Thank god this boss is nerfed, soo many people would die before they could kill the second batch of the npcs.
All nerfs that should of simply happened ages ago honestly, very glad they finally did them though, will make the tree boss so much easier to do and less likely to brick keys!
The Instant-Pop Lashers are the problem on the fight, not the delayed ones.
Even I have nothing to say in defense of this one. Tree boss sucked and needed a nerf.
Deserved
This is not the nerf the boss needed. The timing of the tree add and germinate is still rubbish and I assume the instant burst adds are still a thing. The little adds were easy to kite, the dot was the real killer.
This is one of the weakest nerfs I've ever seen. I genuinely believe Blizz hasn't done this boss above a +7.
That poison that need to dispel on tank should be magic, some groups dont have a dispel for poison
Yeah the ones that pop up are the most dangerous part, but this means getting more just boss time with the cycles now being longer as well as not having crap all over the spot you need to stack to drop stacks when killing branch. It's a good change. Might need more guess we'll see.
And they think this is enough? LOL... Nerf Barkbreaker tank buster by 50% and amount of adds by 50% then we will talk... This fight is so biased towards uncapped AOE classes this is unreal...
Team Sylvanas when it comes to this tree. BURN!
The biggest challenge with this fight was the treant add dying right as the germinate comes out. With the extra 8s this fight will be a joke on fortified weeks.
ez boss now, no more "slow down on tree hurr durr"
Wow what a surprise, everyone complaining in the earlier post about them not nerfing any other dungeons were wrong.
This is a very elegant nerf to the boss - good work. Now please give the 2nd boss of RLP's tankbuster bleed the same treatment.