Instead of useless stuff like this, wowhead should get top players to run M as "bad" specs and post the results. Like take the top 2 DKs and put them in the same raid and have one play UH and the other play Frost. Then you'd have actually valid data for spec performance to look at. Another raid with a BM and MM hunter. Another raid with a frost mage and fire mage.
This post was from a user who has deleted their account.
WTF IS THAT ALL 3 SPEC OF WARLOCK AT FIRST PLACES? AND ROGUES THEY DROP BECAUSE THEY ARE BAD FOR LAST BOSSES GOOD JOB BLIZZARD
I hope you know that with low amount of parses error margin can be higher?
would be nice if... you know the stats actually mattered... yeah Demo might be "GOOD" but with 767 parses... vs Affs 42K vs destros 2400... means the margin for error (RNG, Procs, gear, playstyle) is MUCH MUCH higher... tend to lean on the side that demo and destro are closer to bottom of mid to top of the bottom and not anywhere near as high as these BS charts claim
Why does wow head even bother posting these rankings. There is so much bias in this data (yes they warn about it) but probably 70-80% of the raid population in wow doesnt even do Mythic and on Mythic half these specs just arent worth taking so no one plays them. Plus the 95th percentile of Mythic is like the top 0.1% of the player base.Also half the raid is single target but because the S tier classes are so far ahead in AoE and Cleave they are artificially higher in the overall rankings. On single target fights the rankings are way different.
I get that there will always be 1 class at the top and one at the bottom, but the spread seems very large and why wouldn't everyone play druid? They have mobility, top caster class, a top melee class, solid heals and tanking. Their travel form options are amazing... the list goes on. It seems like classes that make concessions to be a DPS only class (ie little or very little utility/alternatives) should be above or why would anyone choose rogue? 3 versions of bad dps is your option with no travel form or real utility (druids can stealth just as well, for example). The druid class is just too good IMO.
Real hunters use pets. It’s lore, it’s the way they feel good. Camp them, tame them, go with them everywhere, feed and heal them...When Blizzard increased the stable slots from 60 to 200 they confirmed they got it. Still, right now the hunter spec doing most dps is the one that deliberately gives up using pets. Does it make sense ? Not to me.
Why is it so hard to balance these classes? This is not a fighting game where tiers are acceptable. The discrepancy between top and bottom is just simply, sad. The random aura buff to these classes is just lazy and doesn't make any sense. For instance, DH does quite well in Mythic+ but is one of the worst classes for single target. What's Blizzard's answer to that? A random 3% aura buff lol.
This information is skewed just so you all know. It only accounts for the 95th percentile of players or the top of the top. You should be looking at these charts: https://www.warcraftlogs.com/zone/statistics/26/#sample=7 Which accounts for all of the percentiles and has the mean DPS (the solid bar area) and the outliers/extremes (the brackets extending on either side). It's very similar to the 95th percentile charts but this truly shows the state of DPS classes and how far ahead/below some are. They should really pick a middle of the pack DPS near the Frost mage, feral druid, elemental shaman area and buff those that are below it and nerf the ones that are above this margin. These buffs/nerfs should be specific to Castle Nathria. In other words, the buffs/nerfs should only be applied to the raid zone. In a similar fashion, the same should be applied to Mythic + and PVP for balancing. Then the players should be able to pick whichever of the 3 circumstances they want to play in roaming the shadowlands (killing NPCs, excluding world PVP). This would eliminate the issues between PVP, Mythic+, and Raiding DPS differences and would balance everything out so that no one can complain about a class being too potent. Then it will truly come down to the skill of the players in their class and the preferred DPS type for the specific boss fights (as in ranged vs melee preferred).