I'm not sure of my opinion on the new card. The stats are certainly interesting, and it will be a good target for , but I feel that sometimes you may be inclined not to use your Hero Power, especially if the minion gets buffed somehow.
Oops, I forgot to attack before I used my hero power!It is basically an expensive heal. Possibly better with other inspire minions to get more value. I wonder if they are going to have an effect that makes minions with Inspire cheaper to play.
this card sux and serves no legitmate purpose asides from being stolen by your opponent and returned to their hand or triggering a knife juggler that somehow survives the whole game. there are not many cards that have effects that trigger when you summon a minion..and there are no cards that have effects when a minion is returned to hand. there are cards that return minions to hand..but none that really interact with this (that i know of). a 2/5 for 3 that returns to your hand every time you use your hero power is nothing more than an aggravation as it forces you to not use your hero power in order to keep your minion ont he field..on a positive note, you culd return him to hand to make room for another minion if the field is full.on the other hand.. you wouldn't have to worry about it by simply not having this piece of trash card in your deck..a very disappointing reveal...great card to have in a paladin deck..just keep buffing him up , and up, and up..ooops used hero power.LaMe to clarify /return-to-hand
Actually the stats are pretty good for a 3 drop. There aren't a lot of 3 drops with that much health. It does rather go against the grain of the expansion in that it discourages you from using your hero power but, then again, if it can do a couple of trades against aggro type minions and then be saved and played again, I could see it giving value. I don't think you'd want it in a typical inspire deck, though.
Lets look at its ability and stats this way,Having a minion means he can survive from a lot of aggro deck minions and control deck AOEs. being able to survive damage and a ability to return to your hand and try again makes him potentially be played to take and deal damage infinite amount of times.
The stats are ok, but not great - not good enough for an inspire that is, in 9 situations out of 10, a detriment. It's basically 5 mana to heal up to 4 damage on a 2/5 + the hero power effect.Spider Tank is a 3/4 for 3 - that is, same overall stat total. It also doesn't have a bad ability. It would take something pretty special to have this guy see play.
I feel like they left off Taunt.
this ability is not advantage nor disadvantage, it's just option thats why he have the same stat value as mech spider. Like Panda ability he dont have more or less stats that he should have on this mana lvl