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While druids and DKs don't have shields, they do have a natural ****ton of HP. It'll balance out. This isn't the end of "evasion tanks"
Druid tank's lives are gonna be hard since they only have dodge... no parry, block, none of that
mmm not looking forward to this...but the chances of me tanking anything in icecrown are unlikely.
It's not a big deal guys. I really do hope this doesn't spread FUD about druids and DKs now being gimped tanks.It's quite an easy thing to work around. For starters, half the job is already being done on Blizzard's end - they're softening the blows knowing fully well now that a lot more are going to land. For the rest, well druids for example can just focus more now on stacking stamina.DKs can focus more on Strength (possible?) to make up for the lost TPS and return a bit more avoidance via Parry.
As a druid tank I'm all for that change and it's implications.By the way, do you know any tank of any class and spec that has 20% dodge or lower raid buffed? I do not!This means that every tank will lose 20% avoidance.I predict that this will provide us with bosses that are more fun to heal.
ICC was originally intended to have ilvl245 gear dropping on 25man. With the introduction of hardmodes, that scale went out of control and they have to compensate by this.
This is a tank buff, imo. I'd gladly give up 20% of my avoidance if it meant I wasn't taking 45% to 55% of my health every time I did get hit.Before anyone comments on the subject, you should read ALL of the blue posts on the matter. Just looking at it and saying "They are taking away 20% dodge! Stop nerfing me!" shows me that you don't understand the situation.
when i first saw this news i thought...wow druids tanks will be as strong as ever now! and then i read 2pages of qqing about R.I.P. druids...lets see...they're gonna lower avoidance by 20%, so we assume they want more sustained damage and less spiky damage...lets assume they're gonna nerf boss damage by 20% with a net result in same damage on tank over a long time...druids high armor and HP will help healers A LOT more than pallies/warriors RNG mitigation cause we all knows bad string happens.Also 20% less boss damage means that Block and SavageDefense will absorb MORE % damage giving another bonus to Druids (and ofc pallies and warrs but we're talking about druids now)So after all i cant see where this Icecrown Aura is so bad for druid tanks.ps: i didnt talk about DKs in this post cause i dont know anything about their tanking mechanics, probably they'll have a little hurt cause they wont benefit from the decreased boss damage so much (no static absorbtion as block or SD) but i dont know really :)any thought is appreciated hi allpps: also this change will force healers to be more stressed on mana and less on haste/spellpower, welcome back /rw FFS I?M OOM TOTEEEEEEEEEEEEEEEEM