It's always funny they talk about trying to improve solo play, but lately they keep breaking outdoor group play. Outdoor quest design has a habit of failing to test how a quest works in a group. The amount of quests that actually break or take 2x or more as long to do in a group vs solo because they didn't test things like shared credit, conflicting goals, etc of a quest is mind boggling. Every patch there are a ton of quests that when you do them in a group they actually disadvantage you for doing so. It's like they design two versions of game. end game group content, and outdoor solo content.they need to have more end game solo content, like visions were, and they need to make the outdoor content design be both solo AND not break or feel bad doing in a group
Good to see recognition for solo players. There hasn't been properly rewarding solo content since the Visions in 8.3, and DF 10.1 is a backwards step with very little solo content. We should be able to log on at 10pm or 7am and have stuff to do, not have to wait until the game gets busy to farm player power currency or complete decent gear rewarding WQs and events.However, the elephant in the room here is the coding quality of the game. DF has been horrible for bugs, worse than the three previous expacks by a long way. Almost evey newly launched element of the game has been broken, including the Trading Post and the two main new events in 10.1.