What's taters, precious? What's taters, eh?
I'm glad I'm not the only one who really misread that title for a second.
Tell trade to shut up!I'm trying to concentrate!
I believe the cap on concentration points is an egregious economic oversight with catastrophic butterfly effects. We have been in a Black Swan Event due to external variables since 11.0 went live in Retail. I want to believe this was done with good intentions but it is historically proven that restricting the amount a labor force can produce into an economy is a bad idea. Let painters paint, singers sing, smith's smith, and people use the full potential of their time, knowledge, skill, and talents. I suggest the cap ought to be URGENTLY removed. I'm talking hotfix that this weekend Priority #1 there is active damage every minute! Then, every character in retail Azeroth ought to be compensated for concentration points that would have been generated during this pre-patch window as if the cap was never implemented. Finally, leave the Concentration/Ingenuity system in place forevermore as far as I'm concerned. I think it is a fantastic improvement from Inspiration just pop that cap, heal the damage, and everything will be fine in time <3 Calculating all of those points for the number of minutes between then and repealing the cap ought to be easy with today's computing power and coders that work at Blizzard. One of you calculus folks step up and flex that skill. You'll be the hero who saved Azeroth's economy.An alternative solution would be immediately shut down and retire WoW Token services and decouple WoW Gold from all global currencies. I don't think anyone wants that, but it is technically a viable route. These economic models are not compatible. This is a paradox and it is terrifyingly awesome to witness from a scientific standpoint. I sent Blizzard many suggestions regarding this, posted in their forums, and feel like this is still not getting the appropriate amount of attention it deserves. If my professors and time spent with my nose in history and economics books taught me correctly, a cap on concentration points seems eerily similar to imposing communism on the entire World of Warcraft economy which exists inside of a free-market economy. History suggests it will implode because of this paradox, and I've been watching it happen night after night since I logged in to 11.0 the first time. Furthermore, there has been an opportunity cost imposed on existing crafters and the Dragonflight markets. The cap on concentration points has transformed the crafting system into a produce-or-lose job for everyone forcing them to check in approximately every 40 hours to spend points, restricting top-end producers from doing what they are best at, and is a blatant disregard for every player's time that we pay them for.
This scenario reeks of history repeating itself similar to the famously failed social experiment of West and East Berlin with respect to what happens when a bubble of communism appears and is surrounded by an ocean of capitalism. Seems like some game designers and python coders didn't read history books or mistakenly thought they knew better and somehow their reality was somehow stronger than the rest of ours. Maybe this will go down in history like when the CDC performed an analysis about epidemics using World of Warcraft and Corrupted Blood as the simulator. Under the 10.X system, the economy was like Alterac Valley 60% PVP with 40% PVE (Inspiration RNG). The Concentration/Ingenuity system converts to 100% PVP since the Inspiration boss has been eliminated. Now it's similar to Warsong Gultch where winner caps flag. The cap on Concentration, however, turns the game into a brand new content category: Players vs. Developers. When do you want us showing up for work bosses that we pay? Please don't take my tools anymore because I would really like to continue doing what I've spent my life working towards. I don't know how to work on this new job you assigned me because I spent decades working on other skills and learning other trades.How did a company based in the United States that produced one of the most successful Massively Mutiplayer Online Role-Playing Games with 20 year legacy in an expansion with a new features called Warbands in a game with War in its name implement a form of communism after capitalism won two World Wars? 🤔