I was wondering the same thing. Pretty shoddy work to provide a rating system and not provide an explanation. I had someone tell me it referred back to some original video game ratings "back in the day" but they weren't sure.
Theater of pain with a dk is a breeze. Control undead works wonders this week.
Don't agree with this.I've never completed De Other Side or Theatre of Pain in time at +16 until yesterday. All dungeons are massively easy this week
Who came up with these moronic "tier levels" names? And how did that even become a thing?
Beware in Spires; the pack before the first boss, second boss and the three elites before Devos are pretty rough. In a team that timed a +15 ToP last week we actually failed a +15 Spires because we went in a bit too loosely. Though, tl;dr, mind the pain points because these are mentioned.
The main problem at this point with SD is that everyone still tries to make sure you get Pride on the second boss.. even on a fort week. Don't do this, this is a trap. Don't skip the last two packs before the big circular room. You can take the caster pack in the room on the left before the bridge, into the wall with the Venth lantern active. A big buff from this PLUS the Pride, you have about 40 seconds to murder the next couple packs while you have 65+% damage running.. yet people still want to skip these ^_^'
SD is still really annoying with Storming, the hallways being so condensed make it hard for just the tank let alone any melee that is there with them.
Just did a SD 19 run that was super scuffed (but really fun) using a very straight forward route. Five packs in the large circlular room, killed the boss and got out. People waste so much time here with small packs that give almost nothing. The 3 ghoul tank busters for example only give a total 1.65%.
Sanguine Depths is an FStorming just ruins that place if you're melee/tank
I just found out that in Necrotic wake, Plaguefall and ToP if you controll undead the mob that has inspire it will still retain the buff but it won't affect the other mobs. Made our life so much easier.
Sanguine Depths is actually good this week. Been pushing keys with double melee off and on this, even. Got my first +15 with double melee. ^^
Ehh I see you're complaining on every week :) ToP is always the easiest dungeon, i've done almost every dungeon on tyranical +14 now i'm hitting everything on +15. I agree some mobs are too strong for tank like me Prot Pala 217ilvl but everything is cleearable. Just find good group and don't do mistakes and you will clear everything in time even if its Sanguine. L2P stop Complain, but thank you for nerf tyranical i will be my favourites weeks :).. Btw i'm not skilled player this is the first expansion when i'm doing keys better then +9
The dungeons are easy depending on the comps you bring with you.It also depends on the experience of the players in the group and yourself.You can put them in a "level category" if you wishes, but it's mostly a personal bias and will not reflect upon everyone else.We had a ton of nerfs to multiple dungeons as well.In the end, just bring the right comp to the dungeon you do.Such would be I.E, - Shamans with purges against shields etc.- Druids with sooth on enrage effects.- DK's who can control undead.Mobility- Rogues with sap and mass stealth.- Hunters for traps- Mages for sheep and slows. List goes on.
You're right , but i did it without any comps :) Yesterday first time i saw good disco prey. i've done mist + 15 without BL with 1x Arms warrior 221ilvl 1x Fury warrior 222ilvl and Afi Warlock 219ilvl. So its depend only about your and your group skill and knowledge about dungeons trash + boss that's all. In last week i was searching hard cc team because Necrotic or Bala druid with treant
sang never easy.. i wish they nerf it more
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