Taiwan is the region both faction cutoff above 2800. A 2876.6 H 2858.8
Square Enix must love Blizzard's continued fascination with the top 0.1% of their already considerably shrunken playerbase, while they gorge upon the much larger audience of players who want to feel valued and included despite "only" being in the 99.9%.Meanwhile, I wonder if publication of the 1.8x Horde to Alliance ratio will be enough for Blizzard to stop claiming their figures indicate the factions are balanced and there is no faction imbalance problem.
Who cares what region is better, where you got such an overload of top end players playing Horde to start. What happened to faction balance? TBC happened.
Is there really 40% more EU?And as a long time Alliance player, I recently switched to horde on my healer just to benefit from the more than double group listings for Mythic+. It has been far easier to find a group as horde but to also be in GOOD groups. They really should just allow cross faction play, think of how much easier it would be doubling the population essentially for players
I wonder how many people make up this 0.1%, must be a lot if they'd rather focus on this sort of crap rather than the faction balance issue or tons of the other ones as a result of this type of stuff. But well done to the people getting it.
I'm top 1% on two characters by only pugging on offmeta specs, I think I deserve a title too :(
The Achievement is a really nice motivator for m+ player to push as high as possible. But I must complain that its unfair for nonmeta-classes. When you check the overall participation in 25+ keys, for example 10% mages, 1.2% sp, 0.2% retpally, 0.1% feraldruid and so on. The achievement should include nonmeta classes that pushes on very high level. For example the top 0.1% + top 10 players of each specc should get the achievement. With this realization, there still would be a really small amount of player to get the achieve, but if youre a really strong nonmeta player that plays in the top 10 you still get the achievement deserved, since its almost impossible to pug 24+ keys as nonmeta class.For example, I play a 2700rio Retpally and the only upgrades I can get are 24 or 25 keys. When playing 10hours a day trying to push with pugs, Iam 9/10 hours in tool farming declines and then maybe get 1 invite over the day, that is not a garanteed intime.When Blizzard designs a game metabased, then they should consider the top players of nonmeta specc's also.
Keys above 15 are still useless in terms of rewards and mythic + still isn't fun, maybe that's something they should work on if they want people to care about it instead of putting a "rank 1" title in a non rated pve environment with a score that only goes up.