the place of power of the first ones..and *someone* decides to attack them in their sepulcher (he-he)s,see even their balance team tries to be lore-accurateyes /s ofc ;d
Is there anybody still arguing that this nerf based raid design, that is catering to 1% minority, doesn't impact dev. time and is actually healthy for the game?
Would be more accurate to highlight changes since first kill. Anything happening before doesn't really matter.
Damn, drag them!
If ever there was a more clear sign of bad raid design that caters for the 1% and end up destroying guilds and player engagement.There it is. Even I can design stupidly overtune bosses with stupid crossing random mecanics that one shot wipe the raid and require pin point accuracy and a perfect dance. Yep I can. But it is bad design.
I was just thinking earlier, of how I wonder just how much certain bosses have been nerfed this tier. This is actually really helpful and informative, and puts things into perspective even better!I firmly believe Anduin is probably the most nerfed boss in all of WoW history so far (would love to be proven wrong!), befouled barrier alone 68 and 77% (normal+heroic, 0% mythic? :O ) being nerfed very hard (and necessarily so!). I'm surprised at how Jailer nerfs have been mostly for normal and mythic though (with there being almost 3x as many nerfs on Mythic+Normal compared to Heroic) ...The fight feels about right though tbf, still challenging. That said... one change I would ask for, is to actually be able to kill him when he starts his RP walk to the middle (and ends the fight, killing azeroth). It's just plain stupid to be able to get him to 1 hp and everyone still alive... but nope... it's a wipe... (either that or just, increase the time it takes til that happens, the dps check is quite tight for non-mythic raid geared players)
The damage is beyond repair, SO many people either quit the game or just on break until DF. The raid is very un-inspiring, lacking, and was just busted all around and that didn't help at all.
I pugged AoTC and all ya'll saying this raid is too hard shouldn't be moving past normal.It's absurd. Stop making everything a drool fest mouth breather sport for participation trophies.Edit: and there's people reclearing mythic too on the reg so maybe mythic is too much for your group. stick to heroic.
The raid was difficult but I hope they don't go too far in the other direction next expansion and release another Emerald Nightmare. That kind of non existent difficulty is worse than (slightly) overtuned fights. People who want easy fights have 3 other difficulties to choose from, mythic is supposed to be the hardest content in the game.
Nerfs to the throughput on encounters is fine tbh, but nerfing mechanics into nonexistence is just sad to see.
A lot of these new nerfs are to make the boss fights less punishing on tanks. Halondrus was probably the most ridiculous boss in terms of needing to literally taunt swap on cd. The tanks get overloaded and then it makes DKs and Monks basically S-tier over everyone else.The new nerfs to Anduin and Rygelon will reduce the overall amount of required pull counts because you're not wasting 20-40 pulls on people blowing up in the first 30s of the fight by not doing mechanics properly.
So the only properly tuned and balanced bosses are Skolex and Dausenge, rest was plain broken and overtuned until recently...