how can Uldaman take 40 min its so fast
Why insist on these insane long timers? Dungeons should be 20-25 minutes, just lower reward rate.
I dont like the dugeons who are 35 min plus on timer. 20 to 30 mins for normal player is a good time for m+ key. So I hope the do something....Halls of infusion is a nice dungeon but not for m+! So much way to walk without doing something... thats sucks!
timers should be more lax and allow for a wipe or two - currently in season 1 some dungeons just don't allow any wipes while .e.g SMBG aallows for 2-3 wipes
Why the hell is everyone so surprised by Uldaman timer? You KNEW it was going to be long when we first saw the dungeon being ran. LOL
Stop this nonsense with so long dungeons already. No dungeon should be longer than 30 minutes ever.
They should ditch the rp in uldaman and cut down the timer. People will get tired of tha amount of rp in their real quick.
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40 min uldaman will be peoples favorite yes i can see it clearly HHAHAHAHAHAH
Blizzard should reconsidere doing a rework on affix AND begin designing dungeons for 20-25 mins ...
People thought Uldaman was gonna be the weekly vault key lol. I don't look forward to it or Halls of Infusion. I do think Neltharius and Brackenhide will be fun though.
Halls of Infusion needs to be like an hour to offset the utter nonsense that is the gauntlet before the final boss there.
Everyone who plays this game these days wants something for nothing. If you want some of the best loot the game has to offer, you have to put in the time and effort. I have lead pugs since Vanilla, regardless of the length of the dungeon. If you want to continue to have any semblance of honor, you will forgo these nonsense ideas that dungeons should only be short. I will continue to lead and look to the future. I invite you all to join me.