I guess they do that cause they dont want people constantly switching from dps to tank its kinda stupid.
Thank god. Last thing i want to deal with are weapon macros
good change, but they need to focus on fixing the bugs and issues of shadowlands' core mechanics before they even think about hotfixing things that 1 percenters like to do to get a 1% damage increase.
If anyone thinks this is anything but completely necessary, you need to watch sloot's DK roundtable. This was beyond broken and awful to play in order to maximize it, and it's not even intended.
Off Balance is weird name for this debuff. Make it called "Rune Exhaustion" or "Rune Starved" or something else that makes sense to call it.
Those who are claiming this is a bad change clearly have no idea of the repercussions of being able to swap, and clearly didn't read the WoWhead OP as it gave a partial explanation. This is how it would have been without this change:About to enter a BoS window? Better swap to weapon with Rune of Hysteria. Big magic attack incoming? Change an item so you have Rune of Spellwarding. Fell below 35% HP? Pull Rune of Sanguination out. Capped Razorice stacks? Swap that weapon out, but remember to swap back when the debuff needs reapplying, only to swap again!Apparently, making it so DKs no longer need 6 weapons and obnoxious weapon-swap macros is "fun detected".Fantastic change.
people comparing this to other classes potential for the same thing seem to fail to realize that runeforges are significantly more powerful than regular weapon enchants.
As someone with only a casual interest in DK, the best part of this article was the explanation why I thought they removed in combat weapon swapping. I had no idea it was due to corruption and still works with uncorrupted weapons, but in hindsight it makes a ton of sense.
This is nothing but a good change. Before this was added in, you were incentivized to get 3-4 weapons for a single spec and actively use all of them by gimmicking gcd mechanics to get dps upgrades for essentially no skill gain.
God forbid they allowed anything that introduced a skill-gap.