This post was from a user who has deleted their account.
This patch is the first one since Cata that makes me want to go back to wow.
Back to Vanilla items. nice!
Because Titan comes out in 2016? So yea...it only has one expansion left.
While I do think IcyFrozen was being a bit too broad and over dramatic with his diagnosis above, I will say that he is onto something with the idea that gear level is getting ridiculous. Don't believe me? Try twinking out a 60 and then seeing the stats difference between clothed and naked. Do it for 70 and 80 too. Notice something? Like maybe how with each expansion a larger percentage of end game stats come from gear. Now try your 90 and watch as your stats drop 50%+ when you go naked. I think it would be kinda cool if characters weren't so beholden to their gear you would see more people able to try new things without getting ilvl checked. Instead, Blizz has gone the opposite direction and just made it easier for everyone to get bigger gear (Justice/Valor points, faction currencies, LFR, etc).
I don't like the BoP Technique way to learn new Glyphs, those glyphs may sell for a high amount during a period, but will kill the possibility to get all of them on our alts. All other professions now have a "research", an idea borrowed from inscription and we just did a step back.
Is it possible that the heirloom levels are just set to "90-100" as a placeholder, so they don't work at all, for the purposes of testing something?
There is NOOO! reason to do a number squish. Because of the following: 1) reducing numbers, no matter how much logical sense it makes (all damage and health of every character and NPC will keep the same proportions), may not matter to some people who understand the logic behind it, but it WILL matter to some other people, who are watching the numbers go down, and might not get past that. And might have less fun in the game as a result, and statistically some portion of subscribers will leave the game because of that change. 2) the main benefit of squishing the numbers is a nerdy anal-ness of wanting things to be neater and cleaner and simpler. Maybe there's some technical issues with having to raise the number of bytes of the memory units that store the larger numbers (32 bits - binary digits - will store a number up to 2,147,483,648, which is why the gold cap used to be 214,748g 36s 48c). But you can slap a k(ilo), m(illion), b(illion), t(rillion), etc on the end of the numbers and easily solve that. Just display or store 3 digits of any number, and put the corresponding k/m/b/t after it. You don't need to invent "mega" damage -- after all, "mega" is just a name, there's no reason not to make that name "million". "2 mega damage" is equal to, and sounds worse than, "2 million damage", so just use the million.My point is, unless it is absolutely necessary for technical reasons, you will lose *some* subscribers from a number squish, therefore it's not worth it. The game technology is continually advancing anyway. Creative programming could get you out of the mess without causing any difference in the outer appearance of the game. PS- maybe when you get to quadrillion and quintillion, you can use the name "mega damage", since they both start with "qu".
I really see no reason for an item crunch at this point... if they had done it late cata or even very early MoP I'd say maybe... but doing it for the next expansion will seem pointless when as it is we're getting something similar anyway since we'll be measuring most health pools and damage in the millions (I assume) it wouldn't be far fetched to see a mob with 30m health while you're doing 2m dps... heroic bosses would have 700m health while the "good" dps would be doing 5m dps... My math here is just some numbers off the top of my head but I'm sure you get the idea. .. Perhaps we could even start off measuring dps as 5000k instead of 5m just so you could be more precise with your measurements.
This sounds like "Soloing difficult Mists of Pandaria instances" will never become an option. *sigh*