Grimrail Depot being a mythic+ dungeon seems like such a mistake. If you want wacky Mythc+ stuff there were a lot of better options from WoD. Like the plant one, lots of chances to make optimal routes there. I'm not super into mythic+ but having a 100% linear dungeon seems to go against the mode from my outside view.
Hopefully they do something about Explosive on the second boss in Grimrail before it comes around again if they are actually looking at that affix in the dungeon. I loved when the Explosive spawns in narnia and I am somehow "not in line of sight" and am unable to shoot it, but still take damage from it blowing up.However, as I said in other threads, this would also be solved by ADDS ON BOSSES SHOULD NEVER SPAWN EXPLOSIVES IN GENERAL.
They also need to fix trash in ID. The damage it deals even on tyrannical is really high.
I'm guessing due to that jailer hotfix we'll probably get either chaotic motes or protoform barrier fated affix for that fight
At this point, Creation Spark decreasing our Debuff duration is completely a joke.Please stop manually fixing the $h1t for every single boss encounter, because it's just a waste of time and effort. Instead, just remove this negative effect, letting people soak and get all the benefits. Done.
Imho the problem with this experimental season 4 is that when the recycled dungeons were current content, they felt right, if that makes sense. Iron Docks and Grimrail were both a lot of fun as Challenge Modes in WoD. The Legion Karazhans were also a lot of fun. During both expansions we had completely different play styles per class. Our character's power was completely different from the modern game that we're playing now, and dungeons had a different flow. Iunno, just my two cents. I enjoyed the dungeons then, and I am enjoying the dungeons now. However I'm not naive to believe that everyone is pleased with or having fun during this experimental season though.