demoralizing message spamming everywhere. The RNG way may be how it used to be back in Classic and TBC but that doesn't mean it was a good thing at all. Legendaries should be powerful and rewarding in both lore and gameplay sure, we're making a named weapon - but it should also be powerful and rewarding to EVERYONE THAT CONTRIBUTED. Raid Legendaries should be a group effort, rewarding raid team loyalty and recognition. The WotLK method was the best, especially with Shadowmourne (and the mage staff in Cata?). You get lore-heavy quests, you need to convince your raid team to do some unique achievement-style challenges, you beat bosses together with them and receive items they must assign to you. You are guaranteed a few legendaries over the course of the tier, and reward your best players (or the raid waifu) and in turn are rewarded as a team with their increased stuff. The recipient in turn is encouraged to raid and stay with the group to gather items and smash face after. But personally I don't think powerful tier-bending legendaries have a place in the game anymore (getting denied entry to groups because you don't have a class legendary etc.). Even Neltharax got put aside after a tier. Maybe they should just go with lore-rich cosmetic changes, ala the green fire questline for Warlock.
I think a bit of bad luck protection would be good. 15% chance to drop with +5% per weekly kill. EVEN THEN it still wouldn't be 100% guaranteed until 17 weeks in. I'd much rather we could get the thing easier for our guild's Evokers, but then have to do a lot of guild related tasks to actually unlock it. That would be cool!
My experience with this is definitely that the low drop rate, poor communication, and notification spam just feels bad. I'm a new raider as of last season, I joined a raiding guild for this season, my main is an evoker that I love and have lots of fun playing. When I first heard the legendary existed I thought it was so cool, but clearly not for me since I'm nowhere near mythic level. Then I heard it would be available in lower difficulties and I was so excited! Immediately it became my goal. But the weeks have really killed my spirit. The design of the game has made a mockery of my goal, reducing it to gambling with lots more steps involved. The chat repeatedly rubs salt in to the wound. Why? Who is this design fun for?To those saying "it's always been this way": charitably speaking, that's a bad argument. Uncharitably speaking, that's not an argument at all.To those saying "keep legendaries legendary": so you'd rather live in a world where 1 evoker feels happy and special at the expense of 99 who feel burnt out and resentful while playing a video game? Firstly, that's messed up. Secondly, a feeling of being legendary can come from lots of things. A long quest chain, a massive grind, a compelling narrative... RNG is only one way, and a lazy one at that.
For me, this legendary just makes me not want to play evoker at all. I stepped out of raiding last expansion and since i know i will never get it, unless i get some insane luck in LFR, it just feels a waste of tme to main a subpar evoker to push m+ with.