And...90% of the comments on this thread are yet again, completely clueless people complaining about things they clearly have no idea about, shocker.Feral is completely fine on beta, in fact its more than fine, its still quite strong despite the soft capping of tear. The LI change is perfectly reasonable as it was way too strong for what it was, and it will still absolutely be taken for ST, while this change wont really effect m+ at all since youll probably never run LI in m+ outside of maybe some very niche situations like high tyran keys with low mob density(like maybe in SBG, or may be Jade Serpent since there isnt very much trash there). In terms of melee DPS, feral is in a very good spot. After the outliers(aka DH and WW) Feral is right behind them along with a few others who are close together in performance.The Brewmaster damage nerf has been a long time coming, and they shouldnt be doing that much damage regardless of if theyre squishy or if they super tanky because thats a separate issue. They needed a damage nerf, just as much as they need self healing/survivability buffs but the two are not mutually exclusive...not really a difficult concept to wrap your head around but the average wowhead commenter continues to prove that wrong.Frost Mage uncapped aoe is getting nerfed because well...so are other strong uncapped aoe specs. Frost is still very good in m+ and 2-3 target, their ST still isnt great but they have a clear niche and a valuable one at that for m+, youll absolutely see plenty of frost mages in high keys. Same thing with fire, with their ignite going back to being the majority of their aoe damage and it being very strong again it got nerfed because its uncapped just like a ton of other strong uncapped specs got their uncapped damage nerfed. Fire still has insane ST and can basically run near full ST talents in m+ while still doing good AoE with ignite. Youll see plenty of fire mages performing extremely well in raid(just like they have in raid testing) and youll see plenty of fire mages in high keys too, especially for high tyran keys.
I don't see a fix to the protection paladin's Divine toll ability. You now get exactly 0 holy power generated by Divine toll using it agains a group of more than 5 targets around. The tooltip clearly says it awards 1 holy power per target hit.
the only thing that made brewmaster playable was the 4p.any monkey could've seen Brew being unplayable after the tier sets were gone.any monkey except blizzard monkeys. 🙈 🙉 🙊
I see everyone is fighting their corner in the comments section.
I don't understand the problems that people are having here. The majority of players are heroic raiders at best. Very few are legit mythic raiders in which min/maxing becomes important. For most everyone else, you should be just fine playing what you want to play. No heroic content is so hard that you need to actually "worry" about damage output in the first tier of content. If you are getting benched for playing a spec you like while also not doing mythic content, then you should look for another guild.
This is a joke that nerf of Brewmaster no? That tank does low numbers by default compared to Shadowlands and they even nerfed it now?
Oh, wow. The devs explaining most of the Druids' changes. That's pretty cool.